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Post by kingofohio on Dec 10, 2023 2:53:32 GMT
I rolled a 1, so I made a creature based on the legend of Niobe. A woman who bragged about having the most children to the wrong gods, Apollo and Artemis. The twin gods killed Niobe's children. The only way for her to cope was to go to the gods and beg for help. Zeus (always the best decision maker) turned her into a statue to try to petrify her emotions as well her body. It didn't work and now she spends eternity as a crying statue. (I promise I know there are more creature types and keywords. This just fits the story)
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Post by ZephyrPhantom on Sept 12, 2024 22:20:23 GMT
I'm not sure how I let this game get away from me, but that's on me. Idea wins with an interesting take on a regeneration-like creature protection. kingofohio 's design is neat but I don't like the lack of synergy between the two halves. It would've been more interesting if the black adventure checked your own creatures or was an X spell. Since both contestants seem to be busy or afk, anyone is welcome to give this game a fresh start if the @-ed parties don't respond in the next 3 days.
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Post by Idea on Sept 13, 2024 15:57:59 GMT
Edit: Thanks for the win ZephyrPhantom ! My ability to participate is currently still limited, but I should be able to handle giving some feedback and making a prompt. Type: A land, creature, enchantment or instant/sorcery. Description: Pensaelm was never a flourishing town. It was built on necessity, travelers settling on the first place with running water large enough to settle upon miles and miles of grey plains that might as well have been a desert with such a lack of water or vegetation. Others followed by the same pursuers would come to join and the town would grow with its greyed out wheat and and persevering but unenthusiastic spirit. Those who turned to crime or threatened their way of life were cast onto the pit in the center of town, forever lost to the pitch dark. Eventually their pursuers would simply come to forget them... But a new threat came. Was it a curse? Was it a disease? The townsfolk didn't know. Paranoia, wild ideas were flung around, and eventually more than one or two were cast onto the pit without even a short trial... This is the place to represent. Feel free to expand on what was mentioned or add to the story with your thoughts to introduce such as a new character.
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Post by ZephyrPhantom on Sept 13, 2024 18:53:16 GMT
What better way to wreck havoc on the witch trials than having one from another mythos show up the scene? Morgause's Counsel Sorcery Gift a card from the library (You may promise an opponent the gift as you cast this spell. If you do, they may search for a card from their library, put that card into their hand, and then shuffle, before its other effects.)Target player reveals their hand. You choose a creature card from it. That player exiles that card. If the gift was promised, you may play that card this turn, and mana of any type can be spent to cast that spell. "There is a plague-witch, you say? Perhaps you will witness him in this mirror."
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Post by Idea on Sept 13, 2024 21:07:17 GMT
The inspiration was that obvious huh haha
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Post by ZephyrPhantom on Sept 13, 2024 23:45:46 GMT
The inspiration was that obvious huh haha It's a pretty good premise that WoTC hasn't covered heavily yet. All I did was add in a fitting Berserker
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Post by Idea on Oct 3, 2024 15:05:10 GMT
I intend to give this a review this weekend. Any last minute entries are free to come!
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Post by Idea on Oct 5, 2024 12:35:35 GMT
Morgause's Counsel - First a small nitpick, I think the wording would be "mana of any color" as opposed to "any type". I must say I quite enjoy the little trick of keeping no card advantage through this card without a gift you just exile a creature from their hand and with the the gift you can play it but they also get a card. Since you spent a card there's no card advantage involved. Restricting the choice of card to exile from their hand to a creature makes it a common enough nonland to reasonably expect them to have it especially in the early game, making this a restricted but still likely usable thoughtseize. I do think situations in which you'd really gain much from using the gift are kind of niche, since this isn't removal meaning anything you remove is a card the other player invested nothing in so far and which will be replaced by another copy or something better in most cases. That being said, since the gift is optional and the card functions well enough without taking that option that matters less. Flavor wise I guess the idea is the opponent is getting manipulated by taking Morgause's counsel? If so it matches the flavor decently though it's not quite dripping with it. Unfortunately there were no other entries. Still thank you ZephyrPhantom for participating, and victory is yours!
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Post by ZephyrPhantom on Oct 5, 2024 23:44:46 GMT
Morgause's Counsel - First a small nitpick, I think the wording would be "mana of any color" as opposed to "any type". More thoughts later but it's been "mana of any type" for a while now - see NPH printing of Vorinclex, Voice of Hunger. I originally thought it was done to make sure you could cast cards off Hostage Taker but it seems it predates even that interaction. I'll post a challenge in the next day or two.
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Post by ZephyrPhantom on Oct 15, 2024 21:35:42 GMT
It has been five centuries since the infamous Purges took place in Pensaelm. The city's shame has long been forgotten, and the name of vile otherworldy witch of legend that only encouraged the horrors to continue has been lost under bustling metropolises of steamclads, metal-made ships that that have turned the town into a port for trade alongside its sibling towns on the continents.
However, not all is well. Strange rifts have been reported by Pensaelm settlers opening in the seas, that spew strange shrieking horrors. People that come in contact with them claim to see the deaths of those who were drowned, butchered, and hanged in Pensaelm in its barbaric ancient years - at least, that is the tale of those that live. The rifts have become more and more in number, and the horrors more titanic in form - the last recorded one was said to be five steamclads tall and three mountains wide.
To fight them, a new type of steamclad is needed... one that can stride over the seas with rustless limbs and wield sacred steel fists blessed by the Holy Lady of Pensaelm's Lake, Minue. These sacred Seraphim are piloted by daring pilots to restore the safety to Pensaelm and her sister's cities seas, unaware of the true purpose of their fight...
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