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Post by gamma3 on May 8, 2020 3:53:09 GMT
I should probably get around to judging this, huh? Contest closed for judging. Here we go! ZephyrPhantom - Not surprised that a couple people went with the face-down creature motif. Yours is the simpler version of this, and there's definitely something to be said for simplicity. The idea that you can replace your cards with 2/2 creatures when you don't need them anymore is neat, and I like that it also works as a sort of polymorph pseudo-removal effect. Overall, it's probably more interesting in an environment with morph and/or megamorph. sdfkjgh - This is cool as a less powerful hexproof/shroud variant, and very in-flavor with the latter's precedent. I'm not sure giving spells and abilities on the stack a keyword ability works; otherwise we'd probably have instants and sorceries with hexproof and/or shroud. Rules nitpickiness aside, it's a clean mechanic, I just kinda wish we got to see a couple more designs with it to show more of its potential. hydraheadhunter - There's a reason WotC doesn't do pure drawback mechanics much anymore, most players don't like them. Also, shroud was replaced with hexproof because players didn't like the drawback half of shroud, so making an entire mechanic on that side of the coin might not be the best route. That said, I like that you saw the offensive capabilities of your mechanic. Your giant should probably cost more; you can't target it directly, but it still copies spells and is a decently sized body. The idea is alright, but I don't think it would lead to enjoyable gameplay. kefke - It's too bad you didn't get around to designing some cards with this, as I like the idea, but I'm pretty sure a lack of designs disqualifies you, my friend. ameisenmeister - While I like the concept, I feel that referring to another non-evergreen mechanic in the reminder text is problematic, even in an environment where both exist. The gameplay looks like it would be fun, but potentially needing to look up manifest hurts your designs. I'll give the win to ZephyrPhantom, with ameisenmeister as runner-up
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Post by ZephyrPhantom on May 8, 2020 21:51:33 GMT
Thanks for the win! Your next word is syzygy. Good luck!
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Post by hydraheadhunter on May 8, 2020 23:27:15 GMT
Wow, that's a mean one ZephyrPhantom; I love it.
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Post by sdfkjgh on May 9, 2020 7:10:05 GMT
Syzygy--As long as you control three permanents that all share a type and have ascending sequential converted mana costs, foo.
I'll get back to posting cards with this later.
EDIT: It's later.
Stepstone Elemental Artifact Creature--Elemental Syzygy—Spells you cast with converted mana cost of 2 cost less to cast as long as you control three permanents that all share a type and have ascending sequential converted mana costs. 1/1
Growth Aspirant Creature--Plant Bear Shaman Syzygy—Creatures you control with converted mana cost of 3 or greater get +1/+1 as long as you control three permanents that all share a type and have ascending sequential converted mana costs. 2/2
Shimmering Shepherd Enchantment Creature--Avatar Shaman Shimmering Shepherd hast first strike as long as it’s blocking. Syzygy—Permanents you control with converted mana cost of 2 or less have hexproof as long as you control three permanents that all share a type and have ascending sequential converted mana costs. Syzygy—Spells you cast with converted mana cost of 4 or greater can’t be countered as long as you control three permanents that all share a type and have ascending sequential converted mana costs. 2/3
Ascent the Great Ziggurat Legendary Enchantment Syzygy—At the beginning of each end step, if you control six permanents that all share a type and have ascending sequential converted mana costs, you win the game.
