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Post by gateways7 on Nov 12, 2019 23:20:29 GMT
For your next challenge, let's go with ephemeral. Good luck!
(please don't make it into vanishing 3. also please just... don't make it a downside mechanic in general.)
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Post by viriss on Nov 13, 2019 1:36:47 GMT
This might be low hanging fruit, but that's okay with me. =)
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Post by Daij_Djan on Nov 13, 2019 1:51:48 GMT
To be honest, Ephemeral could just be an alternative name for my good old Mirage mechanic (for more info and cards see the first post's Mirage spoiler over here). So I'm kind of throwing it in here, even though I'll try to come up with something different.
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Post by FLAREdirector on Nov 13, 2019 4:50:24 GMT
This is the second mechanic I came up with for ephemeral tonight. (The first one sucked. Had potential, but needed serious work, and I didn't want to submit it.) This ephemeral is like trample in that it triggers off of excess combat damage, but can go in any color (primary in red). It makes 1/1 tokens that are copies of the ephemerated creature.
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Post by melono on Nov 13, 2019 17:14:47 GMT
Ephemeral - If this card leaves the battlefield the turn it entered, (...) Bomb Elemental Creature - Elemental Haste Ephemeral - If this card leaves the battlefield the turn it entered, you may have it deal 2 damage to target opponent. 2/1 Angel of Blessings Creature - Angel Flying When ~ enters the battlefield, gain 3 life. Ephemeral - If this card leaves the battlefield the turn it entered, you may have target creature gain indestructible until end of turn. 3/3 Preying Mantis Creature - Insect Zombie Flash Menace Ephemeral - If this card leaves the battlefield the turn it entered, you may pay . If you do, return it to the battlefield tapped. 5/1 Sourch, Geyser-kin Legendary Creature - Elemental Wizard : Return a creature you control to it's owner's hand. , : Return a creature you don't control to it's owner's hand. Ephemeral - If this card leaves the battlefield the turn it entered, you may put an instant or sorcery card from your graveyard into your hand. 3/3 It could also be put on other permanent cards, but I didn't.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 15, 2019 17:36:09 GMT
Phasing is back. Ephemeral (At the beginning of your end step, this creature phases out if it has attacked this turn. This phases in before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
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Post by Lady Mapi on Nov 15, 2019 23:00:55 GMT
Ephemeral - If this card leaves the battlefield the turn it entered, (...) Bomb Elemental Creature - Elemental Haste Ephemeral - If this card leaves the battlefield the turn it entered, you may have it deal 2 damage to target opponent. 2/1 Angel of Blessings Creature - Angel Flying When ~ enters the battlefield, gain 3 life. Ephemeral - If this card leaves the battlefield the turn it entered, you may have target creature gain indestructible until end of turn. 3/3 Preying Mantis Creature - Insect Zombie Flash Menace Ephemeral - If this card leaves the battlefield the turn it entered, you may pay . If you do, return it to the battlefield tapped. 5/1 Sourch, Geyser-kin Legendary Creature - Elemental Wizard : Return a creature you control to it's owner's hand. , : Return a creature you don't control to it's owner's hand. Ephemeral - If this card leaves the battlefield the turn it entered, you may put an instant or sorcery card from your graveyard into your hand. 3/3 It could also be put on other permanent cards, but I didn't. I might steal this one - I like the kind of pressure it applies. If we voted on this contest, I'd vote for this one. --- Reserved for keyword.
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Post by ameisenmeister on Nov 17, 2019 22:39:55 GMT
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Post by spruder on Nov 17, 2019 23:54:07 GMT
Ephemeral - Cost (If Cardname is not ephemeral, you may pay cost Cost and Cardname becomes ephemeral until end of turn. Ephemeral creatures are unblockable and have hexproof.) I'd like something mainly blue that makes creature more ephemeral, which I associate with harder to interact with i.e. unblockable and hexproof, but at a specified cost. Some cool effects that happen when you active or when other things activate it, or cares about things being Ephemeral -> gives it more reason to be key-worded rather than a straight cost/effect. Moontouched Specter Creature - Spirit Ephemeral - (If Moontouched Specter is not ephemeral, you may pay and Moontouched Specter becomes ephemeral until end of turn. Ephemeral creatures are unblockable and have hexproof.) Beyond death and dreams, the silver of moonlight lit a new path.2/4 Wall of Violent Visions Creature - Spirit Wall Defender Ephemeral - Discard a card (If Wall of Violent Visions is not ephemeral, you may discard a card and Wall of Violent Visions becomes ephemeral until end of turn. Ephemeral creatures are unblockable and have hexproof.)Whenever Wall of Visions becomes ephemeral, draw a card and Wall of Visions gains +3/+0 and loses defender until end of turn. 0/3 Guardian of Dreams Creature - Spirit Lord Ephemeral - (If Guardian of Dreams is not ephemeral, you may pay and Guardian of Dreams becomes ephemeral until end of turn. Ephemeral creatures are unblockable and have hexproof.)As long as Guardian of Dreams is Ephemeral, Ephemeral creatures you control have Exalted 1/5 Gateway of Lost Tomorrows Legendary Artifact Sacrifice two Ephemeral Creatures: Take an extra turn after this one. In the dreamscape they acquired a power that many hungered for.Moonfall Chant Instant Target creature becomes Ephemeral until end of turn.
