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Post by cajun on May 13, 2019 18:42:07 GMT
Ye mine was directly riffing 7CI cause it came about from Okus!Reyhsia tapping her own "agents" for missions. Originally they weren't even going to show up at all outside the Okus antics, they just keep getting poked :3
(Until the Rudara-Saia bit where i really just couldn't not do the WUBRG card, Karina's character sheet has been accurate though. The rest of the crew had been limited by Karina, Karina hadn't gotten buffed due to them)
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Post by Lady Mapi on May 13, 2019 18:45:12 GMT
I do like that you say "cajun/Windy route" when I (and I think cajun) cribbed the notes from Cyber's Seventh Circle Initiative. I think I did it on a smaller scale ages ago with Fulmen and Arina on the old forums? But nothing nearly like this XD Cyber's a bit different in my mind because how else are you going to pull off only having Planeswalker Mastery? And correct me if I'm wrong, cajun, but I kinda doubt that we'd have Karina & Friends as a single "character" if reincarnation was easier to hit ( and if cajun wasn't seemingly going for ALL of the non-mutually-exclusive achievements - an admirable goal ).
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Post by cajun on May 13, 2019 19:01:07 GMT
And correct me if I'm wrong, cajun, but I kinda doubt that we'd have Karina & Friends as a single "character" if reincarnation was easier to hit ( and if cajun wasn't seemingly going for ALL of the non-mutually-exclusive achievements - an admirable goal ). imean, probably would? I might have properly reincarnated after Okus!Reyhsia because at the time I didn't think Karina would be around for another 750 (this is why I had foreshadowed Pidge setting up on the Arena forever ago) but I would have done the same "Reyhsia & Co. are still around if you want to poke them, but they're following Karina's rules" thing, because Karina's story's not done yet. The inspector Aevia line is the one bit that maybe would have gone solo, but she was intended to play that kind of Malextros role to Karina... just neither of them knows it yet. (and again the WUBRG thing is only because I couldn't not :b I was planning to get Lotus/Conflux on the character after Pidge)
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Post by gurfafflekins on May 14, 2019 5:23:55 GMT
re: a cast and crew
It does raise the question: "If I can add any character to my roster, as long as they follow my character's technical limits, why would I ever reincarnate?"
If you have all the skill points, why ever lose those? Just add another character and/or a new color and bob's your uncle. I don't mean to be rude about it, because it's nothing worth getting upset about, but it is mildly against the spirit of limiting yourself. If you can design close to any card, where's the challenge/fun/point, y'know? For the inevitable argument about cyber, it's different in the way that the 7CI is the character. The director is Rettai (or Hana or Tim or whomever), but the character itself is the organization, and the cards they can design are severely limited, because it's a planeswalker only run at present.
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Post by WindyDelcarlo on May 14, 2019 5:36:45 GMT
I mean, in my case I reincarnated because I felt Arina's story here was finished. Hannah returned home, and while Arina's not spending time with her child like she should, she's not really doing much on the front side anymore. Since the story firmly transitioned to Seiva and EPIC, I did a full reincarnation.
Basically, as I see it, Seiva stopped being a supporting character and became the main one, which feels more appropriate as a restart. I basically see this as a role-play scenario with mechanics anyways.
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Post by cajun on May 14, 2019 6:32:50 GMT
If you have all the skill points, why ever lose those? Just add another character and/or a new color and bob's your uncle. I don't mean to be rude about it, because it's nothing worth getting upset about, but it is mildly against the spirit of limiting yourself. I feel like it hasn't been against that spirit? Like, technically any of my characters can cast whatever WUBRG spell they want now, but they aren't. Karina is still only using URW, still using planeswalkers/creatures that represent herself, Hannah, or someone immediately with her, I'm not using the Karina commander when Karina's not involved, etc. All the characters have this stuff. I get that the &Friends is weird mechanically, which is why I made the explicit effort to not making unprompted attacks with them once they changed from "weapons in Reyhsia's arsenal" to "friends at Karina's side." This is why Aevia/Saia's attacks follow a Null Reincarnation ruleset (WUB, cmc2, multi1, Artifact, Instant, Sorcery, RarityUp, +phasing at 100Valor) And ye, I could just keep rolling this character sheet forever, but what I'm going to do when Karina's business is finally done is roll this colorless mono-artifacts build I've been waiting to do since March :b
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Post by Popcornia on May 15, 2019 16:48:51 GMT
Does taking the perk Monarch's Crown count against Akroma's Memorial?
