thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 28, 2021 4:28:11 GMT
I know you're just trying to help, but you should chill out and just give them some time.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jan 30, 2021 22:15:39 GMT
Welcome to Aria. Art by ChieuMua (deviantART) Music permeates this plane and is closely tied to its magic. The verbal components of spells are almost universally sung, and most focus more on the tones than the words themselves, as demonstrated when mages successfully cast their spells while just humming or using musical instruments alone. More powerful magic usually entails more complex melodies and harmonies, but individual skill plays a role—a lone, soloist-mage masterfully playing a virtuosic passage can replicate the effects of an entire orchestra of fledglings playing an entire symphony. There are also the composer-mages, who may not be as skilled with instruments themselves, but create music in their minds and project it outwards with unmatched potency.
With music as the fabric of the plane's magic, even warriors find themselves never without a trick up their sleeve. Harmonious battle arias sung by the knights themselves boost an army's fighting strength and a brief, hummed song can turn a dull sword combat-ready.
Music also influences the mundane. Sentient races speak in melodious tones. Bird calls are exceptionally beautiful, and even wolf pack howls and beast roars have a pleasant harmony.
The plane has five factions, called "Movements," each led by its Conductor. Each Movement focuses on a different compositional style that they believe reigns supreme.
The First Movement (centered on ) believes in beauty derived from order and structure. Fugues and sonatas with predetermined modulations and tempos are usually products of composer-mages from this Movement.
The Second Movement (centered on ) believes in pushing boundaries and experimentation. Various musical forms are produced by composer-mages from this Movement, but with marked changes in structure. Most "new" compositional forms which eventually find their way to other Movements are birthed here.
The Third Movement (centered on ) believes in producing beauty no matter how demanding or impossible it may seem for the performer. Concerti with bone-breaking cadenzas and arias with staggeringly high or low notes that strain the voices of even the most established vocal soloist-mages are produced in this Movement.
The Fourth Movement (centered on ) believes that a composition's beauty is secondary to the emotion that is conveyed by it. Composer-mages of this Movement produce a wide range of musical pieces here that have an exceptionally lyrical style, with big, thick chords and extensive use of dynamics.
The Fifth Movement (centered on ) believes that there is no greater music than those produced in nature. Programmatic music that sees instruments mimicking bird calls, the chill of winter winds, or the flow of a river are commonplace in this Movement, as are those that use unusual instruments, such as pebbles and bamboo rain-sticks.Additional Themes:- musical-instrument-based equipment, e.g. violin-bows, flute-swords, etc
- Equipment matters (except for vocalists, composers, and Conductors)
- Aside from the Conductor, the other positions within a Movement are named after tempos with the lowest-ranking based on the slowest tempo and then going up (sans the in-between, larghissimo, and prestissimo tempos). I chose the following positions: Largo, Adagio, Andante, Moderato, Allegro, Vivace, and Presto.
Reprint:Silence Instant Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) "Your dissonance is not welcome here." —Egon Riemenschneider, Presto of the First MovementExample Cards:Sforzanbolt Instant ~ deals 2 damage to any target. Harmony — If you cast another spell this turn that shares a card type with this, ~ deals 4 damage to that target instead. "The fury of the heavens is never pianissimo."Wildsong Trumpeteer
Creature — Elf Warrior As long as ~ is equipped, it gets +1/+1 and has hexproof. "Make no mistake—I am not you sole foe."1/2 Gagroz, Conductor of the Third Movement Legendary Creature — Demon Flying, lifelink , Strike a chord: Destroy target creature or planeswalker. (To strike a chord, tap three untapped creatures you control with different converted mana costs.) "And you call yourself a coloratura. Pathetic. You have no place in this Movement." 5/5
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Post by ZephyrPhantom on Jan 30, 2021 22:33:40 GMT
This looks neat. I think I'll start simple. Common #1Crescendo Instant When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. A rising beat soars with the sudden storm of staccatos.It seems like musical compositions and the general flavor of this plane implies a lot of spell slinging is going to happen and/or most creatures will support spellslinging somehow (i.e. White or Green rewards combat tricks, Black rewards life loss sorceries, etc...). So I know Doublecast means this kind of effect goes at lowest normally by modern standards, so I tried to think about how such an effect could be justified at . I decided to limit it via CMC and higher cost so that it could still function as a very narrow Negate and a spellslinging card while not letting you copy any big spells like Lava Axe that would normally end games, but can still act as a duplicate copy of Searing Spear in RDW. I debated costing this or but settled on so that there's potential to save a mana when using it. Old: {Spoiler} Crescendo Instant Copy target instant or sorcery spell with converted mana cost 3 or less. You may choose new targets for the copy. A rising beat soars with the sudden storm of staccatos.