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Post by Flo00 on May 9, 2020 13:26:31 GMT
Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)A few rules to this: You have the chance to reveal the cards after you untap (which happens after any phasing in and out). Usually a card with syzygy also has a trigger that triggers when it has a syszygy. The trigger will be put on the stack together with any upkeep triggers. Only the chosen card will trigger, not all three. Syzygy also works if none of the cards is on the battlefield. You could have one in hand, one in the graveyard and one in exile. You can only have one syzygy per card name in one turn. You can choose to not choose a card, then syzygy won't trigger. If all the cards stay where they are, you can have the same syzygy every turn. Now for the cards: Aeon Sprite Creature - Faerie Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)Flying When you have a syzygy with Aeon Sprite, draw a card. 1/1 Goblin Star-Seer Creature - Goblin Shaman Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)When you have a syzygy with Goblin Star-Seer, it deals damage to any target equal to its power. 2/1 Note: When this is not on the battlefield, it most likely will deal 2 damage. On the battlefield, players can try to change that value. Everherd Creature - Beast Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)Trample When you have a syzygy with Everherd, put all cards of that syzygy onto the battlefield. 5/5 Unwind the Past Sorcery Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)Exile up to one target card from each graveyard. When you have a syzygy with Unwind the Past, exile target player’s graveyard. Starlife Enchantment Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.), Sacrifice Starlife: You gain 6 life. When you have a syzygy with Starlife, shuffle your graveyard and all cards you own in exile into your library, then draw a card. Starlight Engine Artifact Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)All permanents you control and all cards you own not on the battlefield have syzygy. Whenever Starlight Engine or another card you own has a syzygy, The next spell you cast this turn with that card’s name costs . Note: It can trigger off its own syzygy if it isn't on the battlefield. It will only trigger off other card's syzyzgies while it is on the battlefield. And to make things a bit more crazy: Smoldering Stare Sorcery Syzygy (During your untap step, you may reveal a card with this name from three different zones except your library. Choose one of them to have a syzygy.)Exchange target card in the ante you own with the bottom card of your library. When you have a syzygy with Smoldering Stare, each player antes the top card of their library.
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Post by kefke on May 9, 2020 16:43:11 GMT
3. any two related things, either alike or opposite.Syzygy with [Quality] — (When this card enters the battlefield, if any player controls another [Quality] permanent, this ability triggers.)
Pontifex Namaru Legendary Creature - Elemental Cleric Syzygy with artifacts — Destroy target noncreature, nonland permanent. (When this card enters the battlefield, if any player controls another artifact permanent, this ability triggers.)
2/3
Resonant Bell Artifact : Add one mana of a color lands you control can produce. Syzygy with Resonant Bell — For each card named "Resonant Bell" on the battlefield, its controller adds . (When this card enters the battlefield, if any player controls another Resonant Bell permanent, this ability triggers.)
Edit: I didn't make renders for these, because I didn't think I could find art that matched what I pictured. If I could commission art for them, Pontifex Namaru would feature a humanoid figure of luminous energy wearing white and green vestments, standing in a forest grove and holding a mechanical artifact over its head, which is surging with energy and shattering. Resonant Bell would depict city rooftop scene, with a bell tower prominent in the foreground, housing a crystal bell that is faintly glowing with coloured energy, while in the background similar towers glowing with other colours can be seen in the distance.
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Post by ameisenmeister on May 11, 2020 19:01:41 GMT
ameisenmeister - While I like the concept, I feel that referring to another non-evergreen mechanic in the reminder text is problematic, even in an environment where both exist. The gameplay looks like it would be fun, but potentially needing to look up manifest hurts your designs I actually thought the same about my mechanic as I consider mentioning another non-evergreen mechanic a big no-go. But I just really like manifest and the opportunity seemed so good. Thanks for the fair judging!
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Post by ameisenmeister on Jun 8, 2020 17:11:21 GMT
When will this be judged?
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Post by ZephyrPhantom on Jun 9, 2020 1:47:16 GMT
I'll judge within 24 hours. Last minute submissions/edits are welcome.
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Post by pixelmonmaster on Jun 9, 2020 2:09:40 GMT
Syzygy to {creature type} -- Your Syzygy to {creature type} is equal to the number of {creature type} you control
Example Cards:
Goblin Banner {3}{R} Artifact Goblins you control get +X/0, where X is your Syzygy to goblins (Your Syzygy to goblins is equal to the number of goblins you control)
Mythic Rare
Golem King {3} Artifact Creature - Golem As long as your Syzygy to golems (Your Syzygy to golems is equal to the number of golems you control) is less than 3, Golem King has defender 6/6
Wizard's Insight {U} Instant If your Syzygy to wizards (Your Syzygy to wizards is equal to the number of wizards you control) is 2 or greater, instead draw 2 cards
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Post by gamma3 on Jun 9, 2020 16:13:16 GMT
pixelmonmaster Your reminder text placement is a bit wonky. Generally, for keywords used in a sentence of rules text (such as devotion, which your keyword seems to be modeled after) the reminder text is placed at the end of the sentence, after the period. For example (copy-pasted from Heliod, God of the Sun's Gatherer page): "As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)"
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Post by pixelmonmaster on Jun 9, 2020 18:13:44 GMT
gamma3, thanks for the tip! I will make sure to fix that in future cards I make.
