gamma3
7/7 Elemental

Posts: 355
Formerly Known As: Mr. Madness
Color Alignment: Blue, Red
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Post by gamma3 on Dec 8, 2020 20:28:26 GMT
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Post by ZephyrPhantom on Dec 9, 2020 1:33:50 GMT
thaneofglamis Thanks for the win! I need a little more time to come up with a plane idea but I'm going to shoot for making a post by the end of this week. Stay tuned!
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Post by ZephyrPhantom on Dec 26, 2020 23:18:29 GMT
Sorry for the wait, things have been busy here!
Get ready to start your engines! It's the year of the The Grand Race on the plane of Machellovoss. Tanya PodolskaiaMachellovoss is a plane where the need for speed is king, and magic is primarily used to ensure you turn the corner in a fast paced race. This means the Pilot subtype is a fairly common occurrence, as many of the plane's inhabitants are interested in advancing their reputation among the world's latest and greatest contestants. Speedway Fanatic   Creature - Human Pilot  Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1 "It's all or nothing in the Dinosaur Derby!" Lautaro IglesiasNaturally, this also means a large slew of Vehicles are also available on Machellovoss, albeit with a heavy slant towards racing. You're less likely to find trains and tugboats, and more likely to find steamskis and kitesails that are meant to make you get across the finish line. Ovalchase Dragster  Artifact — Vehicle  Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)6/1 What will The Grand Race offer as a prize this year? Is the latest conspiracy among the sponsors going to send a racer to the bottom? Grab a seat at The Courseway and find out! Things you can expect to find on Machellovoss: - The Pilot subtype (Racers), the Artificer subtype (Mechanics), and the Noble subtype (sponsors). - Attacking with Vehicles matters! Machellovoss Racers are always going forward. - Any number of racing-themed mechanics. I'll leave it up to you to determine which beyond Crew will come up. - Likewise, the color identities and main conflict of this generation's The Grand Race are fairly open ended. I'll leave it up to the contestants to try and determine what that conflict will be, and which colors/color combinations (read: Teams) are pitted against each other. Common #1Spikeplow Augment  Artifact - Equipment  Equipped creature gets +1/+0 and has first strike. Whenever you crew a Vehicle for the first turn during your turn, you may attach ~ to that Vehicle. Equip  Good luck!
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gamma3
7/7 Elemental

Posts: 355
Formerly Known As: Mr. Madness
Color Alignment: Blue, Red
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Post by gamma3 on Dec 27, 2020 20:19:25 GMT
Raceway Saboteur   Creature - Human Rogue  Flash When Raceway Saboteur enters the battlefield, target Vehicle becomes an artifact and can't be crewed until the end of the next turn. "I'm afraid my sponsers have paid me very handsomely to ensure yours don't have a winner." 1/3
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 81
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Dec 27, 2020 23:50:48 GMT
I've got a simple one for this challenge Detour   Instant  Choose one or both - * Return target creature to its owner's hand. * Return target vehicle to its owner's hand. No, I will not get out and ask for directions!
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gamma3
7/7 Elemental

