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Post by sdfkjgh on Jul 15, 2023 21:59:29 GMT
Location: ███████, {DATA EXPUNGED}
Cell Block ███, Interrogation Room █████Whoever you are, could you please turn off that racket? I have no idea what either of those pieces are individually, so playing them together, on a loop, at just below the pain threshold is just maddening. Intercom voice: We have a series of Questions we need answered. Your colleagues are in different locations, but they can still hear you and us. Failure to answer the Questions to our satisfaction and in a timely manner will result in punishments. Failure to comply with our specifications will result in punishments. Failure to comply with any and all instructions will result in punishments. Former designate sdfkjgh, for the duration of your stay, you will be D-3527-jA λ. Former designate Daij_Djan, for the duration of your stay, you will be D-3527-jA β. Former designate ZephyrPhantom, for the duration of your stay, you will be D-3527-jA ζ. Former designate dangerousdice, for the duration of your stay, you will be D-3527-jA 𐤎. Do we make ourselves clear? Yes. Intercom voice: Good. First Question: One of the things people have liked about LOTR sets is that the flavor captures the larger story well, similar to older Magic sets. Do you agree/disagree with this comparison?
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Post by ZephyrPhantom on Jul 17, 2023 1:44:44 GMT
*cough* Gee, sure seems convenient that you're not being hurt. You expected a species known for backstabbing deals to not understand modern corporations, governments, or military espionage? By the way, you better answer that question before your head goes boom.Yeah, sure. So I had a whole answer planned for this and then it pretty much got blown out of the water by the fact The One Ring has managed to become an active player in Modern and various other formats, leading to people to argue and fight over it's presence as a card and its power. Sauron would be having a field day. That said, as the one who wrote this question, I think there's a lot of value to writing a big story separate from the block, and reflecting glimpses and beats of it and the larger world through the cards. I almost wonder if the problem with sets nowadays is that they have to be too intertwined with story - like, specifically, I'm thinking the whole Ravnica-Guildpact-Dissension saga where all the legendaries or notable creatures/location mattered or were shown on cards (The original Ghost Quarter in particular represents Agryem, where Szadek's soul was sent after his defeat, in particular, among other things.) The story was told on its own and you were sort of just...given free reign to explore the world otherwise via the cards. It's a very far cry from how the story 'had' to be told via "story spotlights" in RTR and WAR's blocks, in a way I'm not sure I can describe too well without giving it further thought. *kick*...Alright, there's your answer. So there's not actually a bomb in my head or an invisible gun or whatever crap you guys have come up with, right? I dunno, what'd they tell you. Now uh, "Zeta", because I'm not saying that symbol out loud-That was an awful lot of time for me to answer that question. You sure you didn't tamper with anything? Lil' ol me? You wound me, sweetheart. Now, if you wanna 'tamper' with a deal, though...First off, ew, second off, no. Your first introduction to me was jacking my undead body. You really think I'd want to strike a deal with you? Aw, one of these days you're gonna slip up, sugar. And then all I gotta do is-Please stop that. Nah, now I've got your actual number! So this annoys you more than the actual torture...
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Post by dangerousdice on Jul 18, 2023 2:13:49 GMT
*Harsh light shines from overhead lamps, illuminating a featureless room. Despite their best attempts to break me, the chaos of SPAMTON fills me with DETERMINATION*
I really liked the deeper cuts like Tom Bombadil and Bree! I think you can definitely see how much effort they put into the story links and the ~Lore~.
Ya'know, I just wish they could put this much effort into their own IP, but eh.
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Post by ZephyrPhantom on Jul 18, 2023 3:34:33 GMT
The hell's a SPAMTON, by the way? Can he do anything?
You've got to be messing with me at this point...
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Post by sdfkjgh on Jul 24, 2023 17:20:58 GMT
Intercom voice: D-3527-jA β, if you do not provide your answer by midnight tonight, UTC, we will be forced to apply punishments.
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Post by Daij_Djan on Jul 24, 2023 19:32:31 GMT
Well, seems like I'll be just in time then..
