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Post by kefke on Sept 18, 2021 13:36:52 GMT
Gonna extend this one and the Planeswalker Game to see if we can get a few more entries.
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Post by kefke on Sept 24, 2021 19:53:37 GMT
Judging time!
viriss - Well, I already made the joke, but it's a good assessment of the card as well. This is a great example of how to use Silver Border on custom cards. Definitely playable design, but mechanics that would definitely not show up in Black Border. A land that cares about the month is a great silver mechanic as well. Crowfall might be a little powerful, but it's silly and thematic, which is just what you want for an Un-card.
Nonagon Infinity - First of all, just to get this out of the way, I know that "sanctuarize" is a real word, but it's one of those obscure ones that sounds made up. As far as mechanics go, I like that it makes you choose between a sanctuary and your land for the turn, though I think the wording leaves it a little awkward, in that it also preculdes cards that give additional land drops. Being both a Landfall and a Constellation trigger is interesting, but dangerous as well. It helps that it's not a land that sticks around, but that also means that, ultimately, this keyword's primary use is going to be ETB cheese.
Unfortunately, we didn't have more entries, so the winner is going to be Viriss.
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Post by viriss on Sept 24, 2021 20:52:21 GMT
With the Brother's War coming... both brothers have a number of lands associated to them. So let that be your inspiration for...
Design a land that cares about artifacts but is not an artifact.
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Post by kefke on Sept 26, 2021 1:55:05 GMT
I debated on whether this should enter tapped or not. Ultimately, the choice came down to three things. 1. Unless you're using zero-cost artifacts, you're going to lose some mana overall on its second ability.
2. The second effect is already limited to artifacts, which don't use as much colored mana to begin with, and for free that can only be spent on artifacts is considered fine on a card that enters untapped. 3. It would have made the text too crowded.
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Post by lordpat on Sept 26, 2021 4:25:20 GMT
Phyrexian Forgery Legendary Land : Add . , Sacrifice an artifact: add . "It is frightening how much about the phyerxians has changed, and yet how much has stayed the same. Or rather, which things have stayed the same." --Karn
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Post by viriss on Oct 19, 2021 1:25:32 GMT
Opps, missed this one. Winner kefke
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Post by kefke on Oct 19, 2021 5:17:58 GMT
Thanks for the win!
Next round, create a modal land in which both sides are Legendary.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Oct 19, 2021 16:31:24 GMT
Thanks for the win! Next round, create a modal land in which both sides are Legendary.Does it have be a land on both sides?
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Post by kefke on Oct 19, 2021 18:32:45 GMT
Thanks for the win! Next round, create a modal land in which both sides are Legendary.Does it have be a land on both sides? It does not.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Oct 19, 2021 19:19:00 GMT
Just for context, this is Hohóng.
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Post by viriss on Oct 20, 2021 3:43:57 GMT
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Post by Flo00 on Oct 23, 2021 0:22:06 GMT
Quelzop, Bog of Terror Legendary Land : Add . , Pay X life: Quelzop, Bog of Terror becomes an X/X black Horror creature until end of turn. It’s still a land. ------------ Quelzop’s Immortal Call Legendary Instant (You may cast a legendary instant only if you control a legendary creature or planeswalker.)Gain life equal to the greatest ammount of life lost by a single player this turn.
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Post by kefke on Oct 25, 2021 20:21:03 GMT
Judging time!
Sanfonier of the Night - I'm assuming that these would make more sense if I had context, but without knowing the associated lore, it feels a little disjointed. The artifact side seems to pair well with the intended Legend, allowing a way to bring Hohóng back after a rebirth to keep it in play longer. On the other hand, the land side is just sort of...there. Yes, it being an enchantment land is already something extra, and nonbasic lands shouldn't be strictly better than basics, but "enchantment island" just feels lacking for a "limited-to-one-in-play" Legendary card that also enters tapped unless you pay life. Beyond that, there's a bigger issue. Right now, no modal land has a basic land type. I believe that a part of why that is, is because there are a lot of ways to search basic lands, which become a bit too powerful if they are able to tutor for spells instead.
viriss - Were you trying to play to the judge? I've always had a soft spot for artifacts, and for the brothers in particular. Bonus points for actually making both sides a land and good in different situations, for the effort to make them have a consistent theme not only in flavor but also effects, and for using Wither as the "Phyrexian" mechanic over the much more common (and often less fun to play against) Infect. I also like the use of Dethrone, as it's such an underutilized mechanic, but it's a bit more niche in its use cases than Wither. Something more general, like Adapt or Evolve (as strange as those are for artifacts), or even Mentor, might have made them have more parity. That said, it's a very minor quibble, and the Urza side is still very playable. I just think that players are likely to value the Mishra side slightly higher.
