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Post by gateways7 on Nov 7, 2018 0:51:37 GMT
This challenge was a bit popular on the old forums (under the name Invent the Keyword Contest), so I thought I'd try to bring it back. Here's how this challenge works! 1. Every week, the judge chooses an (English) word. 2. Each contestant creates a mechanic that's named the chosen word and makes any number of cards with that mechanic. 3. After the week is over, the judge chooses the best entry of both mechanics and cards, and the winner becomes the judge. Your first challenge is going to be to create a mechanic with the name Infuse. Good luck! {Previous entries} ^ These are from the old forums. (It might be okay to reuse these now. =) * Unused first letters: J, N, Q, X, Y
(Pick a preexisting keyword, ability word) (Pick a sports name or term) (Pokemon Moves/Abilities)^ Accolade^ Adjudicate Altruism Amalgam Archive^ Arm Astral Astute Attuned^ Backflip Balance Bless^ Brave Breach^ Bundle Carnage (re)calibrate Celebrate Chain Compatriot^ Comrade^ Condescend Congregate Converge^ Craft^ Crescendo^ Cut Defy^ Demoralizing^ Desperation^ Dilute^ Divine Dreams Egoism Empty Body^ Encumber^ Endemism^ Energize^ Engage^ Enrage^ Ephemeral Epiphany Epiphany^ Feast Float Flourish Fluid Forge^ Grimdark grow / growth Guard / Guardian^ Halt Incarnation / Reincarnation^ Infuse Interface^ Kindle / Rekindle^ Lament Landmark Leadership Lineage Load Mantra^ Memory^ Moral^ Motivate^ Musical Mutate Overkill Packrat^ Politics Prime Prophecy Prosper Puzzle Rally^ (un)real Repress^ Resourceful^ Restore^ Resupply^ Scatter^ Showdown Siege Sketch^ Skim Skirmish Sleeper Slumber^ Soulcraft^ Sparkle Stalwart^ Stealth^ Symbiosis / Symbiotic^ Synchro^ Syzygy Thesis Transpose^ Trial Unburden^ Unity Veil Veil^ Vivacious Weaponize^ Wear Whisper^ Witchcraft^ Zeal
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Post by viriss on Nov 7, 2018 2:02:53 GMT
Infuse X (As an additional cost to cast this spell, pay up to X life.)
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Post by gluestick248 on Nov 7, 2018 7:08:31 GMT
I may have made a generic ability with lots of design space... Infuse <cost> (<cost>: If this permanent isn’t infused, it becomes infused.)Empty Wellspring Land : Add . If Empty Wellspring is infused, add one mana of any color instead. Infuse Soul Mystic Creature — Human Cleric Mystic Soul Mystic gets +1/+1 for each infused permanent you control. Infuse 2/1 Rhox Soulreader Creature — Rhino Shaman Whenever a permanent you control becomes infused, draw a card. Infuse 4/5 Dormant Lightning Creature — Elemental Trample, haste When Dormant Lightning becomes infused, it gets +X/+0 until end of turn. Infuse Soul-Stealer Demon Creature — Demon Flying Whenever Soul-Stealer Demon attacks, if it’s infused, each player loses 4 life. Infuse- Pay 4 life 5/6
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Post by spruder on Nov 7, 2018 13:59:20 GMT
Infuse [cardtype] - [cost] (Whenever you cast a [cardtype] spell, you may pay [cost] and reveal this card from your hand.) If ~ is infusing a spell, effect. Like a more robust Splice onto Arcane, mostly Cantrip style additional effects, but more powerful effects are possible. Rewards players for playing certain types of card by making certain effects repeatable, forces players to decide if it would be better to cast a spell or save it for its infuse effect. Examples: Glow of Dawn Sorcery Infuse Green or White - (Whenever you cast a Green or White spell, you may pay and reveal this card from your hand.) You gain 6 life. If ~ is infusing a spell, you gain 1 life if the infused spell is Green and you gain 1 life if the infused spell is White. Blinkmoth Vial Artifact Infuse Artifact - (Whenever you cast an Artifact spell, you may pay and reveal this card from your hand) , : Untap target artifact. If ~ is infusing a spell, untap target artifact. Sparkmother Creature - Elemental Infuse Red - (Whenever you cast a Red spell, you may pay and reveal this card from your hand) Trample, Haste Whenever ~ infuses a spell or enters the battlefield, create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." 