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Post by sdfkjgh on Jun 9, 2020 18:50:31 GMT
pixelmonmaster: Also, your Wizard's Insight has an instead with no effect that it's replacing. My guess is the effect to be replaced is draw a card.
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Post by ZephyrPhantom on Jun 10, 2020 2:36:40 GMT
sdfkjgh - Been a while since I've seen sequential anything as a mechanic. I like that you chose a condition that enables your Syzygy cards to work outside of the context of the hypothetical set they appear in without any problems - while it is a lot of words I think the sharing a type restriction combined with the cost restriciton promotes a specific enough type of deckbuilding that it's worth it. I think the payoffs on the other hand are where things get a bit weirdly placed. In sufficient quantities Stepstone Elemental looks like it's poised to easily overrun a draft with the help of some other cheap artifacts (especially if you can go 0-1-2) and the cost reduction effect a la Ragemonger makes it feel like it's more suited to be an that guides you into Artifact Syzygy. I would've swapped it and Growth Aspirant, having Growth Aspirant only give +1/+1 to itself or creatures named Growth Aspirant. The emphasis on converted mana cost is nice but I feel like it drives the point home too hard and makes everything really wordy when simpler effects like the aforementioned one would get the same thing done without forcing extra deck building restrictions (restrictions that are already being enforced by how Syzygy works.) The problem is most apparent on Shimmering Shepherd which I'm fairly certain is hovering at around 11 lines of text on an actual card. Ascent of the Great Ziggurat also doesn't respect the ability word text and I think it would be easier to just remove Syzygy from it - there are plenty of other one-off cards out there that have an effect similar to their set's main keywords but never actually use it - Soulblade Djinn is one such example. Without it it'd be a perfect card to top off a hypothetical set, though. Overall good ideas and your core mechanic is set-ready, but your cards feel closer to rough drafts. Flo00 - Your take on the keyword feels very complex, but you present the cards in a way that makes the mechanic feel intuitive enough to the point I would at least believe it being printed in a non-Standard or Draft set. The free spell nature of Syzygy also seems a bit risky, but I feel like the implicit need to invest mana to force cards to go into two different zones is helpful - you need to invest and run 3-4 copies of the card to get the most out of it in deckbuilding, and Entomb by itself won't solve everything - you still need another copy in your hand. I'm a little curious as to why you chose untap step instead of upkeep, but other than that it feels like you took a proposal that was at high risk of flopping and used good desgins to show that it would be worth printing at least once. Well done. kefke - I like how flexible this take on Syzygy is - there's a lot of chances to reprint something like across multiple sets without it feeling weird or out of place. Resonant Bell demonstrates the potential of the mechanic as well, applying a sort of Powerstone Shard-type encouragement to run it in multiples for efficient acceleration. I feel like Pontifex Namaru could get away with having a keyword like Vigilance or Trample so that he's not just a vanilla without the Syzygy, but other than that your concept is sound and you have a solid example of how it could work. pixelmonmaster - For future reference, you're welcome to edit or update cards any time until submission period is closed. You can also find the mana symbols and various other symbols like rarity indicators here.Your mechanic is solid - as I said with the entry before it, I like the promise of a mechanic that can appear across multiple sets without it feeling weird or out of place. Gamma and sdj have already covered individual problems with the cards, so I will be discussing the rest. Goblin Banner is a fairly straightforward payoff card. Nothing wrong here. Golem King, while technically not having anything wrong with it, kind of feels discouraging to play with the way you've worded it - "Yeah, here's this great creature, but sucks to be you if you don't have 3 golems!". I would instead give it defender to start with and have it lose defender on syzygy of 3 or more (So now it sounds more like "Hey, here's this creature that will get better if you have 3 golems!"), which also has the added benefit of letting it work with High Alert type decks. I also don't think this card has a sufficiently unique or flashy type of effect to be considered - it's a good idea for a slot, though. Wizard's Insight seems incomplete so I can't really judge it. Finally, I'd suggest indicating what rarity all your cards are supposed to be. I often gauge a card on if the designer planned for it to be drafted or not, and rarity can help me and others indicate just how conscious a designer is of the card's impact in Limited (Draft/Sealed). Plenty of good ideas so I think it ultimately comes down to how well people executed their ideas through their cards this round. 1st: Flo00 - While you took a big risk choosing a mechanic that could've created all sorts of design and balance problems, I would be confident letting you handle a set with them. 2nd: kefke - Would've liked to see more designs to further demonstrate the keyword's potential, but I have no real issues with the ones you showed being printed.