Location: ███████, {DATA EXPUNGED} Cell Block ███, Interrogation Room █████So yeah, that could have gone better. Here I am, not really indulging much in the multiple personailities stuff and not really interacting that much with the storyline – mostly posting tons of funny images as my own personal schtik – and where did it lead me? Great.. just.. great.. Oh well.. Former designate Daij_Djan , for the duration of your stay, you will be D-3527-jA β. Do I have to be? I'm not a big fan of beta, reminds me too much of my old stochastic lectures.. I'd much rather be D-3527-jA ϛγ.. No? Well, at least I tried.. One of the things people have liked about LOTR sets is that the flavor captures the larger story well, similar to older Magic sets. Do you agree/disagree with this comparison? Well, I've already ranted last time about me disliking the Ring mechanic for flavor reasons – so let's exclude that one for a bit. Honestly, I kind of have to agree with D-3527-jA 𐤎. I definitely like what they did with the LotR set – and even going beyond that I have to admit (despite having been rather lukewarm about the oncept back when it was introduced) it seems like WotC takes special care in their Universes Beyond cards so far. Warhammer 40k also received lots of praise (I cannot judge that one at all since I never played the game) a while back and the first look at Dr. Who also has at the very least not been critisized so far as far as I can tell. But then again, maybe it's also flat out easier for WotC to make cards for existing properties to some degree since we all already know the story and characters? They just pinpoint out some stuff they like and think will get recognoized the most and have fun with with – without trying to teach us something new..? Basically what D-3527-jA ζ mentioned as well, yeah.
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Post by ZephyrPhantom on Jul 24, 2023 23:17:24 GMT
Here I am, not really indulging much in the multiple personailities stuff and not really interacting that much with the storyline Hey, I was supposed to get a whole card and fancy mechanics and everything but apparently I got left behind in the trash with Zephyr Masters 2077 or something like that. So now I spend my days just running and ruining sketchy overlordships. Like this one!Do I have to be? I'm not a big fan of beta, reminds me too much of my old stochastic lectures.. I'd much rather be D-3527-jA ϛγ.. No? Well, at least I tried.. Make him Kappa. He's Kappa now. Hey, say something, prisoner-guy.But then again, maybe it's also flat out easier for WotC to make cards for existing properties to some degree since we all already know the story and characters? They just pinpoint out some stuff they like and think will get recognoized the most and have fun with with – without trying to teach us something new..? Basically what D-3527-jA ζ mentioned as well, yeah. Ya'know, I just wish they could put this much effort into their own IP, but eh. You still have to adapt something properly for it to be well received. If Secret Lair: Street Fighter was just a bunch of vanillas I don't think it'd be nearly as exciting for example. It'd be ideal if WoTC could work on their own story better - I'm also trying to point out that their ability to adapt a good story doesn't seem to have been lost, only their ability to write a good story.
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Post by dangerousdice on Jul 25, 2023 0:17:05 GMT
Ya'know, I just wish they could put this much effort into their own IP, but eh. You still have to adapt something properly for it to be well received. If Secret Lair: Street Fighter was just a bunch of vanillas I don't think it'd be nearly as exciting for example. It'd be ideal if WoTC could work on their own story better - I'm also trying to point out that their ability to adapt a good story doesn't seem to have been lost, only their ability to write a good story. Fair, fair.
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Post by sdfkjgh on Jul 25, 2023 20:45:40 GMT
Intercom voice: D-3527-jA λ, your response? Well, as the resident rabid, bomb-throwing, filthy Socialist, I feel like we need to address the fascistic white supremacist elephant in the room. Intercom voice: Please just ignore SCP-████, it's the only way to keep it contained. No, not that one, the other fascistic white supremacist elephant in the room. Intercom voice: Wait, there's two of them now? Why can't I see it?! INITIATE EMERGENCY LOCKDOWN PROCEDURES!!! Dudes, belay that order, it's a figure of speech referring to the rampant racism of the social mediasphere getting all butthurt about Aragorn being black. Intercom voice: Shit, he's right. Cancel the lockdown, everyone at ease. Do go on, λ. I remember PowrDragn saying in an episode of Magic Mics a few weeks ago that someone on twitter told him "Well, we're just sick and tired of hearing from you people." Leaving aside my mental tangent1, I'm shocked but not surprised that even now, some racist feels that both that language and attitude are ok at all, mush less to say right to the face of a member of that group 2. trump has done so much to set back everything to the bad old days of the 50s; he's like a " GIFT[/urk]" that keeps on "giving".
