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Post by Jartis on Nov 19, 2021 9:46:01 GMT
Judging within the next day or two. Get final entries and edits inAll three designs really made me sit and think and analyze, even beyond what I wrote in the judging, so kudos to all of you. Few entries, but all very fun in their own ways. { Flo00 }I love the take on depletion lands that actually get better later in the game. I'm not sure I really see the "theme" of what's going on in this accountant's office, but it being able to produce two mana of any one color each time you remove a counter on it, combined with it being able to produce colorless otherwise does make it explicitly better than the Mercadian Masques lands, and maybe ever so slightly better than the Ice Age ones, which isn't necessarily a bad thing. I would like to see a set with this in it and some other depletion counter effects, and maybe some more effects that can remove counters from permanents, to create a weird, probably janky, but really fun sounding deck. { sdfkjgh }I see the potential here for the lands to pick up activated effects from other slivers, and even become really potent creatures once animated. The way slivers are worded, like on Firewake Sliver even has design space for noncreature slivers, which I'm not sure I would have picked up on if I wasn't looking because of this design. I also see that these lands contribute to a set mechanic you're working with. All of that is great design space and I love, but I unfortunately don't feel as though the design by itself fits the spirit of the challenge. Again, though, great design otherwise. (Though I will also refer to the5lacker 's comment on a recent CotW about the perils of "strictly better basics") { viriss }As a big fan of post-apocalyptic stories and settings, I love the "scavenging" feel that this land gives off, which I'm sure was the intent. I might have liked to have seen the ability to produce colored mana, maybe change the "Add one mana of any color" option to something involving picking a color that the land can then produce. Also if I'm reading this correctly you could, upon dropping your fourth Forgotten Cache, pick the same option four times? Hm...this is a lot to consider, and maybe making it produce colored mana over time would have made it a bit too good, depending on how it was implemented, especially at uncommon. I like this a lot, and I'm tempted to table it just to see how it ends up working in practive because it is a very interesting design space. {Winner}As much as I hate to "pass back" in these challenges, it unfortunately becomes more likely with fewer entries, and I am going to give the win to viriss . If you would prefer to pass on the next challenge, the runner up is Flo00 .
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 20, 2021 4:08:45 GMT
*Thunder cracks, the sky darkens, and the wails of the damned are heard over the din* I HAVE BEEN SUMMONED.But yes. Basic should basically never be used on a new card without a very good reason, like if for some reason you think a Snow set would function better if instead of strictly-better basics, you had Snow-Covered Wastes functionally. And even that would be weird.{Like, really weird} WotC has recently experimented with lands that are, baring the Basic supertype and basic land types, strictly better than Basics, which... I personally don't like, but didn't seem to immediately bring forth the apocalypse so, like, feel free to lean into that area I guess? But I would still recommend being very cautious with basic land types and the Basic type in particular. There are a lot of things the game's balanced around that make certain assumptions about what that word means, and trying to hijacking that to jumpstart your own designs would rapidly break... everything. Again, every card should be a trade-off. Outside of availability, always consider what reasons players might have for not running your card.
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Post by viriss on Nov 20, 2021 5:46:44 GMT
*Thunder cracks, the sky darkens, and the wails of the damned are heard over the din* I HAVE BEEN SUMMONED.But yes. Basic should basically never be used on a new card without a very good reason, like if for some reason you think a Snow set would function better if instead of strictly-better basics, you had Snow-Covered Wastes functionally. And even that would be weird.{Like, really weird} WotC has recently experimented with lands that are, baring the Basic supertype and basic land types, strictly better than Basics, which... I personally don't like, but didn't seem to immediately bring forth the apocalypse so, like, feel free to lean into that area I guess? But I would still recommend being very cautious with basic land types and the Basic type in particular. There are a lot of things the game's balanced around that make certain assumptions about what that word means, and trying to hijacking that to jumpstart your own designs would rapidly break... everything. Again, every card should be a trade-off. Outside of availability, always consider what reasons players might have for not running your card. WotC made new Basic lands? Did I miss something?
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Post by viriss on Nov 20, 2021 6:00:11 GMT
Next Challenge: Design a card where the land side somehow lets you draw one or more cards. (Doesn't have to be dual sided, but if it is the land size should do the draw effect.)