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Post by Flo00 on Jun 12, 2020 8:55:14 GMT
Thanks for the win ZephyrPhantom! It says untap so that the trigger from the card will go on the stack together with any upkeep triggers.
Next word: grow / growth or any other word you can derive from it. Have fun!
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Post by sdfkjgh on Jun 12, 2020 19:30:53 GMT
Well, this one really got the ol' creative juices flooding.
Expansive Grove Land Expansive Grove enters the battlefield tapped. Growth—Whenever a counter other than -1/-1 is put on Expansive Grove, add . : Put a growth counter on Expansive Grove. , , Remove X counters from Expansive Grove: Add X mana in any combination of types.
This land is part of a 5-card tight cycle, so rather than write them all out, I'm just gonna list names (in order of their mental conception) & colors:
Reaching Peaks Consuming Morass Vast Flatlands Open Seas
Additionally, we have a mana rock:
Crystal Lattice Artifact Growth—Whenever a counter other than -1/-1 is put on Crystal Lattice, add . : Put a growth counter on Crystal Lattice. , , Remove X counters from Crystal Lattice: Add X .
But enough about mana, I'm sure you all wanna get to the meat of the ability:
Den Monitor Creature--Cat Growth—Whenever a counter other than -1/-1 is put on Den Monitor, create a 1/1 white Cat creature token. 2/2
Perambulating Explorer Creature--Human Scout Vigilance Growth—Whenever a counter other than -1/-1 is put on Perambulating Explorer, you may look at the top four cards of your library. If you do, you may reveal a land card from among them, put it into your hand. Then, put the rest back on top of your library in a random order. 2/3
The Book of Mutual Wisdom Legendary Artifact Growth—Whenever a counter other than -1/-1 is put on The Book of Mutual Wisdom, each player draws a card. At the beginning of your upkeep, put a knowledge counter on The Book of Mutual Wisdom. : Put a knowledge counter on The Book of Mutual Wisdom.
Maxwell, Sheperd of Entropy Legendary Creature--Demon Flying, trample, haste When Maxwell, Sheperd of Entropy enters the battlefield, choose up to X other creatures. For each of them, put your choice of a +1/+1 counter or a -1/-1 counter on that creature, then put a +1/+1 counter on Maxwell for each -1/-1 counter put on a creature this way. Growth—Whenever a counter other than -1/-1 is put on Maxwell, Sheperd of Entropy, put a -1/-1 counter on target creature. : Proliferate. 4/4
Erupting Peaks Enchantment Growth—Whenever a counter other than -1/-1 is put on Erupting Peaks, it deals X damage to any target, where X is the number of volcano counters on it. , Sacrifice another permanent: Put a volcano counter on Erupting Peaks. The permanent sacrificed this way can’t be a land unless there are four or more volcano counters on Erupting Peaks.
Battlefield Mentor Creature--Fox Soldier When Battlefield Mentor enters the battlefield, support 2. Growth—Whenever a counter other than -1/-1 is put on Battlefield Mentor, you may pay . If you do, support 2. 3/4
This has been my TED talk on the Growth ability word, thank you.
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Post by viriss on Jun 14, 2020 1:14:20 GMT
I'm not proud of this low hanging fruit, but here we are.
