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Post by sdfkjgh on Jan 13, 2020 20:24:11 GMT
Thesis (Whenever you draw a card, this creature gets +1/+1 until end of turn.)
Rapid Thinker Creature--Human Advisor Vigilance, haste Thesis (Whenever you draw a card, this creature gets +1/+1 until end of turn.)
2/2
Martial Scholar Creature--Human Wizard Warrior Prowess Thesis (Whenever you draw a card, this creature gets +1/+1 until end of turn.) 0/1
Inquisitive Sneak-Thief Creature--Vedalken Rogue Vigilance Thesis (Whenever you draw a card, this creature gets +1/+1 until end of turn.) Whenever Inquisitive Sneak-Thief attacks, you may draw a card. Whenever Inquisitive Sneak-Thief becomes blocked, discard a card. 1/3
Etarklees, Master Philosopher Legendary Creature--Elemental Efreet Advisor This spell can’t be countered. Creatures you control have vigilance, haste, prowess, and thesis. : Draw two cards, then discard a card. 2/4
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 17, 2020 1:29:35 GMT
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Post by melono on Jan 17, 2020 11:56:32 GMT
Thesis ( When this card enters the battlefield, name a nonland card. When the named card is cast by an opponent, your thesis is correct.) Follower of the Slanted Eye Creature - Human Wizard Thesis ( When this card enters the battlefield, name a nonland card. When the named card is cast by an opponent, your thesis is correct.) Whenever your thesis is correct, put two +1/+1 counters onto ~. 2/2 Focussed Hypnosis Enchantment When ~ enters the battlefield fateseal 2. ( To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Thesis ( When this card enters the battlefield, name a nonland card. When the named card is cast by an opponent, your thesis is correct.) Whenever your thesis is correct, gain control of target creature. Book of the Slanted Eye Artifact Players play with their hands revealed. , : Create a Synopsis artifact token with "Thesis" and "Whenever your thesis is correct, counter target card with the same name as what you named for your thesis." Sarin, the Slanted Eye
Legendary Creature - Eye When ~ enters the battlefield, all opponents reveal their hand. Exile up to one card from each opponent's hand. Thesis, thesis ( When this card enters the battlefield, name two nonland cards. When one of the named cards is cast by an opponent, your thesis is correct.) Whenever your thesis is correct, target opponent reveals their hand. Exile up to one card from that opponent's hand. 4/4
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Jan 18, 2020 17:36:45 GMT
This is my first time judging a contest, so bear with me... {Judging} Tesagk - (When ~ enters the battlefield or is cast, if you control a permanent or spell with thesis, the card is proselytized.) An interesting keyword that works on the theme of building on your established knowledge to create your thesis, although it does have the automatic badfeel that the first Thesis spell you cast will never be proselytized barring things like The Grand Design. fluffydeathbringer - (Whenever you cast an instant or sorcery spell, you may exile it as it resolves as part of your thesis.) The idea of exiling cards into a sort of summary of your deck is a great use of "thesis", and you elegantly showcased some of the possibilities for the mechanic: caring about what cards you have, caring about how many cards you have, and casting them again. I could see a deck built around Thesis wanting to exile the spells most vital to its strategy, literally building the deck's thesis statement. sdfkjgh - (Whenever you draw a card, this creature gets +1/+1 until end of turn.) Simple, but effective. It's a little unintuitive that it also triggers on your normal card draw, but that's actually one of my favorite things about the mechanic (although Etarklees seems a bit undercosted, basically giving all your creatures +1/+1 at minimum as well as the other keywords, but that's not a problem with the keyword). thaneofglamis - Whenever this creature becomes tapped and it isn't being declared as an attacker, put a research counter on it. Elegant, flavorful, and the wording opens up neat possibilities - your opponents won't want to tap these down, and tapping them as a cost for something else still gets you value. Similar at first glance to just slapping a counter on the tap ability, but actually much more versatile. melono - (When this card enters the battlefield, name a nonland card. When the named card is cast by an opponent, your thesis is correct.) A neat mechanic, but unfortunately one that relies a bit too much on knowing your opponent's deck. On the other hand, all your examples are high enough CMC that you'd probably have a handle on where your opponent is going; with that in mind, I do just have a nitpick that "your thesis is correct" sounds like it would be a state like the city's blessing. Maybe "your thesis is confirmed" would be better? I do like how Sarin's ability feeds future Thesis activations. Maybe it should have Thesis 2 instead of just having the ability twice, though. {And the winner is...} fluffydeathbringer ! The idea of compiling your most important spells into a literal thesis of your deck has a lot of flavor and room for experimentation, and the fact that it creates a labeled subset of exile has some neat implications: opponents can rip spells out of your Thesis with effects that interact with exile, and Thesis spells play really well with each other because the effect isn't locked to one permanent.
