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Post by Daij_Djan on Nov 8, 2021 20:07:52 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and ninety-second challenge! The winner of the "I can't decide! You pick for me" poll was viriss with...And the challenge issued by our winner was... To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by pacifistwestwoman on Nov 8, 2021 23:07:16 GMT
Hear me out, what about both?
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Post by bazzboda on Nov 9, 2021 1:29:52 GMT
Electrical Disturbance Enchantment When ever a player would get 1 or more energy counters, they instead get 1 energy counter and lose 1 life. At the end of your turn, you may have a target player get an energy counter.
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Post by zybourne on Nov 9, 2021 2:15:04 GMT
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Post by BinaryBolas on Nov 9, 2021 2:46:36 GMT
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Post by sade612 on Nov 9, 2021 3:10:40 GMT
{Text} Refine Aether Sorcery You get (three energy counters). Cycling—Pay . (Pay , Discard this card: Draw a card.)
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Post by bastardneko on Nov 9, 2021 3:14:19 GMT
I don't care if bushido doesn't make sense on a ninja. If you watch the show, you get what I'm trying to get at. Thought this use of cipher would be interesting too. Feedback welcome.
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damagicgeek
1/1 Squirrel
Posts: 77
Favorite Card: Venser, the Sojourner
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: White, Blue
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Post by damagicgeek on Nov 9, 2021 3:43:26 GMT
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Nov 9, 2021 3:45:34 GMT
I'm surprised this card didn't already exist.
Ignition Spark Instant ~ deals 2 damage to any target. You get (an energy counter).All it takes is one to set a movement in motion, one to change people’s minds, one to set a city ablaze with possibility.
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on Nov 9, 2021 6:43:41 GMT
I think this works as written.
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Post by hydraheadhunter on Nov 9, 2021 7:10:47 GMT
It only took all week, but I got that render in. Yep, that beautiful, beautiful stock photo wit no watermarks. | Bruteforce Spell-Hacker
A generic, a green, and a red
Creature - Ogre Warrior Wizard
Double strike, Trample
Whenever you cast an encoded spell, Bruteforce Spell-Hacker gets +1/+0 until end of turn and you get an energy.
FT: “Every system vulnerable to fists if Nogii hit it hard enough.”
—Nogii, on cyber security
1/1 |
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Post by Flo00 on Nov 9, 2021 11:55:05 GMT
Haunt of the Forgotten Creature - Horror Menace Haunt of the Forgotten gets +2/+2 for each card haunting it and for each card encoded on it. 3/3
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Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
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Post by Pixi-Rex on Nov 9, 2021 16:34:13 GMT
Will Kamigawa: Neon Dynasty have cipher and energy counters as mechanics in it or is this speculations? just curious.
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Post by viriss on Nov 9, 2021 16:44:39 GMT
Will Kamigawa: Neon Dynasty have cipher and energy counters as mechanics in it or is this speculations? just curious. No idea. Total speculation on energy. Cipher seemed like a good fit for "encode"
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 9, 2021 17:13:30 GMT
I think this works as written. You may want some reminder text as clarification. Also, "make a copy of a thing every time you hit someone" seems... dangerous. Especially for one mana.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Nov 9, 2021 17:19:50 GMT
Energized Aetherthief Creature - Insect Vampire Flying As Energized Aetherthief enters the battlefield, remove all counters from all permanents and players. Energized Aetherthief enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1
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Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
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Post by Pixi-Rex on Nov 9, 2021 17:43:16 GMT
Will Kamigawa: Neon Dynasty have cipher and energy counters as mechanics in it or is this speculations? just curious. No idea. Total speculation on energy. Cipher seemed like a good fit for "encode" Got it. nice challenge.
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Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
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Post by Pixi-Rex on Nov 9, 2021 18:05:40 GMT
{New Entry} {Old Entry}This is cheap design, I know. {A card i tryed to put cipher on. I think it works}This card don't have cipher, so I think it would not count as an entry.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 9, 2021 18:18:09 GMT
{My entry} This is cheap design, I know. {A card i tryed to put cipher on. I think it works} This card don't have cipher, so I think it would not count as an entry. "Strictly better basic land" strikes me as about as big of a mistake as you could possibly make, ever. Eeeeever. Explain to me why anyone would ever run a regular Island in such an environment.
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Post by sdfkjgh on Nov 9, 2021 21:06:06 GMT
You're missing a terminal h on the artist credit's last name. Also, and correct me if I'm wrong, the5lacker, but doesn't this go infinite? The encoded spell triggers, sees itself being cast as a copy, so it copies itself, the copy sees itself being cast as a copy, so it copies itself, etc., etc., Ad Nauseam.
I'm surprised they never did this one:
Energy Surge Instant Choose target spell. You get , then you may pay any amount of . Counter that spell if its mana value is equal to the amount of paid this way.