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Post by cajun on May 15, 2019 18:29:26 GMT
Does taking the perk Monarch's Crown count against Akroma's Memorial? Akroma's Memorial 2: Yes free keywords from perks would disqualify you since it checks keywords.
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Post by Popcornia on May 15, 2019 18:30:27 GMT
Thanks.
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Post by ZephyrPhantom on May 27, 2019 6:22:58 GMT
Hey everyone, 5 years ago, I created a small forum game with the intent of making a catchy, interesting card design game that people could channel both roleplay and card design aspects into. As we all know, that card game is Battle Boards, and a lot has been changed since then. As some of you also know, I currently have a broken computer and a pretty frustrating real life situation all around that's made it hard for me to thoughtfully respond to rules updates, clarifications, and concerns, and I know there's been talk in the community of having a more direct hand in change without me impeding what needs to get done. So, without further ado, I'd like to roll out a list of changes that will be potentially implemented regarding the past few months on Battle Boards. This is all taken from user feedback and won't be implemented right away: the idea is to give everyone time to react to and discuss the changes as needed, as well as explain a few thoughts on them. Please note that this entire list is still open to change/suggestions! (At the very least, I am looking for more suggestions on effects that Achievements could give instead of skill points - please read the spoiler for more info.) Likewise, if there was anything I left out from preliminary discussions, please let me know.
Reincarnation - Reincarnation cost is being lowered as a whole. First-time characters will only need 300 Score (~40 cards), any character after that will need 500 score (60 cards). You'll get back your one-time 300 Score if you Null.
- Most achievements are getting reworked to give set bonuses so that it doesn't turn into "point banking" like it currently is with the current state. Here's a rough draft of what they'd look like, subject to change, of course. (Please note all 6/10 requiring achievements have been raised to 8/10.) All of these effects are optional - if you want to re-experience the joys of starting with a restricted character, that's up to you.
Note that ? ? ? indicates effects I'm not fully sure about yet for having relevant benefits yet, but hopefully I've provided enough effects as it to explain the general concept.
Other Rules: - Call to Aid will now allow other MSE sets. Badly done sets are up to the judging attacker/defender to factor into score. As for the concerns about people infinite comboing, please refer to the bottom paragraph. (I was considering a 24-hour soft lock on the cards used, but it seems the "Storm" players of Battle Boards rarely if ever use the same combo twice.) - Assisting (regardless of the context) will just work like a regular attack from now on - whatever rating you get from whoever you were attacking/defending from is the full rating. Again up to the judging attacker/defender to determine if exploits are going on. - Trophies can be one of the following: 1) Can do no effect at all. That's fine. 2) The broader/more general purpose the effect, the weaker it must be. Creating a 0/1 defender is fine, for example, creating a 5/5 Kronch is not. 3) Conversely, the more specific the trophy's restrictions add, the more doodads you can add to it. " You may design Hursar planeswalkers as though your CMC was 7 and your color mastery included GWU" for example 4) A Signature Spellbook of no more than 8 cards that acts as an additional Call for Aid set. - Locations: Rulers are no longer mandatory. If you want one, you may specify it in the rules of that location.
Perks definitely being reworked: - Monarch's Crown was a silly idea since City's Blessing is standard and Monarch is pretty much everywhere now. They're becoming separate keywords. - Tribal: Position in various achievements needs to be reevaluated. Likely will be removed from Holistic Wisdom requirement and/or gain built-in Multityper.
Perks up for debate:
- Does anything need to be done about Schemes and Conspiracies? - Commander - it's come to my addition that this is part of the ongoing "storm off" problem since it can be stacked with Tactical Imperator. Do people feel this is a genuine issue and what additional costs should be incurred if it is? (I will note that at minimum I'll emphasize a factor like this should affect judging as well.)