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Post by fluffydeathbringer on Jan 18, 2020 17:39:50 GMT
cheers, your next word is Trial
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jan 22, 2020 0:16:10 GMT
Trial - At the beginning of combat, target creature without a +1/+1 counter you control gets +1/+1 and shroud and has to attack this turn if able. At your endstep, if this creature remains in play, it loses shroud and put a +1/+1 counter on it.
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Post by gluestick248 on Jan 22, 2020 4:17:59 GMT
Trial <cost> (You may cast this spell for its trial cost. If you do, sacrifice it at the beginning of your next upkeep)Fleeting Anthem Enchantment Creatures you control get +1/+1 Trial Lightning Orc Creature — Orc Shaman When Lightning Orc enters the battlefield, it deals 2 damage to target creature an opponent controls. Trial 3/2 Ice Geist Creature — Spirit When Ice Geist enters the battlefield, tap target creature. It doesn’t untap during its controller’s untap step as long as you control Ice Geist. Trial 2/5 Flickering Prison Enchantment When Flickering Prison enters the battlefield, exile target creature until Flickering Prison leaves the battlefield. Trial Fulminous Crusher Creature — Elemental Trample Trial When Fulminous Crusher enters the battlefield, if its trial cost was paid, it gains haste until end of turn. 5/5 Test Driver Creature — Human Pilot Vehicle cards in your hand have trial . 4/3
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Post by fluffydeathbringer on Jan 30, 2020 11:29:33 GMT
judging in 24, get yo shit in
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Post by fluffydeathbringer on Feb 1, 2020 16:24:59 GMT
Schwa77: the keyword itself has formatting so confusing that I have no idea when you're supposed to activate the ability or when it goes off. what if I activate it during a postcombat main phase? does it take effect during my opponent's next combat? on top of that, there are too many elements at play here for this to make for a clean keyword, partially because the reminder text for it apparently needs to be six entire lines long, meaning that there isn't a lot of design space for any given trial card to have anything other than trial and some other keywords. on a card level, anubis is hideously too powerful for uncommon (also, uncommon anubis? underwhelming) and test of worthiness is conversely underpowered for costing too much, given how trial doesn't stack well at all. gluestick248: I like this twist on the "temporary for reduced cost" mechanic people like making, that the creature stays around to block too. card-wise, they're missing rarity, which is pretty essential for card judging most of the time. but if we look at the cards themselves for a bit, nothing here stands out as horrifically imba. test pilot could have a lower cost reduction. gluestick248 wins, but please add rarity next time
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Post by gluestick248 on Feb 2, 2020 12:55:29 GMT
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Post by kefke on Feb 2, 2020 14:25:23 GMT
Okay, so bear with me. I'm picturing something that's a cross between levellers and sagas in terms of frame. For each box on the card, there are three sections. One defines the range of mutation tokens for that "level" of mutation. One lists abilities of the creature. The last defines a change to power and toughness and creature type. The effects of each mutation level are cumulative, but its new type always replaces the previous. Mycophage Creature Mutate (Once per turn during your upkeep, you can pay and place a mutation counter on this creature.)