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Post by dangerousdice on Jan 31, 2021 2:00:43 GMT
-common 2-
quest for Adia's strand - enchantment - creatures you control get +1/-1. , Strike a chord: draw 3 cards. then, if you dont control a string, you lose 4 life. (To strike a chord, tap three creatures with different converted mana costs.)
NOTES: -do-re-mi-fa-so-la-ti-do-
strings are a artifact subtype that functions similar to cartouches. (while having no inherent rules meaning, they have cards that refer to them.)
a verticle cycle is formed from "quest for [names] strand", "[names] symphony", and "[names] string", with one of each for each color.
each colors cycle should synergize, if anyone else should wish to create some.
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Post by ameisenmeister on Jan 31, 2021 20:03:57 GMT
Interesting world. Just for clarification, to strike a chord you don't have to tap the creature with the ability, do you? And you are probably only allowed to tap untapped creatures and only those you control, right?
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Post by gamma3 on Feb 1, 2021 8:11:00 GMT
Oh. My. God. Either you're a well-trained musician, or you spent a lot of time researching on wikipedia. Every element of this prompt is beautiful! I love it! The movements! The rankings! Strike a chord is so f***ing flavorful and perfect! Aaaaaaaahhhhhh!!!!!!! Ok, enough gushing, let's make a card: Common #3
Second Movement Adagio Creature - Human Wizard Whenever Second Movement Adagio becomes tapped, if it isn't attacking, scry 2. "The future of music is now." 1/2
A little support creature for striking chords with. Also plays nicely if this set is in the same standard as Machellovoss from earlier
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 1, 2021 9:06:15 GMT
ameisenmeister : Yes, and yes. Edited the wording to make it clearer. gamma3 : I'm glad you like this prompt. I'm self-taught and compose as a hobby.
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Post by dangerousdice on Feb 1, 2021 17:04:19 GMT
common 4
brass charger -
creature - human warrior
first strike
whenever ~ gets equipped, it fights target creature.
3/2
if you get the reference, good job!
edit: this is one of my favorite prompts ive seen from this thread! good job!
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Post by ameisenmeister on Feb 1, 2021 19:20:18 GMT
I just have to ask. Egon Riemenschneider?! How on earth did you come up with this name? Especially for a - presumably - legendary musician.
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Post by dangerousdice on Feb 1, 2021 20:01:02 GMT
common 6
conductor's rapier -
artifact - equipment
equipped creature gets +1/+0 and "Whenever this creature becomes tapped, if it isn't attacking, create a 1/1 human warrior token with vigilance."
equip
note: isn't Egon the name of one of kaldheim's gods?
edit: Egon Riemenschneider is looking like hes going to be the villain, which is cool!
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 1, 2021 22:59:14 GMT
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Post by Lady Mapi on Feb 1, 2021 23:20:42 GMT
Common #7Chorus of Wolves - Creature - Wolf Harmony - When Chorus of Wolves enters the battlefield, put two +1/+1 counters on target creature you control if you cast another creature spell this turn. Within the Fifth Movement, pieces involving the accompaniment of beasts are surprisingly common.2/2 On the one hand, it's just Ulvenwald Bear with a different set mechanic, but on the other hand, Harmony and Morbid have very different enablers and lines of play.
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Post by dangerousdice on Feb 1, 2021 23:25:40 GMT
common 8
melodic mist -
enchant land
whenever a creature would deal damage to you or a creature you control, you may sacrifice melodic mist and the enchanted land. if you do, prevent all damage that would be dealt this turn.
"this mist's tempo seems slower than normal. be on your guard."
