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Post by Flo00 on Jun 6, 2020 11:22:10 GMT
Funny, I already made two cards satisfying 47 and 145, I'm just not good at fitting 105 on them.
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Post by Boogymanjunior on Jun 22, 2020 19:19:21 GMT
References the mythological Benben, "the mound that arose from the primordial waters Nu upon which the creator deity Atum settled in the creation myth of the Heliopolitan form of ancient Egyptian religion". Thus, I figured that it would be a land important during the earliest time, but rather than vanishing after the act of creation, only becomes a rather mundane piece of land. Despite it's origin, I made it nonlegendary to incite willingness to have multiples in a deck, to make them useful in a similar way as the Fastlands. Don't know if having to have it on the starting hand for the benefit is too niche, but I gave it a try since the Fastlands too will probably have to be on the opening hand 90% of the games for ETB untapped. EDIT: Realized that it ETB tapped always is pretty pointless since you would only get to use the "any mana" upside on turn 2 before you can play a second land. {Old version with unconditional tapped ETB}
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 8, 2020 21:43:49 GMT
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Post by ZephyrPhantom on Jul 8, 2020 21:54:35 GMT
Sure thing. Judging in 24-48 hours, if you want to do last minute edits/submissions, get them in.
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Post by viriss on Jul 9, 2020 1:49:05 GMT
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Post by ameisenmeister on Jul 9, 2020 21:17:17 GMT
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Post by somerandomperson on Jul 10, 2020 13:37:45 GMT
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Post by ZephyrPhantom on Jul 10, 2020 21:59:40 GMT
thaneofglamis - I like the use of Foremost here - mana fixing is usually important in the earliest turns so if you set things up right you can still get your mana fixing and stay on curve for creature based decks while keeping your creatures to an acceptable minimum for control-based ones. To be honest though I think this would've been a more interesting card if it ETB untapped, and produced without foremost and <color combination> with it. That would lead to some interesting deck building decisions in both Standard and more eternal formats as well as make them interesting options for Voltron EDH decks, whereas as is they're kind of just Vivid lands with the parts just shifted around a bit. Flavor is fairly simple but works just fine for conveying its place in an African set. kefke - This is a pretty cool card for conveying both the flavor and encouraging morph as a strategy. Fertile Ground suggests you've costed this fairly enough as well, and I like that you can have multiple creatures as long as you keep one morphed face down. It feels like you integrated the source material very well and you made me think a bit about how it would be played. Small wording mistake: You need "Enchant land" at the top of the text and Overgrowth suggests you should be saying "controller adds" (for additive mana production) instead of "produces" which is usually reserved for replacing or multiplying mana production. Otherwise, nice work. Boogymanjunior - Hm. I like the fastland riff, but I can't help but feel the idea of choosing a color and being forced to keep track of it creates an unnecessary memory issue for what should otherwise be a simple card. I'd remove that and either replace it with " Add ..." (Which would fit with the lore nicely, becoming more generic land after the most important time). I feel like this design is also overall just a little less graceful than the fastlands in general, where I really liked the "two or less" restriction because it gave you some leeway in when you drew or played them - this sort of pushes it to the extreme of where you absolutely want it to be in your starting hand or it just sucks. I'd much rather have had something like "ETB tapped unless one or less" combined with something like say, Reflecting Pool, than what you've currently made. A functional card, but I feel like it needs adjustment. viriss - I'm not seeing what exactly makes the Ibis a solitary bird from a quick search - a short explanation would've gone a long way here. It's a cute voltron-esque effect and I see how it's meant to effectively double your mana while forcing you to stay all-in on your bogle/voltron creature/etc...though I admit it also kind of feels like the effects are just sort of thrown together into a convenient package. The end result promotes an interesting strategy but I get the nagging feeling that something's missing - most likely a flavor justification to tie it all together, or the greater context of a set failing that. Thinking about it harder I think the reason this card falls short is because it demonstrates a problem with "Chinese Menu Design" Mark Rosewater has talked about in the past. The abilities don't really have a relation to each other and aside from flying the card is primarily Green - to the point if you took off Blue and Flying and made this a monogreen Aura, I think it would've actually worked better. The card is perfectly functional and could go into a set as-is, but I think if I was Design I would be pushing very hard for this to be monogreen with trample. ameisenmeister - A super restrictive but extremely nasty Glorybringer if it gets online...hm. I think, given the fact it basically spits out a creature-focused Bolt each turn, it might actually be wiser to make this Gruul instead of Selesnya, dropping the Lifelink because the effect is pretty powerful by itself. Getting a land-matters boost also tends to be in the realm of Gruul more than any other color combination though I guess you could make an argument for comparisons to Knight of the Reliquary. This probably can't coexist