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Post by sdfkjgh on Aug 1, 2020 12:09:41 GMT
Flo00 : These are all interesting, but except for the 1st one, all your creatures are missing p/t. Also, the Guardian subtype was expunged in the Grand Creature Type Update.
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Post by somerandomperson on Aug 3, 2020 10:22:04 GMT
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Post by ameisenmeister on Aug 12, 2020 13:32:07 GMT
Judging in a few hours.
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Post by somerandomperson on Aug 15, 2020 16:11:00 GMT
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Post by ameisenmeister on Aug 16, 2020 15:30:48 GMT
Sorry about the delay. Just returned from a holiday trip with little to no internet connection. I will give you a detailed judging tomorrow or on Tuesday. For now, Flo00 wins and kefke is second place. Thank you for participating (and for waiting).
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Post by Flo00 on Aug 17, 2020 1:11:53 GMT
Thanks for the win ameisenmeister!
Next: (un)real (realistic, surreal, realism, reality, ...)
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Post by sdfkjgh on Aug 17, 2020 21:01:32 GMT
Flo00: Teh struggle is rel?
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Post by ameisenmeister on Aug 19, 2020 12:48:52 GMT
And the delayed judging I promised. The mechanic seems interesting and somehow reminds me of explore. I don't understand the part with the +1/+1 counter, though. Sometimes you don't want to keep the revealed card and then get a bonus counter on top, and sometimes you are punished when you want to keep the card. Seems kind of random to me and sure to cause some unfun tension where you have to choose between the counter or a good card. On the other hand, however, I like what you did with the mechanic on your cards. Seems like there is a lot of design space to explore. The mechanic is odd enough to make me interested. Luckily, it's not only fancy but also playable. Building up counters to use from all your creatures is a (somehow) novel thing and I'm only worried about the if it started the turn untapped part because stuff like this can easily slow the game down by discouraging attacks. This issue is only enhanced by the cards you designed. The first is basically a permanent fog effect as soon as you control two other Dreaming creatures, and the other can kill attacking creatures so effectively, your opponent will likely never attack if you have this on the field. The card itself is not much of a problem, but as a mechanic, I don't see it. sdfkjgh is right that Wizards moved away from things that let you decide between either damage or effect. The mechanic also has the problem that it generates card advantage, which is potentially hard to balance and difficult to do at common level. Also, impulse drawing is as much in as it can be and I doubt that you can just put this effect in another color without violating the color pie.
I like the build-up nature of your mechanic and I like the incentive to play high cmc cards. I don't like the reveal the first card you draw each turn because then your opponent will rarely be surprised by anything anymore. You could possibly change it to something like “Whenever you draw the first card in a turn, you may reveal it...” to allow some secrecy and some mind game stuff to happen.
Not a particularly bad mechanic. It's easy to understand and certainly has a ton of flavorful design space. The issue I have is that you would need very good reasons to introduce a new frame and a mechanic that 95% of the time is just a normal cost: effect activated ability is not reason enough imo.
Thanks again for participating!
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Aug 19, 2020 17:25:55 GMT
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Post by ameisenmeister on Aug 19, 2020 18:19:41 GMT
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Post by Flo00 on Aug 22, 2020 17:55:26 GMT
I'm on a short vacation from tomorrow on, so I'll be judging this next friday.
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Post by Flo00 on Aug 28, 2020 22:01:03 GMT
Only two entries? @ymonrah It's really strange to put a keyword into a kyword. The upside it that it builds excitement while reading the card. I read the first reminder and was like "So, what does erase do? I sure hope it will be explained further down the card." The downside it that it complicates things. Also does the erase damage only work on players or do you also erase when this would deal damage to a creature? That would be really strange imho. ameisenmeister It's simple and effective. Maybe even a little too effective. You definitely put it into the right colors. This might get problematic or unfun to play against in the wrong environment because it gets turned on a bit too easily by just doing what blue and black do best. ameisenmeister wins.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Aug 29, 2020 14:33:45 GMT
Flo00 I have forgotten to change the text of the card.
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Post by ameisenmeister on Aug 30, 2020 12:23:44 GMT
Thanks for the win!
Your next mechanic will be named skirmish . Have fun!