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Nov 18, 2019 7:06:57 GMT
Ephemeral - Whenever ~ or another permanent you control phases out, EFFECT
Creature - Spirit Ephemeral - Whenever ~ or another permanent you control phases out, prevent all combat damage target creature would deal until end of turn. , tap target creature you control: ~ phases out. 1/3
Creature - Spirit Ephemeral - Whenever ~ or another permanent you control phases out, each opponent loses 2 life. Pay 1 life: ~ phases out. 3/1
Creature - Demon Spirit Flying
Ephemeral - Whenever ~ or another permanent you control phases out, sacrifice ~.
At the beginning of your upkeep pay 1 life for each creature you control. If you don't, that creature phases out. 7/7
Legendary Creature - Spirit Advisor Ephemeral - Whenever ~ or another permanent you control phases out, draw a card. 4/4
Decided to go with something like Constellation!
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Post by ameisenmeister on Nov 28, 2019 17:11:44 GMT
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Post by FLAREdirector on Dec 3, 2019 4:57:03 GMT
gateways7 (er, this is just because scarab tried to ping you and didn't quite manage)
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Post by ameisenmeister on Dec 7, 2019 12:51:42 GMT
Admin powers to the rescue!
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Post by Daij_Djan on Dec 8, 2019 16:27:31 GMT
Well, I'm rather busy today, so last call for entries! If this isn't judged by the time I finish the CotW stuff tomorrow, I'll take care of things
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Post by FLAREdirector on Dec 11, 2019 22:04:52 GMT
@daij_Djan Just in case you forgot.
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Post by Daij_Djan on Dec 14, 2019 22:20:43 GMT
Don't worry, I didn't. Have just been rather busy with.. some other forum related stuff tehse past two days However with those now resolved and me having just returned home from work: This challenge is now closed EDIT: And here we go! { viriss} I'm not really sold on this one. At it's core it's probably mostly a „This creature can't block“ ability, even though I get how the protection from sorcery speed removal keeps it from being pure downside. Also I totally do apprechiate its simplicity. But somehow, I'm just not convinced your take on the mechanic would indeed play out in an interesting way. { Daij_Djan} I'm a bit sad you didn't provide any original designs – however the renamed mechanic makes perfect sense and you did provide a full set to show it in action. Obviously best mechanic of all time, instant win. 10/10 { FLAREdirector} I really like your mechanic at higher rarities, but I can't really see it being used at common at all – repetitive, potentially unending token generation normally requires an uncommon rarity at the very least. Also playing against this mechanic feels like it might be quite annoying in terms of Limited. Personally, I think the best way to use this mechanic would be unkeyworded on a cycle of rares or mythics. (Also Summerstag does not work as hybrid red colored design.) { melono} This one is really tough to evaluate without a given set. At its core, it definitely sounds unique and interesting, even though I feel like balancing these mechanic to really be worth it might be tricky – not even keeping in mind the required support around it to even be able to trigger your mechanic in the first place.. All in all, I think the concept is really cool – but I'm afraid it might require too much support to really be worth it. { Sanfonier of the Night} This obviously reminds me of viriss' entry except yours gives you a choice about whether you want to be able to block or get the sorcery speed removal protection. I'm still not really sold about the concept – especially as your version requires even more words even though it might end up doping almost nothing in a real game. { ameisenmeister} This definitely is an intereting design. You're continuously weakening your creature's stats and instead create an army of 1/1's, so it's kind of like a reverse Fabricate (except slower, obviously). The mechanic can lead to some feel-bad moments, though – considering it won't ever stop till your creature has completely vanished, and there will be times when an army of 1/1's is (mostly) useless compared to one bigger creature. { spruder} First of all: The mechanic is fine as a mono-blue mechanic even though I feel like having to point out many people hate Invisible Stalker for its lack of possible interactions. Also I think the wording is a bit wonky. To really make your artifact or instant work, your creatures whould be worded “<cost>: ~ becomes ephemeral until end of turn.” to avoid having two different things the same name (or slightly change the names, compare to Monstrosity). Also please keep in mind the term “unblockable” doesn't exist anymore. { lizstar} If phasing ever makes a comeback (probably not the mechanic itself but rather by using mechanics like the ones you showcased), there will totally be either a mechanic just like this or one caring about stuff phasing in. So just like Constellation (you even mentioned ), this one would probably work just fine even though be a bit boring, to be honest. {And the winner is..} I was a bit torn between lizstar and ameisenmeister. One of you had a completely solid yet a bit boring mechanic, whereas the other mechanic was much more interesting yet might sometimes play out badly – but still I decided to in the end give the win to ameisenmeister as I don't really see the worst case scenario happening often.
