impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Jun 14, 2018 20:14:52 GMT
How to Install and Questions Answered {Simplistic Installation Instructions} To start with you need to install Magic Set Editor.
When you install MSE it will install to a directory. I haven't been able to conclude if there is a default directory but mine is labeled \Magic Set Editor 2\ and I placed it in the Games folder. If you don't know where the directory is then open the properties tab for the shortcut you use to open mse and it will tell you it's location.
Within the \Magic Set Editor 2\ directory is a \data\ folder. Move all the folders labeled \pokemon-... into this folder. Then you will need to install all of the fonts in the \fonts\ folder of the zip file, this is operating system dependent and if you have problems doing this seek a technician who knows about installing fonts on your operating system. At this point the template should work.
The manual will be updated as I go. Within the manual the text that is red is text I'm planning on changing and updating. { OK Its installed now what} Start MSE & click on “New Set” to start creating a new set. This will open the set selection screen first choose the “Pokemon” Game Type from the top selection screen. Then in the lower part of the screen choose the template of your choice. { The Card image is Too Big to See the Whole Thing} There is an easy fix for this: Open the Preferences window by either using the "Alt" and arrow keys or by clicking on the menus. Go to Edit > Preferences. Within the Preference window there are three tabs click on the “Display” Tab. Within this tab there is a “Zoom” with a % drop down menu. You can choose the appropriate size. For my laptops 1366x768 size 50% is the easiest to interface with. This should make the card image easier to deal with.
Fonts used (overwrite existing fonts) /data/folders Manual.pdf
Current Development YAAAY! Everything except Attack Spacing has been completed for first BETA Release.
Attack spacing may take a while so this may be the last posting for a few months.
Card Face Templates:
Artwork Toolkit
| Classic / Gym / Neo
| E-Card | EX
| Diamond / Pearl / Platinum
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| Done
| Done
| Done
| Needs Attack Spacing for Pokemon
| Needs Attack Spacing for Pokemon
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HeartGold / SoulSilver
| LEGENDS
| Black & White / XY | BREAK | Sun & Moon
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| Needs Attack Spacing for Pokemon
| Needs Attack Spacing for Pokemon | Needs Attack Spacing for Pokemon | Done
| Needs Attack Spacing for Pokemon |
Features:
You may use any background texture with any card face (Wizards Metal Texture with Sun & Moon or vice versa) A New photo based texture in the public domain has been added.
You may build basic energy for any set.
Button interface to allow changing of card type and stage
Uploadable Image as a Set Symbol You may create your own texture and use non-canonical pokemon types. Create full art or popout art.
Toolkit to allow image alteration for creation of Secret Rares Create your own Team Plasma style Team Pokemon.
Do almost anything in the original sets or a combination thereof
{ Items Not Planned:} {Hologram settings (appear too complicated)} If someone has the actual cards to compare to (I only have access to scans) or is already aware of the way in which this works I am willing to do the coding. There appear to be a number of holosheets already available. Bear in mind that the only thing I think holo cards good for is to sit opposite the window and blind my opponent by flashing the sun in his/her eyes as a strategy. But I'm willing to meet someone half-way if they know what they are doing. Baby Pokemon that evolve into more than 1 Basic Pokemon (The Two Tyrogue ( Aquapolis / Neo Discovery) are the only example of this dead mechanic) Fossil Texture from the Skyridge card Buried Fossil. The EX Series Dual Pokemon Symbols ( Example 1 / Example 2). The Steam Siege method is more intuitive. I've done my best to recreate the blends used though. {Development Plans} 1 & 2: Fix EX Series / Diamond, Pearl & Platinum / Black-White & XY / HeartGold & SoulSilver / LEGEND / Sun & Moon templates so that the Attack Field Text is working on the Pokemon Cards. 1 & 2: Anything required to finish Alpha release and move into Beta, including adding Team Pokemon to SunMoon. 3: Other Users templates as requested and time allows
NOTES: I may have the everything except Attack spacing finished on some templates. I may decide to finish all of the templates before tackling this as it requires a different paradigm than the rest of the templating procedure and will probably be easier to do all at once.
