thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Apr 17, 2021 20:20:13 GMT
Colossus of Wanhart's Gate Legendary Artifact Creature - Giant Defender Ward ~ costs less to cast for each Wall you control. Wanhart planeswalkers you control have " : Until end of turn, target creature with defender gets +2/+0 and can attack as though it didn’t have defender." 8/10
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Post by Flo00 on Apr 17, 2021 20:41:15 GMT
Thanks! It's been a good 20 rounds or so, it seems... LIMIT #42: My friends, your card is legen—wait for it... —dary! Legendary! (Thanks, Sewn-Eye!)LIMIT #162: Fee Fi Fo Fum! Your card is a Giant or cares about Giants! (Thanks, Inferno390!)LIMIT #166: Where is the Multiverse is Kayok and his Solarang? Your card features or references an original Planeswalker you've created (or will create for this challenge). (Thanks, ZephyrPhantom!)Depending on how you look at it this could either be a very easy or very tough challenge. I may rate cards higher if they try to be creative and don't just make a Giant Tribal Legendary Planeswalker. Good luck! Did you mean to write "Where in the Multiverse" ? Can I make a planeswalker and a giant caring about it, like cards in the planeswalker decks? In case the answer is yes: Fio, Brother of Fann Legendary Creature - Giant Warrior When Fio, Brother of Fann enters the battlefield, return target Fann planeswalker card from your graveyard to the battlefield with two addiitonal loyalty counters on it. Battalion — Whenever Fio and at least two other creatures attack, attach any number of Equipment you control to attacking creatures you control. 4/3 Fann, Protector of the Ridge Legendary Planeswalker - Fann : Prevent all damage that would be dealt to and dealt by target creature until your next turn. : Fann, Protector of the Ridge deals 2 damage to any target. : At the beginning of your next declare attackers step, return all creature cards from your graveyard to the battlefield attacking. Sacrifice those creatures at the beginning of the next end step.
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Post by ZephyrPhantom on Apr 18, 2021 2:37:23 GMT
Flo00 - Yeah, that was a typo on my part. A separate card is fine if it helps your explanation, though I won't officially count it as part of the entry. So having your companion card like Fio be mechnically interesting on its own is recommended.
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Post by viriss on Apr 19, 2021 1:22:26 GMT
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Post by Daij_Djan on Apr 20, 2021 19:06:57 GMT
Calina is a Dryad planeswalker from an unknown plane, able to change the size of herself as well as other beings at whim.
Might add to her character over time - also I actually like her concept and might totally continue using her in the future
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Post by Boogymanjunior on May 2, 2021 22:31:22 GMT
Hard to invest, much to get out, versatible. At its worst, it's an easier-to remove (but I guess easier-to populate) 5/4 Menace or double Dangerous Wager with slightly smaller Seething Song (or fragile ligntning bolt machine) for . With Giants he slowly can achieve much more. The X ability has a built-in pseudo-ulti with a shaky Emblem-style impact once he has 7+ counters to survive the cost and bounce back. EDIT: Oh, only now fully understood that Giant Tribal Planeswalkers would not be the most striking choice which is understandable- maybe I change entry but will probably stay^^ {old version without Legendary type}
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Post by ZephyrPhantom on May 5, 2021 20:48:31 GMT
Judging by the end of this week. Get your final entries/edits in.
