Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 8, 2020 23:39:34 GMT
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Post by sdfkjgh on Dec 9, 2020 17:07:38 GMT
Three posible versions, choose the one that make more sense. That's just slaveryEquipment with extra steps!
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 10, 2020 14:38:17 GMT
Three posible versions, choose the one that make more sense. That's just slavery Equipment with extra steps! That is the point.
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Post by ZephyrPhantom on Dec 11, 2020 15:18:25 GMT
Sanfonier of the Night - I think I'd go with something like "Artifact Enchantment - Aura" (to signify the blur between equipment and aura) or "Enchantment - Aura Outfit" (to signify the distinctiveness of the Outfit type without extra rules being added to Outfit). There's no real reason to attach extra rules to Outfit when one of the existing attach types fits already and can just be combined with the Wear keyword. Personally I think the idea of "Artifact Enchantment - Aura" is very cool but "Enchantment - Aura Outfit" is probably cleaner and more practical/in line with how WoTC does things.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 11, 2020 22:13:47 GMT
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Post by ameisenmeister on Dec 11, 2020 22:30:31 GMT
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Post by melono on Dec 13, 2020 19:19:26 GMT
ameisenmeister is the winner, and viriss is 2nd place. Big judgey will come later, but ain't got no time now. EDIT: viriss - interesting way to solve for mutate+equip. However, that is at the same time the problem, with how rulings would work. ShadeEventide - this is unfortunately practically done with the Exert keyword, with a slight different flavor and using a counter. ameisenmeister - really like the soft milling (where the enemy can pay to prevent it) yet still a harsher one where the top cards are exiled instead of put into the gy. Also, more usage for exile gets a yes from me. @ymonrah - a not very interesting usage as it’s really just equip, but allowing the permanent to be an enchantment artifact. Might be useful in a set, but is not interesting on it own.
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Post by ameisenmeister on Dec 14, 2020 10:07:06 GMT
Thanks for the win!
Your next mechanic will be leadership.
Have fun!
EDIT: Thanks melono!
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Post by melono on Dec 14, 2020 17:29:46 GMT
Thanks for the win!
Your next mechanic will be flourish.
Have fun!
The exact word flourish has already been used for this challenge before. I Suggest changing it.
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Post by ameisenmeister on Dec 14, 2020 17:40:28 GMT
Thanks for the win!
Your next mechanic will be flourish.
Have fun!
The exact word flourish has already been used for this challenge before. I Suggest changing it. Oh really? Changed it. Thanks!
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Post by sdfkjgh on Dec 14, 2020 18:07:44 GMT
The mechanic came first, then I built around it. In order of creation:
Flamboyant Fencer Creature--Human Soldier Double strike Flourish (Whenever you activate an ability of this permanent, or this permanent deals combat damage, you may pay . If you do, choose one— • Put a +1/+1 counter on this permanent. • Draw a card then discard a card. • You gain 2 life.) 1/1
Ornate Jewelry Artifact Ornate Jewelry enters the battlefield tapped. : Add one mana of any type. Flourish (Whenever you activate an ability of this permanent, or this permanent deals combat damage, you may pay . If you do, choose one— • Put a +1/+1 counter on this permanent. • Draw a card then discard a card. • You gain 2 life.)
Flamboyant Thoctar Creature--Beast Trample Flourish (Whenever you activate an ability of this permanent, or this permanent deals combat damage, you may pay . If you do, choose one— • Put a +1/+1 counter on this permanent. • Draw a card then discard a card. • You gain 2 life.) 3/2
Smug Bloodsucker Creature--Vampire Soldier Rogue Lifelink Flourish (Whenever you activate an ability of this permanent, or this permanent deals combat damage, you may pay . If you do, choose one— • Put a +1/+1 counter on this permanent. • Draw a card then discard a card. • You gain 2 life.) 4/2
Showboating Tactics Enchantment : Target permanent gains flourish until end of turn. Flourish Whenever a permanent you control flourishes, you may have Showboating Tactics become a 0/0 Elemental Warrior creature with flying until end of turn. It’s still an enchantment.
Ostentation Incarnate Legendary Planeswalker--Rufio Flourish : You gain 2 life, draw a card, discard a card, and put a +1/+1 counter on up to one target permanent. : Until end of turn, Ostentation Incarnate becomes a 0/0 Fox Rogue creature with first strike, haste, and “This creature gets +1/+1 for each loyalty counter on it” that’s still a planeswalker. Prevent all damage that would be dealt to it this turn. : You get an emblem with “Permanents you control have flourish.”