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Post by gamma3 on Jun 14, 2020 17:30:13 GMT
I saw the challenge and thought, "Wow, so simple! So open ended! This should be easy!" Turns out, not so easy without feeling like I'm rehashing something. Anyway, my take: grow a <foo> is a keyword action that means "put a <foo> card from your hand onto the battlefield tapped." Elvish Arborist Creature - Elf Druid , : Grow a forest. (To grow a forest, put a forest card from your hand onto the battlefield tapped.)2/2 Rites of Rebirth Enchantment , Sacrifice a creature: Grow a creature. (To grow a creature, put a creature card from your hand onto the battlefield tapped.)Grenedal, the Life-Fire Legendary Creature - Elemental Whenever CARDNAME attacks, grow a permanent. If a creature is put onto the battlefield this way, it enters the battlefield with an additional +1/+1 counter on it. (To grow a permanent, put a permanent card from your hand onto the battlefield tapped.)5/5
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Post by somerandomperson on Jun 18, 2020 11:27:26 GMT
Grown - A creature has grown if its power is greater than when it entered the battlefield. The idea of this mechanic is to show growth and reward +1/+1 counters in a way that is quite versatile and more than just combat boosts. Also, I believe that the mechanic is flavourful and easy to grasp due to this flavour. However, this mechanic does have some difficulties in niche situations. E.g., if a grizzly bear entered the battlefield when there were two anthems (+1/+1), it would have entered the battlefield with four power. However, if those anthems were removed it would go to being a 2/2. Then, if you put a +1/+1 counter on the bear, it would appear to have 'grown', yet this is not the case. This may be a slight memory issue. Therefore, if I was to create a set with this, I would reduce the amount of anthems and make it so that the only ways to increase power would be through +1/+1 counters and auras. Attachment DeletedReplicating Slime - 3GG Creature - Ooze Mythic When Replicating Slime enters the battlefield, create a 1/1 green Ooze creature token with deathtouch. At the beginning of your upkeep, put a +1/+1 counter on each Ooze you control. Whenever a creature you control dies, if it had grown, you may pay 1. If you do, create a 1/1 green Ooze creature token with deathtouch. (A creature has grown if its power is greater than when it entered the battlefield.) 1/1Attachment DeletedFixed Growth Spiral - GU Instant Common Draw a card. If a creature you control has grown, you may put a land card from your hand onto the battlefield. (A creature has grown if its power is greater than when it entered the battlfield.)Attachment DeletedRogue Goblin - RRG Creature - Goblin Rogue Rare Haste, Trample Whenever Rogue Goblin attacks, you may discard a card at random. If you do, put a +1/+1 counter on it. Whenever Rogue Goblin deals combat damage to a player, if it has grown, draw a card. (A creature has grown if its power is greater than when it entered the battlefield.) 2/2
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Post by Flo00 on Jun 18, 2020 13:34:54 GMT
Judging now. (Sorry for the delay.) finished. {sdfkjgh}Mechanic: Looks good. I understand the -1/-1 coutner clause from a falvour standpoint. I just think it makes a super eas thing a bit too wordy. I'd expect to see a mechanic like this in a set without -1/-1 counters anyway. Looking through your cards, maybe it should say "one or more counters", because it seems a bit too easy to abuse with cards that grant tons of +1/+1 counters like Forgotten Ancient, Strength of the Tajuru or Lifecraft Awakening. Having a cost to go with the trigger helps though. Cards: Expansive Grove (+cycle): A nice take on some existing lands. I think it's ok, just a bit odd, that they say "types" and not just "colors". Also, traditionally thos lands use storage counters[/rul]. Since you made an artifact in the same cycle I'd also expect chrage counters. But I guess that's all just personal preference. Nice move to put a mana rock in a land cycle. Den Monitor: Fun card. Kind of comparible to Vanguard of Brimaz, so I guess it should be . This is one of the cards where I strongly feel triggering off each counter is just too strong. Perambulating Explorer: That's a fun take on the usual green card filter. You get an idea of what is to come but since ou put them back randoml you are not certain what will come. This also catches the abusive use of lots of counters. The Book of Mutual Wisdom: That's an interesting kind of Temple Bell/ Font of Mythos. It's kind of funny, that it doesn't really care about the counters being there. It works the same with zero, one or twenty counters on it. I guess Chisei would be happy with this? Maxwell, Sheperd of Entropy: Now here I see why there is the -1/-1 counter clause in the mecanic. THis is a hell of a card. In a good and a bad way. Something in me just cringes when a card uses +1/+1 counters and -1/-1 counters a tthe same time. In this case even distibutes both in the same effect. Thanks for the links, they where really interesting and enlightning. Now please make a demon named Laplace Erupting Peaks: I like the restriction on the sacrifice. I dan't really get it falvor-wise, but it makes the card very interesting. I guess it can get