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Post by Jartis on Nov 20, 2021 9:19:10 GMT
Initial idea
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Post by Daij_Djan on Nov 20, 2021 11:25:43 GMT
@ viriss: Pretty sure he's referring to the Pathways. Following the old definition of WotC those are indeed strictly better basics, as MaRo (I think it was him?) acknowledged a while back - but nowadays they consider not having a basic land type a downside.
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Post by Flo00 on Nov 20, 2021 13:59:11 GMT
Sunken Library of Elbanore Legendary Land Sunken Library of Elbanore enters the battlefield tapped. : Add or . When Sunken Library of Elbanore is put into a graveyard from the battlefield, you lose 2 life and draw two cards.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 20, 2021 15:14:05 GMT
*Thunder cracks, the sky darkens, and the wails of the damned are heard over the din* I HAVE BEEN SUMMONED.But yes. Basic should basically never be used on a new card without a very good reason, like if for some reason you think a Snow set would function better if instead of strictly-better basics, you had Snow-Covered Wastes functionally. And even that would be weird.{Like, really weird} WotC has recently experimented with lands that are, baring the Basic supertype and basic land types, strictly better than Basics, which... I personally don't like, but didn't seem to immediately bring forth the apocalypse so, like, feel free to lean into that area I guess? But I would still recommend being very cautious with basic land types and the Basic type in particular. There are a lot of things the game's balanced around that make certain assumptions about what that word means, and trying to hijacking that to jumpstart your own designs would rapidly break... everything. Again, every card should be a trade-off. Outside of availability, always consider what reasons players might have for not running your card. WotC made new Basic lands? Did I miss something? The mDFC lands from Zendikar Rising and Kaldheim tap for a color and enter untapped with no downsides. While they lack the basic supertype or land subtypes, they are, by themselves, functionally better than Basics. scryfall.com/search?q=type%3Aland+is%3Amdfc+pathway&as=grid&order=name
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Post by sdfkjgh on Nov 20, 2021 18:50:35 GMT
The Tower of Learning Legendary Land The Tower of Learning enters the battlefield tapped. Whenever you draw a card, add one mana of any type. Until end of turn, you don’t lose this mana as steps and phases end. : Draw a card.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Nov 20, 2021 19:27:32 GMT
Bad comparison IMO. They’re closer to an untapped Shimmerdrift Vale except you can only choose from 2 colors and it doesn’t enter tapped.
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Post by Daij_Djan on Nov 20, 2021 19:51:01 GMT
... and it doesn’t enter tapped. That is the big thing, though And as I mentioned above (seeing as I was right about which cycle the5lacker was referring to): Even MaRo himself acknowledged it. The old definition was: If it taps for colored mana without any restrictions, conditions, additional costs or similar and enters the battlefield untapped, it's equal to a basic. Since the Pathways offer two options, they'd be strictly better - if WotC wouldn't have reconsidered not having a basic land type a downside recently.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 21, 2021 2:32:36 GMT
Bad comparison IMO. They’re closer to an untapped Shimmerdrift Vale except you can only choose from 2 colors and it doesn’t enter tapped. You do realize entering untapped is the big part, right? That's like saying "Lightning Bolt is closer to Shock except it deals 3 damage instead of 2."
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Post by viriss on Dec 13, 2021 1:17:37 GMT
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Post by Flo00 on Dec 13, 2021 3:18:09 GMT
Thanks for the win viriss! Next challenge: Make a land that has something to do with time!It can be time in the game in terms of turns, phases and steps or time in a flavorful way. Or both. Or neither if you come up with something else that you can justify fulfils that challenge in some way.
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Post by sdfkjgh on Dec 13, 2021 17:23:16 GMT
How about a whole cycle?
Forever's Glade Legendary Land At the beginning of each precombat main phase, add . : Add .
Marsh of Time (sorry about the pun, I couldn't help myself) Legendary Land At the beginning of each precombat main phase, add . : Add .
Neverending Field Legendary Land At the beginning of each precombat main phase, add . : Add .
Peak of Infinity Legendary Land At the beginning of each precombat main phase, add . : Add .
Wellspring of Eternity Legendary Land At the beginning of each precombat main phase, add . : Add .
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 13, 2021 17:40:28 GMT
Chronological Wilds Land MR Chronological Wilds enters the battlefield tapped unless it's an extra turn. T: Add one mana of any color.
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Jan 7, 2022 15:44:59 GMT
Clockwork MonumentArtifact Land : Put a charge counter on Clockwork Monument. During your upkeep, add one mana of any type for each charge counter on Clockwork Monument. Then, remove all charge counters from Clockwork Monument. Until end of turn, you don't lose this mana as steps and phases end.