That aside, I must confess that I'm not all that familiar with Tolkien. I mean, sure, there was that puppet show of The Hobbit I saw at a school auditorium when I was about 12 or so, and of course I saw Peter Jackson's masterwork (including the Special Extended Editions), and I did see the first film of The Hobbit trilogy (in 3D, 48fps, 5K resolution, no less), but other than that, I'm not too familiar. I know my mom has read almost all of Tolkien, and she keeps trying to get me to read his work as well, but I don't know. I don't really have much time for reading lately. Anyway, from what I've seen, WotC has been fairly faithful to the source material. I tried getting the biggest Tolkien fan I know about, Stephen Colbert, to weigh in, but I haven't heard back from him. Now can you please stop blasting whatever that so-called "music" is?! My ears are starting to hurt. Intercom voice: Very well. Here's something else. You cruel, sick, twisted bastards! How are you not suffering from this torture?! Intercom voice: That's classified. "How are we not suffering from this torture?" "Fucked if I know!" λ, β, ζ, and 𐤎, please answer the following Question: You've been tasked by R&D to make a control archetype that's fun to play with and against. What is your solution?1Another weird thing my brain does is obsess for years (you don't say?) over rewriting scenes to remove conflict, or "improve" it in some other way. F'rinstance, this scene had my brain making Charlie say "your company" right from the beginning. Would that have actually made anything better? Well, for one thing, that scene wouldn't have even been anything, and the entirety of the rest of the movie might not have even happened, depriving us of quite possibly the funniest scene in the entire movie. 2Should I be worried that I sound racist for using such broadly vague phrasing?
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Post by ZephyrPhantom on Jul 26, 2023 3:17:38 GMT
Change nothing about the process at all.
What. YOU WROTE THIS QUESTION.
Actually, I wrote the questions after that one (this one's from dice), but... I'll admit I don't know if I'd have to time to wade through a long discussion with this, but to make a long story short, I don't think there's actually anything wrong with Control as an archetype - it teaches you that playing around counterspells, wraths, and removal is an important part of PvP here, and that you need to be willing to do things like bait counterspells by not playing your best spell first. It encourages you to change how you build your deck and how you play to prepare for your opponent to try and interact with/"ruin" your gameplan. If you don't like that, then there are formats of Magic (such as EDH) where you can find groups that are willing to play with less removal/counterspells.
Just keep in mind that the less removal there is in a game, the more likely games will do one of the following:
1) Build up to massive boardstalls where everyone's just getting bigger/more creatures that no one wants to attack into. 2) Basically end the moment someone gets a combo completed.
...where you want the <CENSORED>, by the way, honey?
Nowhere near me. Jesus. And stop doing that.
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Post by Daij_Djan on Aug 1, 2023 20:26:41 GMT
I expected our „hosts“ to shut down my request – but not to completely ignore it. Great, now I feel as ignored as Vivien by the community when she first got printed.. Was this intentional? To make me feel a different kind of let down rather that what was to be expected? You've been tasked by R&D to make a control archetype that's fun to play with and against. What is your solution? OK, let's get the obvious issue out of the way first: Magic has a diverse playerbase and it's therefore impossible to please everyone at the same time. With that in mind, I definitely agree with D-3527-jA ζ about Control being an important part of the Magic metagame – though despite me personally finding Combo decks much more annoying to play against for the most part (I hate it when decks just end the game out of the blue) I know many players dislike Control more than anything else. WotC already moved away from Stax and LD approaches for the most part to reign in deck styles that would completely stop one player from participating in the game. Generally speaking, I think Control decks tends to get the most critism when they're too one-minded, aka decks that counter every single spell, make you discard your entire hand constantly, or similar – whereas decks that require a combination of tools tends to lead to different games and therefore can be more interesting. Also I think one of the big issues for many is when the Control deck obviously has a firm grip on the game, but cannot bring it to a close (unless the opponent is so annoyed they simply give up just to end it) – so I think having proper and efficient finishers is important to keep Control as fun as possible.
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Post by ZephyrPhantom on Aug 1, 2023 21:18:26 GMT
WotC already moved away from Stax and LD approaches for the most part to reign in deck styles that would completely stop one player from participating in the game. Generally speaking, I think Control decks tends to get the most critism when they're too one-minded, aka decks that counter every single spell, make you discard your entire hand constantly, or similar – whereas decks that require a combination of tools tends to lead to different games and therefore can be more interesting. Not sure how true this is or not but I do remember a post from a long time ago saying that counterspells are the most frustrating removal to newer players because they cause you to invest all your mana for nothing - with discard spells, the mana was never invested to begin with, and with onboard removal, there's still the hope for EtBs or some way to protect your creature with an instant. ...I wonder what people think of Dive Down given that, tbh, since it's functionally a counterspell even if it doesn't have any of the fabled words on it. Also I think one of the big issues for many is when the Control deck obviously has a firm grip on the game, but cannot bring it to a close (unless the opponent is so annoyed they simply give up just to end it) – so I think having proper and efficient finishers is important to keep Control as fun as possible. Apparently this is a legitimate rookie mistake people make (intentional or otherwise) in Arena - building a control deck with no finisher, and thinking forcing a frustrated concession will be good enough, until they run into the one guy that's willing to play them out and deck them out. WoTC tends to be pretty good at at least including some big chunky creature with Shroud/Hexproof/Ward each set to make sure this is the case, but whether people will use it is another question entirely.
