Hi everyone! I'm currently making a set inspired in Monster Hunter with, well, Hunters and Monsters. I want it to have a little tribal component but that not being the main focus. Hunters rely on tapped creatures hate and monsters on high power creatures.
So, these are my mechanics (as a note, all mechanics show in all five colors): Hunters Company — If you control three or more creatures [effect] Both Kincall X (When this creature enters the battlefield you may reveal the top X cards of your library. You may put any number of cards revealed this way that share a creature type with this creature in your hand. Put the rest on your graveyard.) Food tokens: Colorless artifacts with "You may sacrifice this token as if it was a creature." Monsters Voracious X (When this creature enters the battlefield any opponent may sacrifice a creature. If they do tap this creature. If they don’t put X +1/+1 counters on it.)
I'm thinking about adding Devour, but I'm not sure if it will play well with Voracious. I also think that Kincall is pretty broken but I'm not sure on how to properly fixed. What do you think about them? Thx for any feedback!
I'd be careful with Devour, but mostly because it looks like you might produce a lot of the Food Tokens and that could unbalance. Devour itself is probably OK but the food tokens are where I'd be careful, make sure they are costed appropriately.
As you've said, Kincall can also be a dangerous ability it is a combination of tutor / card draw / and graveyard stacking, all of which have been broken at one time or another in the past card pools.
I'd start by removing the discard part of the ability, either search and shuffle or search and place on bottom of the deck, putting things into the graveyard is why Entomb got restricted; although this isn't as dangerous there doesn't appear to be the need to run the risk.
If you wanted to nerf the mechanic further you can do any or all of the following.
- Remove the card draw search, shuffle and place on the top of the deck.
- Remove multiple card draw, only allow to find a single creature with the tutor, return the remainder to the deck.
- Restrict further what can be found, something like "You may put any number of cards revealed this way that have a lower converted mana cost than this creature and share a creature type with this creature in your hand."
- Highly restrict X when creating the abilities. There is a big difference between X=1 and X=10.
Post by ameisenmeister on Dec 12, 2018 22:42:39 GMT
I like your mechanics, they seem a bit basic but solid. Most interesting are the food tokens and I hope that the set won't just use them to counter Voracious. Keywords that counter each other out are a certain way to make both be uninteresting to play.
Impspiritguide is probably right that there needs to be some change to Kincall. I'd suggest that players can only get one creature out of it and not all of them, because the potential power were so high that the cards would have to be costed in a way that makes them unappealing. Another change you might consider is changing the mechanic to a mere action keyword which then can be triggered in all sorts of situations, not only when the creature enters the battlefield. To reduce complexity, you may have Kincall work with a fixed number of cards rather than X.
My suggestion: If CARDNAME enters the battlefield/attacks/dies/is dealt damage/etc Call the kin. (look at the top four cards of your library. You may reveal a creature card from among them that shares a creature type with this creature and put it into your hand. Put the rest on the bottom of your library in any order.)
Yeah, I, too, would say that putting the cards into the graveyard is unnecessary.