lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Jan 3, 2020 21:03:46 GMT
Jungle Circle Land - Forest ~ enters the battlefield tapped unless you control a creature T: , : Draw a card. This effect costs less for each power the creature you control with the highest power has.
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Post by Lady Mapi on Jan 3, 2020 21:30:26 GMT
Jungle Circle Land - Forest ~ enters the battlefield tapped unless you control a creature T: , : Draw a card. This effect costs less for each power the creature you control with the highest power has. Oh sweet baby Jesus no no nono...*cough* Every single Green deck that I've ever made accepts this offering. Center of LearningLand - When you draw your second card each turn, untap Center of Learning. ::t::: Add . ::t::, exert Center of Learning: Add .
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Jan 3, 2020 22:11:07 GMT
You coulda just said you think it's too powerful
I think it's fine though, I dunno.
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Post by melono on Jan 4, 2020 10:48:57 GMT
Heaven's GateLegendary Land ~ enters the battlefield tapped. : Add . , , Exile a white creature card from your graveyard: Draw a card.
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Post by ZephyrPhantom on Jan 4, 2020 23:50:34 GMT
Center of LearningLand - When you draw your second card each turn, untap Center of Learning. ::t::: Add . ::t::, exert Center of Learning: Add or . Just a friendly heads up, I did say no regular symbol.
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Post by Lady Mapi on Jan 5, 2020 0:07:52 GMT
Center of LearningLand - When you draw your second card each turn, untap Center of Learning. ::t::: Add . ::t::, exert Center of Learning: Add . Just a friendly heads up, I did say no regular symbol. I dunno what you're talking about. More seriously, I'll come up with something else at some point.
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Post by Flo00 on Jan 5, 2020 5:22:21 GMT
Monument of Foreign Words Land : Add for each card an opponent of your choice has drawn this turn. Its inscriptions are in every language you can’t read.
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Post by Daij_Djan on Jan 14, 2020 20:13:05 GMT
Miracle for lands! If you get the "miracle", you not only get the dual land untapped but it also doesn't use your land drop. Meant to be part of a cycle - obviously showcasing a non-blue card from it though
EDIT: I'd actually be interesting in getting specific feedback about whether or not the cycle should be legendary or not. It might be better in terms of flavor and maybe even powerlevel, yet in the end I decided against it because a cycle like this does feel kind of weird as legendary..
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Post by ZephyrPhantom on Jan 14, 2020 20:47:09 GMT
Friendly heads up, I'm going to close this in about 3 days for judging. Get those entries in!
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Post by gateways7 on Jan 18, 2020 17:43:36 GMT
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Post by kefke on Jan 18, 2020 22:30:42 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 18, 2020 23:17:02 GMT
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Post by ZephyrPhantom on Jan 19, 2020 10:52:41 GMT
Challenge is now closed! Will post results within the next 48 hours.
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Post by ZephyrPhantom on Jan 23, 2020 8:13:53 GMT
lizstar Jungle Circle Is a pretty straightfoward concept - play stompy, draw cards. Otherwise, it's an arguably more forgiving Library of Alexandria that will always cost - the other potentially fitting comparison is Mikokoro, Center of the Sea. I actually this is relatively fair because most of the time this hits the boards in Constructed you would still have to pay like 3-5 mana on average to trigger the draw, but it's still definitely higher up there on the power level (and every green EDH deck would automatically run it). I think its only notable concern if anything is that it's just too easy an auto-include in any deck that wants it, and I mean like Oko levels of auto-include because it's a land slot that gets turned into repeatable card draw in any deck that has a decent mass of creatures. Good design, could be in a set, but I would carefully track its power level. Lady Mapi So I actually really like this design (to the point I almost feel bad for putting the symbol restriction in) so I'll judge it as intended (the hybrid symbol is kind of a meh fix to representing the generation aspect here, but again, good design, so I'll overlook it.) I think this provides an alternate interesting way to storm off that would definitely get Modern/Pioneer players brewing for some way to break it. What's interesting to me is that in the worst case, it still functions as a half-decent dual outside of Storm, which could certainly matter in Limited. Would love to see this in a set in its original form. melono Heaven's Door Gate almost feels like it would be more white if it could target any graveyard, knowing White's graveyard-hosing abilities. It's an acceptable design, though I'm one of the people in the camp that admittedly feels we should be careful with how much card advantage White should get (as opposed to keeping its control tools strong). Rather ambivalent about it overall, I think it works but its competition is very stiff here. Flo00 Interesting how by default this won't be able to do much on your own turn. Even in Standard, Stormfist Crusader exists and things like Mikokoro/ Geier Reach Sanitarium could turn this into a more effective way to generate mana even outside of EDH than people might assume it to be. I think this could actually end up in a set. It might not be what people are expecting, but it'll get them thinking, and really, a good build-around design should do something like that. Daij_Djan - No to legendary imho. This is going to end up in a very specific type of deck anyway (read: U/W Miracles) and I feel like stapling that on is going to result in a pretty negligible nerf in the formats that would care about it because most of the time they're also formats with things like Force of Will and Moxen. While it seems powerful on paper I