notfoxwolf
0/0 Germ
Posts: 24
Favorite Card: Urza, Academy Headmaster
Favorite Set: Planar Chaos
Color Alignment: Blue, Red
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Post by notfoxwolf on May 20, 2018 4:19:05 GMT
Attachment DeletedXerxa the Traveler "I've ventured all I can, yet I've still found no conscious being worth trusting." Colors:  ,  (2 points) CMC Level: 4 (4 points) Types: Instant, Sorcery, Enchantment (3 points) Perks: Rarity Upgrader (1 point) Score: 39 Valor: 39 Skill Points: 0 Xerxa was born in the middle of the mountains, raised by nothing but the pure magic of the terrain around her. Because of this, she only feels comfortable with the occurrence of spells as her company. She moves from place to place, attempting to better her own magic as well as searching for someone she can trust. Her power is her only guide.
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Post by Neottolemo on May 28, 2018 17:21:05 GMT
"This sure is a secluded spot, isn't it? I'm Rekal. Look", he points, "there's goats."
Greengrove Goat   Creature - Goat  Whenever you cast another green spell, you may pay  . If you do, put a +1/+1 counter on Greengrove Goat. 2/2
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notfoxwolf
0/0 Germ
Posts: 24
Favorite Card: Urza, Academy Headmaster
Favorite Set: Planar Chaos
Color Alignment: Blue, Red
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Post by notfoxwolf on May 28, 2018 19:24:56 GMT
"Goats are the least of the reasons why I've chosen this place. Why would I care about goats? Furthermore, why do you care about goats?"
The "another" is unnecessary since the ability wouldn't trigger until the creature is on the battlefield. Otherwise, it seems like a fine card, if not maybe a little too powered for common. 8/10. Ignore  
Enchantment - Aura  Enchant creature Whenever enchanted creature attacks, remove all +1/+1 counters from it. "I don't care about what it is. All that matters is what it was."
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Post by Neottolemo on May 28, 2018 20:38:53 GMT
Ignore: I feel like this is narrow enough that it can be reasonably at one mana. I guess there's stuff like Medicine Runner which sort of justifies this in  , but I think it's usually more  (note that the Runner was in a -1/-1 counter set). 6/10
Yeah, I knew that 'another' was unnecessary but I added it anyway to avoid unnecessary confusion by new players and such. In hindsight I agree with you about my card's power level, though.
Rekal is somewhat taken aback. "Well, I just think..." He pets a goat, then turns to Xerxa again. "Ah, forget about it, kid. You clearly need to let some anger outta your system." He gets into an unarmed combat defensive stance and says: "Come at me, will you!?"
Instant  Choose a creature you control. Target opponent chooses a creature they control. Those creatures gain "Whenever this creature deals damage to a creature, it deals that much damage to that creature's controller" until end of turn. Tap them. They fight each other. (Each deals damage to the other equal to its power.)
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notfoxwolf
0/0 Germ
Posts: 24
Favorite Card: Urza, Academy Headmaster
Favorite Set: Planar Chaos
Color Alignment: Blue, Red
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Post by notfoxwolf on Jun 1, 2018 22:31:23 GMT
Incite Combat: I really don't think that the double red cost is necessary, even though it is a very powerful effect. I think that    would definitely be more appropriate. Otherwise, it's a nice effect. 7/10. "I don't believe that this fight is necessary. And I am definitely not the angry one. But, if it's a fight you want, then it's a fight you'll get.
Bring the Thunder   Instant  Bring the Thunder deals X damage to target creature. Target creature gets +X/+0 until end of turn. "Where is your precious lightning rod now?"
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Post by mixedrandomj on Jun 10, 2018 4:15:29 GMT
notfoxwolf A strange crystal like being appears to be wandering the lands in the distance. They seem to glow green faintly for a second before touching the ground. At first, the grass grows around the area, until then a tree quickly grows from the sapling it touched.Land Rejuvination   Sorcery  Each player may put a land card from their graveyard onto the battlefield tapped. Draw a card. (Meant as a gift but lets see what you do with it)
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notfoxwolf
0/0 Germ
Posts: 24
Favorite Card: Urza, Academy Headmaster
Favorite Set: Planar Chaos
Color Alignment: Blue, Red
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Post by notfoxwolf on Jun 11, 2018 1:12:52 GMT
"Hmm. That shouldn't be there. Let's fix that right up."
