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Post by Flo00 on Aug 9, 2021 6:28:25 GMT
kefke This needs to be a Tribal Land in order to be a Fungus, right?
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Post by kefke on Aug 9, 2021 8:04:51 GMT
That's a tricky question. MTG has abandoned Tribal as a type, due to it being, in Mark Rosewater's words, "problematic everywhere [they] used it", so it wouldn't make sense to use Tribal here. The rules related to subtypes are really stupid, though. It's a problem with WotC making things too rigid, so that they then have to revise the rules every time they introduce a new subtype, because they painted themselves into a corner. That's why Tribal existed in the first place, really. WotC insists on saying that (a) only subtypes predefined in the Comprehensive Rules exist, and that (b) subtypes could only belong to their predefined supertype. So to not have their cards be creatures, they had to invent a new supertype, assign all the same subtypes as creatures to that supertype, and give it special rules that Subtype X (tribal) counts as Subtype X (creature). As opposed to...say, just adjusting the rules themselves to allow subtypes to be used more flexibly.
Ultimately, I'd say that it's best to respect that WotC doesn't "do" Tribal any more, and acknowledge that if there were ever to be cards that played with subtypes that way again, they would take the sensible leap to say that subtype is simply an identifier, and carries no inherent mechanics on its own (they've already taken steps in this direction by removing the "Wall Rule" in favor of Defender, and errata-ing cards to specify Subtype-permanent where appropriate).
EDIT: That or, WotC being WotC, they'd just declare that Fungus is a land type, and that if a subtype belongs to multiple categories, those categories mechanically share that subtype.
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Post by Jartis on Aug 10, 2021 9:20:07 GMT
Just gonna throw this down as it was my first thought. I'll be debating the numbers/colors, but I like the idea.
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Post by Flo00 on Aug 10, 2021 12:52:47 GMT
kefke I'll accept that as it is. Everyone their own opinion. I personally would be more comfortable with it being tribal.
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Post by viriss on Aug 11, 2021 2:50:26 GMT
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Post by ameu on Aug 14, 2021 4:27:25 GMT
Edit: Sorry, just discovered right now about the credits. I just googled "reflected island art" and found it. But the artist is David Tomlinson! Sorry about it!
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Post by viriss on Aug 14, 2021 15:53:14 GMT
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Post by Flo00 on Aug 14, 2021 15:57:16 GMT
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Post by Flo00 on Aug 18, 2021 12:29:26 GMT
viriss wins. I might do a full judging somewhen between now and the second week of Septamber. RL is keeping me busy right now - in a positive way EDIT: Judging is here. {kefke}A land that doesn't produce mana is allways a strange thing. I like how this balances itself by being very time consuming and taking more counters if you already have copies of the target. It's a bit weird that this is a Fungus seemingly just so it can copy itself. tThat also makes a strange interaction where you can use multiples of it to target the same thing. Maybe it should activate only sorcery speed to also avoid being used as a some kind of defensive combat trick. I also like the flavor of growing until something pops out of its shell (or cocoon or something).
{Jartis}That looks like it's screaming to get broken. I like the condition for keeping it, since that prevents you from playing it early in the game. The ability to copy any spell a bunch of times with the right setup sounds just very crazy.
{viriss}I like the reference here. I think it's just a tad too good, tapping for any color without disadvantage exept entering tapped. Maybe it should check for other Imperial gardens anywhere on the battlefield. Then it would be mainly multiplayer, yet with extra land plays you could also make it work in 1v1.
{ameu}Tapping for two mana seems a bit too strong. existing cards that do this are usually very restricted or old OP cards. I don't think restricting to instants or soceries is enough of a restriction here. Especially because this also can tap for that can be used anwhere. I really like the first ability. If that was a restriction on when you can play the land, I think this would balance the card.
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Post by viriss on Aug 18, 2021 23:11:27 GMT
Thanks! I'm stealing your idea.
Next challenge: Show me a land that uses the word DEALS somewhere on the card.
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Post by ameu on Aug 18, 2021 23:42:58 GMT
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Aug 19, 2021 0:27:44 GMT
Bartering GroundsLand - Mountain Forest Bartering Grounds enters the battlefield tapped unless you accept a condition from a deal. (Choose two conditions at random from one of the current deals and then choose one, or make one of your choice.)Pact of the FeralDeal Offers: -Add -Create a 2/4 green and red Spider token with reach and trample. -~ deals 2 damage to target creature. If that creature has flying, destroy it. -Create a 2/2 green and red Salamander creature token with haste. -You get an emblem with "Spells you cast cost less to cast" Condition: -You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 1 damage to you" -Sacrifice a nonbasic land -Target opponent may search their library for a land card, put it in their hand, then shuffle. -Each opponent creates a 2/2 green and red Bear creature token. -You get an emblem with "Spells you cast cost more to cast" This is an early sketch for this mechanic, but it's Davriel's gimmick as a set mechanic.