feel like it would ultimtaely get tried in a lot of decks and ultimately settle into 1-2 archetypes in Modern/Legacy/Vintage each because it's fast mana but not necessarily faster than some of the other options there. (I honestly don't think this is faster than Tron, at the very least.) Powerful, but the simplicity is good enough here to warrant them in a set as is. gateways7 - I think I'm more worried about what this would give Dredge than anything else, otherwise it's an acceptable topdeck/gas type option for RDW. ETB-tapped was a good card. There isn't much else to say about the card, but I think in this case that's a good thing - set-worthy as is. kefke - I think the 'at random' just barely saves this card from being busted, and while I get what you were going for, I think the current state of it might make it difficult for it to find a home in or influence a deck significantly. The main reason Hollow One worked is because it was able to flood its own deck with a critical mass of spells that didn't care that they were discarded (Phoenix, Bloodghast, Hollow One, Faithless Looting etc...) and I don't think this really adds much to that archetype, meaning on its own it's kind of just a bad gas spell. It works, but I don't think it's the most graceful design. thaneofglamis - So it's essentially cycling 0 if you cast an enchantment spell on the same turn.... I think it's clever. You ideally want to be cycling this as much as possible but by the same coin that probably shifts it towards something like Boggles or Enchantress that can play a critical mass of enchantments, or possibly some new gimmick deck entirely. Obviously needs a specific type of set but I think this would be a great cycle to have in an enchantment-based one. If I had a concern to raise it's probably that for limited this at common might be too much free card advantage - consider bumping it up to Uncommon if you do put it as a cycling in a set. 1st: Daij_Djan2nd: Flo003rd: thaneofglamis
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Post by Daij_Djan on Jan 25, 2020 6:03:41 GMT
Nice, big thanks for the win! Your next challenge is.. Design a land card that can create a token without sacrificing itself. Obviously try to keep it balanced For reference: So far, there are only 13 cards (excluding cards that transform into a land) around fitting the challenge so far
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Post by Jartis on Jan 25, 2020 9:43:03 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 25, 2020 23:20:44 GMT
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Jan 26, 2020 0:57:39 GMT
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Post by ZephyrPhantom on Jan 26, 2020 4:07:43 GMT
Goblin SlumLand ~ enters the battlefield tapped. When ~ enters the battlefield, if you control a Goblin, create a 1/1 red Goblin creature token. : Add .
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Post by Flo00 on Jan 26, 2020 20:59:10 GMT
Aviary Outpost Land : Add . Whenever you draw your third card each turn, create a 1/1 blue Bird creature token with flying.
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Post by Jartis on Feb 4, 2020 3:36:06 GMT
Daij_Djan Just a reminder. I know today is reserved for CotW
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Post by kefke on Feb 4, 2020 6:16:48 GMT
Lemme just try to sneak in a last minute entry.
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Post by Daij_Djan on Feb 5, 2020 17:16:00 GMT
Today is indeed the day! This challenge is now closed -please no further changes of entries!
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Post by Daij_Djan on Feb 6, 2020 17:01:33 GMT
Today is indeed the day! This challenge is now closed – please no further changes of entries! EDIT: And here we go! { Jartis} This card is flat out broken. Drop this on turn one and it'll start pumping out 1/1 tokens starting your next turn – during any player's turns on top. Sure, the mana ability is conditional, but you pretty much don't need it anyway if your land can pump out tokens similarly to Assemble the Legion. So even if this gets less powerful the later you draw it, it'll at the absolute worst give you one free creature at the beginning of your own upkeep. { thaneofglamis} Even without the last ability, this card would be quite pushed compared to cards like Vitu-Ghazi, the City-Tree and especially Castle Ardenvale – but offering mass evasion (even if that evasion is restricted to a single tribe) really pushes this over the top (also compare to Rogue's Passage which turns only a single creature unblockable even if it only requires colorless mana and has no type restriction). { MaiApologies (She/Her)} Very interesting design. Allowing to create copies of Clues, Treasures, Gold and similar is cool and flavorful – while not allowing for copies of creature tokens is a nice balancing tool just like the „that entered the battlefield this turn“ restriction. Yet there still are a few cards ot there that make you want to break the card somehow. The Factory might be better suited at rare, though. { ZephyrPhantom} Nice clean and simple spin on Khalni Garden – giving the token 1 power while requiring you to have a Goblin in the first place balances out itself nicely. Nothing else to add – as you know, I'm a big fan of simple cards like this { Flo00} Nice way to push the „Whenever you draw your second card each turn “ trigger to the next level – interestingly enough there is no real card doing this out there yet. The effect obviously is powerful, but considering how hard it'll be to pull off the trigger in the first place I think it's reasonably balanced. Like it! { kefke} Very interesting and flavorful design – I do have a hard time evaluating the powerlevel though. Being able to create Clue tokens repetitively obviously is really powerful, but the attack restriction probably balances this out – unless you try to break it with cards like Tormented Soul or similar. For complexity and power level reasons this card should definitely be a rare, though. {And the winner is..} We really had some nice and unique lands around this round – well done everyone! In the end, I decided to give the win to Flo00 with ZephyrPhantom and MaiApologies (She/Her) as runner-ups (in no particular order).