7/1 Academy Mentor Creature - Human Wizard Infuse Instant or Sorcery - (Whenever you cast an Instant or Sorcery spell, you may pay and reveal this card from your hand.) When ~ enters the battlefield, return target Instant or Sorcery card from your graveyard to your hand. If ~ is infusing a spell, draw a card. 1/4 Dark Ritualist Creature - Human Shaman Infuse Black - Discard a card (Whenever you cast a Black spell, you may discard a card and reveal this card from your hand.) , sacrifice ~: Target creature gets -2/-2 until end of turn. If ~ is infusing a spell, add . 1/1 Growth Rite Instant Infuse Creature - (Whenever you cast a Creature spell, you may pay and reveal this card from your hand.) Target creature gets +2/+2 until end of turn. If ~ is infusing a spell, that spell has "This creature enters the battlefield with an additional +1/+1 on it." Guardian's Blessing Enchantment - Aura Infuse White - (Whenever you cast a White spell, you may pay and reveal this card from your hand.) Enchant Creature Enchanted creature gets +2/+2 and has Vigilance. If ~ is infusing a spell, prevent the next 2 damage that would be dealt to target creature or player this turn. Clanmother Perfect Creature - Elf Warrior Infuse Elf - (Whenever you cast an Elf spell, you may pay and reveal this card from your hand.) Other Elf creatures you control get +1/+1. If ~ is infusing a spell, create a 1/1 green Elf Warrior creature token. 2/2
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Post by Jartis on Nov 9, 2018 3:41:04 GMT
Soulseeker Oath Enchantment - Aura Infuse (If you cast this spell for its infuse cost, exile it it as it resolves infusing target creature.) Enchant creature. Enchanted or infused creature has lifelink and menace. It's basically a way to make enchantments harder to remove. Essentially, they become a part of the creature they are enchanting. Obviously the biggest issue is that it makes granting hexproof really powerful, but enchantments that grant hexproof don't happen often, and even if it did happen it's still not impossible to remove.
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Post by Flo00 on Nov 9, 2018 20:31:34 GMT
Infuse with <charcteristic>s (To infise this with <charcteristic>s, reveal the top card of your library and note its <charcteristic>s.) Mealstrom Hymn Enchantment When Mealstrom Hymn enters the battlefield, infuse it with colors. (Reveal the top card of your library and note it’s colors.) Creatures you control get +1/+1 for each of their colors Mealstrom Hymn is infused with. Enraged Brute Creature - Ogre Berserker Whenever Enraged Brute deals combat damage to a player, infuse Enraged Brute with a type, then that player sacrifices a permanent of one of the types Enraged Brute was last infused with. (To infest this with a type, reveal the top card of your library and note its type.) Myth Seeker Creature - Human Wiazard Whenever Myth Seeker attacks, infuse it with a converted mana cost. (Reveal the top card of your library and note its converted mana cost.) As long as Myth Seeker is infused with three or more different converted mana cost, it has +3/+3, flying and trample. 2/2 Knight of the Stars Creature - Human Knight First strike When Knight of the Stars enters the battlefield, target opponent infuses it with colors. (They reveal the top card of their library. Note that card’s colors.) Knight of the Stars has hexproof from the colors it's infused with. (This creature can’t be the target of spells or abilities of those colors your opponents control.) 2/2 Scrying Stone Artifact As you infuse, you may put the revealed card on the bottom of your library. And I know, infusing with colors is very random.