Example Images
{ Break Pokemon Card Face}
{ Toolkits} The Images above are taken from Nintendo Stock Images before modification
Stuff for Templaters & Fakemon Critiquers If you find errors, inconsitencies, or even a suggestion of an added feature, I'm all ears to anything couched in polite terms.
{Notes on MSE} Magic Set Editor is basic a black-box creation tool that does the same thing we have always done using the various image editors for making our own cards since the 90s.
It creates the image in layers like an image editor and then overlays text over these. As a result any mistakes or poor quality aspects in the card are a result of the same things that can occur in an image editor: Poor quality images, incorrect font, incorrect location, incorrect sizing or the other various mistakes. I am versed in both Paint Shop Pro and GIMP (never acquired a taste for Photoshop) so if have constructive criticism in terms of image editors I should be able to correct them.
The only other error that can occur is a programming error (You don't want to know how many hours I have logged simply trying to make sure that white text versus black text is used correctly on the cards) or a few aspects that MSE does not perform correctly (such as outline text). And I still may not have the correct combination (the number of possible combined settings in the simple BREAK Template alone is ridiculous so I cannot have tried every option combination of any of the template settings, it is simply impossible). {General Critiquing Questions} Are there any shadows missing Is there an element that needs to be remade Is the text sizing or spacing incorrect
{ Backdated Versions} 00: Original ThreadI hope that this is the last major template revision I'm removing the previous downloads as they were not backwards compatible with the current version. Thanks to Artfreakwiu - for the text_filter script pichoro - for various help and small scripts used aschefield101 (deviantart) - for LEGENDS template artwork & for various Sun & Moon icons as well as templates that allowed me to see how the card borders worked.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Jun 23, 2018 20:20:16 GMT
Beginning File updated & Posted
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Jun 28, 2018 23:17:20 GMT
Getting ready to upload a new update. Given that there isn't a lot of interest here at MSE anymore (they have apparently lost a lot of members of the past year). I have joined DeviantArt and will look into that community. Will continue to update the template but I may simply update it without bumping the thread unless someone requests that I do otherwise.
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Post by froggy25 on Oct 15, 2018 3:41:48 GMT
Nice work on this !
Posting to give you feedback for the classic frame, I do not know if you can implement some of these changes in your future releases:
- An option for writing text up to the right border for attacks that do not deal damage.
- An option for 3 attacks Pokémon (Rocket's Mewtwo for example).
- An option for Pokémon Power + 2 attacks
- An option to let users specify the card number, rather than the order of MSE (which is more suited to MtG cards)
And a few issues:
- "Pokémon Power: xxxxxx" font is too big when the rules text is short.
- Retreat cost of 4 (Jungle Snorlax, Fossil Golem, Neo Genesis Steelix...), and 5 (not in WotC era, but there is Steelix ex in Unseen Forces, Mamoswine in Stormfront...) don't fit obviously. Perhaps recentering, or pushing the extra colorless to the left would do the trick?
- When rules text is a bit too long, the characters following an italic f get mangled.
As you can see, the word for has the character o pushed to the right, the character r glued to the o, and the right of the character r is invisible.
- The characters put in the resistance part are too small.
The -20 should be lower, and its font size should be bigger.
Thank you for your time
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 17, 2018 0:03:32 GMT
thanks for the feedback froggy25,
I've need a jolt to get back to this project and this is a good reason, but this week has been a very busy week offline.
I'll look into your critique starting next week (and get the Black/White/XY template finished as the only thing it needs is the coding to allow a Poke-Tool to have an attack added to it like Power Memory.)
I can address the 3 attacks aspect the current template allows this there is a small line just underneath the 2nd attack (I pretty much click on the line dividing the attack text from the weakness/resistance/retreat) you can tab to it if you need. When you type something into this space it will open up the 3rd attack frame. It is good to know that it was hard to find though so I may have to find a different way to interface this.