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Post by ameisenmeister on Dec 15, 2019 19:45:06 GMT
Thanks for the win.
Your next mechanic will be called prime.
Have fun!
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Post by kefke on Dec 15, 2019 23:48:02 GMT
Using prime as the verb; "to put into working order by filling or charging with something"
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Dec 16, 2019 2:30:43 GMT
I tried to go for something with a decent bit of design space, both thematically and mechanically - here it's a powerful hero who weak warriors and monsters stay away from, but it could just as easily go on a beefy dragon that chases off anything that's not stronger than it, and obviously the functionality is totally different depending on the P/T of the creature it's on.
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Post by Tesagk on Dec 16, 2019 16:42:00 GMT
Thinking about... Prime (If this is the first time you've cast a spell by this spell's name, it is considered a primed spell.)
Ambitious Recruit
Creature - Human Soldier Prime (If this is the first time you've cast a spell by this spell's name, it is considered a primed spell.) When ~ enters the battlefield, if it's primed, put a +1/+1 counter on it. I'm ready to show that I can fight with the best of them!
1/1
Instant Prime (If this is the first time you've cast a spell by this spell's name, it is considered a primed spell.) Exile target attacking creature.
When you cast ~, if it's primed, you gain life equal to double its toughness.
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Post by sdfkjgh on Dec 16, 2019 18:09:12 GMT
Krosan Primate Creature--Ape Beast Reach Prime—As long as the number of permanents you control is a prime number, Krosan Primate gets +2/+2 and has trample. 3/3
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Post by viriss on Dec 17, 2019 1:44:06 GMT
I thought a play on exalted would be a good fit.
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Post by kilenc on Dec 21, 2019 2:40:13 GMT
My submission (renders coming if I have time to find art):
"Prime N--[cost]" is a keyword ability that means "[Cost], T: At the beginning of your next upkeep, this creature gets +N/+N and gains trample until end of turn."
Flavorfully, this mechanic represents the definition of prime as "to prepare." By priming your creature, you skip attacking with it to instead prepare a more powerful attack next turn.
Mechanically, prime is like an opposite exert (instead of effect -> tapped for a turn, it's tapped for a turn -> effect). I toyed with the idea of letting it grant more diverse effects, but the formatting and rules text was a bit wierd. I like the current iteration as a straightforward workhorse mechanic in limited. It presents attacking players with a simple choice (attack now or attack later?) that hopefully would lead to good gameplay.
Here's three example cards:
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Post by ameisenmeister on Dec 21, 2019 23:42:51 GMT
Gonna judge this on sunday or monday.
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Post by ameisenmeister on Dec 25, 2019 12:54:06 GMT
It's judging time! Sorry for the delay.
{kefke} I don't have anything to say against the ability itself but as a keyworded mechanic I think it's too narrow. Crewing a vehicle is usually not something that happens often enough to justify a keyword. I'm in general not much of a fan of mechanics that piggyback explicitly on other mechanics because it is not only narrow but it also takes away the focus of both mechanics. Furthermore, I'm not even sure the rules support your keyword because you have to tap creatures with a certain total power to crew a vehicle. So the vehicle isn't crewed before the power(s) are checked, making your mechanic trigger only when it is too late. As I said, I get the idea and like it somewhat as a one or two of ability, but as a keyword, I don't see it.
{maiapologies} Negative keywords are bad design. Negative keywords that have the potential to cripple your game plan severely are even worse. I don't mind your card on it's own but keywording something negative for the caster is a big no-no. As an idea, you could try to turn around the mechanic to make it positive while still maintaining the flavor.
{Tesagk} It's Once upon a Time in mechanic form! I like the idea of Once upon a Time and I also like your mechanic. It generates the same interesting tension where you want to have as many of these potentially powerful spells in your deck but at the same time you don't want to play them in multiples because it makes them worse. The only issue I have is that in singleton formats like commander, your cards will almost always be primed which takes away a lot of what makes the mechanic cool.
{sdfkjgh} Well that's quite a weird mechanic. It appears to be a silver bordered mechanic although it actually works well within the regular rules' framework. I very much enjoy the word play and the wonkyness but am also a bit worried that it will result in too much counting and feel bad situations when the opponent just destroys one of your permanents at the right time.
