Post by Daij_Djan on Mar 5, 2022 23:43:38 GMT
Challenge said:
Let’s start this contest with a small excursion into the past – My short past to be specific.As some may have noticed, I have changed my displayed user name here in the forum. “That may has been on a fluke” may some have thought – But there is a reason behind that.
I lost a bet. What the bet was about, I will keep to myself; My stupidity is my own to bare – And I don’t want more people than necessary to make fun out of it ;-)
But a part of that “punishment” for losing it was to show off how a foul I am for even accepting this bet. That’s why I have changed my name to what it is now – Beside of doing other stuff.
But what has that to do with this contest you might think? Nothing – Or everything – Depending on your thought process.
But don’t beat around the bush any longer, lets come to the point of it all:
The whole thing had something to do with a card game some of you may or may not know: Tarot. And some of you may or may not know that there are 22 “Major Arcana” cards that are part of this game – And each of this arcana has a different meaning to it.
I’ll leave a short explanation here to give you a basic description of each card and their original name. But there are many sides out there that explain it in more details. If you want, you can consult these too.
I want you to pick one of these cards and create a mtg-card that represents one (or more) of it’s meanings.
It should also explain itself on why it is what it is (basically referencing the arcana in some way, shape or form, may it be a flavor text or a proper artwork in some sorts)
Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.
{viriss}
{Flo00}
{sorsal}
{sdfkjgh}Isolated Hermitage
Legendary Enchantment
At the beginning of your upkeep, if since your last turn began permanents you control haven’t been dealt damage, no permanent you controlled left the battlefield, and your life total hasn’t changed, sacrifice Isolated Hermitage and draw seven cards.
Legendary Enchantment
At the beginning of your upkeep, if since your last turn began permanents you control haven’t been dealt damage, no permanent you controlled left the battlefield, and your life total hasn’t changed, sacrifice Isolated Hermitage and draw seven cards.
{Vunik}
{spazlaz}
{HvT}Judge the Unworthy
Sorcery
Return X target nonland permanents of an opponent's choice from your graveyard to the battlefield.
It was only after the Hour of Eternity did it become evident that it was in fact the Unworthy who were blessed.
Sorcery
Return X target nonland permanents of an opponent's choice from your graveyard to the battlefield.
It was only after the Hour of Eternity did it become evident that it was in fact the Unworthy who were blessed.
{Fermat}Aqueous Chariot
Artifact — Vehicle
~ can't be blocked.
Crew 3
"Like water seeping through cracks, the chariots bearing Thassa's chosen swept through our defenses."
6/1
Artifact — Vehicle
~ can't be blocked.
Crew 3
"Like water seeping through cracks, the chariots bearing Thassa's chosen swept through our defenses."
6/1
Please message me immediately if you notice a discrepancy in your entry or another's entry.