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Post by ZephyrPhantom on May 8, 2021 5:53:02 GMT
Judging {Spoiler} gamma3 - This is a solid design that answers the extra request I put in very nicely. You make me interested about Capella's hypothetical abilities and while you have a general idea of what they are you can't outright guess the exact abilities, so there is still some mystery to the actual PW in a good way. The card itself functions very nicely on its own, encouraging you to both attack with itself and other creatures and leaving a lot of room for a bunch of strategies in any format you could run this in. It's not the most complex of designs out there, but it does a lot with 3 keywords it does use and I think that's a very good sign. Set-ready. Nonagon Infinity - Seems like this was specifically designed as a Commander, in which case this does seem to give a nice leg up for creatures that might not normally scale that well in EDH. A bit narrow but seems like a solid casual card and I do appreciate that you didn't just tack on an discard ability to make the card enable itself - presumably that's what the Partner does, at the minimum. A bit weird that you can tap it repeatedly seeing as if you want to attack you can just attack first and cast in main phase 2 but it does limit choices in a meaningful way I suppose. thaneofglamis - Wall tribal instead of Giant tribal, clever. I'm a sucker for clever affinity-type designs and I like the hint that Wanhart is likely to create lots of small Wall tokens to help ramp this guy out faster, which makes the whole thing seems like a very clever mason-like take on Convoke in the end. The third ability seems a bit narrow (and I kind of wish it had better flavor explaining while a Colossus can make Wanhart turn his walls into mighty elemenatals/siege engines/what have you) but I get what you're going for here and frankly I like it a lot. Would love to play this; set-ready. Flo00 - I actually kind of feel like Fann was a big letdown as an 'explanation' to this card because it doesn't help enable Fio's main gimmick, with the big combat-related ability not even be able to be used even if Fio brings back Fann back from the graveyard. Perhaps using the Planeswalker decks might've not been the best analogy here because this feels more two incidentally related cards instead of a card that is meant to directly support another - in fact, the +2 is somewhat of a nonbo with Battalion's general nudges towards swinging for as much damage as possible. Fio seems like a very interesting card but with mechanics like that I really would've expected Fann to either make hasty tokens or create equipment to immediately supplement him (they're brothers who clearly work together, I should have clear incentives to play them together). It's a bit odd because I understand you clearly made both cards to strengthen your entry but the general lack of synergy clashing with the Vorthos flavor presented here makes me feel like this is one of the weaker entries of the contest as a result. viriss - I take it the use of Rita Repulsa is intentional? This does challenge the request I made pretty boldly but I understand where it's coming from and while the of this card isn't as strongly present as the the power doubling and polymorph aspects are present enough that I feel you used them well. The one thing I don't think I particularly like is that Giants, especially as of Kaldheim, already have plenty of fling and power-doubling effects, and as a result this is really just another redundant build-around on top of the pile of many Giant and Giant support cards that might stir excitement in EDH but doesn't really help Giants with what they need most in general (a more meaningful early game). Don't get me wrong, it's a great card and I think it could see print (I imagine converting other big creatures to giants has some kind of use out there), but in a contest of fairly strong entries all around I think the fact it struggles to bring something new to the tribal it clearly supports is a point against it. Daij_Djan - I feel like Dwarf might've been a clever unintentionally synergistic tribe to use instead of Midget but I get the idea of explicitly wanting to introduce a 'modifier' type of sorts. I like that you've carefully costed the card and that the static ability grants a strong advantage but one that is not easily abused or exploited and the nature of the P/T modifications feel appropriate in the same way some Quandrix designs were. Set-ready. Boogymanjunior - I'll give this a pass because Red seems to be the color of "faster set/counter gimmickery" lately with cards like Keldon Warcaller and Frenzied Raider and this is close enough to those designs that I feel it's both justified and interesting. While expensive, I think being able to repeatedly bolt, efficiently churn out tokens, or fix mana/hand refill in the right context is a promising idea that would give rise to at least one or Tron brew where you play this as a sort of janky alternative or supplement to Karn or Ugin. In other words, I think it brings a fresh contribution as a general card despite seeming overly specific and I could see myself brewing it. Winners Congrats to the winner.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 9, 2021 1:03:10 GMT
Thank you very much! Next challenge:
LIMIT #117: Zero to hero just like that! Your card has the number or word 0 somewhere on the card. (Thanks, gateways7!)
LIMIT #121: Can you paint with all the colors of the wind? Your card encourages you to play a 5-color deck! (Thanks, gateways7!) LIMIT #167: Urza's architecture firm - your card is a Mine, Power-Plant, or Tower, or mentions one or more of those types! (Thanks, thaneofglamis!)
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 9, 2021 2:24:50 GMT
Wizard's Redoubt Land-Tower : Add : Until the beginning of your next turn, Wizard’s Redoubt loses all other abilities and becomes a 0/X Wall creature with defender, where X is the number of basic land types among lands you control plus one.
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Post by ZephyrPhantom on May 9, 2021 3:04:33 GMT
Sunglass ArrayLand - Power-Plant : Add . If you have zero energy, you get . , : If you have zero energy, add one mana of any color to your mana pool. I did a bit of thinking on how I wanted to represent the idea of a solar panel needing to charge up to supply you regularly with energy and this is what I hit on after messing around with various designs. Helps you run 5-color Energy if you're playing it consistently otherwise alternates between being a colorless and any-color source every other turn. Old: {Spoiler} Sunglass ArrayLand - Power-Plant : Add . You get . , : Add two mana of any color to your mana pool. A riff on storage lands, though the exchange rate is a bit worse due to how easy it is to get energy from cards.
