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Post by Idea on Sept 14, 2022 20:57:19 GMT
Just so that I understand this right: If the creature is and there is a black, a red and a green sorcery in your graveyard, it has protection from black and red? Side note: It's protection from, not against. Still stays within the limits this way. Yes that is correct, though now I’m noticing it’s missing a “till end of turn” clause. Oops. I wonder if this is already the judging or if I’m still in time to make corrections. Edit: Just saw the next post, guess that answers my question. I’ll fix it up right after a shower.
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Post by Flo00 on Sept 14, 2022 21:14:48 GMT
Looking over it again, I found it uses it twice. Shame, I really like the usage of equip, equipment and artifact to avoid double wording.
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Post by Idea on Sept 14, 2022 21:36:22 GMT
Looking over it again, I found it uses it twice. Shame, I really like the usage of equip, equipment and artifact to avoid double wording. It took some twists and turns, but here's the new card I think now without any repetitions: Also since I'm making this edit, I guess I'll take the opportunity to add a little context (last time I kind had to finish the card in a hurry). Kumadori paint is a kind of paint used in Kabuki theater, creating exaggerated features for the characters. In particular, it makes use of different colors to indicate the differing natures of the characters (red indicating courage and virtue for instance).
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Post by melono on Sept 15, 2022 17:56:36 GMT
This has two doubles: Kirin (in name and type) and blessing (twice in the flavor) Donezo.
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Post by Flo00 on Sept 17, 2022 14:46:33 GMT
Judging. {vizionarius}Sorry for not catching this earlier: "~" is actually using the card's name in its text again. Though you could cheat around it by using "this creature". Winged Vahana is sinmple, yet an interesting tribal piece. Grating unblockable upon bending is a nice twist.
{Idea}On one hand I really like how you dance around the one-word restriction. One the other hand, it makes the card a bit unreadable. Takes quite some concentration to get what the card really does. It poses an intersting deckbuilding chalenge: You want enough equipment to be able to enchant something; you want creatures with lots of colors; you want instants and/or sorceries in lots of colors. I don't think grating protection to your creatures is something monored should have access to.
{melono}Simple, yet powerful for a common. I'd love to see this an a draft. I'm not sure I like the auracycling requiring no color. This means you can use this in any deck (outside commander).
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Post by melono on Sept 18, 2022 9:25:42 GMT
Flo00 - I did think about making it's cycling include white, but seeing how Shrine Steward is a thing, I thought, no colors in the cycling is fine, and might open it up to more decks. Anyhoo, three challenges: LIMIT #158: Once upon a time... Your card is a Saga or interacts with Sagas. (Thanks Flo00!) LIMIT #30: Your card has three or more (non-generic) mana symbols on it. And the newly added limit: LIMIT #184: Unleash the Dragon! Your card is or mentions Dragons. (Thanks Melono!)
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Post by Idea on Sept 19, 2022 0:20:05 GMT
Alright, so I decided to try something a bit on the weirder side with this one: For clarity/ease of reading, this the mechanic on top: Taleborn: At the beginning of your upkeep, you may have this saga become a creature in addition to its other types instead of putting a lore counter on it. If you do, it’s no longer a saga.Similarly to vehicles, these sagas would have a power/toughness despite initially not being creatures. As for the particular relevance of no longer being a saga, this means that once they are a creature they would no longer get lore counters.
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Post by vizionarius on Sept 19, 2022 1:51:52 GMT
Birth of the Elder Dragons I: Domain - Search your library for a Dragon creature card for each basic land type among lands you control, reveal them, put them into your hand, then shuffle. II: Put a Dragon creature card from your hand onto the battlefield. It gains haste until end of turn. III: You get an emblem with "Effects can't cause you to sacrifice Dragon creatures." Legendary Enchantment - Saga The emblem would prevent you from having to sacrifice the OG Elder Dragons due to their upkeep costs being unpaid. It also protects you from things like Diabolic Edict, but allows you to activate Diamond Valley and the like's sacrifice part (since that's a cost and not an effect). Update: Now has Domain and searches for more than one Dragon creature card.