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 24, 2018 23:13:26 GMT
impspiritguide I have to say that this is an awesome template. Nice job! I was looking through the examples of each template, and that basic Ice Energy card really jumped out at me. A while back I started work on my own Base Set which included Ice, Poison and Ground-type Pokémon, which involved me painstakingly making each card one at a time using a few different programs. I remember thinking, "if only there was a fully-featured MSE template for this project", and now here it is! One thing I'd like to know is if it's possible to add custom Pokémon types to the template, and if there are pre-made resources that allow this. I mean, I'm assuming that Ice-type Pokémon are not a part of the template, right? And if that's the case, then Ground and Poison types certainly aren't, either.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 25, 2018 4:12:40 GMT
impspiritguide I have to say that this is an awesome template. Nice job! I was looking through the examples of each template, and that basic Ice Energy card really jumped out at me. A while back I started work on my own Base Set which included Ice, Poison and Ground-type Pokémon, which involved me painstakingly making each card one at a time using a few different programs. I remember thinking, "if only there was a fully-featured MSE template for this project", and now here it is! One thing I'd like to know is if it's possible to add custom Pokémon types to the template, and if there are pre-made resources that allow this. I mean, I'm assuming that Ice-type Pokémon are not a part of the template, right? And if that's the case, then Ground and Poison types certainly aren't, either. LOL, I just spent time working on coding for the BW/XY template and was planning on doing a quick lurk without actualling logging on before bed, but you are a very good reason to log on and reply.
The templates all allow you to make custom Pokemon types, you'll need the orbs of your choosing (not hard to come by in that community). As for the background the templates all allow you to choose to either colorize a few standardized backgrounds or choose an image to import as a background. Once you download the manual covers this (I think ~pg 7 in the section for "Aspects Common to All Card Faces"). I've found that if you are creating the same custom types over and over then it is easiest to create a blank "Ice" or "Poison" card and then copy and paste it rather than re-entering the information each time.
EDIT: The only current problem with customized types is that the set statistics only tracks all Custom cards together, in other words it won't differentiate between Ice and Poison.
I will give fair warning concerning the status of the templates I'm encountering a lot of trial and error type coding and data compilation to get the attack text to work correctly. In addition to this I recently entered a card made with the template over at PokeBeach and didn't do that well, meaning I need to become a little more picky with my text placement in the template. In short the templates are decent but still need a lot of work. I figure the full set of templates may take a few years to complete, I'm currently concentrating on BW/XY and plan to follow up with the current SunMoon and go from there. I do plan to keep the field variables the same though so if you create a set file I am planning that it will be forwards compatible with future releases.
Thanks for the input and feel free to post criticisms and suggestions (heck I don't even mind snide remarks that much).
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 25, 2018 16:25:23 GMT
Thanks for the info. I've been using it to create cards using type symbols like those from the GBC game, in an effort to mimic the style of my original attempt. One thing I can't work out is how to use my custom symbols in the weakness, resistance and retreat cost boxes. If I knew how to do it, then I could have Dragon-types that are weak to Ice, Steel-types that are resistant to Poison, etc.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 26, 2018 3:34:38 GMT
Thanks for the info. I've been using it to create cards using type symbols like those from the GBC game, in an effort to mimic the style of my original attempt. One thing I can't work out is how to use my custom symbols in the weakness, resistance and retreat cost boxes. If I knew how to do it, then I could have Dragon-types that are weak to Ice, Steel-types that are resistant to Poison, etc. You could probably do this yourself (I put a section in the manual under the appendix for "ADDING SYMBOLS TO THE SYMBOL FONT FOLDERS") but to be honest it wouldn't take me long to make a patch for the symbol-font folders for you.
If you can post images the orbs you are using, or a link to, and tell me what characters you want them corresponded to (A,C,D,F,G,K,L,M,N,O,P,R,S,T,U,W,X,Y are taken unless you want a two-character code) them I'll fix the appropriate files and images for you to update the symbol-fonts so that this works.