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Post by kefke on Feb 6, 2020 21:56:21 GMT
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Post by Daij_Djan on Feb 6, 2020 22:07:41 GMT
Problem is: Those cards are creatures themselves, so they are easy to remove. Putting the same effect on a land makes it much harder to get rid of (compare rarity of Merfolk Looter to Desolate Lighthouse) - also the card gets much wordier (and therefore more complex) as a land because of the ETB and mana abilities (which as your linked article says increases the rarity). I've seen you use that article as a reference once in the past (and to be honest didn't agree with you back then either), so I have already read it - but I don't see it affirming it your rarity unless I'm missing something.
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Post by Flo00 on Feb 6, 2020 23:15:15 GMT
Thanks for the win Daij!
Since I'm on vacation right now, give me a land where you would like to travel to! This can be inspired by a real land or any fictional/fantasy landscape you'd like as a travel goal.
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Post by kefke on Feb 6, 2020 23:18:15 GMT
The card gets wordier, yes, but what I have still falls within what is considered acceptable for an Uncommon to have (it's actually still in the range where wordiness would be borderline-acceptable at Common). How about some other factors from the guide? "Saboteur" effects start at Uncommon, and token generation at Common, so a "Saboteur" effect via a token fits comfortably into that slot as well. In terms of appearance in the world, Investigate is an Innistrad mechanic, and in Innistrad it would be pretty reasonable that a base of operations for a group of inquisitors would be something that "you don't see all the time, but would expect to encounter with some regularity". As for complexity, it requires a specific board state, but the wording is pretty straightforward. That's characteristic of Uncommon cards as well. That leaves size of effect and how it impacts Limited. This is probably where there could be the most room for debate, but I honestly don't think the situational ability to generate Clues for a mana cost is big enough to warrant Rare, and as a final argument to that, I present " Ongoing Investigation", which does what my card does, but better, is also an Uncommon, and while not as hard to get rid of as a land, is still harder to get rid of than a creature. ...and on the subject of being harder to get rid of, I'd counter that's offset with my design by the fact that a cost must be paid each time the ability is activated, as opposed to it being a one-time payment, like every officially-printed card with a similar effect. It has to tap itself as well, so that's taking away a total of 3 mana for a token that then costs still more mana to activate - and the token itself is a potential removal target unless the player has the full 5 mana free to spend. Meanwhile, outside of the risk of creatures being lost in battle, which is still a factor, I don't think a Clue-generator is going to be a high priority for removal spells anyway, though feel free to disagree. Now, if you don't agree with the guide in a general sense, that's fine. Those are MaRo's rules. I personally think that MaRo's design sensibilities are crap, but this board does tend to bias towards WotC's - and by extension his - idea of balance, which is the whole reason I went looking for what he bases rarity decisions on in the first place. Any card designed using that guide is going to be closer in rarity to what it would officially be evaluated at. Which I am fine with us all agreeing is a terrible guideline. Flo00 - Can I cheat and submit a card I designed ages ago? (It's a theme park.)
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Post by Daij_Djan on Feb 7, 2020 1:25:34 GMT
Now, if you don't agree with the guide in a general sense, that's fine. Those are MaRo's rules. For the record: I do agree with the guide - and I much more often than not agree with MaRo in general (especially those times where he disagree with what WotC actually does Also, I do get your reasoning - with one example: (it's actually still in the range where wordiness would be borderline-acceptable at Common) As the article says, four lines - sometimes five topps - is common material. Seven is a whole different matter - the maximum listed for uncommon even. So that line I'd "fight you to death" as some might say Again, the rest I totally get behind. The one reason I still won't agree with you though is how lands have different, much stricter rules. Again, try to evaluate Desolate Lighthouse - with only very minor changes (to your given examples and similar) your reasoning could be used to argue for that card to be an uncommon (maybe even a common?) as well - and yet it is a rare nethertheless. And I could list many, many other examples of rare lands all day that don't fit the article read this way at all. Again, I actually agree with the article and it does fit WotC design standands (except they've just recently started to seriously power up uncommon creatures) - but it seems to only really fit for nonland cards imho. Interestingly the only thing the article says directly about the rarity of land cards is how dual lands tend to not be put at mythic - which is pretty much nothing. But in the end, I don't think we have to agree anyway. Your evaluation makes me get behind your reasoning and I hope my explanation explains why I don't agree with it nethertheless (and don't see an issue with my standpoint and the article ). Also in a completely unrelated matter: Love your Basic Land, that's hilarious Also pondering about an entry of my own.
EDIT: I wrote this text basically in one go - and now realized afterwards how often I've used the terms "again" and "also"..
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Post by kefke on Feb 7, 2020 2:06:22 GMT
I think we have a different definition of what "a line" means.
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