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 9, 2021 6:01:02 GMT
Sunglass ArrayLand - Power-Plant : Add . You get . Activate this ability only if you have zero energy counters. , : Add one mana of any color to your mana pool. Activate this ability only if you have more than zero energy counters. I did a bit of thinking on how I wanted to represent the idea of a solar panel needing to charge up to supply you regularly with energy and this is what I hit on after messing around with various designs. Helps you run 5-color Energy if you're playing it consistently otherwise alternates between being a colorless and any-color source every other turn. Old: {Spoiler} Sunglass ArrayLand - Power-Plant : Add . You get . , : Add two mana of any color to your mana pool. A riff on storage lands, though the exchange rate is a bit worse due to how easy it is to get energy from cards. Wouldn't you, by definition, have more than 0 to activate that second ability? If you had zero energy, how are you paying the cost?
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Post by ZephyrPhantom on May 9, 2021 6:47:24 GMT
Wouldn't you, by definition, have more than 0 to activate that second ability? If you had zero energy, how are you paying the cost? You're right, I wasn't quite sure how to word that to force it alternating. I've updated the wording a bit and made the energyless tapping a bit more lenient so that it'll still always be guaranteed to produce somehow.
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Post by Flo00 on May 9, 2021 7:10:06 GMT
Urza's War Machine Artfiact Creature . Construct Coalition Engine gets +1/+0 for each different land type among lands you control. As long as you control a Mine, a Power-Plant and a Tower, Coalition Engine has double strike. 0/4 At it's best, this is a 13/4 double strike. Unless you introduce some custom land types to it...
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Post by OldSchool on May 20, 2021 1:44:18 GMT
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Post by Flo00 on Jul 22, 2021 21:33:43 GMT
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Post by ZephyrPhantom on Jul 29, 2021 6:26:13 GMT
If thaneofglamis is too busy or unable to respond I'm willing to withdraw my entry and judge this to keep the game moving.
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Post by ZephyrPhantom on Jul 30, 2021 7:48:22 GMT
Due to some time constraints I'm going to need to judge this now - hopefully 24 hours was enough of an window in addition to the previous week. digiman619 - Interesting and bold design space to play with - WoTC usually makes manland activations have some kind of cost because they can double as control finishers even with a subpar body, but the specific requirements you've given this card do seem to keep it down a notch. I do think the ceiling of this card is a bit high; 2 Shocks and this is an easy instant-speed 0/4 with near-perfect mana without really incurring any costs because you can turn it into a blocker -before- you tap it for anything in control. I'd feel a little more comfortable if the ability cost (or perhaps still , but Sorcery speed only?) to prevent it from appearing too easily in any deck that just needed an extra body to gum things up and slow aggro down. To put it another way, I'm all for pushed cards, but this feels like one I can't really predict the consequences of for being both a land and a free body on demand, which kind of reminds me of how Astrolabe was subtly overpowered and broke a number of formats for just being cheap and efficient enough for what it did. That concerns me enough to feel that this card should be initially released as a little less powerful, and if that version of the card turns out to be okay, I'd probably be okay with this card as-is. Flo00 - 13/4 is not a bad place to be, really. It's kind of like Scion of Draco except a bit jankier because it encourages the player to big a big expensive creature rather than a cheap but powerful body. I think this ends up as mostly for Limited or EDH but in a good engaging way - it scales well with casual play by encouraging players who get the card to do something unusual with it, and the payoff is slow and big enough for EDH that I am pretty sure someone would run it for fun. Probably set-ready. OldSchool - Very neat combination of Gemstone Mine and Thran Quarry, but Goblins do tend to have a lot of explosive lords/value cards that come out fast and either generate tokens or pump all Goblins' power very quickly to the point I kind of doubt the drawback would work as intended in its current state. I would probably limit it to one goblin removing one counter only when they're tapped. 1st - Flo00 - It was a bit hard to compare cards this time because I felt they were targeted at different audiences but I think yours is the closest to seeing print. Congrats.
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Post by Flo00 on Aug 1, 2021 0:13:23 GMT
Thanks for judging ZephyrPhantom and thanks for the win! And here is your next round of limits: LIMIT #119: Pay your tribute! Please? You card offers a choice to one or more opponents. (Thanks Flo00!)LIMIT #155: Come outside and play! - Your card is set on the plane of Zendikar. (Thanks, Ameisenmeister!)LIMIT #168: Sirius Lee meets Joe King. Your card contains a pun. (Thanks Flo00!)This shouldn't be too hard, right? On a side note, just before posting this, I googled those two names and found out, there really have been some people named Joe King.
