Whoops, I saw the reminder at work a few days ago and figured I'd judge when I got home. Then I got home and promptly forgot about it. So now, let the judging commence!
sdfkjgh - I like this a lot. It captures a nice flavor and feels like a cycle straight out of a commander precon set. The fact that 2 of them are iconics and the other three are caster types bugs me a little. I wonder about the power level of sharing shaman. If the opponents don't have much to use the mana on, the right play is probably activating it an arbitrary number of times in your upkeep so they lose the mana once you draw. It probably needs some kind of rider like, "until the end of turn, players don't lose this mana as steps and phases end" or something.
Don't want to shitpost or anything and it might well be that I'm missing something but if my opponent controlled a Sharing Cleric, couldn't I just get a trillion life with it, then Doom Blade it and be set for the rest of the game? And the other way round, too: Can't I just swing second turn with my Sharing Sphinx and, if unblocked, put nineteen +1/+1 counters on it for the win?
ameisenmeister: Sometimes, I don't actually think all the way through on all ramifications of my designs. When that happens, let's all just see it as an interesting 1st draft/springboard for new ideas.
This one was harder than it should be. =) I'm not complete happy with these two. The sort of read as the same thing. But I felt having near indestructible should be paired with must attack, to avoid really strong blockers.
Rabid Bloodsucker Creature - Zombie Vampire Grim (Whenever this creature gains power, this deals 1 damage to each opponent.) Whenever ~ attacks, it gets +1/+0 until end of turn. 0/2
Bodlari Bloodhound Creature - Dog Grim (Whenever this creature gains power, this deals 1 damage to each opponent.) Whenever ~ deals damage to an opponent for the first time each turn, you may discard a card. If you do, draw a card. 2/1 "Finding quarry is a matter of "when", not "if"." - Dabarim Novess
First Blood Instant ~ deals 2 damage to target creature. Then, if an opponent lost life this turn, ~ deals 1 damage to target player.