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 27, 2018 4:18:59 GMT
Sure thing. I had to include the 14 type symbols in a single image, as otherwise I'd need to make five separate posts in a row, which is a no-no in most web forums. I also added a "null" symbol for no-energy attacks and an example of how the 8-bit style symbols look on a card. EDIT: Forgot to mention the codes. BG (Grass), BR (Fire), BW (Water), BC (Colorless), BL (Lightning), BP (Psychic), BF (Fighting), BD (Darkness), BM (Metal), BY (Fairy), BO (Dragon), BI (Ice), BV (Poison), BE (Ground) and BN (greyed-out "typeless" energy cost symbol). Thanks.
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 28, 2018 7:45:43 GMT
impspiritguide I tried patching in the symbols myself, following the instructions exactly, but the custom symbols don't appear on cards. As it happens, the Unown symbols don't work either, which may be due to using the "user defined" template option. Is there a work-around to get the two-letter code symbols to appear? Thanks.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 28, 2018 20:54:36 GMT
Sorry, life intervened and I hadn't even checked the forums for your answer till a little while ago.
You can use the above for a patch, just open it and copy (and overwrite) the files above into the appropriate folders.
The old "symbol-font" files have been labeled with a .bak
I changed it so that the templates will reference your 8-bit orbs for the pokemon energy types as well (in the a-color.mse-symbol-font folder).
Any template that uses the modern rule text method (text characters for energy symbols rather than the colored orbs) uses the straight E=Ground, I=Ice, V=Poison designations (so your expanded energy types should work for all templates).
Hope this helps.
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 30, 2018 13:32:26 GMT
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Oct 31, 2018 10:32:27 GMT
Another noob question: is there a way to change the collector numbers of my set? They're kind of all over the place. Apologies for being a nuisance.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 31, 2018 13:48:01 GMT
One of the list of things for a future update, based upon what both you and froggy25 have input is to give options on the card numbering. Currently it only does it one way, I'm planning on updating so that it will give three options, the current numbering system, a single number (like on the special-release cards), or a user input field, but it doesn't currently have any options except card numbering off or on. I also thought I might take another look at how Nintendo/Wizards numbered theirs to make sure the auto-numbering matches.
For sets if you wait I'll have the update, if you were going to share images and wanted your own numbering system then you could simply turn off the numbering (Set Tab Option) and add your own using an image editor in the mean time.
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RyanNerdyGamer
0/0 Germ
Currently working on [project://PANLACTA]
Posts: 44
Formerly Known As: GeekyGamerZack; OrionJZed
Favorite Set: Ravnica: City of Guilds (first set that really wowed me)
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by RyanNerdyGamer on Nov 4, 2018 22:51:10 GMT
Thanks, I'll keep that in mind. There have actually been two different numbering systems used for Pokémon card sets: ▪Original WotC style (Pokémon sorted alphabetically by rarity from Rare Holo to Common -> Trainers sorted alphabetically -> Special Energy sorted alphabetically -> Basic Energy sorted by type -> Secret Rare cards) ▪Japanese and TPCI style (Pokémon sorted by type, then by National Pokédex number -> Trainers sorted alphabetically -> Special Energy sorted alphabetically -> Basic Energy sorted by type order -> Ultra Rare cards sorted by Pokémon, then Trainers, then Energy) For the TPCI style, I imagine it'd be easier to sort Pokémon alphabetically by type rather than by National Dex number, which would be perfectly fine for my own sets, though WotC style is probably easiest and "traditional". In any case, I look forward to an update when you're able to do it. Thank you very much for the updates so far! (Just for the record, the type order for my custom sets is: Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Ice, Poison, Ground, Dragon and Colorless, with types in italics being my custom ones.)
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Post by wwdrklordww on Jan 4, 2019 14:03:01 GMT
Hey man awesome work,any update on spacing attack for GX?