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Post by Daij_Djan on Nov 9, 2021 22:26:28 GMT
Also, and correct me if I'm wrong, the5lacker , but doesn't this go infinite? The encoded spell triggers, sees itself being cast as a copy, so it copies itself, the copy sees itself being cast as a copy, so it copies itself, etc., etc., Ad Nauseam. No, that's fine since the copy isn't cast - so its cast-trigger won't trigger.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Nov 9, 2021 23:03:23 GMT
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Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
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Post by Pixi-Rex on Nov 9, 2021 23:12:10 GMT
{My entry} This is cheap design, I know. {A card i tryed to put cipher on. I think it works} This card don't have cipher, so I think it would not count as an entry. "Strictly better basic land" strikes me as about as big of a mistake as you could possibly make, ever. Eeeeever. Explain to me why anyone would ever run a regular Island in such an environment. If you do not use energy in your deck, then it does not matter. But maybe I should just make it only a land instead.
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Post by viriss on Nov 9, 2021 23:22:58 GMT
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Post by hydraheadhunter on Nov 10, 2021 0:01:21 GMT
{My entry} This is cheap design, I know. {A card i tryed to put cipher on. I think it works} This card don't have cipher, so I think it would not count as an entry. "Strictly better basic land" strikes me as about as big of a mistake as you could possibly make, ever. Eeeeever. Explain to me why anyone would ever run a regular Island in such an environment. Not defending the design, because I don't think it's a good idea either, but people ran regular islands instead of snow islands all the time despite the fact that snow islands were (and arguably are) techincally speaking strickly better. But, this is strickly better on a whole nother level than that though, so the environment would have to have some pretty strong ways of punishing having too much energy, something we've not seen in its previous itterations, to make people want to play regular islands. It's possible you could see some island play if your punishments are harsh enough or common enough to offset the strictly better choice, but I don't think that'd be a healthy design pattern to fall into: We see where field of the dead and Oko got wizards...
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Post by bazzboda on Nov 10, 2021 4:24:03 GMT
@pixi-Rex, at the very least I would suggest getting rid of the "basic" part so that you are limited to only 4 copies. However I believe the bellow would still be playable in a mono colour energy deck. "Energy Plant Land Add . At the beginning of your combat step, get an energy counter."
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elRekko
0/0 Germ
Posts: 12
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by elRekko on Nov 10, 2021 9:23:45 GMT
Lets try something funny! {Old entry --------}
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Post by hydraheadhunter on Nov 10, 2021 12:45:22 GMT
Lets try something funny! If you look at the reminder text for ninjutsu, this doesn't work currently because ninjutsu is an ability that's activated from the hand, not exile. This was such a problem baked into the mechanic itself that when commander got popular, wizards had to create an entirely new mechanic (commander ninjutsu) so it would work in the command zone. Because you wouldn't be able to play cards with ninjutsu from exile, you couldn't play them the cards exiled by this card from exile either with the current rules text. You're gonna have to do something cutesy if you want it to work.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 10, 2021 13:36:58 GMT
"Strictly better basic land" strikes me as about as big of a mistake as you could possibly make, ever. Eeeeever. Explain to me why anyone would ever run a regular Island in such an environment. Not defending the design, because I don't think it's a good idea either, but people ran regular islands instead of snow islands all the time despite the fact that snow islands were (and arguably are) techincally speaking strickly better. But, this is strickly better on a whole nother level than that though, so the environment would have to have some pretty strong ways of punishing having too much energy, something we've not seen in its previous itterations, to make people want to play regular islands. It's possible you could see some island play if your punishments are harsh enough or common enough to offset the strictly better choice, but I don't think that'd be a healthy design pattern to fall into: We see where field of the dead and Oko got wizards... That's largely a matter of availability, plus there are anti-snow tech cards available. An otherwise completely identical Basic Island that just happens to also, while generating mana, generate a second, stockpilable resource doesn't really have any hooks to grab onto that allow tech cards easy purchase in the same way that the Snow supertype makes cards like, say, Break the Ice able to threaten overly indulgent manabases. Also Snow basics and the Snow supertype as a whole is largely... a mistake, that likely would've been left in the annals of history had Coldsnap not inexplicably existed. And I say that as someone whose first pack cracked was Coldsnap and who totally digs the idea of Snow.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Nov 10, 2021 13:40:49 GMT
"Strictly better basic land" strikes me as about as big of a mistake as you could possibly make, ever. Eeeeever. Explain to me why anyone would ever run a regular Island in such an environment. If you do not use energy in your deck, then it does not matter. But maybe I should just make it only a land instead. Yes but how is it a DOWNSIDE. What DOWNSIDES does your land have over Basic Islands? Magic is a game of Upsides and Downsides. You have design a card with zero downsides and one incredibly, incredibly powerful upside. Like, even ignoring how this replaces every single Basic Island in every format ever, because what reason do you have NOT to, generating an Energy every turn in addition to the mana you generate is huuuuuuuge. There's a reason the vast majority of Energy sources are one-time-use, and the few that are repeatable are either expensive and/or reliant on actions instead of passive generation: Because Energy can be stockpiled, there's no way to have wasted generation unlike, say, Mana. So long as you have Energy cards in your deck, you'll find a use for every scrap you generate.
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