the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Jan 28, 2022 17:44:37 GMT
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Jan 28, 2022 17:46:34 GMT
So even ignoring the myriad formatting problems, you have a removal creature that gets bigger AND CHEAPER based on how big the thing you remove is?
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Post by vizionarius on Jan 28, 2022 18:09:11 GMT
So even ignoring the myriad formatting problems, you have a removal creature that gets bigger AND CHEAPER based on how big the thing you remove is? I think it gets smaller as the destroyed artifact gets bigger, since less mana was spent to cast it.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Jan 28, 2022 18:15:50 GMT
I think it gets smaller as the destroyed artifact gets bigger, since less mana was spent to cast it. On reflection that's a distinctive possibility, but I just can't be sure one way or the other, because it could also be "casting cost of that artifact."
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Post by sdfkjgh on Jan 28, 2022 19:57:28 GMT
broccoli: And people say Shelter is porn!1 Seriously, though, that art is wholly at odds with the typeline. Also, I kinda get what you were trying to do (something along the lines of offering or emerge, but getting rid of an opponent's thing instead of your own), it's just the execution is a little clunky, and I'm not so sure how to improve it.
spazlaz: You need to specify one or both "it"s in the third ability.
1Seriously, I knew a guy in high school who insisted that Shelter is porn. He was a young republican asshole and proud of it.2 He used to start arguments with the female students over abortion and everything! I'm willing to bet that he's now been a full-blown trumper for almost 7 years.
2But I repeat myself 2-3 times.
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Post by sdfkjgh on Jan 28, 2022 20:28:09 GMT
I've spent three days wrestling with the Phyrexian font in all its forms all for a dumb joke where I'd initially post an unreadable card and then swap it for a normal render, but I've given up on that plan because GOOD LORD do we not have the tools to get that 100% working yet.
Synthetic Epiphany Sorcery ( can be paid with either or 2 life.)Look at the top X cards of your library, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. You may put an artifact card from among them with a mana value X or less onto the battlefield. Put the rest on the bottom of your library in a random order.
Congratulations, you won this week's #ShitpostingOnTheSevens trophy! This is not to say that your winning post is a Shitpost, just that it made me laugh on the appropriate day. Yes, my standards have dropped that low. Enjoy your victory, but remember that on the next date divisible by 7, you must award it to someone else who either made you laugh, or made a Shitpost you appreciated in some way.
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Post by vizionarius on Jan 28, 2022 20:36:06 GMT
broccoli Artifice’s Ruin {5}{R/G}{R/G} Artifact Creature - Horror Construct Ruin an artifact -- You may cast this card by choosing an artifact and paying the difference in mana costs between this and the chosen artifact. Mana cost includes color. ~ enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. When ~ enters the battlefield, destroy target artifact chosen as you cast it. Haste, trample 0/0 Notes: - Offering ("You may cast this card ... by ... and paying the difference in mana costs between this and the .... Mana cost includes color.") - Marath, Will of the Wild ("enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it") - Keyword abilities are listed alphabetically (so haste comes before trample). - Target artifact must be chosen when casting the spell, if choosing to ruin target artifact. If the target is gone before this resolves, this spell is countered upon resolution since that was the only target for it.- Negative costs can't be paid, so the largest existing artifact you can destroy with this is Brudiclad, but most likely just artifacts with mana value less than or equal to 5. Update: - I just realized that you can't destroy something as part of a cost (This was wrong: "You may cast this card by destroying target artifact and paying the difference in mana costs between this and the destroyed artifact. Mana cost includes color."). - Updated the ruin ability to account for this. Update2: - Actually, my previous wording didn't work either since you can't target as part of paying a cost either (This was wrong: "You may cast this card by choosing target artifact and paying the difference in mana costs between this and that artifact. Mana cost includes color. If you do, destroy that artifact."). - Updated with what I think is my final attempt at this point. - Paliano, the High City ("... chosen as you ... "). - This makes one of my original notes obsolete (crossed out). - You can now choose your own artifact that you would want to sacrifice anyway to reduce this card's cost, but I think that's OK. - Ruin now works with any permanent type.