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Post by ZephyrPhantom on Feb 2, 2021 0:05:45 GMT
Common #9Rest Sorcery Noncreature spells cost more to cast until your next end step. Scry 2. "The fraying discord most tolerably composed Fourth Movement melody could never appreciate a proper stop-and-start." —Egon Riemenschneider, Presto of the First MovementLower rarity take on Silence that gives White another way to protect creatures. You ensure a safe combat (the silence of the rest) and get to manipulate the top of your deck a it (the music starting up a again) to prepare for what comes next. Meant to build on the idea this set follows Machellovoss. WoTC loves putting call-forwards to the next set, and silver bullets to the previous set, so what about a call-back support to the previous set? This helps Vehicles decks remain relevant in a more control-ly way while giving Equipped and Harmony decks a tougher time - since Vehicles and Chord-striking are all about tapping creatures, I imagine this would appear in decks that want to protect their Pilots/'musicians' from getting removed from the board for a bit. Old: {Spoiler} Common #9Errant Screechwave Sorcery Colored noncreature spells cost more to cast until your next end step. "It turns even the most tolerably composed Fourth Movement melody into fraying discord. Order all future lyrics penned carefully." —Egon Riemenschneider, Presto of the First MovementSorceries don't seem to particularly have a place in this plane. What if they dubbed the coming of an outside force? (Note: Doesn't necessarily have to be Eldrazi.) Meant to build on the idea this set follows Machellovoss. WoTC loves putting call-forwards to the next set, and silver bullets to the previous set, so what about a call-back support to the previous set? This helps Vehicles decks remain relevant in a more control-ly way while giving Equipped and Harmony decks a tougher time - since Vehicles and Chord-striking are all about tapping creatures, I imagine this would appear in decks that want to protect their Pilots/'musicians' from getting removed from the board for a bit.
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Post by dangerousdice on Feb 2, 2021 0:19:09 GMT
common 10
silenced lurcher -
creature - human horror
hexproof
Whenever this creature becomes tapped, if it isn't attacking, sacrifice it.
""what is that thing!?" banic fevryn, last words"
2/2
notes: in my mind, while being silenced temporarily has no long term effects, being silenced for long amounts of time has... adverse side effects.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 2, 2021 0:44:33 GMT
Lady Mapi and ZephyrPhantom: A clarification: harmony cares about another spell of the same type being cast, not just instants. I'm sorry if this wasn't clear. I figured it should just vary for every printed card instead of " Harmony — If you cast another spell this turn that shares a card type with this, <effect>." but I'll edit this to be clearer.
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Post by ZephyrPhantom on Feb 2, 2021 0:58:01 GMT
Lady Mapi and ZephyrPhantom: A clarification: harmony cares about another spell of the same type being cast, not just instants. I'm sorry if this wasn't clear. I figured it should just vary for every printed card instead of " Harmony — If you cast another spell this turn that shares a card type with this, <effect>." but I'll edit this to be clearer. Ah snap, I see now. Thanks for clarifying, I'll rework my designs if I have the time to.
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Post by gamma3 on Feb 2, 2021 7:35:41 GMT
Uncommon #1
Melody of Foresight Sorcery Draw three cards, then discard a card unless you strike a chord (To strike a chord, tap three untapped creatures you control).
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Post by ameisenmeister on Feb 2, 2021 8:15:54 GMT
Toned down Creeping Renaissance looks still pretty powerful. But should be okay and work well with the card types matter theme that harmony suggests.
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Post by dangerousdice on Feb 4, 2021 2:12:44 GMT
bump
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Post by ameisenmeister on Feb 4, 2021 5:56:04 GMT
I guess everybody‘s waiting for someone else to post the last uncommon because they all have a rare/mythic at the ready. Hey, extra points for the person who comes up with a planeswalker with Harmony. (Note: I‘m not the judge. There are no extra points. This is just a joke.)
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 4, 2021 7:26:59 GMT
I guess everybody‘s waiting for someone else to post the last uncommon because they all have a rare/mythic at the ready. Yup, this is usually what happens.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 4, 2021 12:34:45 GMT
I guess everybody‘s waiting for someone else to post the last uncommon because they all have a rare/mythic at the ready. Hey, extra points for the person who comes up with a planeswalker with Harmony. (Note: I‘m not the judge. There are no extra points. This is just a joke.) SAME! Also I'm calling dibs on that planeswalker. If anyone wants to make the final uncommon go ahead. We could start thinking of limited archetypes or something.