Clarifications: - Achievements do carry over between switches. - Voiding achievements: The way I always saw this was "you broke it, you brought it". Updating your characters to match is your responsibility if you void an achievement. - As an addendum this 'buying off" of achievements like Evil Twin isn't in the rules yet but will be after this update. - Reincarnation clarification - switching becomes enabled with 200 "new" score after you last reincarnated.
Also, once this update hits, I'm implementing the idea of the "Community Suggestion Thread". Basically, if someone wants to make a change, they can post it in the suggestion thread and have it discussed by everyone whether it's balanced or not. If there's at least a 4 to 1 majority on the change (i.e. 4 out of 5 people have to agree with it), then our new GM windydelcarlo should be notified by one of the people with the proposal and update the rules with an approrpiate patch note at the top. This is to ensure that even if I get eaten by a dragon one day and disappear from the forums the game can continue on without my input. (I will be reserving the right to occaisionally interject and say if I don't think a rule is a good idea, but for the most part I feel like I've mostly just mediated out the deeply thought out suggestions people have given here. For the most part Battle Boards has a pretty good history of self-policing.) If anyone wants to talk about secret edge cases with their characters, you can run it by Wind as well. One last thing I want to re-emphasize despite it being noted in the rules rework post is that communicating with each other what you think is bad is important. If you don't like if a player is repeatedly using the same old overpowered combos on you, you can give them low scores and even directly ask them to cut it out if you're not enjoying that playstyle with a character. Sure, it might not be pretty, but it beats everyone thinking individually that X needs to change in the rules and then waiting to bring it up to me only to find it's only one or two people that are doing it. The whole point of the scoring system is to encourage everyone to give feedback on how much an action, be it calling for aid, using a commander, just designing a card, or all three in same action, are great/terrible as a whole. Please use it! As for the time span of this update, I'm planning to leave it open for a week card contest style for everyone to give feedback and discuss. The week after that, I will be rolling out the changes as best I can. Here's to a more community-oriented Battle Boards, everyone! P.S. - To preempt people asking me "Why X change is implemented", I strongly suggest you post your thoughts in the thread for open discussion as these were suggested to me by community members who have a better grasp of the current Battle Boards than I do. Again, friendly reminder that these changes aren't actually implemented yet.
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Post by gurfafflekins on May 27, 2019 6:55:45 GMT
ZephyrPhantomI recently made a thread called “Hall of Remembrance” that is a place to mark down the anyone with the Heroes Remembered Achievement. When the change is in place, can I push to have that be the place? It’s already up and going and I can tweak accordingly.
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Post by ZephyrPhantom on May 27, 2019 7:17:22 GMT
ZephyrPhantomI recently made a thread called “Hall of Remembrance” that is a place to mark down the anyone with the Heroes Remembered Achievement. When the change is in place, can I push to have that be the place? It’s already up and going and I can tweak accordingly. Yeah, go for it. Based on what Amechra had mentioned in prelimary discussion I admittedly thought this was already going to be the case, lol.
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Post by cajun on May 27, 2019 8:04:41 GMT
New achievements are ... iffy. The ones that are effectively a point are fine, I guess? But a lot of the other ones tend to just completely whiff or result in samey characters. I had thought that the achievements could be a little cooler than they are, but this is a step back, not forward. Also a pain for people who were doing achievement dense runs to afford more complicated starts.
Reincarnation and Perks are good. Would probably knock Schemes out of Advanced but sticking Conspiracies back into them isn't that weird either.
re: Storm off problem that shows up a few times - has this really been a problem? Both from "loaded character sheets should be able to do loaded things" and "this doesn't really happen often" standpoints.