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Post by gamma3 on Aug 30, 2020 12:45:45 GMT
Skirmish - Whenever CARDNAME deals combat damage to a creature, <foo>. Border Guard Creature - Human Soldier Defender Skirmish - Whenever Border Guard deals combat damage to a creature, you gain 2 life. 1/3 I plan to make more cards, I just wanted to get something out there in case I forget to come back. Look ma! More cards! Frontline Fanatic Creature - Human Warrior Skirmish - Whenever Frontline Fanatic deals combat damage to a creature, it deals 2 damage to that creature's controller. 3/2 Battlecrusher Creature - Giant Soldier : Battlecrusher gets +1/+0 until end of turn. Skirmish - Whenever Battlecrusher deals combat damage to a creature, you may destroy target artifact. 3/3 Swiftguard Creature - Human Warrior First strike Skirmish - Whenever Swiftguard deals combat damage to a creature, you may untap another target creature you control and remove it from combat. 3/2
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Post by sdfkjgh on Aug 30, 2020 15:49:26 GMT
Well, if gamma3 doesn't win this one, there's no justice in this world.
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Post by kefke on Aug 30, 2020 15:50:05 GMT
Skirmish (Whenever this creature becomes blocked, the blocking creature gets -1/-1 until end of turn.)
I know what you're thinking - "Isn't that just flanking?"
Well, yes, but actually no. MaRo and the Wizards team weren't very happy with flanking. Apparently, the average Magic player has [REDACTED] trouble with the self-exemption in Flanking. As a result, Flanking is sitting at a 7 on the Storm Scale and not likely to come back. However, what could come back is a variation without the "without this ability" clause, under a new name. If it did, it would (according to MaRo) fit well into Black. Of course, he also said it wouldn't fit well into Blue, but I think that the idea of a skilled seafarer who knows how to handle their vessel is a decent flavour exception. Anyway, the word Skirmish reminded me of Flanking. I think that Skirmish carries a similar mental "flavour" to Flanking. It's not exactly the same word, but they're related. A skilled skirmisher would want to outflank their enemies. That in turn reminded me of WotC's desire for a more simplified version of the mechanic, and...well, power creep being what it is, and the old exception rarely coming up anyway, I decided that just cutting out the exception would be a viable mechanic. Maybe it's a bit too simple and on the nose, but it seemed like a strong fit for the word provided.
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Post by melono on Aug 31, 2020 17:45:50 GMT
Skirmish - Whenever exactly one creature is declared as blocker of this creature, EFFECT Beast-Rider Elf Creature - Elf Soldier Skirmish - Whenever exactly one creature is declared as blocker of this creature, ~ gets first strike and trample until end of turn. From atop their familiars they spear their foes down. 2/2 Diversionary Battalion
Creature - Human Soldier Skirmish - Whenever exactly one creature is declared as blocker of this creature, create a 1/1 white Soldier creature token tapped and attacking the player or planeswalker ~ attacked ( it cannot be blocked as blockers are already declared). Move! We'll hold them off! 3/4 Dragonheart Mage Creature - Dragon Wizard Trample Skirmish - Whenever exactly one creature is declared as blocker of this creature, you may tap and remove ~ from combat. If you do, gain control of the creature that was blocking ~. : ~ gets +1/+0 until end of turn. 1/6 Walking Planar Mine Artifact Creature - Golem Vigilance, lifelink. Skirmish - Whenever exactly one creature is declared as blocker of this creature, you may sacrifice ~. If you do, destroy all creatures you don't control. Don't touch it. Don't even think of touching it. 3/5
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Post by viriss on Sept 2, 2020 1:46:22 GMT
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Post by ameisenmeister on Sept 4, 2020 11:31:57 GMT
Judging soon. Get your entries in!
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Post by ameisenmeister on Sept 8, 2020 20:57:44 GMT
Judging here:
Detailed judging will follow tomorrow.
Thanks you all for participating!
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Post by gamma3 on Sept 9, 2020 5:45:10 GMT
Thanks for the win! I kinda went for the low-hanging fruit, but can ya blame me? Anyway, while we wait for detailed judging, your next word is altruism (or altruist/altruistic). Good luck dudes!