Flo00 - Right off the bat, it's a bold choice to use a Legendary Instant as one of the sides. Legendary spells are not traditionally well received by players. My first instinct was to say that even costed so cheaply, conditional life gain that requires you also control a Legendary Creature isn't a very potent effect, but then I remembered three things. Firstly, that this is Black, secondly that it's "life lost" not "damage taken", and lastly that the card says "any player", not "any opponent". That makes it a guaranteed refund on any life costs paid, with the potential to get a player back higher than they started, allowing some aggressive plays that would normally be very risky to be practically free. Ordinarily, that wouldn't be a good thing, but it definitely makes this rewarding enough to warrant a legendary spell. What about the land side, though? That's the part that really matters for a land contest. Well, on its own, I'd consider it a pretty solid example of a Black Legendary Land. Fills in for a swamp, and for a price in blood, can become a big beat stick. However, what elevates this design is that it plays in perfectly to the effect of the other side of the card. When it becomes a creature, you will control a Legendary Creature. Not only that, but paying life to make the Horror big means that it has exactly the kind of aggressive and risky play I was talking about built into it. It combos perfectly off itself, which really encourages using a full set of them, even though it's Legendary. The only issue is that it combos so perfectly off of itself that the spell side loops back around to being undercosted.
Probably not a surprise that I'm picking viriss as the winner this time. Congratulations!
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Oct 25, 2021 20:56:41 GMT
Judging time!
Sanfonier of the Night - I'm assuming that these would make more sense if I had context, but without knowing the associated lore, it feels a little disjointed. The artifact side seems to pair well with the intended Legend, allowing a way to bring Hohóng back after a rebirth to keep it in play longer. On the other hand, the land side is just sort of...there. Yes, it being an enchantment land is already something extra, and nonbasic lands shouldn't be strictly better than basics, but "enchantment island" just feels lacking for a "limited-to-one-in-play" Legendary card that also enters tapped unless you pay life. Beyond that, there's a bigger issue. Right now, no modal land has a basic land type. I believe that a part of why that is, is because there are a lot of ways to search basic lands, which become a bit too powerful if they are able to tutor for spells instead.
viriss - Were you trying to play to the judge? I've always had a soft spot for artifacts, and for the brothers in particular. Bonus points for actually making both sides a land and good in different situations, for the effort to make them have a consistent theme not only in flavor but also effects, and for using Wither as the "Phyrexian" mechanic over the much more common (and often less fun to play against) Infect. I also like the use of Dethrone, as it's such an underutilized mechanic, but it's a bit more niche in its use cases than Wither. Something more general, like Adapt or Evolve (as strange as those are for artifacts), or even Mentor, might have made them have more parity. That said, it's a very minor quibble, and the Urza side is still very playable. I just think that players are likely to value the Mishra side slightly higher.
Flo00 - Right off the bat, it's a bold choice to use a Legendary Instant as one of the sides. Legendary spells are not traditionally well received by players. My first instinct was to say that even costed so cheaply, conditional life gain that requires you also control a Legendary Creature isn't a very potent effect, but then I remembered three things. Firstly, that this is Black, secondly that it's "life lost" not "damage taken", and lastly that the card says "any player", not "any opponent". That makes it a guaranteed refund on any life costs paid, with the potential to get a player back higher than they started, allowing some aggressive plays that would normally be very risky to be practically free. Ordinarily, that wouldn't be a good thing, but it definitely makes this rewarding enough to warrant a legendary spell. What about the land side, though? That's the part that really matters for a land contest. Well, on its own, I'd consider it a pretty solid example of a Black Legendary Land. Fills in for a swamp, and for a price in blood, can become a big beat stick. However, what elevates this design is that it plays in perfectly to the effect of the other side of the card. When it becomes a creature, you will control a Legendary Creature. Not only that, but paying life to make the Horror big means that it has exactly the kind of aggressive and risky play I was talking about built into it. It combos perfectly off itself, which really encourages using a full set of them, even though it's Legendary. The only issue is that it combos so perfectly off of itself that the spell side loops back around to being undercosted.