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Post by dangerousdice on Aug 1, 2023 22:40:29 GMT
I personally think the main problem with control is the lack of interactivity. It's no fun playing if your opponent doesn't let you, is it? So my solution would be to add interactions that let you slip your way past restrictions. Off the top of my head maybe something like- Devil's Rebuke instant - Target player names a card, then reveal your hand. Counter target spell owned by that player if the named card is not in your hand. Although, I don't think mill is salvageable. That stuffs evil.
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Post by ZephyrPhantom on Aug 2, 2023 13:25:56 GMT
I personally think the main problem with control is the lack of interactivity. It's no fun playing if your opponent doesn't let you, is it? So my solution would be to add interactions that let you slip your way past restrictions. Off the top of my head maybe something like- Devil's Rebuke instant - Target player names a card, then reveal your hand. Counter target spell owned by that player if the named card is not in your hand. Although, I don't think mill is salvageable. That stuffs evil. I think this highlights an interesting point that the equivalent of slipping past restrictions in regular competitive Magic is usually done at the deckbuilding level. You sideboard creatures with protection in to deal with specific problem decks, run uncounterable spells if you expect too many counters, etc..... Mill is ultimately another form of burn at the end of the day, but I agree it's harder to make it feel fair.
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Post by sdfkjgh on Aug 9, 2023 23:01:05 GMT
Intercom voice: D-3527-jA λ, you are dangerously close to being assigned to 110-Montauk duties. I just needed some time to gather my thoughts. As I've said numerous times before here and elsewhere1, the guiding principle of R&D shouldn't be "Is this fun?", so much as "Is this fun to play against?", and "If it's fun to play against the first X times, is it still fun to play against the next 500 times?" If the answer to either (or, even worse, both) the latter two questions is no, then at the very least, some serious reworking needs to be done, if not a complete and total scrapping of the card in favor of something that actually is fun to play against for any extended series of games. A perfect example would be Hullbreaker Horror. The Alchemy version did an okay job of waving the Nerf Bat in its general direction, but as you can prolly tell from my snarking, didn't do nearly enough to actually balance it. If it were up to me, it'd be a 7/6 whose truggered ability's modes could only target spells or permanents with the same mana value as the triggering spell. Likewise, Dream Trawler should've never had the hexproof-granting ability, as the extra card draw it causes on attack IS all the protection it needed, as you're constantly drawing more potential countermagic. My own philosophy in re Control is more "One vital spell, artfully applied as a fulcrum", as opposed to SPAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMM!!!one 2 Sublime Epiphany, then, is my idea of a perfect counterspell, as it can't be run out so soon due to its 6mv, meaning that your early plays are safe; but even with such a high mana value, you're still getting quite a lot, with amazing situational flexibility. Because of that flexibility, there have been countless times where that one spell wins me the game, usually through a concession. A lot of assholic players love to dish it out, but they can't seem to take it. Another facet of my philosophy of Control is winning via much, much weaker decks. Real David vs. Goliath stuff, where the only way I can win is to tax my brain almost beyond the breaking point. I mean, just look at my decks! Even the most Controlling ones are woefully underpowered when compared to the rest of the meta, and usually fold almost immediately to most of what's out there. I guess WotC is moving slightly towards how I would handle Control with the recent desparking of most of the planeswalkers ( and how log do we all think that shit'll last?), but again, fucking Ashy Larry still isn't one of those desparked 'walkers, so what the fuck are they even doing?!! Anyway, I'm sure we'll have more ground to cover soon, so ask your next Question, strange, autotuned, disembodied voice. Intercom voice: Very well, switching enhanced interrogation audio, and quit leaning on the fourth wall! Tell us what you'd do to limit control cards that WoTC would never do.1And jesusfuck, the search function of this here forum is a bit of a mess! 2I wanted to link to a comic I saw years ago on 1d4chan.org that showed the TF2 Demoman in place of William Wallace at the climax of Braveheart, with the inquisition insisting that he admit that his character was OP and completely inbalanced, and his final word not being "FREEEEEEEEDDOOOOOOOOMMMMMM!!" but, well, I said it just before this aside. Unfortunately, I can't seem to find that cimic anywhere anymore.