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Post by Flo00 on Jan 8, 2022 0:45:15 GMT
As usual, I forgot about this... {sdfkjgh}That's darn strong mana production. I think the trigger should only add during your turn and not any turn. Would still be really strong. I think it's very clever that they only add the turn you play them. {foureyesisafish}Fun build arund land. It's good as is ts. Yet I think I'd like it better if it was and only tapped for two or three colors. Maybe that's just me. {sorsal}Delayed mana sounds like a good disadvantage to compensate that it is an artifact land. Reminds me a bit of Coalition Relic. Also works well with proliferate and other charge counter shenanigans. I think the way these are usually worded is something like Remove all charge counters from ~. Add one mana of any type for each counter removed this way. Tough decision. I seriously like all of them.
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Jan 8, 2022 16:07:21 GMT
Thanks for the win!
Now, for this next challenge, design a silver-bordered land! I'm... honestly surprised this challenge hasn't appeared in this thread yet.
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Post by sdfkjgh on Jan 8, 2022 19:36:29 GMT
Luckily, I have a couple things already done.
So, this one is something that could only be done in an Un- set, as opposed to the other, which is a joke that only works if you know your Kubrick. I could never think of a name for this 10-card tight cycle, so for now, it's a placeholder in brackets:
{White-Blue Pain Land} Land , Slap yourself in the face: Add , , or .
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Post by Flo00 on Jan 8, 2022 23:23:04 GMT
It kind of bothers me that dice rolling is now black border, so I came up with something else. Exotic WardrobeLand : Add one mana of a color a clothing worn by an opponent has. Not sure about the exact wording. Mixing Magic English with normal English isn't my specialty. {old entry}Volatile ParadiceLand : Roll a six.sided die. Any number of times you may pay 1 life to reroll that die. Add the indicated mana for the last roll. 1 — 2 — 3 — 4 — 5 — 6 — [/poiler]
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Post by kefke on Jan 9, 2022 14:37:20 GMT
Okay, I had to stop lurking for this one...
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Post by obsidianfaith91 on Jan 9, 2022 18:31:12 GMT
So, I saw the opportunity to join in on the fun here. I know that the set I'm currently on doesn't have an actual land cycle yet. However, my current set is primarily focused on enemy dual-color pairings. This thread kick started an idea.
Attachments:
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Post by sdfkjgh on Jan 9, 2022 19:26:59 GMT
Okay, I had to stop lurking for this one...
Am I right in assuming left-handed half-white1 mana can't be paid with right-handed half-white mana?
Also, this would've been an excellent Shitpost for The Sevens.
1That sounds like one of those godawful off-white paint colors.
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Post by kefke on Jan 9, 2022 20:35:21 GMT
Okay, I had to stop lurking for this one... Am I right in assuming left-handed half-white1 mana can't be paid with right-handed half-white mana?
Also, this would've been an excellent Shitpost for The Sevens.
1That sounds like one of those godawful off-white paint colors.
Well, obviously. A white mana consists of both a left half and a right half, so they can't be interchangable. They're different halves.
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Post by Flo00 on Jan 10, 2022 1:11:00 GMT
So, I saw the opportunity to join in on the fun here. I know that the set I'm currently on doesn't have an actual land cycle yet. However, my current set is primarily focused on enemy dual-color pairings. This thread kick started an idea.
While this is an interesting land, I think you didn't realize that this thread already has 20 pages. You made an entry for the first challenge. The current one is to design a silver-bordered land. Some feedback on your land: • Why is the text in brackets? Its plain rules text, not reminder text that you could leave out because its just explaining something. See here• You have a color indicator on your land. I think this isn't on purpose. • I like how you shortened the last ability by just checking the condition and not restricting when you can activate it. Knowing Magic English better than propper English, I think that last ability shouldn't have a comma.
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Post by vizionarius on Jan 11, 2022 4:39:57 GMT
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Post by Jartis on Jan 12, 2022 9:50:57 GMT
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Post by viriss on Jan 12, 2022 16:08:30 GMT
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Post by lordpat on Jan 13, 2022 5:18:31 GMT
Decieving Fields Land Mind games - When ~ enters the battlefield, secretly choose a color. Then, each opponent tries to guess the color. Reveal your choice. Each opponent who guessed correctly draws a card, and each opponent who guessed incorrectly discards a card. : Add one mana of the chosen color.
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