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Hâlian
0/0 Germ
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Posts: 18
Favorite Card: Marwyn, the Nurturer
Favorite Set: Future Sight
Color Alignment: Green
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Post by Hâlian on Jan 31, 2019 22:38:51 GMT
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Post by inked07 on Sept 26, 2019 12:57:18 GMT
Hi friends, forgive me if this was explained. How do I add attack costs to the card. I'm relatively new to the MSE but I can follow most directions fairly easily.
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Post by olivemaster on Jan 12, 2020 6:13:09 GMT
Is this still being worked on? only the last message on this thread is from almost 2 years ago.
im really hoping it is, as it is the only non-sketchy, up-to-date pokemon card creator i can find, and ive been looking for around a total of 1 month for a good one
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Post by olivemaster on Jan 12, 2020 6:13:52 GMT
*from the dev
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Jan 24, 2020 5:50:47 GMT
Hey impspiritguide is this still being worked on? I've been fiddling around with trying to get a simple watermark selection area to appear and it keeps giving me a console error. I also would like to know how to get the Ability icon to not stay centered in the middle attack box, it really ends up wasting a lot of space.
Thanks,
~Zuty
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Post by amlughelke on Jan 11, 2022 20:09:32 GMT
Can someone please let me know where the manual is or where I can figure out how to add my own symbols? I also want to use my own type symbols. I can't find a manual anywhere, except one that is for Magic.
"You could probably do this yourself (I put a section in the manual under the appendix for "ADDING SYMBOLS TO THE SYMBOL FONT FOLDERS") but to be honest it wouldn't take me long to make a patch for the symbol-font folders for you.
If you can post images the orbs you are using, or a link to, and tell me what characters you want them corresponded to (A,C,D,F,G,K,L,M,N,O,P,R,S,T,U,W,X,Y are taken unless you want a two-character code) them I'll fix the appropriate files and images for you to update the symbol-fonts so that this works."
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Post by eaglrombie on Jan 18, 2022 22:02:55 GMT
Hello impspiritguide and friends! Beautiful work so far, thank you so much! Anyone know if there's any ETA for text on attacks friend? I see old frame attacks works great, if they aren't coming anytime soon, is there any way to use that old text attack for the other new frames? Thanks again!
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Post by thenobletheif on Jan 19, 2022 1:14:28 GMT
Hello! As best I can tell this template stuff is very outdated. I'd like to work on trying to update stuff to make MSE workable as a tool for making pokemon cards. What is my goal? I want to be able to make a fully custom pokemon set and/or cube. To do that I need to be able to implement a lot of pokemon cards, export the card images, and export the rules text to either table top simulator, to tcgone (which has rules support), or to lackeyTCG (which seems to be similar to cockatrice).Information I've found in regards to making pokemon cards:program for making single pokemon cards online. Seems pretty good/intuitive. For if one needs to just make a single card. lvandernoll.github.io/pkm-card-maker/Photoshop files for making pokemon cards. My hope is that this might be a resource for adding new and additional card types/templates www.pokebeach.com/forums/threads/omnium.150171/Resources for making fake pokemon cards. More information on various photoshop templates etc. www.pokebeach.com/forums/threads/faking-resources-and-help-how-to-make-your-own-pokemon-cards.128741/Issues I've encountered:As far as I can tell the templates for delta species, BW style, and custom style have no data. Furthermore, most of the templates don't have any fields for inputting moves. Only E-Card, Classic, Break, and Legend have fields for attacks. I would assume that adding the attack field is relatively easy. I hope. What I'm looking for:I want some help with trying to update, modernize, and debug this pokemon template. My priorities are: 1. Add attacks to the other existing templates. 2. Try to update the template as a whole to make it less buggy. 3. Add sword and shield template to the card game. This is like the...second time I'm using these forums, so...I'm not super sure on what to do next.