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Post by augur on Nov 11, 2018 8:26:28 GMT
Infuse with KEYWORD COST (COST: Exile this card from your graveyard infusing target creature. Infused creature has KEYWORD. Infuse only as a sorcery.)Forgotten Legionnaire Creature- Spirit Soldier First strike Infuse with first strike (: Exile this card from your graveyard infusing target creature. Infused creature has first strike. Infuse only as a sorcery.)2/1 Fruitless Rage Sorcery Up to one target creature gets +3/+0 until end of turn. ~ deals 3 damage to up to one target player or planeswalker. Infuse with haste and menace (: Exile this card from your graveyard infusing target creature. Infused creature has haste and menace. Infuse only as a sorcery.)Moment of Introspection Instant Draw a card. Infuse with flying (: Exile this card from your graveyard infusing target creature. Infused creature has flying. Infuse only as a sorcery.)Whenever infused creature attacks and isn't blocked, you may cast ~ without paying its mana cost. Exile it as it resolves. (If cast, the creature will no longer be infused.)
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Post by sade612 on Nov 13, 2018 3:02:55 GMT
I made a copy of Reinforce, but for charge counters: Infuse X - Y (Y, Discard this card: Put X charge counters on target permanent.)
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Post by gateways7 on Nov 16, 2018 0:23:16 GMT
Sorry for being late on this one, but you have ~24 hours to change entries or make a new one.
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Post by gateways7 on Nov 17, 2018 2:06:04 GMT
Judging Time! {Individual} viriss: Your idea is alright, but I feel like the inherent problem with the mechanic is that most players are almost always going to choose the highest number possible unless they're low on life, which makes the card feel worthless. Maybe if the life payment was fixed at some number, the cards would have more design space to play with. gluestick248: I honestly can't believe this hasn't been a mechanic yet. It's really simple, but works really well as a way to upgrade your spells later on in the game. This feels like a kicker that plays more fun because you can play the cards early on and then also infuse them later rather than being given a choice before you cast the spell. However, I'm not sure that I like the emphasis on having infused cards, as I feel that the mechanic would work a lot better if it were a simple, less flavorful, evergreen-feeling mechanic like cycling, flashback, or the aforementioned kicker. spruder: You say this is a more robust splice onto arcane, but it feels a lot like Splice onto (type). However, I do like that it can do different things than the exact text the card reads, which differentiates it from Splice. Jartis: Correct me if I'm wrong, but doesn't all this do is have hexproof if you infuse it? It feels unnecessary as a mechanic, as it still leaves you open to two-for-ones with opponent's cards. Flo00: I really like this mechanic, as doing it with types, cmcs, and other interesting types of effects make it really fun, and Scrying Stone is a great way to use the mechanic. However, I don't like the color infusing, as lands won't actually count which both feels bad and might be confusing for newer players. augur: This is a cool take on flashback as an enchantment. However, I feel like the design space is really small, as all you can do is name a mechanic. You could make really interesting and cohesive designs if you made synergy with the card and the ability, as you have shown with Moment of Introspection. sade612: Charge counters feel like a parasitic way to use the ability, as charge counters don't really appear on very many cards. {Winners} 3rd place: augur2nd place: gluestick2481st place: Flo00Favorite Card: Scrying Stone Congratulations, not just to Flo00, but also to everyone who participated. Thank you so much!
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Post by Flo00 on Nov 19, 2018 6:52:50 GMT
Thanks gateways7, I didn't see that coming New Keyword: flourish
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Post by Jartis on Nov 19, 2018 12:43:28 GMT
Extravagant Pyrotechnics Sorcery Extravagant Pyrotechnics deals 4 damage divided as you choose among any number of targets. Flourish (Whenever this card deals damage, you may cast a spell from your hand with converted mana cost less than the damage dealt without paying its mana cost.)
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Post by viriss on Nov 19, 2018 15:39:42 GMT
Unfortunately this ability doesn't work in the currently rules, but I still like the idea.