maybe i'm just biased cause i'm the one with the nukes tho
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Post by gurfafflekins on May 27, 2019 16:10:26 GMT
New achievements are ... iffy. The ones that are effectively a point are fine, I guess? But a lot of the other ones tend to just completely whiff or result in samey characters. I had thought that the achievements could be a little cooler than they are, but this is a step back, not forward. Also a pain for people who were doing achievement dense runs to afford more complicated starts. Reincarnation and Perks are good. Would probably knock Schemes out of Advanced but sticking Conspiracies back into them isn't that weird either. re: Storm off problem that shows up a few times - has this really been a problem? Both from "loaded character sheets should be able to do loaded things" and "this doesn't really happen often" standpoints. maybe i'm just biased cause i'm the one with the nukes thowoohoo mobile anywho I think the new achievements are good - it makes them less “I need all of them” and stuff like Lotus Bloom or Holistic Wisdom incentivizes one to have a color or card type that is repeatable and enjoyable to use. I see what you mean though, some of them now do feel a little less good overall, but I’m not sure if there’s good middle ground for this. I do think that some of the “? ? ?” ones could probably afford to award one generic skill point though- that wasn’t a bad idea, but soon it got overwhelming in the amount of points one got. I agree with conspiracies/schemes It’s not like, a rampant problem no, but sometimes it’s like “alright well, you just stormed off and tactical’d me and they get one card to respond because my mana is much larger so they get like a wood elves” so there’s not a whole lot to do there in response. Restriction breeds creativity but there’s not a lot one card can do vs that usually. Then again it’s just how I feel and I’m usually wrong so I dunno
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Post by Neottolemo on May 27, 2019 16:40:15 GMT
New achievements are ... iffy. The ones that are effectively a point are fine, I guess? But a lot of the other ones tend to just completely whiff or result in samey characters. I had thought that the achievements could be a little cooler than they are, but this is a step back, not forward. Also a pain for people who were doing achievement dense runs to afford more complicated starts. Reincarnation and Perks are good. Would probably knock Schemes out of Advanced but sticking Conspiracies back into them isn't that weird either. re: Storm off problem that shows up a few times - has this really been a problem? Both from "loaded character sheets should be able to do loaded things" and "this doesn't really happen often" standpoints. maybe i'm just biased cause i'm the one with the nukes thowoohoo mobile anywho I think the new achievements are good - it makes them less “I need all of them” and stuff like Lotus Bloom or Holistic Wisdom incentivizes one to have a color or card type that is repeatable and enjoyable to use. I see what you mean though, some of them now do feel a little less good overall, but I’m not sure if there’s good middle ground for this. I do think that some of the “? ? ?” ones could probably afford to award one generic skill point though- that wasn’t a bad idea, but soon it got overwhelming in the amount of points one got. I agree with conspiracies/schemes It’s not like, a rampant problem no, but sometimes it’s like “alright well, you just stormed off and tactical’d me and they get one card to respond because my mana is much larger so they get like a wood elves” so there’s not a whole lot to do there in response. Restriction breeds creativity but there’s not a lot one card can do vs that usually. Then again it’s just how I feel and I’m usually wrong so I dunno "stuff like Lotus Bloom or Holistic Wisdom incentivizes one to have a colour or card type that is repeatable and enjoyable to use"
No opinion on Conspiracies/Schemes personally as I haven't used them.
What if we removed Call for Aid mana limit to make infinite combos easier to answer if having too little mana to answer is a concern?
I support the 'easier reincarnation' changes that have been made. The lower the threshold the better imo lol
Other notes: this might not be strictly necessary but Wojek Veteran, Enter the Infinite and/or Old Fogey could probably somehow be merged into a stacking achievement with a threshold lowered to account for the lower minimum score needed for reincarnation, but I don't really have a precise idea of the specifics so I'll leave them up to y'all.
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Post by WindyDelcarlo on May 27, 2019 17:03:10 GMT
I mean, thankfully there is the rule that if you think the attack is unfair or you can't defend against it, you can just decide not to. That helps prevent the "I literally cannot do anything about this".
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Post by cajun on May 27, 2019 17:34:08 GMT
anywho I think the new achievements are good - it makes them less “I need all of them” and stuff like Lotus Bloom or Holistic Wisdom incentivizes one to have a color or card type that is repeatable and enjoyable to use. I mean, no. It makes the ones that are still effectively a skill point "I need all of them" (especially if this reduces the amount of available points, which it is atm) and the others more or less skippable. Tapping blueseclipse and their idea to have basically "advanced" perks, so that the stat ones like Lotus Guardian and Epic Proportions and w/e just give a skill point, and the ones that require some extra effort like Heroes Remembered or Homicidal Seclusion get the point plus whatever bonus perk like the Aid set or the free unlock of your Lotus Bloom color and such. That one card doesn't have to answer everything though. It just has to interact somewhere, and lots of pieces means lots of interaction points. Even in 1v1s usually the answer doesn't completely annihilate the attack. And if somehow you can't do anything, we've got avenues to answer that still, with Call for Aids, or low ratings, or just telling people you're not going to deal with that vOv
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Post by gurfafflekins on May 27, 2019 17:45:25 GMT
Alright, fine, I yield. Just call me the buffoon out of 5, apparently, lol.