pretty strong with proliferate, but in an ok way? Battlefield Mentor: That's a nice arcun. (That's the slang for the signpost uncommon in these regions, right?) It clearl tells you to go wide with +1/+1 counters. {viriss}Mechanic: Low hanging, yet I guess you can make this into a nice thing. Maybe not THE signpost mechanic for a set, but something a color pair or two care about. You could even make triggers on creatures growing. Cards: Sudden Sprouting: I was wondering why this didn't target. Then I reallized you can put the counter on the saproling. Also, of course, it can't fizzle. Very clever, I like it. Grimsprout: This guy looks so cute, yet it's a dangerous thing to fight against. I tried to find similar cards an came up with Rot Shambler that only trifggers on your creatures and Lumberknot. They make me believe, Grimsprout is a bit too cheap. Especially because you can regrow him. (pun intended) {gamma3}Mechanic: Looks pretty powerful if not kept in check. That's one thing where I wonder why one would want to name that mechanic. The most reasonable answer I could find is so that other cards can refer to the mechanic. ("Whenever you grow a blah, <effect>.") Cards: Elvish Arborist: I guess the activation could cost less, maybe even no mana. There are already a few cards doing this and all of them are better than Elvish Arborist. Your card is a 2/2, yes. It also has the restriction of only growing forests, which makes it a bit less versatile. And looking at the other cards, if they would be in the same set, the set is fast enough to be ok with only tapping. Rites of Rebirth: That looks really strong. I literally lets you drop anything as soon as turn four. It should at least be a . And I personally wouldn't be surprised if this got banned in most formats Grenedal, the Life-Fire: This also lets you drop anything, yet it looks ok. You have ot get to six mana and you either have to grant haste or wiat a turn to get this into action. And even then you have to play around getting blocked to death. That's a good mythic and probably a mean commander (in a good way). {somerandomperson}Mecanic: You realized the problem with this yourself: It requires an anusual and exhausting ammount of tracking. Why not just make it greater than its base power? That way you would see i tpretty straight forward if a creature is/has grown. Anthems would also grow your creatures. Why not? The strange one here would be creatures that enter with +1/+1 counters, since they would be grown from the beginning. Also looking at your cards, I'm not sure if you realize that you can also temporarily grow creatures with until end of turn effects. Cards: Replicating Slime: That's a nice Ooze lord. The mana payment prevents it from exploding too much. Asking for grown creatures also lets you play some useful non-oozes with extra value. (Thinking of Incubation Druid or Fathom Mage.) On a side note, do you know that you can make mana and rarity symbols by putting between double colons? The symbol section in A Planeswalker's Guide to Posting Syntax really helps here. Fixed Growth Spiral: Is Growth Spiral so broken? Cute card. I think this version might be a bitt too weak. It doesn't only requitre you to have a creature but also to pump its power before it really does somehting. Rogue Goblin: I like that the first discard gives you a little extra value by enabling the last ability and yet you still can keep growing it more. No complaints here. {winner} sdfkjghThis is the mechanic I'd be most excited to see in a real set.
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Post by sdfkjgh on Jun 21, 2020 0:37:57 GMT
Flo00: You are of course right about limiting it to "one or more" counters. I didn't even think of that when designing them. As to your request for a Demon named Laplace, I fear that doing so would be tantamount to doing something which, in hindsight, and if it were true, I should prolly do anyway, to appease Friend Computer. I'm prolly still not gonna do it, because A) Exercising free will is the ultimate form of rebellion against the theory, and B) A proper execution of the concept would prolly be an annoying-ass control finisher, and you all know my opinion of control.
Anyways, I wanna do something slightly different. Pick any canonical planeswalker, and design a signature card for that 'walker. The card you design must naturally feel like something that your chosen 'walker would regularly utilize. Please provide a link to the lore of your chosen 'walker, especially if you choose one of the more obscure ones, who are lacking a card, or even a mention in 10+ years.
Thanks for the win, Flo00, and good luck to all you designers!
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Post by viriss on Jun 21, 2020 1:08:44 GMT
Flo00 : You are of course right about limiting it to "one or more" counters. I didn't even think of that when designing them. As to your request for a Demon named Laplace, I fear that doing so would be tantamount to doing something which, in hindsight, and if it were true, I should prolly do anyway, to appease Friend Computer. I'm prolly still not gonna do it, because A) Exercising free will is the ultimate form of rebellion against the theory, and B) A proper execution of the concept would prolly be an annoying-ass control finisher, and you all know my opinion of control.