Dec 14, 2020 9:40:28 GMT -8 ameisenmeister said:
melono Avatar
Dec 14, 2020 9:29:46 GMT -8 melono said: The exact word flourish has already been used for this challenge before. I Suggest changing it. Oh really? Changed it. Thanks!
SON OF A BITCH!!!
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Post by sdfkjgh on Dec 14, 2020 18:11:43 GMT
Goddamnit, I spent hours on this.
Fuck it, I ain't chaingin' a thing.
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Post by viriss on Dec 14, 2020 22:28:10 GMT
I see this version of leadership only being on legendary creatures (mostly to keep the complexity down) and as a slightly stronger version of Battle Cry.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 14, 2020 23:27:04 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Dec 15, 2020 0:44:18 GMT
The more I look at these the less I like them. Oh well, might as well get an entry in.
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Post by kilenc on Dec 20, 2020 8:49:11 GMT
My idea was Leadership--Whenever you attack with each summon you control ... The desired gameplay is sort of like a reverse Exalted; instead of encouraging a bit of battlecruiser-ing, it encourages a "math is for blockers" play style that should work good in limited, encouraging players to break board stalls. I imagine that lower rarity cards will give simple buffs to the leaders, whereas higher rarity cards can do more creative things that reward you for attacking with wider boards. Support cards (like the sample signpost uncommon) would likely scale with # of attacking creatures, or enable better attacks through evasion, etc. I imagine the go-wide gameplay means the mechanic is centered in WRG, especially WR, but could probably fit for any color if needed.
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Post by odivesco on Dec 21, 2020 1:30:30 GMT
Leadership (At the beginning of each combat, if you don't control a Leader creature, up to one creature you control becomes a Leader in addition to its other creature types until end of turn.) Steadfast Marshal Creature - Human Soldier Leadership (At the beginning of each combat, if you don't control a Leader creature, up to one creature you control becomes a Leader in addition to its other creature types until end of turn.) If Steadfast Marshal is a Leader, blocking creatures you control get +0/+1 until end of turn. 2/2 Inspired Charger Creature - Human Soldier ::Uncommon:: Leadership (At the beginning of each combat, if you don't control a Leader creature, up to one creature you control becomes a Leader in addition to its other creature types until end of turn.) If Inspired Charger is a Leader, attacking creatures you control have first strike until end of turn. 2/2 Helixsword Angel Creature - Angel Leadership (At the beginning of each combat, if you don't control a Leader creature, up to one creature you control becomes a Leader in addition to its other creature types until end of turn.) Whenever helixsword Angel attacks and it’s a Leader, it deals 3 damage to any target and you gain 3 life. 3/3
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Post by melono on Dec 23, 2020 23:37:04 GMT
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Post by viriss on Dec 29, 2020 2:50:05 GMT
Bump
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Post by sdfkjgh on Dec 29, 2020 4:05:18 GMT
melono: The search in the last card doesn't do anything. You forgot to specify what to do with the searched card. That's some RoboRosewater-level wtf-ery.
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Post by ameisenmeister on Dec 29, 2020 14:37:12 GMT
Judging time!
As you submitted your cards almost at the same time as melono pointed out that flourish was already done, I'm just gonna judge your mechanic as though it used the correct word. Your mechanic seems to me like a wild shot not with the glue gun but with the glue machine gun. The three different effects have nothing to do with each other and the trigger „Whenever you activate an ability of this permanent, or this permanent deals combat damage“ neither. I assume that the thing linking them is the flavor of flourishing but I'd even see this as a stretch as draw a card then discard a card doesn't really represent something flourish (It's usually called „looting“, so this effect already has a certain flavor attached to it.). The pay there for balancing reasons I guess and it is probably fine but still adds more to the glue gun feel of this mechanic. The diversity of the possible effects would make this mechanic very hard to design for. Your cards show this issue quite well. From the six cards you submitted, at least three are color pie breaks. We have mono and mono looting and lifegain. You could even argue that the mono looting and +1/+1 counter growth is off color. I can only assume that you brainstormed ideas how flourish could translate into the game and then you tried to mash all the ideas into one mechanic. You should define more what „flourishing“ means to get a clearer idea for a mechanic.
