Post by Machochocolate on Sept 2, 2018 3:05:25 GMT
As the name implies, im trying to make a custom commander. The main thing for me is flavour and balance. I want it to be playable but not OP.
Enlightened One 10
Legendary Creature Eldrazi
Eminence — Whenever a creature card an opponent owns is put into exile from anywhere, if Enlightened One is in the command zone or on the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has “sacrifice this: Add C.” WUBRG: Until end of turn, other nontoken creatures you control get +2/+2 and have ingest. 7/7
This is to allow playing all of the devoid eldrazi from BFZ block. For reference, here are two other custom commanders which this guy has to be near to in power level.
For the hydra im undecided if he should be RBG, RWG, or BUG. Also, any commentary on these cards would be appreciated too.
Post by Jéské Couriano on Sept 3, 2018 1:50:31 GMT
Enlightened One ) This seems kinda weaksauce for a 10-drop legendary Eldrazi. Ingest, in and of itself, is useless outside of Processors (a large factor as to why it and Processors are 9s) and the spawn isn't worth what setups you have to do to make it work.
Post by ameisenmeister on Dec 14, 2018 16:52:57 GMT
The Enlightened One probably isn't that weak because it ramps you without even being in play. I, for my tastes, don't like these kind of noninteractive commanders and therefore also consider Oloro to be a grave mistake by wotc.
Regarding Bahato's damage trigger I will disagree with Jéské because there already is a commander with basically the same ability: Nekusar. I don't like the flash though as there is basically no surprise element left when your flash card sits blatantly visible in the command zone.
I agree with the hydra being in Sultai colors but it should most certainly cost more than three mana. If you really plan to keep all its abilities then it's basically already a 5/5 the turn you play it.
Regarding Bahato's damage trigger I will disagree with Jéské because there already is a commander with basically the same ability: Nekusar.
Nekusar also isn't 3CMC. The only cards I can find that have that ability for Tiny-Leader-CMC are Kederekt Parasite (which is conditional) and Underworld Dreams (which is triple-coloured cost), and that's quite literally all they do. Adding Flash means the cost needs to be increased a bit.
Fate Unraveler is a 3/4 Enchantment Creature with just the Underworld ability for . That suggests at a minimum.
Post by ameisenmeister on Dec 14, 2018 23:04:26 GMT
Jéské Couriano )
Well, for starters, I don't consider tiny leaders to be an important format so not designing a card just because it would be to good there is not a valid reason imho.
Fate Unraveler, as you stated, does the same thing and costs and this costs one colored mana more, is way smaller and legendary. I argue that it is just fine but I'm very fine with dropping the flash as it usually serves no function on commanders anyway.
Post by ameisenmeister on Dec 14, 2018 23:36:43 GMT
It's only a Sword of Damocles if you keep three mana open all the time and even then it is only really powerful if the opponent draws a lot of cards at once. Being revealed all the time allows the opponent to play around it and the 2 toughness doesn't help either. I doubt that this is too powerful but, as I said before, wouldn't mind the flash gone.