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Post by Lady Mapi on May 27, 2019 20:23:30 GMT
Chiming in in support of gurfafflekins : The issue with storming off is that it's really intimidating to face down. And, unlike in an actual game of MTG, you didn't have any set-up to get there that the defending player could possibly disrupt. It reminds me more of pay-to-win than Storm, if anything¹. Ironically, one of my other suggested changes was that some perks should have built-in Tactical Imperator gameplay, because (for example) having to Call For Aid to benefit from your Host/Augment critters is a bit sad. I say this as someone who's taking a much longer break due to my move because (as I've come to realize) I'm not looking forward to playing with cajun (no offense). Mostly because I'll have 4+ cards to deal with with my single card, regardless of what either of us desires (card + Commander + Commander + Vanguard). Why not Call For Aid? Because I legitimately feel like that subsystem takes away from the game, so I'm not going to touch it². Also, the issue is that there's too much mana for any given person - by the time you can buy Commanders and shit you've got 30 mana in your pool. Also, so that everyone sees this who's involved: WindyDelcarlo ZephyrPhantom . ... I would like to point out, Neottolemo , that the achievement suggestions are forever, not just for your next character. Holistic Wisdom/Lotus Bloom would mean that any future characters wouldn't have to pay for a single color/type, which would honestly support more diversity (since that leaves you more space for perks). Your next character can't use it? Well, maybe you'll get use out of it in 500 points. ¹ "But I worked hard to be able to do this!" No, you didn't, and I feel sad for anyone who thinks playing a fun forum game is work.² We're here to make cards and showcase our cool characters - slapping down unrelated cards does neither of those things.
EDIT: About partial interactions - yeah, sure, I could make a card that only deals with part of your attack/defense... but that's like saying that I could block a creature in your hundred-token horde. Yes, it's technically true, but it's a feel-bad situation. Also, one last thing that's anti-storm: come on, work with other people to make concerted attacks/defenses. Those are so much more fun (saying this as someone who had to deal with nine cards from six people at one point). In fact, I'd be doing one right now, but I'm perfectly aware of which side everyone would be on in-universe.
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blueseclipse
3/3 Beast
Posts: 180
Color Alignment: Blue, Green
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Post by blueseclipse on May 27, 2019 21:08:22 GMT
Chiming in in support of gurfafflekins : The issue with storming off is that it's really intimidating to face down. And, unlike in an actual game of MTG, you didn't have any set-up to get there that the defending player could possibly disrupt. It reminds me more of pay-to-win than Storm, if anything¹. Ironically, one of my other suggested changes was that some perks should have built-in Tactical Imperator gameplay, because (for example) having to Call For Aid to benefit from your Host/Augment critters is a bit sad. I say this as someone who's taking a much longer break due to my move because (as I've come to realize) I'm not looking forward to playing with cajun (no offense). Mostly because I'll have 4+ cards to deal with with my single card, regardless of what either of us desires (card + Commander + Commander + Vanguard). Why not Call For Aid? Because I legitimately feel like that subsystem takes away from the game, so I'm not going to touch it². Also, the issue is that there's too much mana for any given person - by the time you can buy Commanders and shit you've got 30 mana in your pool. Also, so that everyone sees this who's involved: WindyDelcarlo ZephyrPhantom . ... I would like to point out, Neottolemo , that the achievement suggestions are forever, not just for your next character. Holistic Wisdom/Lotus Bloom would mean that any future characters wouldn't have to pay for a single color/type, which would honestly support more diversity (since that leaves you more space for perks). Your next character can't use it? Well, maybe you'll get use out of it in 500 points. ¹ "But I worked hard to be able to do this!" No, you didn't, and I feel sad for anyone who thinks playing a fun forum game is work.² We're here to make cards and showcase our cool characters - slapping down unrelated cards does neither of those things.