As you said, a slightly stronger version of battle cry. Not particularly exciting but solid.
@ymonrah
So it's basically partner without the other creature needing to have partner. Fine. I'm pretty sure the commander rules already state that commanders have to be legendary so the second sentence of your mechanic's rules text is unnecessary. The issue with your mechanic is that nothing stops you from just adding a creature with leadership to your deck. I could simply add Michelangelo, the Party Dude as a second commander for my Borborygmos Enraged commander deck for literally no deck building concessions, and the same is true for basically every commander deck out there.
You might not like your designs but I do. The mechanic transports a clear message: The creature with the highest power is the leader. I'm not sure why you sometimes used highest and sometimes greatest but I guess it's a typo. The only thing unclear is what happens if you control multiple creatures with the highest power, e.g. a 1/1 and two 3/3s of which one is a Vicious Tollkeeper? Is the Tollkeeper still the leader or not? This is very relevant especially in the case of Heir Abhorrent that just pumps out tokens without end because the Heir still has the highest power (1 on this case). Seems pretty busted for a common.
I'm just gonna ignore the summon and flash sorcery for now because it's a discussion for another time. I like the all-in style of your mechanic. It's simple (at least at first glance] and encourages attacking and action. One issue with the mechanic is that it looks like a go wide mechanic but actually rewards you for playing few creatures. Embus Charger will most likely gain first strike when you cast it in your first turn and you attack with it in your second. As soon as you cast your second creature spell Embus Charger's first strike gets harder and harder to activate. Your cards show that you are aware of the problem because you took numbers into account with Embus Captain and Embus Helix. This is the correct way to go but keep in mind that cards like the Charger can turn out to be way more complicated than they look.
I actually have designed a mechanic myself with the name leadership and it is very similar to what you came up with. The idea of choosing a leader is very good and intuitive and having different effects depending on the person (or whatever) that leads your forces is cool. There are, however, some issues I have with your execution. First, I wouldn't introduce leader as a new creature type but rather as a status like renowned or monstrous. Otherwise your mechanic would have awkward interactions with changelings and just add complexity where it's not necessary. Another thing is your mechanic's wording which I think would in fact allow you to control multiple leaders at the same time. I'm not a rules guru but I believe the way it works is that at the beginning of combat, all the leadership abilities trigger (because you don't control a leader) and then you turn a whole bunch of your guys into leaders because the ability never checks again whether a new leader turned up. This might be wrong but is only nitpicking anyways. I like your idea although your cards are quite weak tbh.
Straightforward and simple legendary matters mechanic. You would need a pretty high as-fan of legendary creatures in any set that features this mechanic, at least Dominaria levels. For edh, I like this type of mechanic way more than the as long as you control your commander stuff they print in the official commander products.
{And the winner is...} Thaneofglamis! With odivesco and melono coming in second place.
Thanks everybody for participating!
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Dec 29, 2020 16:13:21 GMT
Wow, thanks for the win! I believe that my ability doesn't work if the creature is tied for the greatest power, as cards like Triumph of Cruelty specify "tied for greatest" in addition to "greatest." It is confusing though, but I thought writing out that ties don't count would be too wordy. Your next word to become a keyword is: Feast!
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Post by sdfkjgh on Dec 29, 2020 17:25:37 GMT
ameisenmeister : My thoughts were of a fencer, adding a little flourish of their blade at the end of every stroke. I chose three abilities that would be the most useful at any point in the game, but not every point, so that you wouldn't just use the same ability every time. Cantrips are just fine in all six mana types, but I didn't want to allow straight up card advantage, so looting seemed like a fine alternative, +1/+1 counters are likewise utilized across the board, and 2 life seemed like a small enough effect to allow as a cantrip equivalent. I guess I got a little too deep in my own thoughts.
Feast (You feast whenever you create or sacrifice a Food.)
Hunters' Hunger Enchantment : Target creature you control fights another target creature. Whenever a creature you control wins a fight, create a Food token. If the creature that lost that fight had power and/or toughness of 4 or greater, create two Foods instead.
Feaster of Table Scraps (A very Good Boi, if a little spoiled rotten.) Creature--Dog Whenever you feast, put a +1/+1 counter on Feaster of Table Scraps. (You feast whenever you create or sacrifice a Food.) Feaster of Table Scraps has trample as long as it has three or more +1/+1 counters on it. 2/2
Ravenous Hunger Instant This spell costs less to cast if you’ve feasted this turn. (You feast whenever you create or sacrifice a Food.) Target creature gets -3/-3 until end of turn. That creature gets -5/-5 until end of turn instead if you haven’t feasted this turn.