Anyways, I wanna do something slightly different. Pick any canonical planeswalker, and design a signature card for that 'walker. The card you design must naturally feel like something that your chosen 'walker would regularly utilize. Please provide a link to the lore of your chosen 'walker, especially if you choose one of the more obscure ones, who are lacking a card, or even a mention in 10+ years.
Thanks for the win, Flo00 , and good luck to all you designers! Is there a keyword as well?
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Post by sdfkjgh on Jun 21, 2020 16:07:25 GMT
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Post by Lady Mapi on Jun 21, 2020 17:01:03 GMT
Anyways, I wanna do something slightly different. Pick any canonical planeswalker, and design a signature card for that 'walker. The card you design must naturally feel like something that your chosen 'walker would regularly utilize. Please provide a link to the lore of your chosen 'walker, especially if you choose one of the more obscure ones, who are lacking a card, or even a mention in 10+ years. Dudeness, this is not the place for this kind of challenge - the whole premise of this game is to make up a new keyword and then show off how it'd be used on cards, not "hey, can you make cards with my pet mechanic?"
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Post by sdfkjgh on Jun 21, 2020 17:12:37 GMT
Lady Mapi : Ok. New Challenge: in honor of Father's Day, your keyword is Lineage. You have one week.
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Post by gamma3 on Jun 21, 2020 18:17:03 GMT
Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control,<effect>. Patron of Guardianship Creature - Human Cleric Vigilance Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, you may pay . If you do, put a vigilance counter on it. 2/5 {Rest of the cycle} Patron of Flight Creature - Bird Wizard Flying Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, you may pay . If you do, put a flying counter on it. 3/3 Patron of Blood Creature - Vampire Warlock Lifelink Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, you may pay . If you do, put a lifelink counter on it. 3/3 Patron of Swiftness Creature - Human Shaman First Strike Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, you may pay . If you do, put a first strike counter on it. 3/2 Patron of Battering Creature - Elf Druid Trample Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, you may pay . If you do, put a trample counter on it. 3/3 Spawning Hellkite Creature - Dragon Flying Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, create a 2/2 red Dragon creature token with flying and " : This creature gets +1/+0 until end of turn." 4/4 Grand Inheritance Artifact - Treasure , Sacrifice Grand Inheritance: Add one mana of any color. Lineage - Whenever a nontoken creature with lesser converted mana cost enters the battlefield under your control, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)Edit: nontoken, cuz I just realized how broken that could be Edit 2 - Electric Boogaloo: cleaned up the post and some more cards
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Post by sdfkjgh on Jun 30, 2020 17:38:24 GMT
Sorry I'm late, I completely forgot. gamma3 wins by default.
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Post by gamma3 on Jun 30, 2020 18:22:56 GMT
That's....mildly disappointing. I actually thought it was a good challenge and was hoping to see what kind of ideas others might have had, and I'm a little disappointed at the lack of a critique, though I understand why it has to be this way.
Your next challenge is Congregate (or a derivative, of course).
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Post by ameisenmeister on Jun 30, 2020 22:08:08 GMT
Oh shoot, just logged in to post a mechanic here. Too late, apparently.
Gonna post something this time.
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Post by sdfkjgh on Jul 1, 2020 6:56:13 GMT
KCongregate—Tap two or more untapped creatures you control that each share a creature type: Design a Flash game with that many friendsDo something
Heme Cantor Creature--Vampire Cleric Congregate—Tap two or more untapped creatures you control that each share a creature type: Choose one— • Target player loses 1 life for each creature tapped this way. • Remove a loyalty counter from target planeswalker for each creature tapped this way. 1/1
Magma Celebrant Creature--Elemental Shaman Haste Congregate—Tap two or more untapped creatures you control that each share a creature type: Magma Celebrant deals damage to target creature equal to the number of creatures tapped this way. Activate this ability only as a sorcery. 2/2
Battlewise Chaplain Creature--Cat Soldier Priest Vigilance, lifelink Congregate—Tap two or more untapped creatures you control that each share a creature type: Support X, where X is the number of creatures tapped this way. (Put a +1/+1 counter on each of up to X other target creatures.) 1/3
Gryllos, Ascended Archmagus Legendary Creature--Wizard Changeling (This card is every creature type at all times.) Congregate—, Tap X untapped creatures you control that each share a creature type, : For each creature tapped to activate this ability, add X mana of any one color, then you may draw a card. X can’t be less than two. 4/5
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