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Post by twintania on Sept 19, 2022 14:04:16 GMT
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Post by melono on Oct 1, 2022 12:48:45 GMT
Judgement! {Spoiler} Idea - The Foredragon: I kind of understand what you are trying to do, but I think it would be a better idea to allow you to transform the card into a dragon, where it can care about the lore counters that are still on it. This is very complex, and saga’s themselves are already plenty complex and need their reminder text on top. Also, the last lore counter can never be reached, as you have to sac the saga when number 3 is on there, meaning the card can never gain phasing except for a very small window. Which you could maybe use to phase itself out in response, so it can gain another counter on the next upkeep, but that’s even more complex. vizionarius - Birth of the Elder Dragons: That’s some serious power on a WUBRG. Which is supposed to be like that. The domain near guarantees at least a 4 card search with how current manabases are constructed in at least modern. I like the emblem going around the upkeep cost for the elder dragons, and the putting a dragon from hand, but the getting like five dragons from your deck, sheesh. twintania - Name it Scalebane//Scalebane, Trigger of the Loop: A lot of text, but it’s fairly straightforward in what it does. Interesting to see it go back to being the Saga on unequip, meaning that you can trigger it yourself would you want to (with the mild boardwipe with the 2 damage all around, there is certainly a case to be made for that). It’s pretty cool. pernicious - Dracohistorian: Absolutely solid design. Searching for specifically a saga is cool and in this case very flavorful. And the way you handled the three mana costs is quite elegant. Love this one. And then the winner: It’s pernicious , no doubt. Really elegant design. Hey, where did pernicious submission go? Second is vizionarius btw
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Post by Idea on Oct 1, 2022 14:13:09 GMT
Judgement! Idea - The Foredragon: I kind of understand what you are trying to do, but I think it would be a better idea to allow you to transform the card into a dragon, where it can care about the lore counters that are still on it. This is very complex, and saga’s themselves are already plenty complex and need their reminder text on top. Also, the last lore counter can never be reached, as you have to sac the saga when number 3 is on there, meaning the card can never gain phasing except for a very small window. Which you could maybe use to phase itself out in response, so it can gain another counter on the next upkeep, but that’s even more complex. Yeah perhaps transforming it would have been better. I think I was specifically trying to avoid the card transforming, but I can't recall exactly why. Maybe because it's been established that Sagas exile themselves and return transformed, than just plain transforming. But I can't really recall. That aside, I wholly disagree with the statement "Sagas need the reminder text on top". Look at Read Ahead sagas for instance. Not only do they not have reminder text, they are crammed full of saga-specific terminology. The functioning of Sagas is clearly being treated as a well-established component of Magic already.
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Post by melono on Oct 1, 2022 14:19:44 GMT
Judgement! Idea - The Foredragon: I kind of understand what you are trying to do, but I think it would be a better idea to allow you to transform the card into a dragon, where it can care about the lore counters that are still on it. This is very complex, and saga’s themselves are already plenty complex and need their reminder text on top. Also, the last lore counter can never be reached, as you have to sac the saga when number 3 is on there, meaning the card can never gain phasing except for a very small window. Which you could maybe use to phase itself out in response, so it can gain another counter on the next upkeep, but that’s even more complex. Yeah perhaps transforming it would have been better. I think I was specifically trying to avoid the card transforming, but I can't recall exactly why. Maybe because it's been established that Sagas exile themselves and return transformed, than just plain transforming. But I can't really recall. That aside, I wholly disagree with the statement "Sagas need the reminder text on top". Look at Read Ahead sagas for instance. Not only do they not have reminder text, they are crammed full of saga-specific terminology. The functioning of Sagas is clearly being treated as a well-established component of Magic already. Fair enough about the saga reminder text. It is indeed being treated as well-established (though I personally wouldn't agree with it, but that is personal).