Posts: 355
Formerly Known As: Mr. Madness
Color Alignment: Blue, Red
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Post by gamma3 on Dec 31, 2020 14:57:29 GMT
Common #4
Sleek Speedster  Artifact - Vehicle  When Sleek Speedster enters the battlefield, put a speed counter on target Vehicle. As long as Sleek Speedster has a speed counter on it, it has haste. Crew 2 3/3 An aside on speed counters: the idea is faster vehicles have better stuff. Some vehicles have additional bonuses when they have speed counters. Non-vehicle cards can give vehicles extra things if they have speed counters. Any card that distributes speed counters should also care about them in some way. I'll leave it to future posts to determine if they're in all colors or only in a few.
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thaneofglamis
6/6 Wurm
Posts: 313
Favorite Card: Slimefoot, the Stowaway
Favorite Set: Lorwyn
Color Alignment: White, Black, Green
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Post by thaneofglamis on Jan 1, 2021 0:59:02 GMT
Common #5
Oil-Blade Baron  
Creature - Azra Noble Sponsorship (You may pair this creature with another unpaired Vehicle or Pilot when either enters the battlefield. They remain paired for as long as you control both of them.) As long as ~ is paired with another permanent, that permanent has lifelink.
3/1
Is this mechanic any good? I have no idea!
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Post by ZephyrPhantom on Jan 1, 2021 6:21:08 GMT
Just want to say I love how creative everyone's been so far. Keep those entries coming!
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Post by ameisenmeister on Jan 1, 2021 14:42:55 GMT
So I came up with the pseudo-mechanic crash ("When CARDNAME dies, if it’s your turn, EFFECT") as a way to push attacking beyond vehicles. Players are incentivized to attack with their creatures to get the bonus. Furthermore, end-of-turn-removal gets weaker and players are more likely to play in a direct and non-controlly way.
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Post by leadfred on Jan 3, 2021 21:01:14 GMT
Common #7I tried to re-purpose one of white's defensive tools here into some solid tempo against greedy vehicle crewing: Cold Start  Instant  Untap target attacking creature and remove it from combat. "A race is more often won in the first three seconds, not the last." - Vancin the Blur
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thaneofglamis
6/6 Wurm
Posts: 313
Favorite Card: Slimefoot, the Stowaway
Favorite Set: Lorwyn
Color Alignment: White, Black, Green
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Post by thaneofglamis on Jan 5, 2021 20:04:14 GMT
Common #8: Pit-Stop Brute   Creature - Troll Pilot  Reach
When ~ enters the battlefield, you may put two +1/+1 counters on target Pilot. "Wrenches are for hitting stuff first, fixing stuff second."
2/3
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Post by Fermat on Jan 7, 2021 4:36:57 GMT
Common #9
Rev   Sorcery  Target creature gets +2/+0 and gains haste until end of turn. If it's an artifact creature, it gets +4/+0 and gains haste until end of turn instead. "Racers, start your engines!"
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foureyesisafish
0/0 Germ
Posts: 18
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Jan 8, 2021 15:27:20 GMT
Common #10Here's another artifact equipment thing, this time using an actual subtype! Upgrades work the same as equipment, but only work on artifacts. Brightchaser's Engine   Artifact - Upgrade Upgraded artifact has "this artifact has first strike if it has a speed counter on it". Upgrade vehicle "Your ride is only as good as it's engine" - Simon, Professional Brightchaser
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gamma3
7/7 Elemental

Posts: 355
Formerly Known As: Mr. Madness
Color Alignment: Blue, Red
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Post by gamma3 on Jan 8, 2021 18:18:26 GMT
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thaneofglamis
6/6 Wurm
Posts: 313
Favorite Card: Slimefoot, the Stowaway
Favorite Set: Lorwyn
Color Alignment: White, Black, Green
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Post by thaneofglamis on Jan 8, 2021 18:47:14 GMT
What kinda booster pack has 11 commons in it??
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gamma3
7/7 Elemental

Posts: 355
Formerly Known As: Mr. Madness
Color Alignment: Blue, Red
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Post by gamma3 on Jan 9, 2021 0:45:50 GMT
What kinda booster pack has 11 commons in it?? The kind where I'm a moron and half asleep after doing manual labor for 8 hours.
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Post by ZephyrPhantom on Jan 9, 2021 3:40:24 GMT
What kinda booster pack has 11 commons in it?? The kind where I'm a moron and half asleep after doing manual labor for 8 hours. I'll count it as a special promo or something that replaced the basic land slot by chance. That said, since this is one of the fastest filling booster packs I've seen in a while, I'd like to still accept 3  and 1  /  designs.
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Post by Fermat on Jan 9, 2021 10:46:01 GMT
Uncommon #1
Tome Train  Artifact — Vehicle  Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)You may crash ~ when it attacks. When you do, draw two cards. (A crashed Vehicle is sacrificed at end of combat.) "Not my codices!"6/5 A different take on crash. P. S. Flavor text is meant to be an homage to "cabbage man" from AtLA.
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Post by ameisenmeister on Jan 9, 2021 10:59:24 GMT
So I think jump-start is a perfect fit for the set, not only because of its name but also for its mechanical idea. Being a instants and sorceries only mechanic it gives a refreshing contrast to the rest of the set that (as it appears) is mostly about creatures and vehicles. It also adds a little tension and thinking to a mostly straightforward mechanical core so the set offers something for everyone. Last but not least, jump-start is just a cool mechanic with a lot of design space.
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Post by ZephyrPhantom on Jan 16, 2021 3:54:15 GMT
Quick bump, seeing as we seem to have stopped 2 cards short from one of the fastest-filled Booster Packs in a while. Looking forward to judging this pack!
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Post by ameisenmeister on Jan 16, 2021 19:37:05 GMT
gamma3 You were probably right.
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