I'm confused so I'm just gonna go with a response to your card. Land Rejuvination: Doesn't seem too bad. 9/10. Return to Rubble  
Instant  Whenever a land enters the battlefield under a player's control this turn, if that land wasn't the first land to enter that battlefield under that player's control this turn, that player sacrifices it. "This mana can just get so clogged up sometimes. I just want to let it be free."
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Post by mixedrandomj on Jun 11, 2018 23:07:38 GMT
notfoxwolf Sorry if I confused you with my intentions, what were you confused about? If it was the gift card thing, I was just saying my intention with sending the card, you can send a card that benefites the opponent and they can accept or deny. If you deny the gift just treat it as an attack like you did. If you accept it then you make a card that could benefit from it or could synergize with it somehow. Sorry for any confusion. As for the card, pretty good counter to ramp, and especially washes out my card because the opponent still benefites, but if anything I feel like it is slightly undercosted due to the hard counter against green. Definitly not a big enough problem to make it cost more than two without another effect but still feels pretty punishing playing against. I'll give it an 9/10 because of the cool effect and it being pretty close to balanced, but I just can't help feeling like there is some small thing about it that needs to be tweaked. Anyways, If that's cleared up The crystal form backs away. It looks at the source, glowing blue. It appears to be expecting something. _____________________ Fated Knowledge   Sorcery  Reveal the top three cards of your library, then put the them back on the top of your library in any order. Until the start of your next turn, whenever a player casts a spell, you may exile the top card of your library. If the they share a card type, put the exiled card into your hand. "The future follows you like a shadow. You can't run nor hide from fate's gaze"_____________________And I'm going to use the mana system to synergize my card with a magic 2010 card. For 1 mana, Telepathy.
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notfoxwolf
0/0 Germ
Posts: 24
Favorite Card: Urza, Academy Headmaster
Favorite Set: Planar Chaos
Color Alignment: Blue, Red
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Post by notfoxwolf on Jun 17, 2018 14:37:10 GMT
Fated Knowledge: "At the start of your next turn" is not the correct wording. Definitely doesn't deserve to be a mythic for the effect. Overall, this card is kind of just odd and not great. 4/10. "Strange, but I've dealt with worse. I just need to give it a firm shake."
Swirling Smoke   Enchantment  Whenever a player casts a spell, that player shuffles their library. "There's no problem with mixing things up."
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Post by Lady Mapi on Jun 17, 2018 17:56:32 GMT
A perfumed letter is sitting next to you. Somehow.notfoxwolfImposition of Trust -   Instant -  Untap target creature, then remove it from combat. Until the beginning of your next end-step, it cannot block creatures you control. "Friends don't attack friends, right friend?"
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Post by mixedrandomj on Jun 18, 2018 3:26:38 GMT
notfoxwolfFair, I tried challenging myself with that one. I definitely missed what I wanted to do. I also messed up the wording so yeah, not great on my part. I wanted it to be a conditional effect and scry of some kind but didn't hit the nail on the head with it. For your card, it doesn't do anything against stuff like tutors that put things on top if they are cast last, so this is only really good against scry type effects, and that's if they play something after. Idk how to feel about it exactly, but it definatly counters what I was trying to do with the card. I'd recomend that it be after cast or something like that, or any way that it could mess with more of the library sorting effects. I also like the possible combos with putting things on top of libraries in red blue. 8/10. Solved my card and made an interesting card, but could use some adjusting to make it less awkward The cystal being begins to walk towards. It's staggering a bit. It seems weak, but after, becoming enveloped in a red light, it shines once again at its core.Flames of Fervor  
Sorcery  This can't be countered. ~ deals 3 damage to target creature. It can't be regenerated. The damage can't be prevented. (I looked up Combust for the proper wording on this, also I did intend this to only hit creatures)
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Post by Neottolemo on Jun 18, 2018 17:35:38 GMT
Bring the Thunder seems a little bit too strong ( Heat Ray), but is interesting.    would probably be a safer cost. 8/10
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