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 3, 2022 17:54:30 GMT
Thank you for the win, melono. I deleted my recent posts because I thought I'd have to stay offline for a while due to irl stuff but thankfully said irl stuff got solved quickly. (Here's Dracohistorian)
About the new challenge:
LIMIT #121: Can you paint with all the colors of the wind? Your card encourages you to play a 5-color deck! (Thanks, gateways7!) LIMIT #55: No, just no! Your cards counters something or prevents something from happening. (Thanks, Daij_Djan!)
And the new limit:
LIMIT #185: I've got a rumbly in my tummy. Your card creates and/or interacts with Food tokens.
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Post by Idea on Oct 3, 2022 22:04:13 GMT
{previous version} I couldn't find a great image for it, so I'll spell it out that basically this card is playing with that thing about audience's throwing food at the actors if they don't like the play. Also that middle effect is one whose wording I'm really unsure about. I'm not sure what to look up for reference to fix it up either though. Edit: Thank you hydraheadhunter for the suggestion on how to fix the middle effect wording!
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Post by vizionarius on Oct 3, 2022 22:11:04 GMT
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Post by Idea on Oct 3, 2022 22:18:37 GMT
The problem is that I want to make it so the food tokens are paying for different colored mana, so as to trigger the convergence. So thank you for the suggestion, but I don't think those work for this purpose.
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Post by vizionarius on Oct 3, 2022 23:37:51 GMT
The problem is that I want to make it so the food tokens are paying for different colored mana, so as to trigger the convergence. So thank you for the suggestion, but I don't think those work for this purpose. Ah. yeah, this is a tough one. You can add the X to the cost: Then maybe add something like this? "For each generic mana in this spell’s total cost, you may sacrifice a Food token rather than pay that mana. Each Food sacrificed this way counts as a mana of any color spent to cast ~."
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Post by Daij_Djan on Oct 4, 2022 0:01:49 GMT
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Post by hydraheadhunter on Oct 4, 2022 3:36:52 GMT
The problem is that I want to make it so the food tokens are paying for different colored mana, so as to trigger the convergence. So thank you for the suggestion, but I don't think those work for this purpose. Ah. yeah, this is a tough one. You can add the X to the cost: Then maybe add something like this? "For each generic mana in this spell’s total cost, you may sacrifice a Food token rather than pay that mana. Each Food sacrificed this way counts as a mana of any color spent to cast ~." "While casting ~, Food tokens you control have "T, Sac: add one mana of any color. Spend this mana only to cast ~."
This works wit the way casting spells and activating abilities work at the comprehensive level, but it's not intuitive for anyone that hasn't played Kark Clan Combo.
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Post by Flo00 on Oct 4, 2022 7:21:38 GMT
Spellfeast Instant Counter target spell with mana value less than or equal to the number of colors among permanents you control. If that spell was a creature spell, create two Food tokens. (They’re artifacts with “2, T, Sacrifice this artifact: You gain 3 life.”)
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Post by vizionarius on Oct 4, 2022 19:45:13 GMT
Daij_Djan posted the exact card that I had in mind, but was traveling and didn't get a chance to post before them. hydraheadhunter, I was thinking of that too, but I was stuck with how to not have that mana be used for other things. "Spend this mana only to cast ~" is a nice and straightforward solution to that issue that didn't occur to me.
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Post by hydraheadhunter on Oct 5, 2022 13:59:55 GMT
hydraheadhunter , I was thinking of that too, but I was stuck with how to not have that mana be used for other things. "Spend this mana only to cast ~" is a nice and straightforward solution to that issue that didn't occur to me. There is one niche issue wit "spend this mana only to cast" which is that doubling cube exists, see ruling number 3: "Any restrictions on the mana in your mana pool aren’t copied. For example, if you have a colorless, two white, and a black mana with no restrictions on it in your mana pool and three blue mana that can be used only to cast artifact spells, you’ll end up with two colorless, four white, and two black mana, three blue mana that can be used only to cast artifact spells, and three blue mana that can be used for anything."
But like, if you build your deck around casting this spell to exploiting its interaction wit doubling cube... congratulations on your jank.