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Post by cajun on Jan 19, 2022 5:23:35 GMT
What I'm looking for:I want some help with trying to update, modernize, and debug this pokemon template. My priorities are: 1. Add attacks to the other existing templates. 2. Try to update the template as a whole to make it less buggy. 3. Add sword and shield template to the card game. This is like the...second time I'm using these forums, so...I'm not super sure on what to do next. so the main thing needed without knowing code stuff is pngs of the various assets (with the basic template as empty as possible, something like the Pokemon Tool box would want to be a separate image of just that we can lay on top of the Item template; but the Item/Supporter reminder box in the bottom left can be built in if need be)
i don't know the pokemon tcg very well but mse 2.1.2 can def use the new tech to balance out those textboxes a lot nicer
with all these variations probably what i can do is work on a base frame and then write up how to do the various relatively small changes to reorient the data for new images
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Post by eaglrombie on Jan 19, 2022 14:12:30 GMT
Woo whoooooo! Exciting! Thanks for revving this back to life guys!
Also, I know this is a bit off topic, but if someone is good at scripting they could probably make something to dump all the regular framed Pokémon card art. That would be wicked!
I know that on Mse custom size selection is; 72 Left, 167 Top, 584 Width, 364 Height, zoom 52. Gets a very accurate snip of the image for reg framed Pokémon and item/trainer/support etc cards.. Sharpen button seems to help.
That’s if you use the images from sites like; Proxycroak and limitlesstcg.
Good luck guys! You have my support… (more like a cheerleader type support, I’m not much help, but let’s gooooo!)
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Post by thenobletheif on Jan 19, 2022 20:16:19 GMT
so the main thing needed without knowing code stuff is pngs of the various assets (with the basic template as empty as possible, something like the Pokemon Tool box would want to be a separate image of just that we can lay on top of the Item template; but the Item/Supporter reminder box in the bottom left can be built in if need be)
i don't know the pokemon tcg very well but mse 2.1.2 can def use the new tech to balance out those textboxes a lot nicer
with all these variations probably what i can do is work on a base frame and then write up how to do the various relatively small changes to reorient the data for new images
Good news bad news: Good news!: As far as I can tell all that is available in the omnium photoshop documents. And exporting layers from photoshop is relatively easy. Bad news: I don't know enough about the pokemon TCG to know how i should organize all the things i'm exporting. I'm going to get to work on this. See how far i can get on my own.
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Post by cajun on Jan 19, 2022 23:58:35 GMT
so the main thing needed without knowing code stuff is pngs of the various assets (with the basic template as empty as possible, something like the Pokemon Tool box would want to be a separate image of just that we can lay on top of the Item template; but the Item/Supporter reminder box in the bottom left can be built in if need be)
i don't know the pokemon tcg very well but mse 2.1.2 can def use the new tech to balance out those textboxes a lot nicer
with all these variations probably what i can do is work on a base frame and then write up how to do the various relatively small changes to reorient the data for new images
Good news bad news: Good news!: As far as I can tell all that is available in the omnium photoshop documents. And exporting layers from photoshop is relatively easy. Bad news: I don't know enough about the pokemon TCG to know how i should organize all the things i'm exporting. I'm going to get to work on this. See how far i can get on my own. if an element doesn't exist on every card on the particular background, then it should get popped off, if you're not sure and *can* pop it off (ie its a standalone asset in the PS/github template), probably do.
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Post by thenobletheif on Jan 20, 2022 4:52:35 GMT
if an element doesn't exist on every card on the particular background, then it should get popped off, if you're not sure and *can* pop it off (ie its a standalone asset in the PS/github template), probably do. After much poking around: I have "card blanks" for sword and shield (the latest set). The blanks are a single full card image with (almost) all the text removed. I wish I could get to the individual frame pieces, but that would require image editing and I'm not at that point yet. I have like...all the possible fonts the pokemon uses. I've got a lot of background colors from the MSE files. I've got a file for the modern energy symbols (which needs to get chopped up and turned into individual pngs). Trainer cards, tool cards, and supporter cards have their own blanks. As well as blanks for energy and special energy. I can work on cutting up the energy symbols later tonight or tomorrow, but I think all the resources are here right now. More or less. There are things I'd like, which i don't think we have: More water marks, and floating fields for various rules texts, but i think there is enough to get started.
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