in a Standard environment with something like Utopia Sprawl or Search for Tomorrow but other than that I think it's alright - just maybe the wrong color combination. Your render is carefully chosen and helps nail the card's flavor well. somerandomperson - That's a lot of hoops to jump through. Not only do you have to wait until the beginning of your next upkeep, you have to sacrifice all your lands for what feels like an incredibly boring payoff. I think this is not a good design for new players in general because they are generally hesitant to do something like sacrifice all their lands - in general, an effect like this is not printed often because it means you end up not playing Magic after you use it. So if this isn't for new players, could a veteran player appreciate it? I think the answer would've been maybe if you could combine it with Armageddon or Fall of the Thran type effects, but because you've explicitly specified five basics unlike most Coalition Victory cards and an upkeep timing restriction you can't even really do that much. I think both of those points lead to what I really don't like about this card: it's basically just "5 mana = I win" and tries to hide that behind some very frustrating restrictions. I understand you were trying to make it feel clever but there are a lot of better ways to reward land-based payoffs that aren't nearly as restrictive to the player and designer and feel much more creative overall - see Rampaging Baloths, Zacama, Primal Calamity, Golos, Tireless Pilgrim, etc... There's also pretty much no African flavor to this that I can immediately see - one of those times where one line of explanation goes a long way. You have the right idea - players do like working for their win conditions, but players also like it when both the journey and the end have exciting results. I don't want to come off as overly harsh, but the journey and end of this card both need a lot of work to get there. ========================================= Overall I know the submissions this round had some issues but feel like this is worth pointing out - guys, a render is not helpful if your render does not effectively convey something about the card, be it mechanics, flavor, or otherwise. I'm not saying don't make a render, but just like flavortext/card text/extra explanations, it's a tool in your design kit that needs to be used for a specific reason. 1st: kefke - I would say your card is the closest to seeing print and emulates a lot of the design techniques R&D uses very well. 2nd: thaneofglamis and ameisenmeister - Solid ideas but I think some part of the execution needs to be adjusted. 3rd: Boogymanjunior - A cool idea for competitive but I think you need to play with how you present it.
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Post by Boogymanjunior on Jul 11, 2020 2:09:13 GMT
ZephyrPhantom I would say that [card]Quirion Elves[/card] and alike say that it's okay, but ofc a general critique on them is valid as well I guess. And I specifically not made it produce colorless bc it would then really be worthless outside of T1, but I can see why the T1-only upside is still too hard. Also yes, the card is probably too wonky... thanks for the judging!
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Post by kefke on Jul 11, 2020 3:11:28 GMT
Well, let's get right into it, then!
LIMIT #90: It's a bird! It's a plane! It's your card! Your card contains the word "flying." (Thanks, monger!) LIMIT #36: Ain't it odd: Your card's CMC is odd. LIMIT #146: Game, Interrupted: Your card has Split Second, or can cause a phase/step to end early. (Thanks kefke?)
Friendly reminder, my design sense is a little "off" compared to most other people, so creativity counts.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jul 11, 2020 8:27:38 GMT
Flight of Fancy Instant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)You skip your next turn. kefke, may I ask if this would count for LIMIT #90?
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Post by kefke on Jul 11, 2020 14:13:15 GMT
Now listen here you lil shit...
...because I admire your gall to push a technicality of the rule, but if you're going to split hairs then so am I, and that word isn't "flying".
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Post by viriss on Jul 11, 2020 16:45:42 GMT
Feels like low hanging fruit, but I'm happy with the results. I was going to do flying counters, but until end of turn seemed to fit the card better.
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Post by Flo00 on Jul 11, 2020 17:02:16 GMT
Temporal Pecker Creature - Bird Flying, first strike Whenever Temporal Pecker deals comabt damage to a player, end combat. (Exile all spells and abilities from the stack. Remove all creatures from combat. Skip to the next phase.)3/4
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Post by ameisenmeister on Jul 12, 2020 12:55:17 GMT
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Post by ZephyrPhantom on Jul 12, 2020 16:13:17 GMT
Fleeting Ascendancy Instant Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)Creatures without flying can't attack you this turn. "A second glimpse of the sky can be enough to grasp victory. Use that time wisely." - Sha Wujai, South Star Aspirant
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Post by Boogymanjunior on Jul 19, 2020 22:00:28 GMT
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Post by kefke on Jul 20, 2020 20:52:49 GMT
Sorry for a lack of detailed judging. Busy schedule and I'm already behind on judging. Winner: virissRunner Up: ameisenmeister
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Post by viriss on Jul 21, 2020 0:48:33 GMT
Next challenge!
LIMIT #29: Your card is colorless, or uses the colorless mana symbol.
LIMIT #135: Release the kraken! Your card is an Octopus, Kraken, Leviathan, Serpent, or cares about those types! (Thanks, thaneofglamis!)
LIMIT #147: Robots in disguise, or not. Your card is a doubled faced transformer.