Probably not a surprise that I'm picking viriss as the winner this time. Congratulations!
It is impossible to tutor for a card via land tutoring, if the land is the back side, only the front counts if the card is in any other zone other than the battlefield.
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Post by Flo00 on Oct 25, 2021 22:26:27 GMT
Should have probably made the front side enter tapped.
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Post by viriss on Oct 25, 2021 23:54:55 GMT
Next Challenge: Create a card that cares about Clue tokens. (Other than Hawkins National Laboratory.)(So... creates, sacrifices, counts, taps, returns, becomes, and/or replaces... etc.)
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 26, 2021 6:29:59 GMT
Next Challenge: Create a card that cares about Clue tokens. (Other than Hawkins National Laboratory.)(So... creates, sacrifices, counts, taps, returns, becomes, and/or replaces... etc.)
| Tolarian Research Institute ["Castle" by Anne Marte Markussen] Legendary Land Tolarian Research Institute enters the battlefield tapped. When Tolarian Research Institute enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") : Add for each Clue you control.
Where great minds gather.
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This seemed like the simplest execution, and calls back to Tolarian Academy without being horrendously overpowered, so there we go!
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Post by Jartis on Oct 27, 2021 4:05:55 GMT
To go with my Sherlock design from another recent challenge
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Post by Flo00 on Oct 28, 2021 9:00:11 GMT
Thought it shouldn't be too hard to fulfill both htis and the current Set Theme challenge. Path of the Cryproliths Land : Add . Scry 1 if you investigated this turn. , : If you control five or more Clues, untap Path of the Cryproliths and transform it. .......... Cryprolith Network Artifact If an opponent would add mana for the first time each turn, you add instead. You don’t lose this mana as steps or phases end. Clues you control have indestructible. The story here is that the cryptoliths bended the leylines on innistrad. So once you get a hang on them, you'll have a pretty good energy flow.
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Post by viriss on Oct 28, 2021 15:23:12 GMT
Thought it shouldn't be too hard to fulfill both htis and the current Set Theme challenge. Path of the Cryproliths Land : Add . Scry 1 if you investigated this turn. , : If you control five or more Clues, untap Path of the Cryproliths and transform it. .......... Cryprolith Network Artifact If an opponent would add mana for the first time each turn, you add instead. You don’t lose this mana as steps or phases end. Clues you control have indestructible. The story here is that the cryptoliths bended the leylines on innistrad. So once you get a hang on them, you'll have a pretty good energy flow. Is the indestructible to prevent losing them when you use them?
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Post by sdfkjgh on Oct 28, 2021 22:38:29 GMT
Just found out this contest exists (thanks, Flo00 ), so I'm throwing my hat (which I never wear, not really being a hat person) into the ring. And Ral, I'monna shut you down right the fuck now before you start posting links to shoops of The Ring movies and goatse!
Ral: But #ShitpostingOnTheSevens!
There's shitposting, and then there's basic rules of decorum and decency, asshole.
Ral: Heh, asshole. Niiiiicccee. But you wanna talk "decorum and decency" while FMK is still up? You flaming hypocrite!
Teferi: Enough of this! Let's just post the entry and be done with it!
Glinting Cave Legendary Land Glinting Cave enters the battlefield tapped. When Glinting Cave enters the battlefield, investigate, create a Food token, and create a Treasure token. : Add . , , Sacrifice a Clue, Sacrifice a Food, Sacrifice a Treasure: If you control four or more token artifacts, untap Glinting Cave and transform it. --------------------------------------------------- Lair of the Scion
DAMMIT, RAL! ONLY I'M ALLOWED TO MESS ABOUT WITH HYPERLINKS!
Lair of the Scion Legendary Land--Lair When this permanent transforms into Lair of the Scion, you may search your graveyard, hand, library, exile, and command zone for a card named Scion of Meat and Treasure and put it onto the battlefield tapped. If you searched your library this way, shuffle. , : For each token artifact you control, add one mana of any type.