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Post by melono on Nov 19, 2018 22:49:52 GMT
I wanted to give some Basic Land love, so I made a keyword that interacts with basic lands. One of each rarity (and the mythic is made for shenanigans sake: I also thought of giving it undying). Avalanche Crasher Creature - Elemental Flourish 2 (Whenever a basic land that could produce mana that shares a color with this creature enters the battlefield, if this creature has no +1/+1 counters on it, put two +1/+1 counters on it) One with stone, one with disaster.1/1 Cloudblessed Sprite Creature - Faerie Flying Flourish 1 (Whenever a basic land that could produce mana that shares a color with this creature enters the battlefield, if this creature has no +1/+1 counters on it, put a +1/+1 counter on it) ~ can only block creatures with flying. , Remove a +1/+1 counter from ~: Target creature gains flying until end of turn. 1/1 Migrating Mauler Creature - Beast Flourish 3 (Whenever a basic land that could produce mana that shares a color with this creature enters the battlefield, if this creature has no +1/+1 counters on it, put three +1/+1 counters on it) ~ has trample as long as it has a +1/+1 counter on it. 3/3 Shanigan, of Tropical Bayous Legendary Artifact Creature - Wizard Graft 1 (This creature comes into play with a +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Modular 1 (This comes into play with a +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Flourish 2 (Whenever a basic land that could produce mana that shares a color with this creature enters the battlefield, if this creature has no +1/+1 counters on it, put two +1/+1 counters on it) 2/3 EDIT: And here is me going full shenanigans: Shanigan, of Tropical Bayous
Legendary Artifact Creature - Wizard Unleash Tribute 1 Devour 1, Amplify 1, Bloodthirst 1, Graft 1, Graft 1, Graft 1, Graft 1, Modular - Sunburst Evolve, Flourish 1, Renown 1 : Monstrosity 1, proliferate, explore, then proliferate again. Megamorph Undying 2/3 A fun game you could play with a MTG veteran who doesn't know the origins of this "card" is ask them what all those keywords do. The fun part comes in when you tell them one of them doesn't actually exist. {"Answer" to what all those keywords are.} Shanigan, of Tropical Bayous Legendary Artifact Creature - Wizard Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Wizard card you reveal in your hand.) Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Graft 1 (This creature comes into play with a +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Graft 1 Graft 1 Graft 1 Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or tough Flourish 2 (Whenever a basic land that could produce mana that shares a color with this creature enters the battlefield, if this creature has no +1/+1 counters on it, put two +1/+1 counters on it) Renown 1 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put a +1/+1 counter on it and it becomes renowned.) T: Monstrosity 1 (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.) Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Explore (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) Then proliferate again. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/3
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Post by gateways7 on Nov 21, 2018 5:07:11 GMT
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Post by gluestick248 on Nov 23, 2018 8:38:01 GMT
Flourish (As you cast this spell, you may reveal a card from your hand)Firework Spray Instant Flourish Firework Spray deals 2 damage to any target. If you flourished as you cast ~, it deals 3 damage to any target instead. Dazzling Sorcerer Creature — Human Wizard Whenever you flourish, you may pay . If you do, tap target creature. 2/3 Fast-Fingered Hustler Creature — Human Rogue Whenever you flourish, you may discard a card. If you do, draw a card. 2/2 Aether Compass Artifact Flourish When Aether Compass enters the battlefield, if you flourished as you cast it, draw a card. If the revealed card was a Planeswalker, draw two cards instead. , Sacrifice ~: Draw two cards
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Post by Fleur on Nov 23, 2018 13:51:54 GMT
Flourish (You may sacrifice a Plant. If you do, put a +1/+1 counter on target creature. Otherwise, create a 0/1 green Plant creature token.) Druidic Envoy Creature - Elf Druid When CARDNAME enters the battlefield, flourish. 2/1 Growth Elemental Creature - Plant Elemental Whenever CARDNAME attacks, flourish. Whenever one or more counters are placed on CARDNAME, it gains indestructible until end of turn. 3/2
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Post by Flo00 on Nov 27, 2018 7:42:51 GMT
Judging in progress. Please stand by finished. {Jartis}I would have liked to see one or two cards more playing around with that mechanic. It seems pretty srtong overall, especially if you put it on creatures. I guess it's something like miracle that goes mostly on rares and maybe some uncommons. I wonder if it mooght not me too restrictive to make sense as a keyword and not just me an unnamed mechanic.