EDIT: About partial interactions - yeah, sure, I could make a card that only deals with part of your attack/defense... but that's like saying that I could block a creature in your hundred-token horde. Yes, it's technically true, but it's a feel-bad situation. Also, one last thing that's anti-storm: come on, work with other people to make concerted attacks/defenses. Those are so much more fun (saying this as someone who had to deal with nine cards from six people at one point). In fact, I'd be doing one right now, but I'm perfectly aware of which side everyone would be on in-universe. The counterpoint to this is that with the 'storm' combos you see on BB, it's generally much easier to disrupt by hitting one point in the combo. Storm is intimidating in MtG specifically because it's difficult to really interact with or disrupt in most cases. To use the final Nightmare incident as an example, when I stepped in to aid Popcornia on Rudara's defense, my answer to the entire combo was one line of text - 'All players have hexproof.' This, right there, shut down the combo due to the fact that it relied on everything being able to target opponents, but it did not need to respond to every piece of the combo. Responses either need to respond to at least one item to ensure that the combo, storm, or whatever cannot go off as the opponent intends, or need to respond to the end result, so I think this may be a bit of what's causing the difference in viewpoint - you seem to be looking at it as having to answer every card that is played. It is worth keeping in mind that you don't have to obey timing restrictions and whatnot to respond to something. If you can create a creature that would answer your opponent's instant, great - it doesn't need to have flash to work. The idea is that, if your card was already in play, then it would be able to inhibit, deny or otherwise respond to the cards your opponent showed, or that your card would be able to somehow reverse, redirect or benefit from the results of the opponent's action. (Again, scoring should reflect issues like this - if you feel a combo can't be responded to well, then you can score them low based on this, or even give them a 0 score if you feel it's an entirely unfair option.) That being said, I am working on a writeup for my own suggestions for reworked achievements (as Cajun alluded to earlier), which will help to mitigate this somewhat (and will actually make the Call for Aid system a bit more useful). I like the system, simply because we already have examples of established planeswalkers using more generic spells (the WAR Giant Growth is a perfect example - if Jiang Yanggu were on the boards, he would've created Mowu as a card and then CfA'd Giant Growth to get his massive doggo). But I also agree that the mana provided - at present - is too much, and am going to be suggesting other ways to spend that mana (this will relate to commanders, TacImp, and other effects that let you multi-card). As for the concern that things like Host/Augment should have built-in TacImp - I agree, particularly since it's been established that the Planeswalker type has built-in Legendary now (for PWs only). That'll be part of my suggestions to rules updates. Lastly, regarding the achievement suggestions of having free colors, types, etc - all you're doing is giving free skill points with restrictions on how they can be used. And when it comes down to it, there's no difference between getting to have 10 starting skill points from achievements on a new character and keeping an existing character after 1000 score, except the latter is more likely to become boring to play or have little storyline reason to remain around. I do think that some of the suggestions made have merit - again, I'm working on a writeup that's taking into account what's been said from both sides of the issue to try and create something that will work for everyone.