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Post by ameisenmeister on Feb 4, 2021 12:47:03 GMT
Also I'm calling dibs on that planeswalker. If anyone wants to make the final uncommon go ahead. We could start thinking of limited archetypes or something A bit late to start with limited archetypes one with only two cards of the pack left - one of them rare/mythic.
Fermat As I'm not particularly keen on doing the rare/mythic, I volunteer to do the third . But as I already posted the last card that would be against the rules so it's your decision. I don't mind waiting for someone else but I have the feeling that everybody's just circling around this thread, waiting for someone else taking the first step.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 4, 2021 12:54:28 GMT
Also I'm calling dibs on that planeswalker. If anyone wants to make the final uncommon go ahead. We could start thinking of limited archetypes or something A bit late to start with limited archetypes one with only two cards of the pack left - one of them rare/mythic.
Fermat As I'm not particularly keen on doing the rare/mythic, I volunteer to do the third . But as I already posted the last card that would be against the rules so it's your decision. I don't mind waiting for someone else but I have the feeling that everybody's just circling around this thread, waiting for someone else taking the first step. Actually, that works, but I'm willing to do it as well
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Post by dangerousdice on Feb 4, 2021 15:12:06 GMT
I have a pretty cool mythic rare ready, as well as a bonus card, so I'm just waiting....
still, this has been my favorite prompt for a challenge yet!
edit: if no one else wants to post the uncommon, I have a card called chilling chorus ready!
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 4, 2021 16:15:54 GMT
I have a pretty cool mythic rare ready, as well as a bonus card, so I'm just waiting.... still, this has been my favorite prompt for a challenge yet! edit: if no one else wants to post the uncommon, I have a card called chilling chorus ready! Feel free to post it then
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Post by dangerousdice on Feb 4, 2021 16:22:06 GMT
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Post by ZephyrPhantom on Feb 4, 2021 16:53:37 GMT
"What has the Presto glanced, that drives him to enforce tempos with such great haste?" "Songs unlike our own, some harmonious, but many that left him with great distate." Egon, Conductor of the First Planeswalker - Egon : At the beginning of the next end step, if you resolved exactly one spell this turn, draw a card. : Each player can't cast more than one spell this turn. : You get an emblem with "You may activate loyalty abilities of white planeswalkers on any player’s turn any time you could cast an instant." Presto means "Quickly", so I wanted to try and have a sort of controlling take on that that plays with White's design space. "Exactly one" type effects have been done via things like Eidolon of Rhetoric before, so this basically is an attempt to flip it on its head as a bend Mangara, the Diplomat style. By default, Egon rewards you for playing slowly and limits your opponent from messing with you too much, but if something draws his distaste, he'll come down hard on it and try to be as oppressive as possible, represented by the -3 shifting his abilities into something more proactively controlling. Egon doesn't have much in the ways of protecting himself, but if you do have two of him in your hand, you can -3 one on one turn to bring his abilities up to instant speed, and use the next copy to start controlling the field. The idea is that with various mechanics caring about playing a bunch of stuff (Harmony as burst-playing cheap spells, chord as board flooding, etc...), he acts as a controlling presence trying to shut those down and enforce a more orderly structure to music via the limitation of spells played per turn. Flavorwise, despite the general snootiness and arrogance of his flavortexts, I imagine he's actually more of an anti-hero that has the best of intentions, but he's so adamant about what constitutes proper orderly music (and the adverse effects of using 'music' (magic) wrong) that he runs the risk of being unhelpful without realizing it. Glimpsing the Blind Eternities probably has not helped that attitude any, for that matter. Sidenote: "Conductor of the <number> Movement" tends to be a long enough name to cause the name to get really squished on a card itself, so I went with "Conductor of the First" because I think it still captures the point well. Realistically I think other cards would also be named as "Gagroz, Conductor of the Third", for example, if they made it to print.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 4, 2021 17:11:42 GMT
Mythic Rare #1: How about a multicolor planeswalker, hmm? Aki, One-Spirit Band Legendary Planeswalker - Aki Whenever you tap a creature you control, if it isn't attacking, you may remove two loyalty counters from Aki, One-Spirit Band. If you do, untap that creature. : Tap target creature. : Draw a card for each tapped permanent target player controls. : You get an emblem with "At the beginning of your end step, untap all permanents you control" Edit: DANG IT!
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