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Post by ZephyrPhantom on Aug 10, 2023 1:12:36 GMT
I feel like that's conflating the powerlevel of your own decks with the power of Control at any given time, though. Like, sure, I don't know what the exact answers to the control finishers you listed are, but if you're taking a weak deck of any kind vs a meta deck of any kind I feel like you kind of have to expect that everything the opponent plays is going to be relatively stronger than than what you play. Something I'm also not really sure how to handle in discussion is - what would you classify things like 8rack/Scam, Lantern/Prison/etc..., or Midrange decks that use counterspells as? Does something automatically become a control deck just because it A) denies your ability to play out your strategy or B) runs counterspells? Basically, is RB Scam (example) a Control deck? Because if yes, that makes for a very wide net for what is defined as Control, and if no, you have an example right there of a meta where Control is "not the strongest deck".
I won't say Reprieve was a mistake and if anything I'm happy to see more exploration of counterspell space, but I do think it's telling that Remand isn't as used it as used to be in older formats. I've been talking with my playgroup for a bit about this and I think the real problem is that while the current state of older formats like Modern may be 'healthy' due to the diverse number of decks available, and cards mostly occupy the same functional roles e.g. The One Ring is this year's flavor of 4 mana win condition that Jace, The Mind Sculptor was decades ago, cards are constantly soft-rotating and one-upping each other to force people to keep paying 100s of USD/Euro/Emeralds/Rings/Coins/RAID SHADOW LEGENDS/etc... to keep playing. I think this makes it really hard to want to get into a format besides EDH if you don't want to constantly spend a lot of money, and it makes it hard to encourage support for the game as a whole. So this is less a control problem and more a format problem, but I would try to invalidate older cards less often, if at all.
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Post by sdfkjgh on Aug 11, 2023 1:46:10 GMT
Hey, mysterious intercom voice, could you pass this message along to ZephyrPhantom ? "In my saltier moments, I consider any deck that runs more removal than I do to be Control. I realize that this is a very solipsistic way of thinking about things, and is therefore extremely untenable, but you try not being salty after three straight matches of the shuffler fucking you over via landscrew, then pairing you against three different decks that all run the same flavors of bullshit. I just wonder where are all the Social Gamer Timmies & Tammies. I can't be the only one. I can't be the only one who builds decks with the guiding principal of "Never build a deck that you wouldn't want to play against, and never run cards that you wouldn't want to play against." It's statistically impossible that Arena is populated by ONLY Spikes whose only goal is to win at any cost, using whatever is most powerful and best increases the chances of winning, and me. Intercom voice: I told you, D-3527-jA λ, that for the duration, you all are to refer to each other, and be referred to, by the designations we provided you all. Do you wish to be transferred to110-Montauk duty? No, no, I'll be good. Intercom voice: Then please follow directions. Fine. Hey, mysterious intercom voice, could you pass this message along to D-3527-jA ζ? Intercom voice: I'll make sure they get it.
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Post by ZephyrPhantom on Aug 11, 2023 3:27:34 GMT
I realize that this is a very solipsistic way of thinking about things, and is therefore extremely untenable, but you try not being salty after three straight matches of the shuffler fucking you over via landscrew, then pairing you against three different decks that all run the same flavors of bullshit. I guess my thoughts is having played with people that a more seriously into Modern a lot - learning to move on from a loss is just something you sort of get used to. Sideboarding, improving your deck, or straight up switching your deck based on the local meta are all options you use to get 'unstuck' if you feel like you're in a bad situation. That said, this really only works if you're willing to apply some Spike logic to your decks. I just wonder where are all the Social Gamer Timmies & Tammies. I can't be the only one. I can't be the only one who builds decks with the guiding principal of "Never build a deck that you wouldn't want to play against, and never run cards that you wouldn't want to play against." It's statistically impossible that Arena is populated by ONLY Spikes whose only goal is to win at any cost, using whatever is most powerful and best increases the chances of winning, and me. I just had a talk with a more casual player in my playgroup about how one way to mitigate bad experiences in Commander and casual games in general is to talk about exactly what your deck does, right down to showing the list if necessary - things like good staples, any combos, what the wincon is can help people know what to expect and play accordingly so that everyone can have the most fun, as opposed to saying "my deck is about a 7" and then finding out your 7 is someone else's 9 or something like that. Might just be my two cents but I feel like in general your playstyle seems more suited to a casual playgroup of that sort that is aiming to have lots of interactive fun with casual strategies as opposed to Arena where I've commonly seen people build very boring practical decks just to knock out their dailies or grind score if they have to.