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Jul 21, 2020 4:24:32 GMT
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Post by SilentKobold on Jul 21, 2020 4:49:14 GMT
Still needs a little work, but here's my concept. Hope this is works, but by my understanding, limit #29 can be fulfilled by a single face as it's checking for a (or lack of) colour rather than the colour identity. Whispering Conch Artifact Whenever you draw a card, instead search your library for an basic island card and put it onto the battlefield under your control. Then shuffle your library.At the beginning of your end step, if you control nine or more islands, transform ~.// Herald of the Depths Creature - Kraken ~ can't be block as long as defending controls an island. Nonbasic lands are islands. 6/6
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Post by Flo00 on Jul 21, 2020 17:37:40 GMT
What if the Eldrazi got their hands on Thing in the Ice? Lithified Horror Creature - Horror Defender Lithified Horror enters the battlefield with four stone counters on it. Whenever you cast a colorless spell, remove a stone counter from Lithified Horror. Then if it has no stone counters on it, transform it. 0/4 -------------- Scourge of the Mansion Creature - Kraken Horror When this creature transforms into Scourge of the Mansion, return all permanents to their owners’ hands that are one or more colors. 7/8 (The backside is colorless of course.) Yes, not one of my most creative ideas...
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Post by eshix on Jul 21, 2020 22:20:28 GMT
Mechanical Marvel Artifact Creature - Kraken Construct At the beginning of your upkeep, put an age counter on ~, then, if there are three or more age counters on ~, transform it. "Parents, you may want to reassure your children that such things cannot be real, and are but the stuff of fiction!"5/7 // Obsolete Effect Artifact : Add for each age counter on ~. "It doesn't even look real."(EDIT: changed to upkeep to avoid combat phase transformation)
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MacabreAurora
0/0 Germ
Ezuri, Claw of Progress + 5 Experience + Sage of Hours = ? Game 2 ?
Posts: 28
Favorite Card: Master Biomancer
Favorite Set: Unstable
Color Alignment: Blue, Green, Colorless
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Post by MacabreAurora on Jul 22, 2020 0:17:40 GMT
Cryptic Runes Artifact : Mill two cards. (You put the top two cards of your library into your graveyard.), : If there are six or more land cards in your graveyard, exile ~ and return it to the battlefield transformed. // Jewel of the Trench Legendary Artifact Octopus, Kraken, Leviathan, and Serpent creatures you control get +1/+1 for each land card in your graveyard and have islandwalk. When ~ leaves the battlefield, exile all land cards from your graveyard, then return it to the battlefield. P.S.: Just in case if there are any rules things I'm missing, the second ability on Jewel is supposed to return it back as Runes.
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Post by ameisenmeister on Jul 23, 2020 9:36:04 GMT
EDIT: Changed the left side so that the artifact cast off of the added can help transforming.
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Post by Jartis on Jul 23, 2020 10:49:03 GMT
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Post by viriss on Aug 2, 2020 15:17:26 GMT
MaiApologies (She/Her) This is an interesting thing! I like the "can't be sacrificed" and wish they'd do that, even at just a slight larger rate. You can currently attack with this Beached Thing since Wall dosn't care rules text anymore, was that intended? I still read Wall as having defender the first time I read a card. So I got it. SilentKobold I like the flavor of calling the creature from the beach using the shell. Though I wish it was "may search". I'd hate to not have enough lands in the library (for whatever reason) and no longer being able to draw a card. Nine islands might be a little high but I like that it's not super easy to achieve. Flo00 Ancient horror busting out! Awesome! The "all" colored permanents is a bit too much for me, but not touching lands is a good idea. =) I think if it lost a counter on blocks or cast with a smaller effect might work better. But you did capture the Thing in the Ice flavor nicely. eshix A 5/7 you get to attack with twice and then it turns into a "T: Add CCC."? That's a lot to grok, but I'd still use it cause I'm pretty sure it too good. =) I like the flavor of this rust bucket still be useful after it has fallen apart. MacabreAurora Self mill! I see the six lands, six mana, +6/+6 (minimum) AND islandwalk. Huge payoff, but might be difficult to achieve since those creature types also tend to be expensive to cast. I like that it resets itself, but maybe shuffling the lands back into the library would be nicer? ameisenmeister I like the frantic engineer trying to build this as quickly as possible, so the double trigger check is interesting. The tap for C is a good addition. Maybe only use that mana to cast artifacts? And the transform effect of pinning down an opponents creature is a good effect. And I'm not even mad that the "Octopus" is 4/4. That feels right (and matches the picture basically.) Jartis This is definitely a mythic. You're missing the "Enchant xxxx" part of the Aura. I hope it's enchant creature so that the Aura kills itself eventually. Also, I wish the Aura side had anything to do with the transformation side. But the 8 mana madness cost feels right. Overall I like the balance of ameisenmeister , winner
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Post by ameisenmeister on Aug 2, 2020 19:34:28 GMT
Thanks for the win!
Your next limits are...
LIMIT 23: Your card's color identity contains black. LIMIT 64: Look, a rare breed! Your card has a subtype featured on 20 cards maximum. (Thanks, Daij_Djan!) LIMIT 148: A plane down under - Your card has flavor from real world’s Australia or Oceania. (Thanks, Ameisenmeister)
Have fun everyone!
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Post by viriss on Aug 2, 2020 21:05:28 GMT
So... scryfall says there are only 19 cards with Swamp sub-type (and 21 for Forest so I can't use that. Stupid Dryad.)
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Post by kefke on Aug 2, 2020 23:12:10 GMT
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