{viriss}It's like splice onto creature I think it can work if you don't put it on the creature but make a trigger on the creature entering the battlefield (or maybe the spell resolving) that copies the card out of your hand. Something like As you cast a creature spell, you may reveal this card from your hand and pay its flourish cost. If you do, as that spell resolves create a copy of this card and cast it without paying its mana cost. {melono}I like the basic land love. I also like how this feels very different on monocolored and multicolored cards. The monocolored cards basically (pun intended) tell you to play monocolor, especially the Sprite that makes use of the trigger multiple times. The multicolor provide you with an interesting choice of how much colorfixing and how much fluorish enabler you want. I think this might be a mecanic that shines in limited and does ok in constructed. I also like the cards that can remove the countes to make use of the trigger multiple times. Shanigan the first is areally interesting set of abilities. Shanigan the second is just crazy. There is still one thing I want to say about him (her?): Having monstrosity and renown on it and other mecanics that place and remove +1/+1 counters is probably a bad idea which causes memory issues.
{gateways7}I love it. It's simple yet offers a lot of things to do. Danse Macabre is has a really nice cruel black feeling on it.
{gluestick248}At first I thought, revealing a card from your hand is almost no cost at all. Then I reallized you need another card in your hand to do it, which makes it an interesting cost. With some flourish cards in your deck you kind of allways want to keep a card in your hand. I really like the Aether Compass that also asks for what card you revealed. I think that is what really makes this ability shine.
{Yoshi}It's kind of strange having a keyword asking for a creature type without naming it. Soulshift is the only existing mechanic that I can recall doing this. (Not counting ability words like Rally. And yes, Awaken tunrs the land into an Elemental but doesn't ask specifically for one.) I also think this is a mechanic like explore where I'd have to read the reminder to know what it really does not only the first two times I use it but like the first five to ten times. It's not really complacated but it has a lot of numbers things to remember. (Like, you need to sac a Plant, not anything else; you can put the counter anywhere, not just the creature with flourish.) That said, I think it would make a strange but fun kind of tribal set.
{winner}gateways7 wins. gluestick248 is runner-up.
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Post by gateways7 on Nov 28, 2018 2:36:13 GMT
Thanks for the win!
Your next challenge is going to be to create a mechanic with the name Puzzle. Good luck!
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Post by kefke on Nov 28, 2018 3:51:07 GMT
I'm super new here, so I hope I'm doing this right.
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Post by viriss on Nov 28, 2018 15:06:18 GMT
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Post by Tesagk on Nov 28, 2018 17:20:26 GMT
Entrance to the Labyrinth Enchantment Puzzle (Spells that contain the keyword puzzle cost less to cast. When a spell containing puzzle is cast, you may sacrifice this. If you do, draw a card.)Creatures can't attack. : Creatures target player controls may attack until end of turn. Any player may activate this ability. X is equal to the number of spells with puzzle under your control and in your graveyard.
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Post by melono on Nov 28, 2018 23:15:57 GMT
Puzzle - Creature Type A, Creature Type B, Creature Type C (if you control a creature that is a Creature Type A, another that is a Creature Type B, and another that is a Creature Type C, put a solved counter on this creature if it doesn't have one) So in other words, if you have all pieces/creature types laid out on the field, the puzzle-creature gets a solved counter, which unlocks its abilities. Of course it's available in every rarity again: Goblin Cannonball Creature - Goblin Puzzle - Giant (if you control a creature that is a Giant, put a solved counter on this creature if it doesn't have one) Sacrifice ~: ~ deals 2 damage to any target. Only use this ability if ~ has a solved counter on it. Grom's partner finally understood his role. 2/2 Cultist Apprentice Creature - Human Puzzle - Demon, Wizard (if you control a creature that is a Wizard, and another that is a Demon, put a solved counter on this creature if it doesn't have one) : Put a -1/-1 counter on target creature. Only use this ability if ~ has a solved counter on it. Teach me to spread The One's grace.