[ -- ] ~ can't attack unless it has a mutation counter. [Fungus, +0/+3] [ 1-2 ] ~ attacks each turn if able. ~ gains +1/+1 for each mutation counter on it. [Ooze, +1/-2] [ 3+ ] Deathtouch. Whenever ~ deals damage to a player, that player discards a card. [Germ, 0/0] 0/0
Since I realize this is complicated, I'll break it down. - Before mutating, Mycophage is effectively a 0/3 Fungus with defender.
- After its first mutation, it becomes a 1/1 Ooze that must attack each turn if able, that gets +1/+1 for each mutation counter. It will be effectively 2/2 with the bonus from the first token, and 3/3 after the second.
- In its final form, it is a 1/1 Germ with deathtouch that must attack each turn if able, gains +1/+1 for each mutation counter, and forces players to discard when it deals them damage. It starts this form at 4/4 total, and only gets bigger if it continues to mutate.
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Post by Tesagk on Feb 2, 2020 14:41:47 GMT
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Post by kefke on Feb 2, 2020 16:05:18 GMT
I'm thinking of using something along the lines of DFC with mutate. I thought of that, but I couldn't think of a way to make it different from transform.
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Post by viriss on Feb 2, 2020 16:30:11 GMT
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Post by Tesagk on Feb 2, 2020 16:36:30 GMT
I'm thinking of using something along the lines of DFC with mutate. I thought of that, but I couldn't think of a way to make it different from transform. Well, I used the existing transform mechanic in tandem with it.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 2, 2020 19:48:41 GMT
Mutate - Pay X to mutate a creature. When this creature is mutated, transform it.
A bit of a twist on the traditional transform mechanic, allowing you to have both a normal transform and a "boosted" transform, boosting power/toughness and/or adding other abilities.
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Post by kefke on Feb 2, 2020 20:55:47 GMT
viriss - I forgot all about punch-outs, and I'm so upset right now.
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Post by sdfkjgh on Feb 3, 2020 0:21:49 GMT
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Post by ameisenmeister on Feb 5, 2020 22:56:04 GMT
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Post by Lady Mapi on Feb 6, 2020 5:26:58 GMT
Oh Simic, what wacky hijinks will you get up to next? Mutate {cost} ({cost}, sacrifice this permanent: Create a 3/3 green Frog Lizard creature token.)Desperate Researcher - Creature - Human Wizard Mutate (, sacrifice Desperate Researcher: Create a 3/3 green Frog Lizard creature token.)"Day 15 - I just need a breakthrough . Something that I can show the Combine..."0/2 Proliferating Krasis - Creature - Frog Lizard Whenever Proliferating Krasis or another permanent you control mutates, create twice that many tokens instead. Mutate 3/3
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Post by Flo00 on Feb 11, 2020 6:11:08 GMT
Mutate (Put this on the card it enchants upside down covering part of the card.)Basically I want the cards to look something like Curse of the Fire Penguin but cover the card at different heights each case. Of course this is silver border. Power Mutation Enchantment - Aura Enchant creature Mutate (Put this on the card it enchants upside down covering part of the card.)--------- 5/5 (Covering only p/t (and artist credit?)) Shapeless Mutation Enchantment - Aura Enchant creature Mutate (Put this on the card it enchants upside down covering part of the card.)--------- Creature - Shapeshifter Changeling (This card is every creature type at all times.)1/1 (Covering everything from typeline down) Grave Mutation Enchantment - Aura Enchant creature card in a graveyard Mutate (Put this on the card it enchants upside down covering part of the card.)--------- Creature - Zombie Flash Unearth (3BB: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)(Covering everything from typeline down) Note: If you unearth the enchanted card, Grave Mutation will not have anything to enchant anymore and will be put into its owner's graveyard. The unearthed creature will still be exiled at the beginning of the end step (or when leaving the battlefield before). Spell Mutation Enchantment - Aura Falsh Enchant spell Mutate (Put this on the card it enchants upside down covering part of the card.)--------- Instant Draw a card. (Covering everything from typeline down) This is more or less a counter that lets the controller of the spell draw a card. It also works on uncounterable stuff Juggernaut Mutation Enchantment - Aura Enchant artifact Mutate (Put this on the card it enchants upside down covering part of the card.)--------- Artifact Creature - Juggernaut Haste This creature can’t be blocked by creatures with defender and attacks each turn if able. 4/4 (Covering everything from typeline down) Binding Mutation Enchantment - Aura Enchant creature Mutate (Put this on the card it enchants upside down covering part of the card.)--------- Defender : Tap this creature. Any player may activate this ability. 0/6 (Covering everything below the typeline)