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Post by cajun on May 27, 2019 21:46:43 GMT
The issue with storming off is that it's really intimidating to face down. Why not Call For Aid? Because I legitimately feel like that subsystem takes away from the game Yes, it's technically true, but it's a feel-bad situation. I would like to point out, Neottolemo , that the achievement suggestions are forever, not just for your next character. Holistic Wisdom/Lotus Bloom would mean that any future characters wouldn't have to pay for a single color/type, which would honestly support more diversity (since that leaves you more space for perks)
Mostly because I'll have 4+ cards to deal with with my single card, regardless of what either of us desires (card + Commander + Commander + Vanguard). ... i feel like we're playing completely different games. I love the "well frig" feel of staring down and trying to solve a 'storm' puzzle. I use Call for Aid almost exclusively for flavor stuff. And I'm all about using this medium and not just acting like this is a regular game, where its okay to not comprehensively answer an attack, and its okay to 'lose' the 'combat' because that doesn't really change the valor scoring. The "effectively skill point" achievements don't increase diversity by changing 1 Skill Point into "1 Skill Point, but only if it's X." That's kinda the definition of more restrictive. For a concrete example here, on the current system, Karina will reincarnate to give Pidge 7 points. On the proposed, she reincarnates to give Pidge 2 points. Worth. As for specifically my commanders, I very specifically made the effects so that they were easy to disregard? Karina and Aiden are activations, Hannah's a may, Agahia only works on extra turns. And those are basically flavor set pieces that I've used like, 3-4 times total so far. and so hard to coordinate but they are awesome so if you've got one, fire away :3
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Post by cyberchronometer on May 27, 2019 21:54:21 GMT
Lady Mapi So, chiming in myself here, I'm inclined to agree with most of what cajun has been saying, but I also see (and sympathize with) your perspective. I disagree with you about the difficulty of stopping the absurdly clunky many-card combos, because frankly I've deployed four of them and each was trivially stopped, two of them with only a single card in response. And besides, the rules also specifically state you can defend with one card per card used to attack you, so if cajun decides to drop an unprecedented Vanguard plus double Commander plus Tactical Imperator five-card attack, you can respond with five cards in your defense. Your refusal to use CFA is reasonable, but different people want different things from the Boards. While you feel CFA detracts from your experience, I and many others here find it actually helps with "showcasing our characters" and telling interesting stories. And, frankly, some of us (like me) are playing this as much for the game aspect as for the card design and role-play aspects. The loop of "self-impose extraordinarily tight design restrictions -> gain rewards from doing so and succeeding at designing interesting cards -> gain meaningful advantages in power as a result" is, for me, a big part of what makes BB fun. Saying that I didn't "work hard" for those rewards because it's a game and thus I'm doing it for fun is, frankly, insulting—of course I was having fun, but I nevertheless made choices that deliberately made my card design options more difficult and more restricted than yours; saying that benefiting from doing so is "pay to win" doesn't really hold water. I strongly support your suggestions of making reincarnation easier, and of quality-of-life mini-Imperators for perks like host/augment. I also agree that the amount of mana available is gratuitous; I haven't felt constrained by mana since my second aid set, and I use CFA a lot. I'd be in favor of reducing or eliminating the scaling, but possibly allowing the expenditure of Valor for additional mana if people want to. And, finally, I agree with Neottolemo on the achievements. Telling me that my achievement will be useless for my next couple of characters—or possibly never useful again, in the case of new colors or card types, since those are often unique to a character—feels like a slap in the face when, as I've described earlier, a large portion of the enjoyment I find in BB comes from giving myself interesting challenges in order to obtain satisfying mechanical rewards. If those rewards aren't useful, there's no satisfaction there, and I feel as invalidated in my decisions as you do when put in positions where you feel you can't satisfyingly answer a card without CFA. WindyDelcarlo gurfafflekins ZephyrPhantom (Just to make sure everyone involved is aware of what's going on.) EDIT: Wrote and posted this before I saw the last two posts but the ideas are still sound, I think.
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Post by gurfafflekins on May 27, 2019 21:58:55 GMT
cyberchronometer (and anyone else) I appreciate tagging me so I can see what's going on, but I'm officially tapping out of this discussion/rework - I'll play whatever happens to be the new rule set, or maybe I won’t but that’s my own personal problem. Thanks though.
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Post by Lady Mapi on May 27, 2019 22:52:53 GMT
cajun blueseclipse WindyDelcarloOops, I think I went a little aggressive there - I have a tendency to do so. 1) cajun, I agree that you and I are playing different games . The "well frig" aspect only comes into play if I'm dealing with multiple people, not a jank combo from one person. Jank combos from one person trigger certain gaming memories that are intimately related to some things I'd rather forget (mostly me being an utter failure at running a game ). 2) I apologize for disparaging comments vis-a-vis getting prizes for big cheevos. That's from another bit of personal bullshit I don't need to pull into this. 3) Yeah, in retrospect making some achievements give restricted skill points is a bit eh. I originally suggested it for stuff like "You made purple? Add it to the mix for the future!" or "my new character's sole card-type mastery is Hugs. Fight me." --- Honestly, though, if you're reincarnating with 17 skill points, how is that fair to someone who's hopping on for the first time? P.S. Can we not make access to Conspiracies require 500+ Valor? Unless, of course, you're going to build in Tactical Imperator benefits for it... This has nothing to do with my next character being a CMC 0, no-color dude with nothing but Conspiracies and Schemes, no sirree bob.