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Post by broccoli on Jan 28, 2022 21:59:45 GMT
First of all; thanks for the input - I appreciate it. Magginese and the core rules are a lot stiffer than I've given them credit for.... I get why it's that way though. I'm really only interested in MTG as a game-system, while the story is interesting in parts I find it rots away at the gameplay. Because of this I make more akward, pseudomodular cards with a "traditional" fanservice look
- That being said; I really want them to work so thanks again.The idea is a high cost, strong check for artifact-heavy decks in a gamestate reactive way that isn't just another form of neatly stacking keywords/triggers. Even if you don't have ruin material, you still have a late game beatstick or could use your own - I know there's better but who'd really run 4 of these anyway?Breakdown Turn5+> vs a 5-cost card you get 2/2 for * Turn4+> vs a 4-cost card you get 3/3 for * Turn4+> vs a 3-cost card you get 4/4 for * Turn5+> vs a 2-cost card you get 5/5 for * Turn6+> vs a 1-cost card you get 6/6 for * Turn7+> vs a 0-cost card you get 7/7 for * *W/ trample, haste and the free (usually) or cost effect; hopefully mitigated by their dependency and high general cost. I had another one too; it's a bit broader and scarier.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Jan 29, 2022 0:35:01 GMT
First of all; thanks for the input - I appreciate it. Magginese and the core rules are a lot stiffer than I've given them credit for.... I get why it's that way though. I'm really only interested in MTG as a game-system, while the story is interesting in parts I find it rots away at the gameplay. Because of this I make more akward, pseudomodular cards with a "traditional" fanservice look
- That being said; I really want them to work so thanks again.The idea is a high cost, strong check for artifact-heavy decks in a gamestate reactive way that isn't just another form of neatly stacking keywords/triggers. Even if you don't have ruin material, you still have a late game beatstick or could use your own - I know there's better but who'd really run 4 of these anyway?Breakdown Turn5+> vs a 5-cost card you get 2/2 for * Turn4+> vs a 4-cost card you get 3/3 for * Turn4+> vs a 3-cost card you get 4/4 for * Turn5+> vs a 2-cost card you get 5/5 for * Turn6+> vs a 1-cost card you get 6/6 for * Turn7+> vs a 0-cost card you get 7/7 for * *W/ trample, haste and the free (usually) or cost effect; hopefully mitigated by their dependency and high general cost. I had another one too; it's a bit broader and scarier. A word of advice: Stop overthinking things. If your card is starting to resemble a spreadsheet, take it down a notch. If your card is starting to resemble a Flowchart, stop what you're doing and take a step back. If you want a Green/Red creature that punishes artifact-heavy decks, you can just... make a creature that does that. You don't need to also make it scale off of turn count or inverse costs or anything. You can just do something like
Metal Eater Monster Creature (0/0) CARDNAME enters the battlefield with X +1/+1 counters on it. When CARDNAME enters the battlefield, destroy up to one target artifact with mana value X or less.
Bam. Simple, readable, destroys artifacts good. Remember, cards have to be understandable by people who aren't you, especially if you're looking at getting any votes for your designs from people who aren't you. I can only speak for myself, but I generally don't vote for cards if I can't figure out what exactly they even do.
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Post by broccoli on Jan 29, 2022 3:59:37 GMT
There's always at least one - don't sweat it Here's why I make cards: {The game is dying - I will make my own sets} I literally started playing magic in 98 because it was too hard for trendies - The insular cult of knowledge around MTG has been eroded by people who want to arrange cards nicely, netdeck and pray for draws; corralled at the back end through a prolonged scheme of enablist and collectorist design methods implemented since 1999. (I think the PTCG thing turned them a bit :/) As a result, the game's become a bit 0-player, "too easy;" and "a bit stale" in my opinion; a lot of the strats seem pre-written through fluff or archetype dependence or are choked in distribution at the back end out of fear of potential disproportionate secondary market potential and it's took the players down with it to some degree: Most of the other places like this I've been to have been nothing but marvel-casualties gawping over frankencards/comic tie-ins (that literally add nothing in terms of actual progression/experimentation) who on average are quite rude and unobjective - How do I describe "Portal Era in reverse" and "Dying with a whimper"? - Doesn't hearing "Hurr durr (archetype deck) I netted and will now play with a blindfold on" at FNM from a sweat for the 100th time send you insane too?