Hunger for Knowledge Enchantment Whenever you feast, you may pay . If you do, draw a card. (You feast whenever you create or sacrifice a Food.)
Refugee Aid Worker Creature--Human Worker Vigilance Whenever you feast, create a 1/1 black Survivor creature token with “At the beginning of your upkeep, sacrifice a Food or a Survivor.” : Create a Food token. 1/4
Well, that last one got dark, quick.
Happy Valhallan Creature--Spirit Warrior Happy Valhallan gets +1/+1 as long as you’ve feasted this turn. (You feast whenever you create or sacrifice a Food.) 3/1
And a couple of older Food cards:
Matronly Chef Creature--Human Artisan At the beginning of each player’s upkeep, each player creates a Food token. (They’re artifacts with “, , Sacrifice this artifact: You gain 3 life.”) ------------------------------------------ “You look so thin, you should eat something, dear!” 1/4
Chum-Maker Mako Creature--Shark , Sacrifice Chum-Maker Mako: Destroy target creature and create a Food token. Activate this ability only if Chum-Maker Mako dealt combat damage to a creature this turn. 2/3
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Post by melono on Dec 29, 2020 22:38:19 GMT
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Post by odivesco on Dec 30, 2020 3:43:10 GMT
Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) The Tastiest Bits Sorcery Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) Draw a card. Acidic Vomit Sorcery As an additional cost to cast this spell, Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) If you sacrificed an artifact to cast Acidic Vomit, it deals damage equal to that artifact’s converted mana cost to any target. Otherwise, it deals damage equal to the sacrificed creature’s power to any target. Starving Predator Creature - Beast When Starving Predator enters the battlefield, you may Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) If you do, it fight target creature you don’t control. 6/4 Ravenous Feeder Creature - Devil Haste Ravenous Feeder attacks each turn if able. Whenever Ravenous Feeder attacks, you may Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) if you do, Ravenous Feeder gets +2/+0 until end of turn. 3/2 Warty Digester Creature - Frog ::Rare:: T: Add . T, Feast (Sacrifice an artifact or creature you control, then you gain 3 life.): Add one mana of any color. 1/3 Balog, Deviant Glutton Legendary Creature - Ogre Trample : Feast (Sacrifice an artifact or creature you control, then you gain 3 life.) If you sacrificed a creature this way put a +1/+1 counter on Balog, Deviant Glutton. otherwise draw a card. 5/5
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Post by sdfkjgh on Dec 30, 2020 13:25:42 GMT
odivesco: None of your creatures have p/t.
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Post by odivesco on Dec 31, 2020 1:02:15 GMT
odivesco : None of your creatures have p/t. Always forget that, :Edited:
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Jan 1, 2021 3:01:23 GMT
Oh wow, as luck would have it I've had keyword called Feast I've been sitting on a long time. I've been trying to work on a set incorporating the keyword but I never have time anymore to finish it. Maybe this is a chance to work on some new designs. Feast [COST] ([COST], exile a creature card from your graveyard: Put a +1/+1 counter on this creature. Feast only as a sorcery)Tatterwing Imp Creature - Imp ~ can't block Feast ~ has flying as long as it has feasted this turn. 1/1 Brainstewer Creature - Troll Shaman Feast Whenever ~ deals combat damage to a player, if it has feasted this turn, draw a card. 2/2 Voracious Broodspider Creature - Spider Reach Feast At the beginning of your end step, if ~ has feasted this turn, create a 1/2 green Spider creature token with reach. 2/6 Grizol the Connoisseur Legendary Creature - Troll Noble Feast ~ has all abilities of creatures it has feasted on. 3/3 Heavily inspired by mechanics like Scavenge and Devour. It's meant play well with dredge/self mill and sacrifice strategies. I want there to be two ways to play with the mechanic, if you're gluttonous you can feast multiple times in a turn and power up the creature faster but you get the buff less, like the flying on the imp. Or you can ration it out and feast once a turn so you get the extra buff turn after turn.
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Post by ameisenmeister on Jan 11, 2021 14:01:51 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 11, 2021 17:10:00 GMT
Thanks for reminding me, I'll judge this one in 24 hours
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