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Post by melono on Oct 5, 2022 19:41:11 GMT
Food for Thought Instant As an additional cost to cast ~, sacrifice a Food or pay . Counter target spell. Domain - If you did not sacrifice a Food as an additional cost to cast ~, create a Food token for each basic land type among lands you control.
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Post by ameisenmeister on Oct 7, 2022 14:14:03 GMT
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Post by twintania on Oct 8, 2022 8:23:24 GMT
I wish protection is regarded as a prevention.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 9, 2022 15:49:04 GMT
Idea : The flavor of countering a spell by tossing food in a displeased way at the caster is funny; said flavor is well conveyed through most of the card's effects. I did not like the "You may cast it at any time without paying its mana cost." part, it's far too OP and clashes with the card's flavor, in my opinion. Even if you made it "You may cast it at any time without paying its mana cost until end of turn." it would still be too OP.
Daij_Djan : A nice common, well balanced and with good flavor.
Flo00 : Same as above, well balanced and with good flavor.
vizionarius : Now, this one is overall just a beauty. However, I find its Domain ability too OP, as one would be able to create a simply ludicrous amount of Food tokens with a penta deck (an amount even more ludicrous if it included Seedborn Muse). I think that adding a "Activate only during your turn and only once each turn." clause to the Domain ability could have been a more balanced choice, especially for an uncommon.
melono : That's a good uncommon, well balanced and with alright flavor. I like how you can choose between a cheaper counterspell or a more expensive one with food creation.
ameisenmeister : I think this instant is undercosted, considering its effects and rarity. I'd raise its cost to at least 2W.
twintania : The flavor is alright, but the amount of different kinds of tokens this card creates might become inconvenient to keep track of during a game. I'd also drop the House token's stats from 0/3 to 0/2.
Daij_Djan is the winner! With flo00 and Melono as runnerups.
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Post by vizionarius on Oct 10, 2022 18:54:47 GMT
vizionarius : Now, this one is overall just a beauty. However, I find its Domain ability too OP, as one would be able to create a simply ludicrous amount of Food tokens with a penta deck (an amount even more ludicrous if it included Seedborn Muse). I think that adding a "Activate only during your turn and only once each turn." clause to the Domain ability could have been a more balanced choice, especially for an uncommon. >.< Well, for some reason I was thinking I'd only want to activate it once so I can sac the Food for him to attack. Got a bit of tunnel vision there. The "once a turn only on your turn" would make it clean (even though I'm generally not a fan of that type of artificially-imposed limit). Also, missed opportunity on making it cost for the 7 seas.
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Post by ameisenmeister on Oct 10, 2022 18:59:09 GMT
ameisenmeister : I think this instant is undercosted, considering its effects and rarity. I'd raise its cost to at least 2W.
Well, compared to Safe Passage, which is a pretty mediocore core set common, I assumed the cost of was fine.
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Post by twintania on Oct 10, 2022 19:32:35 GMT
I did not like the "You may cast it at any time without paying its mana cost." part, it's far too OP and clashes with the card's flavor, in my opinion. I felt it shows that quibblers start to say "I can do it better" "If I were the scryptwrighter I would ..." thing. I prefer it had some awkwardness for their play to mean that they can find faults and criticize them in practiced way though what they can produce are only poor things. For example, if I were Idea I would...
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Post by Idea on Oct 10, 2022 20:45:00 GMT
I did not like the "You may cast it at any time without paying its mana cost." part, it's far too OP and clashes with the card's flavor, in my opinion. I felt it shows that quibblers start to say "I can do it better" "If I were the scryptwrighter I would ..." thing. I prefer it had some awkwardness for their play to mean that they can find faults and criticize them in practiced way though what they can produce are only poor things. For example, if I were Idea I would... Honestly I thought it was fine to make the card like that because of the "they can pay their way out of this" clause. Maybe I overfocused on the two extremes though, where the card is "unless they pay 2" and costs UU, and where the card is "unless they pay 10" and essentially costs WBRGUU
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