I want to take this game back to a choice-rich, complex, environment in a lower impact setting without making too much of an impact on the current game environment while improving on or trying to amend the game's glaring misunderstanding of hand and informational advantage. - The speed's ok but it's almost too tight and feels like a standalone with extra steps.Overall: "Make magic hard again?" or at least a basis for a clone that isn't browbeaten by marketing and the lowest common denominator on reddit really...What I avoid:Loops. Hand-Scanning. Fluffing: Archetype/Nomination reliance: Especially Affinity, Planeswalker "families". Low-Risk mechanics: (Too many). Parasitism: Legal, Mechanical, through inherent asymmetry (barely any - thank god). What I try and do:Provide pseudo/Modular options that give players more than 1 way to use the card (Because dead draws are still a problem and after g1 is essentially a free read) Punish well-used strategies in interesting ways (because most game shops have 2 decks per 5/6 players - let's be honest) Reward knowledge of the game, good timing and interaction (because magic is getting a bit colour-matchy/poker-y) Create "new" strategies that focus less on stacks and on other forms of interaction/limitation (Because it's almost too buildy)
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Post by broccoli on Jan 29, 2022 4:15:40 GMT
I just can't make easy, timmy-flavoured overtly synergy-dependent cards "for anyone"; You don't have to like them but for me the fun is in the new ideas... If someone goes "ooh interesting" that should be good enough no? - Plus there's no point using this software if all you do is shift pre-existing features around? This discussion has made me start to think; yes the card is complex, and what does it really offer? - So I added variable, universal "snipe potential" which vs artifact decks allows a player to potentially shoot cheaper for board power or higher for DD + It also checks itself; if you play one of these babies second it's a superswing; the damage effect could be ruin-dependent Oh yeah, here's the freind
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Post by Flo00 on Jan 29, 2022 6:41:51 GMT
I just can't make easy, timmy-flavoured overtly synergy-dependent cards "for anyone"; You don't have to like them but for me the fun is in the new ideas... If someone goes "ooh interesting" that should be good enough no? - Plus there's no point using this software if all you do is shift pre-existing features around? This discussion has made me start to think; yes the card is complex, and what does it really offer? - So I added variable, universal "snipe potential" which vs artifact decks allows a player to potentially shoot cheaper for board power or higher for DD + It also checks itself; if you play one of these babies second it's a superswing; the damage effect could be ruin-dependent • I think the card was good enough without dealing damage. Also direct damage is not something monogreen should have acces to. And being hybrid means you can play it monocolor. • The "ruins" keyword sais target while the reminder doesn't. So does it target or not? Remember that if it does, it can fizzle if the artifact leaves the battlefield (or gains hexproof) while this is on the stack. Which sounds to me like an odd yet interesting thing to happen. • For the wording, you should take a look at Marath, Will of the Wild. • The last sentence of the reminder should be the other way around: When this spell resolves, destroy the chosen artifact. It's a trigger, so it should start with the when. • I think the formatting "rules" of magic cards would put it that way: Ruins an artifact (Reminder)Trample, haste Other text. That's because 1) Ruins is a new keyword and not evergreen, so it (plus reminder) should have its own paragraph; and 2) it is relevant for casting so it is before the (other) keywords.
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Post by broccoli on Jan 29, 2022 16:52:12 GMT
I won't lie; I was half asleep when I made the changes; I don't like copy-pasting: I don't learn as quickly... That being said, it makes sense!
Noted: Hybrid colours aren't inclusionary ( really ought to at least "shoot the board" in more creative ways than fights or legalese checks...)
Change: Artifice's Ruin is now ('s gonna get something else exclusive and more fitting...)Change: Removed Artifact typing
(You could essentially play 4 in a row for 15 damage otherwise) I'll dump new renders in a few hours of them both I think: Thanks again
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Post by Daij_Djan on Jan 31, 2022 21:10:04 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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