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Post by cajun on May 27, 2019 23:08:37 GMT
3) Yeah, in retrospect making some achievements give restricted skill points is a bit eh. I originally suggested it for stuff like "You made purple? Add it to the mix for the future!" or "my new character's sole card-type mastery is Hugs. Fight me." I do like these as perks for getting Lotus Bloom and Library of Leng. I don't like restructuring the whole achievement system like that. I mean, i currently have 50 so I'm considerably evening the playing field Also nonadvanced skill points don't really unlock power so much as options tho i guess options are a kind of power. Alternatively, its really easy to not use your full capacity (and I really like the Aylin-Sevid scrap because of doing that) BB's set up in a way that you can get really nice progression without that progression really donking with new people, and I really like that.
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Post by Popcornia on May 29, 2019 3:34:38 GMT
For those of us interested in Ascend or the Monarch token, is it safe to go ahead and just take either as a keyword rather than through the advanced perk?
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Post by ZephyrPhantom on May 29, 2019 4:19:50 GMT
For those of us interested in Ascend or the Monarch token, is it safe to go ahead and just take either as a keyword rather than through the advanced perk? I haven't seen any opposition to it so far so yes, go ahead. General impressions so far: - Seems like the majority of people prefer Achievements to remain the way as is including those that did not speak up on this thread. I am okay with the idea of some achievements having unique effects but I'd rather we keep it as all points if the majority of them would retain having points anyway. I don't see a reason to deny flexible builds as long as Storm can be disrupted/answered, and based on what I've seen and heard Storm can be handled or you can just flat out tell someone not to use storm. (This is coming from someone who's 'enjoyed' being on the receiving end T1 Trinisphere, T0 Storm kills, and the like.) - Hosts/Augments having built in Tactical Imperator just for them, same for Legendary and Planeswalkers and similar types - I'm following this concept closely because I think in light of those two examples having arrived after Battle Boards there is more grounds for them now. What other cards would people want to be inherently paired? I know Meld/Meld has been put on the table for example. - Someone in discord mentioned the possibility for Wojek Veteran and Old Fogey to stack to encourage people who want to play characters for a medium amount of time. I'm considering it (albeit with the same potential limitation as enter the infinite.) Quick clarifications that haven't been mentioned here: - Trophies shouldn't just literally be a perk. If you're going to give away a trophy that gives a perk, please limit them so that they are at most what I'd call "75%" a perk. I.e. "City's blessing, but only for artifact creatures." - Advanced perk upon 3 or more skill points through achievements - you have to buy the advanced perk. The idea is that you're supposed to use said points to buy it, if you want to.
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Post by Lady Mapi on May 29, 2019 4:26:51 GMT
Can I have a clarification on characters "returning"? Let's say I reincarnated at 756 Valor. Would I have to reach 956 Valor on my current character before I'm allowed to switch back? Because that's a bit of a big ask . Also, for people saying Wojek Veteran/Old Fogey are "medium length"... it's roughly 320 cards to hit Old Fogey. I'd hate to see what you'd call long.
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Post by cajun on May 29, 2019 4:30:36 GMT
Can I have a clarification on characters "returning"? Let's say I reincarnated at 756 Valor. Would I have to reach 956 Valor on my current character before I'm allowed to switch back? Because that's a bit of a big ask . This was answered on Discord, you need 200 on the new character, not 956. I stopped counting forever ago but i'm at like 600ish? Maybe that :b
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Post by Lady Mapi on May 29, 2019 4:53:48 GMT
Can I have a clarification on characters "returning"? Let's say I reincarnated at 756 Valor. Would I have to reach 956 Valor on my current character before I'm allowed to switch back? Because that's a bit of a big ask . This was answered on Discord, you need 200 on the new character, not 956. Alright, that's good to know. That means that Mishka could come back in time to meet the kitties. No that is not me plotting evilly shut up.
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