For reference:
Scion of Meat and Treasure Legendary Creature--Elemental Dragon As Scion of Meat and Treasure enters the battlefield, investigate twice, create two Food tokens, and create two Treasure tokens. Flying, trample, haste Scion of Meat and Treasure gets +1/+1 for each Clue you control. Scion of Meat and Treasure gets +1/+1 for each Food you control. Scion of Meat and Treasure gets +1/+1 for each Treasure you control. Whenever you sacrifice a Clue, you gain 3 life and add one mana of any color. Whenever you sacrifice a Food, draw a card and add one mana of any color. Whenever you sacrifice a Treasure, draw a card and gain 3 life. 0/0
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Post by Flo00 on Nov 4, 2021 2:42:57 GMT
Is the indestructible to prevent losing them when you use them? No, It's just a little add on.
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Post by viriss on Nov 7, 2021 21:09:36 GMT
MonkeyChewToy I like that you used investigate and didn't just make a Clue token. It feels right for a research institute. And, yes, this one is much more reasonable versus the academy. Jartis Great card. Love the flavor match with a real world location. I'm not sure you even need to the "until Scotland Yard leaves the battlefield." Flo00 This one is harder to judge. It doesn't investigate or make clue tokens but does care about them. But I read the link you included and yeah, that fits the story great. Stealing mana in this way is still newish design space but it fits the story goals. But four of these out in multiplayer gain is crazy strong. sdfkjgh Why doesn't it also search "outside the game"? I mean... weak sauce. winner Jartis
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Post by Jartis on Nov 8, 2021 0:35:03 GMT
Thanks for the win! Seems I've struck gold with this Sherlock Holmes theme XD
Next challenge: Design a land that gets better the more of them you control.
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Post by Flo00 on Nov 8, 2021 10:35:09 GMT
Accountant’s Office Land Accountant’s Office enters the battlefield with a depletion counter for each other land named Accountant’s Office you control. : Add . , Remove a depletion counter from Accountant’s Office: Add two mana of any one color.
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Post by sdfkjgh on Nov 8, 2021 20:47:23 GMT
Clawed Peaks Basic Tribal Land--Sliver Mountain (actually ::basic land::, but the symbols are the same)
The rest of the cycle is:
Ghostflame Wastes Basic Tribal Land--Sliver Sinuous Sylvain Basic Tribal Land--Sliver Forest Devouring Fens Basic Tribal Land--Sliver Swamp Whiptail Clearing Basic Tribal Land--Sliver Plains Sharding Shores Basic Tribal Land--Sliver Island
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Post by kefke on Nov 9, 2021 3:13:21 GMT
sdfkjgh - Cool idea, though if the intention was for them to share their mana production, keep in mind that ability sharing isn't an inherent subtype property.
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Post by viriss on Nov 9, 2021 5:14:00 GMT
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Post by sdfkjgh on Nov 9, 2021 21:18:41 GMT
sdfkjgh - Cool idea, though if the intention was for them to share their mana production, keep in mind that ability sharing isn't an inherent subtype property. No, mana sharing isn't the intent. The intent is far deeper. The Challenge is "a land that gets better the more of them you control." Isn't that exactly what all lands do? The more lands you control, the more spells you can cast per turn &/or the bigger spells you can cast per turn, not to mention activating abilities.
These Basic Sliver lands are to be released in set one of a four set block that focuses almost exclusively on Slivers and their homeplane. To that end, there will be an ability word, Thriving hive, that's a lot like metalcraft. Some will count all Sliver permanents, some all Sliver permanents you control, some nonland Sliver permanents you control, etc. It's all still in the early creation/testing phase, so nothing is concrete yet--
Ral: It's been in that same phase since 2009.
Quiet! I may even end up scrapping the Sliver Basics, but for now, I thought I'd show them here.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 10, 2021 0:18:53 GMT
sdfkjgh - Cool idea, though if the intention was for them to share their mana production, keep in mind that ability sharing isn't an inherent subtype property. No, mana sharing isn't the intent. The intent is far deeper. The Challenge is "a land that gets better the more of them you control." Isn't that exactly what all lands do? The more lands you control, the more spells you can cast per turn &/or the bigger spells you can cast per turn, not to mention activating abilities.
These Basic Sliver lands are to be released in set one of a four set block that focuses almost exclusively on Slivers and their homeplane. To that end, there will be an ability word, Thriving hive, that's a lot like metalcraft. Some will count all Sliver permanents, some all Sliver permanents you control, some nonland Sliver permanents you control, etc. It's all still in the early creation/testing phase, so nothing is concrete yet--
Ral: It's been in that same phase since 2009.
Quiet! I may even end up scrapping the Sliver Basics, but for now, I thought I'd show them here.
Very powerfull with Sliver Legion or Awake effects.
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