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Post by kefke on Aug 19, 2021 4:01:32 GMT
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Post by Flo00 on Aug 20, 2021 12:25:12 GMT
Judging for the last contest is up there. Also entry: Kolaghan’s Lair Legendary Land - Lair , Pay 2 life: Add . If this mana is spent on a creature spell, if it would deal damage this turn, it deals that much damage plus 2 instead. , Sacrifice Kolaghan’s Lair: Target creature gains haste until end of turn. Sacable to take advantage of its first ability and also to make it less a drawback to play multiples in one deck. I was tempted to enter a card I already posted a year ago, then I saw that was also your challenge.
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Post by kefke on Aug 20, 2021 13:06:28 GMT
Flo00 - I think you missed that my entry had the Forest subtype, so it would actually be able to tap for green. Though, TBF, I also forgot to apply the correct colors to the frame.
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Post by Jartis on Sept 3, 2021 4:32:58 GMT
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Post by viriss on Sept 3, 2021 21:47:33 GMT
ameu I'm scared of this land and never want to go there. =) This feels like a double edged sword you really have to plan for and frankly is hard for some colors to deal with colorless land-based direct damage. I'm glad you decided to balance the damage to both players. foureyesisafish this one is hard to judge because the Davriel being online only they have more space to play with text. There's nothing in your reminder text about offers. I'll use the Devriel approach (even Scry doesn't list the offers and deals, lol, why are these difficult to lookup?) Overall that is a lot of power for a single land. But some interesting deals for sure! kefke This palace it nice, but how did you move in if you're not the monarch? Interesting! Flo00 I likely that the tracking of mana vs. effect is just for the turn and that the bonus is "only" +2 to damage. Pairs great with haste creatures... which brings you to the second ability. Not sure if this "feels" like a lair, but I'd love to see them come back some day. Jartis This is new design space. I think the card should have the multicolor frame. So once I have three of these out it starts rocking, but I'm not a fan of sending my generator into combat when it's just a 2/2. Winner Flo00
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Post by kefke on Sept 3, 2021 23:40:44 GMT
kefke This palace it nice, but how did you move in if you're not the monarch? Interesting! The rebel army is occupying it. It's a siege.
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Post by Flo00 on Sept 5, 2021 20:05:55 GMT
Thanks for the win viriss! Naxt challenge: Make a land with any symbol in its text box aside mana symbols and . It may have those symbols, as long as there is something else as well. Popular examples might include and . You may also make up something new. I'm looking forward to what you come up with.
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Post by kefke on Sept 5, 2021 22:46:05 GMT
This challenge immediately made me think of the "Spark" keyword from Mystery Booster, so I tried to come up with a land to represent the place a 'walker's spark first ignited.
An important note about Spark is that the "one ability per turn" limit is shared across all permanents with Spark. You're basically activating one of your own loyalty abilities for the turn.
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Post by ameu on Sept 8, 2021 0:46:43 GMT
The concept about Paradise lands are all about different ways of mana of any color not ending after steps and phases ends.
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Post by lordpat on Sept 8, 2021 2:15:30 GMT
Interstellar Void Land : Add to your mana pool. Tap an untapped creature you control, : You get . , : Transform ~. \\ Marvelous Stars Land : Add three mana of any one color to your mana pool. Draw a card. You gain 2 life. Transform ~. Captain Marse always finds the most impressive views of the universe. And yet it wont't take long for her to start looking for the next one.
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Post by Flo00 on Sept 8, 2021 13:48:44 GMT
ameu this is easy infinite mana with anything that grants a land a tap ability. There is a good reason why allways comes with extra (mana) cost. lordpat phyrexian mana is a mana symbol, sorry. I specifically wrote the challenge that way to exclude hybrid and phyrexian mana.
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Post by viriss on Sept 8, 2021 21:30:34 GMT
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Post by kefke on Sept 8, 2021 23:52:49 GMT
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Post by Flo00 on Sept 13, 2021 2:07:48 GMT
Judging sometime within the next 48 hours. Last call for entries! now. {kefke}At first I thought this was a strictly better Reflecting Pool. Then I reallized that it doesn't work in multiples. Very smart. The second ability also provides an interesting dilemma. The way spark works makes you want to use as few as possible while the gets better the more you have. I really like it. {ameu}I and kefke already provided feedback. That this is just broken. Aside from that the effect of the middle ability is redundant since you already tap the land on activation. Some small effect like scry 1 or gain 1 life would make sense I think. (This is assuming the ability is more balanced.) {lordpat}On its own this is a good late game card in long games. I like the choice this offers you in mid-game. Either play that more expensive spell or produce some energy for late use. In an energy deck I think this could be really strong. Worthy of a land. {viriss}I like how this ups you by 2 mana on every you do yet balances itself in two ways; by not being able to fuel itself and needing another resource. I think using a naturally limited non-mana resource to keep from going infinite is a cool design trick. Those are some pretty neat designs. Thank you all!
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Post by kefke on Sept 14, 2021 4:40:03 GMT
Thanks for the win!
For this next challenge, create a token land. That is, a land that is a type of token other cards can create. You can make an example card to go with the token and show how it would be created.
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Post by viriss on Sept 14, 2021 19:22:22 GMT
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Post by kefke on Sept 15, 2021 1:28:10 GMT
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Nonagon Infinity
2/2 Zombie
Posts: 124
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by Nonagon Infinity on Sept 16, 2021 16:07:07 GMT
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