{viriss} Looks a lot like exalted but actually would play somewhat different. You would probably try to use different attackers every time to buff your army evenly. I like it for its simplicity and flavor even though it might be a bit too close to exalted.
{kilenc} I like your mechanic far more than your cards. That being said, I like your mechanic actually quite well. A reverse exert seems like a cool idea and is also flavorful. There are some issues I have with your execution, though: 1. Wording. You could just make the ability “<cost>, : Prime CARDNAME until it untaps.” and “Whenever CARDNAMES untaps primed, [effect].” This way you could create more diverse effects without being wordy and you would allow for players to “break” the mechanic by untapping the creatures in the same turn they primed them. Similarly to “breaking” exert by giving the creature vigilance. 2. Inherent in your mechanic is a long setup time. You cast the creature, then wait a turn. Then you prime it and have to wait another turn. Unless the creature has haste, it will take two full turns to do what it is supposed to do. Two turns where the opponent has time to prepare and/or remove your creature. So these effects have to really be worth it! A simple +2/+2 and trample will likely not be enough to make people get exited about your cards. Your mechanic is a full hearted timmy mechanic and the cards should reflect that. All in all, I think you had a pretty interesting idea and therefore I would like to ask you whether I can add a modified version of your mechanic to my mechanic collection. It's usually just my private compilation of keywords from the forums that I use for myself but sometimes I offer others to help find a fitting mechanic for their sets. If you don't mind me using your mechanic's idea, I would (given the right circumstances) recommend it to other designers while still giving you credit of course.</cost>
{And the winner is...} Kilenc! With Viriss basically head to head. Although I liked Viriss' execution far better, Kilenc had the bolder idea and I want to see more of him/her. Thanks everyone for participating!
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Post by sdfkjgh on Dec 25, 2019 18:47:09 GMT
ameisenmeister: I'm glad you so liked what was essentially a punny shitpost.
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Post by kilenc on Dec 25, 2019 20:40:56 GMT
Thanks for the win! I agree with you that the mechanic is better with more diverse effects--you found a much better way to word it than what I messed around with. Feel free to use it for whatever you want, especially after your improvements.
For the next challenge, in the spirit of the holidays, the word will be... bundle.
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Post by Tesagk on Dec 26, 2019 16:18:24 GMT
Hmmm...
Bundle [cost] (You may cast this along with another Bundle spell for its Bundle cost. If you do, it becomes Bundled. You must pay the Bundle cost for each Bundled spell)
Seek out the Weak Sorcery Bundle Target creature you control gains indestructible until end of turn. If ~ was bundled, each creature you control that shares the same power as the targeted creature gets a +1/+1 counter. Happy Hunting Sorcery Bundle Target creature you control gets +1/+1 and fights target creature you don't control. If ~ was bundled, it gets +1/+1 for each creature you control that's fighting and you may have another creature you control fight with the same target creature an opponent controls. Coup de Grace Instant Bundle Destroy target creature or planeswalker that was dealt damage this turn. If ~ was bundled, target player discards a card instead and you draw a card. Eternal Recompense Instant Bundle Target player gets an enchantment token named "Prayerful Solitude" with, "whenever you would cast a spell, tap target permanent before paying any other costs to cast that spell." If ~ was bundled, each opponent gets the enchantment token instead.
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Post by sdfkjgh on Dec 26, 2019 16:50:43 GMT
All I can think of is a split card named Home//Auto. DAMN YOU, PROGRESSIVE!!! DAMN YOU, FLO!!!
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Post by melono on Dec 26, 2019 16:51:15 GMT
Bundle N (Up to N target creatures you control attack, block and act as though they were one creature until end of turn. They share toughness, power, abilities and being tapped.) Bonding Elf Creature - Elf : Bundle 2 (Up to two target creatures you control attack, block and act as though they were one creature until end of turn. They share toughness, power, abilities and being tapped.) 2/2 Company Knight Creature - Human Knight Exalted, first strike. Whenever ~ attacks, bundle 3. (Up to three target creatures you control attack, block and act as though they were one creature until end of turn. They share toughness, power, abilities and being tapped.) 2/1 Cameron Guard Captain Creature - Human Knight When ~ enters the battlefield, create three 1/1 white Soldier creature tokens. One with first strike, one with lifelink, one with vigilance. At the beginning of each upkeep, bundle 4 (Up to four target creatures you control attack, block and act as though they were one creature until end of turn. They share toughness, power, abilities and being tapped) 1/1 Laylee, Calling to Action Legendary Creature - Elf Knight Double strike Whenever ~ deals combat damage to any player, you may put a creature card onto the battlefield from your hand with converted mana cost less than or equal to the amount of damage dealt. : Bundle 2 1/2
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