1/1 Kilim, Thrown in Devotion Legendary Creature - Human Cleric Puzzle - Angel, Avatar, Incarnation (if you control a creature that is an Avatar, another that is an Angel, and another that is an Incarnation, put a solved counter on this creature if it doesn't have one) Sacrifice Kilim: All opponents lose 20 life. You gain life equal to the life lost this way. Only use this ability if Kilim has a solved counter on it. 4/3 Stall-Engine Golem Artifact Creature - Golem Puzzle - Artificer, Artificer, Artificer Defender If ~ has a solved counter on it, it loses defender and gains trample and indestructible. Repaired by the finest of minds to perform the most brutal of actions.
12/6 Also, shapeshifters, very powerful for this.
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Post by Jartis on Nov 29, 2018 6:23:59 GMT
Puzzle: You may reveal your hand. If you do, you win the game if you own a card in exile, in your hand, in your graveyard, and on the battlefield that all share a name. - I took a bit of inspiration from Ascend and smashed it together with Hedron Alignment. Too powerful? Probably, but I wanted something that really felt like you were trying to solve a puzzle. Since I've previously gotten some flak for not having enough examples, I decided to try one at every rarity, and on a variety of colors and card types. Search for Answers Sorcery Draw a card. Puzzle (You may reveal your hand. If you do, you win the game if you own a card in exile, in your hand, in your graveyard, and on the battlefield that all share a name.) Search High and Low Enchantment - Aura Enchant creature. Enchanted creature has flying. When enchanted creature deals combat damage to a player, puzzle. (You may reveal your hand. If you do, you win the game if you own a card in exile, in your hand, in your graveyard, and on the battlefield that all share a name.) Grave Searcher Creature - Zombie , Exile a creature card from your graveyard: Scry 1 Whenever a nontoken creature dies, puzzle. (You may reveal your hand. If you do, you win the game if you own a card in exile, in your hand, in your graveyard, and on the battlefield that all share a name.) 3/4 Searcher's Glasses Artifact - Equipment Equipped creature has “ : Choose one — • Draw a card. • Discard a card. • Exile target card from your graveyard. • Puzzle.” Equip
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Post by gluestick248 on Nov 29, 2018 12:10:04 GMT
Puzzle N: cares about controlling permanents with converted mana cost 1-N Escape Room Land : Add Puzzle 3 — , , Sacrifice Escape Room: Create three 1/1 white Human tokens. Activate this ability only if you control permanents with converted mana costs 1-3 Cube of Bukir Legendary Artifact : Search your library for a permanent card, put it onto the battlefield, then shuffle your library. That permanent becomes an artifact and loses all abilities. At end of turn, shuffle that permanent into your library. Puzzle 6 — Sacrifice Cube of Bukir: Draw six cards. Activate this ability only if you control permanents with converted mana costs 1-6. Cheat Code Instant Puzzle 1 — Target creature gets +2/+2 until end of turn. If you control a permanent with converted mana cost 1, that creature gets +3/+3 instead. Jigsaw Jack Legendary Creature — Human Wizard This spell costs less for each nonzero converted mana cost among permanents you control. , : Search your library for a permanent card with converted mana cost X, put it onto the battlefield, then shuffle your library. 3/5
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Post by augur on Nov 30, 2018 1:47:43 GMT
Puzzle — condition of having three or more card types among other permanents you control this does count lands but while "two or more nonland card types" or "among other nonland permanents" may be more intuitive they are also slightly more wordy :^) concerned a bit about other unintuitive-ness: ex. you have a land, two creatures, and an artifact. If one of the creatures has a Puzzle condition it will be activated, but the artifact's won't. it does serve as a balancing factors though (otherwise artifacts/enchants having puzzle would be close to pointless) Whispers and Wails Sorcery Target player draws two cards and loses two life. Puzzle — If there are three or more card types among other permanents you control, create a 1/1 black Horror creature token. "If these walls could speak, you would rather cut off your ears than hear their stories."Watchful Gumshoe Creature- Dwarf Soldier Vigilance Puzzle — When ~ enters the battlefield, investigate. If there are three or more card types among other permanents you control, investigate twice instead. 