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Post by quazerflame on Aug 1, 2021 4:14:27 GMT
Ondu WayLand ::Rare:: ~ enters the battlefield tapped. As ~ enters the battlefield, starting with the next player in turn order, each player chooses a color. : Add one mana of a chosen color to your mana pool.
"Ondu Way", "on the way". Quite proud of this one, I managed to make a pun using an actual Zendikar location.
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Nonagon Infinity
2/2 Zombie
Posts: 121
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by Nonagon Infinity on Aug 1, 2021 4:34:46 GMT
The banned-in-three-formats terror, Omnath, Locus(t) of Confusion
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Post by ameisenmeister on Aug 1, 2021 20:33:33 GMT
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Post by lordpat on Aug 2, 2021 19:50:07 GMT
The Best of Worst Worlds Sorcery Target player reveals three cards from their hand. You choose one of them and they discard that card. Ugin meditated deeply about the future of Zendikar without the Eldrazi. No matter where he gazed, only darkness seemed to remain. Now he must decide which road he needs to walk on...
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Post by Flo00 on Aug 3, 2021 0:01:17 GMT
The Best of Worst Worlds Sorcery Target player reveals three cards from their hand. You choose one of them and they discard that card. Ugin meditated deeply about the future of Zendikar without the Eldrazi. No matter where he gazed, only darkness seemed to remain. Now he must decide which road he needs to walk on...Maybe my english isn't good enough here or maybe it's just too well hidden; ... where is the pun?
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Post by lordpat on Aug 3, 2021 1:11:44 GMT
My English is not good either, but the phrase "the best of both worlds" is a pretty popular phrase iirc (also, Hanah Montana theme song).
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Post by Flo00 on Aug 3, 2021 20:01:48 GMT
Ok, thanks for clarifying.
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Post by Flo00 on Aug 7, 2021 5:16:04 GMT
Judging on monday now. {quazerflame} Quite proud of this one, I managed to make a pun using an actual Zendikar location. That is really great. I like what this card does. In a normal 1v1 or free for all this will usually give you one random color and one color you actually need. It's one color better in THG, where you and your other head can each choose a different color. I also like the minigame this opes up when played on turn 1. "Can you guess a color I'm not playing?" And it also gets better the more colors you play. In a five color deck, your opponent can't give you a color you don't need. {Dahlia Black}The pun is cute, even if it has been done in reverse before. The card is qute underwhelming. At it's base it's a 0/4 flyer for four different colors. And yur oppnent can allways choose to not draw any cards on attack. That way your Omnath will always stay a sad little 0/4 and doesn't do anything. Maybe doing it the other way around would be fun: You decide how many cards they draw and they choose the modes. A mode that pumps Omnath (or maybe multiple/all your creatures) would also be nice. {ameisenmeister}Putting the pun at the very last word of the card text made it an interesting read. I was like "Where is the pun? Where is the pun? ... Ah, there it is!" A good and simple common. Not much else to say about it.
{lordpat} Blackmail. Not a bad card. It just already exists. And your flavor actually fits better than the original. {winner} quazerflame with a land I'd like to see printed now.
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Post by quazerflame on Aug 9, 2021 10:55:38 GMT
Thanks for the win! let's see what I roll up, then.
LIMIT #86: Pay it how you like it! Your card features a mana symbol never before seen in Magic! (Thanks, Yoshi!) LIMIT #69: I like big butts and I cannot lie! Your card has a positive interaction with toughness. (Thanks, MrShinyObject!) LIMIT #169: One plus one sometimes just makes a bigger one! Your card (or cards in this case) are a meld pair! (Thanks, quazerflame!)
If the limit I've come up with isn't allowed, then I'll come up with something different.
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Post by gamma3 on Aug 9, 2021 13:16:50 GMT
If the limit I've come up with isn't allowed, then I'll come up with something different. If my Limit #143 is allowed, I think this one's fine.
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Post by ZephyrPhantom on Aug 9, 2021 21:06:50 GMT
Thanks for the win! let's see what I roll up, then. LIMIT #86: Pay it how you like it! Your card features a mana symbol never before seen in Magic! (Thanks, Yoshi!)LIMIT #69: I like big butts and I cannot lie! Your card has a positive interaction with toughness. (Thanks, MrShinyObject!)LIMIT #169: One plus one sometimes just makes a bigger one! Your card (or cards in this case) are a meld pair! (Thanks, quazerflame!)If the limit I've come up with isn't allowed, then I'll come up with something different. I'd say as long as your limit isn't exactly the same as an existing one you're good. We don't even have a meld limit right now so it should be fine. (Also, since I'm here - List has been updated to #169.)
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