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Post by sdfkjgh on Aug 11, 2023 7:22:28 GMT
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Post by sdfkjgh on Aug 11, 2023 9:01:14 GMT
Getting back to the whole "How do I define 'Control'", I guess it's really more of a mindset that I've found among far too many players: Doing everything they can to make sure their opponent has nothing on their side of the board but lands (and sometimes, not even that), without any care for if it's actually currently tactically relevant to do so. Or, to put it more succinctly, "I'm going to kill that just because I can, because I have the removal in my hand right now." Wayward Swordtooth is the perfect test case for this type of behavior. Anyone who'd kill a Swordtooth before its controller has the city's blessing, seemingly just because that player controls a creature, is possessed of a mindset that just screams, at least to me, "I can only have fun if someone else is suffering". There's a name for that mindset, and it's eponymous with a Marquis.
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Post by ZephyrPhantom on Aug 11, 2023 16:45:46 GMT
The first example sounds less like a control problem and more like a player problem - I mentioned above how packing lots of counterspells but no finisher is a rookie mistake since someone might play it out, and you can find some similar examples of where being 'sensible' with removal is important like in EDH, where the one instance in which Mass LD is considered okay is usually if it's accompanied by some big creature or similar that will finish the game in the next turn or so. I can't say much more since I haven't experienced this very often, but I do agree that recklessly removing everything is a great way to fall for plays where someone casts a weaker spell first (and this is why doing so is encouraged as a good play pattern).
Not sure I follow the second example though, because a creature like that can potentially win the game if left unchecked - in a 1v1 without any other social hangups I think most people would opt to kill the potential card advantage 5/5 for 3. What you're saying here feels like it's a lot more fit for social multiplayer formats like EDH, where allowing people to do their flashy thing and have fun is considered more important than who wins.
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Post by fluffydeathbringer on Aug 12, 2023 1:35:13 GMT
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Post by sdfkjgh on Aug 12, 2023 18:10:06 GMT
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Post by sdfkjgh on Aug 18, 2023 19:16:42 GMT
Intercom voice: [user= Daij_Djan]D-3527-jA β[/user] and [user= dangerousdice]D-3527-jA 𐤎[/url], you are both dangerously close to being assigned to 4337 duty if you do not furnish your Answers before midnight, GMT-7.
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Post by Daij_Djan on Aug 18, 2023 23:47:26 GMT
While I'm not 100% sure when that is in relation to my current location, I'm ready to respond right now, so I still should be in time I'd love to claim being late with my response due to me having watched Maze Runner vigorously these past few days (to maybe or maybe not prepare myself for the upcoming future ), but in reality I really just don't now how to respond to this one. The previous questoin was a bit tricky, but here I just don't really have an answer since I don't honestly think control cards need to be more restricted as a whole (single card outliers might obviously occurr - but this is true for all playstiles) other than what WotC already does for quite some time.. I'm not a big fan of completely ignoring the main question and just going "all-in" on the side discussion, but that's honestly the only thing I can offer for this one, sry.. Nah, that card is fine after you've seen Tidespout Tyrant remove entire mana bases Sublime Epiphany, then, is my idea of a perfect counterspell, as it can't be run out so soon due to its 6mv, meaning that your early plays are safe The thing is though, answers need to be cheaper than threats since they are reactive spells. I'd never even consider Sublime Epiphany as a counterspell in the first place to be honest, it's a value-based spell finisher much more akin to Sphinx's Revelation. Wayward Swordtooth is the perfect test case for this type of behavior. Anyone who'd kill a Swordtooth before its controller has the city's blessing, seemingly just because that player controls a creature, is possessed of a mindset that just screams, at least to me, "I can only have fun if someone else is suffering". There's a name for that mindset, and it's eponymous with a Marquis. But this is where you really lose me. Sure, at three mana it's not as overpowered as the original, but it's still the Exploration ability giving the dino it's power - and only to a much, much lesser degree the basically vanilla 5/5 body it can offer at some point. On the contrary, this one need to be removed as soon as possible - the longer it sits on the board the less use it offers at all (since at some point a player wo't have nonstop two lands in hand) and by the time you have the City's Blessing I'd argue the card is mostly unimportant anyway.. Generally speaking, the two of us already had this discussion in the past already, yeah Your definition of Control definitely is wider than mine for example as well. And yeah, Arena definitely doesn't help there when you have some pet peeves - since back when I played it, I did indeed also often feel like many players often just netdecked one of the obvious powerhouses to grind some daylies.. I think the real problem is that while the current state of older formats like Modern may be 'healthy' due to the diverse number of decks available, and cards mostly occupy the same functional roles e.g. The One Ring is this year's flavor of 4 mana win condition that Jace, The Mind Sculptor was decades ago, cards are constantly soft-rotating and one-upping each other to force people to keep paying 100s of USD/Euro/Emeralds/Rings/Coins/RAID SHADOW LEGENDS/etc... to keep playing. I think this makes it really hard to want to get into a format besides EDH if you don't want to constantly spend a lot of money, and it makes it hard to encourage support for the game as a whole. So this is less a control problem and more a format problem, but I would try to invalidate older cards less often, if at all. That is indeed something I'd agree with. Also, especially after reading the recent announcement, I'd add the willingness to ban new cards despite them being what currently still sells packs..