3/3 A good detective can find a culprit, but it takes a great detective to tear down a conspiracy.The Book of the Blessed Legendary Artifact Whenever a player casts their third spell each turn, investigate. Puzzle — , Sacrifice another permanent: Draw a card. Activate this ability only if there are three or more card types among other permanents you control. "Brethren, She has not abandoned us. Even now She waits for us to break the seal. Come, and let the Book be our guide." —Sir Daufunsure about having another nonevergreen keyword be on 2/3 of my cards but o well
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solring
0/0 Germ
stop using anime lands
Posts: 18
Favorite Card: Cyclonic Rift
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Black, Red, Green
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Post by solring on Dec 8, 2018 17:51:08 GMT
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Post by Jartis on Dec 16, 2018 11:05:01 GMT
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Post by gateways7 on Dec 16, 2018 14:45:18 GMT
closed, i'll judge now. EDIT: Let's go. {Judging} kefke: I don’t know if using investigate as a “nestled keyword” (when a mechanic is within the text of another mechanic, like reach) is the best idea, and it feels like all that’s happening any time you use it is stalling out the game, which is kinda unfun. Also, Cryptic Gatekeeper is incredibly overcosted, it could honestly be at 4 or 5 mana. viriss: I’m not sure that having a “top-of-graveyard-matters” in a theoretical modern-legal set is a good idea, because that would make players be forced to stop shuffling around their graveyard, which is something that they should be allowed to do. Tesagk: Entrance to the Labyrinth is an incredibly unfun card - while it might not be broken, it feels like if you just build up enough low-cost puzzle permanents, which is a lot easier because of the cost reduction and the card draw, you can completely lock your opponent out of the game. melono: I like how this mechanic rewards having a variety of different creature types, but it feels weird because it’s hard to build a “puzzle deck”, which feels like something that should be possible. It feels less like a mechanic and something that works well on just a couple of cards, unkeyworded. Jartis: I feel like if puzzle had the same trigger but did something different, it could be more interesting. As is, I don’t think random commons should be able to win you the game out of nowhere. Also, this mechanic is completely unplayable in singleton formats like Commander, which is fine for a single card like Hedron Alignment, but not as good for an entire mechanic. gluestick248: I’m not sure what the mechanic means? Do you need to have one creature of each cmc, or is it just a creature within the range. I do think it’s an interesting idea to vary the types of cards and cmc needed to play the game, which makes deck building itself a lot more interesting. augur: This ability feels really easy to get off, because all you need is a creature and artifact and you can activate the ability. However, I do like it as a mirror of delirium, and I do like that it specifies other permanents, so artifacts can’t always trigger themselves. solring: This seems easy once you exile a card, which seems not that hard in red-blue. I’m not sure that it’s a hard enough qualifier to get over. Alright, time for the winners. {Winners} 3rd Place: Jartis2nd Place: augurFavorite Individual Card: Kilim, Thrown in Devotion1st Place: melono
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Post by viriss on Dec 16, 2018 15:54:33 GMT
No worries. Players can't rearrange they're graveyards.
404.2. Each graveyard is kept in a single face-up pile. A player can examine the cards in any graveyard at any time but normally can’t change their order. Additional rules applying to sanctioned tournaments may allow a player to change the order of cards in their graveyard.
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