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Post by sdfkjgh on Sept 9, 2020 17:25:09 GMT
Sharing Hydra Creature--Hydra Trample Altruism—Put a +1/+1 counter on Sharing Hydra: Each other player may search their graveyard, hand, and library for a land card and put it onto the battlefield tapped. Each player who searched their library this way then shuffles their library. Any player may activate this ability. 1/1
Sharing Cleric Creature--Cat Cleric Lifelink Altruism—Put a +1/+1 counter on Sharing Cleric: Each other player gains life equal to Sharing Cleric’s power. Any player may activate this ability. 1/1
Sharing Sphinx Creature--Sphinx Flying Altruism—Put a +1/+1 counter on Sharing Sphinx: Each other player may draw a card. Any player may activate this ability. 1/1
Sharing Shaman Creature--Viashino Shaman Haste Altruism—Put a +1/+1 counter on Sharing Shaman: Each other player adds one mana of any type. Any player may activate this ability. 1/1
Sharing Necromancer Creature--Vedalken Warlock Menace Altruism—Put a +1/+1 counter on Sharing Necromancer: For each player, that player returns target creature card with converted mana cost less than or equal to Sharing Necromancer’s power in their graveyard to their hand. Any player may activate this ability, but only if there’s one or more creature cards in graveyards. 1/1
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Post by viriss on Sept 9, 2020 21:14:33 GMT
I thought a variant on Modular would be good, mixed with only moving one counter per target to prevent a pile up. Plus I think it shows "helping the rest" better.
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Post by ameisenmeister on Sept 12, 2020 17:57:59 GMT
And the delayed judging, as promised:
gamma3 - Simple but elegant design. A very intuitive form of evasion that doesn't need any in-set build around to work. This could easily be printed in the next real set and in many sets after, given how flexible it is flavorwise and from a mechanical point.
kefke - Just flanking without the self exception seems kinda uninspired but could actually be a fine mechanic. The only issue wotc could probably stop from reusing it is the unintuitive effect when your flanking attacker is blocked by a 1/1 which then promptly dies but still stops all damage. Solid idea to breathe new life into an old mechanic like this.
melono - Well, it reads interesting but only until you realize that it's just a worse version of menace in 99% of the cases. If blocking with just one creature is so much of a downside, the defending player will either always block with two or more creatures or will simply not block at all. All these exciting effects will most likely never occur. And when they do, you'll just wish your creature simply had good old menace instead.
viriss - Seems like a more complicated version of provoke. I see why it's worded the way it is but it reads very clunky. It's not a bad effect, don't get me wrong, it just doesn't read well.
Thanks again!
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Post by ameisenmeister on Sept 14, 2020 19:08:30 GMT
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Post by sdfkjgh on Sept 22, 2020 3:10:36 GMT
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Post by ameisenmeister on Oct 2, 2020 6:10:01 GMT
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Post by gamma3 on Oct 6, 2020 17:31:50 GMT
Whoops, I saw the reminder at work a few days ago and figured I'd judge when I got home. Then I got home and promptly forgot about it. So now, let the judging commence! sdfkjgh - I like this a lot. It captures a nice flavor and feels like a cycle straight out of a commander precon set. The fact that 2 of them are iconics and the other three are caster types bugs me a little. I wonder about the power level of sharing shaman. If the opponents don't have much to use the mana on, the right play is probably activating it an arbitrary number of times in your upkeep so they lose the mana once you draw. It probably needs some kind of rider like, "until the end of turn, players don't lose this mana as steps and phases end" or something. viriss - modified modular is a neat idea for this. Not too much to say. I kinda wish you hade made a couple more cards with this to show off the mechanic more. ameisenmeister - this looks like something that could easily end up in a Battlebond 2 type of set. Also thanks for making me wonder how giving players hexproof works in 2hg. Again, not much to say here. I'm gonna give the win to sdfkjgh , but it was all pretty close! Good job everyone!
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Post by ameisenmeister on Oct 6, 2020 18:21:10 GMT
Whoops, I saw the reminder at work a few days ago and figured I'd judge when I got home. Then I got home and promptly forgot about it. So now, let the judging commence! sdfkjgh - I like this a lot. It captures a nice flavor and feels like a cycle straight out of a commander precon set. The fact that 2 of them are iconics and the other three are caster types bugs me a little. I wonder about the power level of sharing shaman. If the opponents don't have much to use the mana on, the right play is probably activating it an arbitrary number of times in your upkeep so they lose the mana once you draw. It probably needs some kind of rider like, "until the end of turn, players don't lose this mana as steps and phases end" or something. Don't want to shitpost or anything and it might well be that I'm missing something but if my opponent controlled a Sharing Cleric, couldn't I just get a trillion life with it, then Doom Blade it and be set for the rest of the game? And the other way round, too: Can't I just swing second turn with my Sharing Sphinx and, if unblocked, put nineteen +1/+1 counters on it for the win?
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