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Post by sdfkjgh on Aug 19, 2023 18:22:16 GMT
Intercom voice: D-3527-jA 𐤎 has now been reassigned to 173 L.o.S. duty. If they survive for a week, they'll be returned to this group.
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Post by ZephyrPhantom on Aug 20, 2023 3:22:52 GMT
Hey, a new soylent green smoothie! Love these things... Hey, Mr. Pie-Alpha-Sigma-Delta-Joker sdfkjgh , we doing the next question then? I'm a poor single mother who needs to feed her elder-spawn-babies!You can tell none of that last one was true just because of who said it.
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Post by sdfkjgh on Aug 20, 2023 21:32:13 GMT
I guess this falls to me then. Aside from instituting a hard rule that from now on, all planeswalkers must be either: 1) not helpful to Control shells; 2) actively terrible in Control shells; 3) strictly punishing to Control strategies; &/or 4) universally more like these five 'walkers--extremely niche (some almost to the point of unplayability), what I'd do that I'm absolutely certain WotC never would is severly limit both the quantity and types of removal allowable in decks, and I'd require that the majority of whatever removal is left allowable after that MUST be creature-based. What do I mean by that? Well, obviously, there's creatures that have abilities that act as removal (like this guyKing right here, who actually counts as double removal), but also removal that requires you to control a creature for it to work1. First up is quantity: No more than 7 cards of removal 3 that isn't creature-based are allowed in your main deck at any one time. Sure, you could stuff your sideboard with 15 removal cards that aren't creature-based, but you'd only ever be able to have a max of 7 in your main deck. Next up is quality: You can either have pinpoint removal or mass removal, NOT BOTH! The whole idea is to bake in some holes in every strategy, because currently, Control as a whole has none. The perfect example of this is these two--between them both, nothing is safe, and this is just overbearing design (I'd have one be 4 or greater, and the other be 2 or less, or something like that, so that there's one mana value that is untouchable). From what I've seen, Control is just so inherently overcompensated in this way (constantly being given tool after tool that disallows anything else from even participating), that even if going forward, glaring weaknesses like this were mandatorily baked into its design, it's STILL be just as much of a dominating presence in the meta of every format! Barring all that (because it sound far too much like a personal bias rant now that I have it all down), I'd institute personal banlists for Arena: "You wanna play against me? You can't use the following cards..." I'd also make sure that these personal banlists don't disallow players from participating in daily or weekly, nonranked events, or bar them from earning the prizes for completing those events. I'd also also have WotC gather the data from these personal banlists and use that to find out which cards are the most hated, and learn from that how NOT to design cards in the future! Intercom voice: Changing interrogation audio to Iota-Kappa-433, played at 0.01x speed--*away from mic* let's see if we can also run it through SCP-{AUDITORY COGNITOHAZARD REDACTED} to make it really mean something! *back at mic* Do you think it's possible to eliminate control archetypes from Magic/card games entirely? Would it be a more fun game that way?1My Monkey 2 knows karate! 2Yes, I know he's an ape!3Be it destruction (pinpoint or mass), exile (again, pinpoint or mass), forced sacrifice, discard, countermagic, &/or stealing an opponent's cards or permanents (from any zone).