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Post by gluestick248 on Feb 14, 2020 16:25:37 GMT
Lots of great entries here, Now, to judge them... kefkeThis is a weird one. My biggest concern is the separate P/T modifications. If instead the boxes were [0,3], [1/1], and [0,0] it would read better. That being said, level up with cumulative abilities is cool. TesagkvirissThis Forecast variant is really neat. Just be careful with some of the bigger abilities (hexproof, indestructible), since short of Thrull Parasite, Hex Parasite, and a few others, it's impossible to deal with Schwa77Alternate transform costs are neat. I'd recommend adding "it becomes mutated" like Monstrosity sdfkjghThis reminds me of Bestow, except I don't think "copyable information" is something the game can check. Minor flavor quibble- using Mutate doesn't mutate this card, it mutates something else. ameisenmeisterPermanent downside for a temporary effect seems odd. Mutation seems like a permanent change, and here the only permanent change is the drawback Lady MapiThis one is cool, but I don't know how deep it is. Love the Frog Lizards though Flo00For making it a whole mechanic, consistency is important. That aside, this is a cool way to do "regular-ish" Auras in an un-set And now... The winner... is... viriss! Congratulations!
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Post by viriss on Feb 15, 2020 5:24:37 GMT
Next keyword: Chain
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Post by ZephyrPhantom on Feb 15, 2020 8:39:26 GMT
Lightning Staccato Instant ~ deals 2 damage to any target. Chain (Then, if you cast another spell with chain this turn, copy this spell. You may choose new targets for the copy.)Fluid Tremolo Instant Draw a card. Chain (Then, if you cast another spell with chain this turn, copy this spell. You may choose new targets for the copy.)Roaring Fortissimo Instant Target creature gets +2/+2 until end of turn. Chain (Then, if you cast another spell with chain this turn, copy this spell. You may choose new targets for the copy.)
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Post by Tesagk on Feb 15, 2020 16:03:50 GMT
I guess I don't see why it has to be 100% different. It's still substantively different than Werewolves that have Eldrazi flavors added to them. Nevertheless, your challenge, your rules. Chain (If you've cast another chain spell this turn, add the chain effect to its casting.)Not sure how to word it so that a chain spell gets its effect even if it's the first one cast. Hopefully this does it?
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Post by viriss on Feb 25, 2020 13:33:38 GMT
Winner ZephyrPhantom, but these were very close. This one was easier to grok.
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Post by Tesagk on Feb 25, 2020 18:05:48 GMT
Winner ZephyrPhantom , but these were very close. This one was easier to grok. I totally dropped the ball on this one, but his was hard to beat 😛
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Post by ZephyrPhantom on Feb 25, 2020 21:07:47 GMT
Hey, I'll take it. The next keyword is Load! To encourage some diversity, you may modify the word slightly so long as "load" is in it, so words like "Reload", "Download", and "Unload" are all fair game. Good luck! I will judge in 2 weeks.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 25, 2020 22:10:17 GMT
I spent a solid 10 minutes trying to invent something to go with "Overload" before I realized it was already a keyword. Obviously firearms don't really exist in MTG, but there have been a few examples of guns existing in the world, so I think it's fine. Loaded X - This artifact enters the battlefield with X charge counters on it. (Charge counter uses are explained on the cards)Also, does anyone know where to get the MSE logo for the set icon?
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Post by Daij_Djan on Feb 25, 2020 22:41:12 GMT
Also, does anyone know where to get the MSE logo for the set icon? Here you go:
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