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Post by ZephyrPhantom on Aug 21, 2023 2:53:35 GMT
I feel like I got these big takeaways from your response: 1) You think Planeswalkers being control friendly are a big part of the problem. I just want to point out, if an enchantment or artifact had all of Teferi, Time Raveler's abilities, it'd have roughly the same net effect, maybe even worse because you can't even attack it. Jace, the Mind Sculptor and The One Ring are extremely similar cards in terms of role, for that matter (for the sake of this bigger picture argument, I know if you get down to exact details they are not and The One Ring is actually better than Jace currently, if anything.) Most of the PWs you linked aren't great examples, for that matter: - Jiang and Arlinn are so bad they only top 8'd in Standard once while they were legal. Ellywick didn't even get that far. At least link something creature or combo oriented like Garruk Wildspeaker or Lukka, Coppercoat Outcast. - Do you know what Teyo and Kasmina were great in? I'll give you hint, one is used to block creatures that are otherwise dealt with with lots of boardwipes and spot removal, and the other explicitly protects the finisher of "lots of little creatures" in a strategy that keeps the board clean with lots of removal and counterspells... Your argument about Planeswalkers only shows that we can ignore that point and focus entirely on the argument about removal (which I start responding to below). (Unless you're telling me Artifacts and Enchantments also need to be completely neutered?) I was going to make a deck myself to turn this into a whole bar Brawl, but these good ol' competitive players have done it for us! You only need to replace the single The Royal Scions!2) "The whole idea is to bake in some holes in every strategy, because currently, Control as a whole has none." But...there is a hole in Control's strategy. It has to play the long game until it can resolve a finisher, and actively wants to create game states where nothing is being accomplished every turn until it can do that. That means aggro decks that quickly spawn more creatures than Control decks can deal with wreck them - for example, an early Crashing Footfalls off Shardless Agent is three creatures off one card. With the whole limiting of single target only or boardwipes only concept - you talk like Control decks will always have the exact removal they need to deal with situations like that, which is also not logically true. For control players, some of your removal must be expensive boardwipes (otherwise you lose to go-wide aggro decks), and some of your removal must be single target counterspells or removal (otherwise you lose to big cheap threats that are 2-3 mana like Tarmogoyf that come down faster than you can boardwipe). That means there will always be situations where the control player "draws the wrong half of the deck" and then have to deal the situation I mentioned by using Fatal Push or Solitude on only one Rhino token - leaving 6 power left on the board they have yet to deal with. 3) "personal banlists" - You mean, like the one that are in the descriptions of MTGO match rooms that say things like "No blue, no elves, <etc...>"? I hate to break it to you, but that would just result in lots of rooms where people ban everything they lose to - must like it already has in the past. Again, this is something that works a lot better in Commander where the goal isn't to win and making sure everyone "does their thing" is more important - in fact, it's a literal part of Rule 0. I'm not going to tell you to change the way you play, since you clearly enjoy it, but if you're gonna haul us into a virtual SCP-filled prison where I have to put up with this Nigerian prince demon scammer, I will tell you that you're trying to fit a square peg into a round hole. Hey, I am a PROUD Doge investor, thank you very much. Now do you want to buy some virtual GooseNuggetsTM? 100% safe on the SphereRopes....case in point.
1) Yes, by getting rid of all removal or neutering removal down to the point it's useless. To respond to the other solution you brought up - making removal dependent on creatures just means control would pivot to finding the most control-favoring creatures possible and then run creature-based removal. Fog Bank and Bone Shards, here I come! 2) No - see my points about what happens when games have no removal and if we're supposed to consider Rakdos Scam removal. If removal is good enough, someone will always create a control deck, and it doesn't necessarily even have to include a single counterspell in it, to try and police combo decks in the combo > aggro > control > combo dynamic. Without it fast combo will inevitably run rampant - unless it's banned out too, I suppose, leaving only big walls of creatures staring each other down on the battlefield. I mean, -surely- there's some unspoken hell where it works, right? Force 'em to brawl! Make everyone bleed to death!That's one way to do it, to be honest. Forcing everything to attack would prevent board states from gumming up and make people consider creatures more carefully. The flipside of this is that now X/1 creatures are essentially removal and the whole cycle starts all over again.
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Post by dangerousdice on Aug 21, 2023 18:13:56 GMT
Unfortunately, removing control would require a massive overhaul of how players interact and would probably kill the game. Although Mill and Counter spells are terrible to play against, they are an integral part of the games balance and removing them would make magic a whole different game.
I do like the idea of personal banlists, but that would probably get subsumed by control as well. After all, if you can ban the specific cards that can disrupt your "Only I get to play the game in a meaningful way" contraption of a deck, why wouldn't you?
(Also, sorry for missing the last question, I thought I responded, but it must have glitched.)
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