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Post by Daij_Djan on Aug 9, 2021 22:55:36 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and seventy-ninth challenge! The winner of the "Keyword Jamboree" poll was aquonn with...And the challenge issued by our winner was... Conspiracy is a cool format, with so much potential left unexplored, so design a 'draft matters' card. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by lordpat on Aug 10, 2021 0:19:15 GMT
Herbal Toxins Sorcery Destroy target creature. If you gained life this turn, each opponent loses 3 life. Tradeable (At the end of the draft, each player reveals any number of cards with tradeable they got. You may trade this with another player for one of their revealed cards.)Rules for the trading phase (sorry for templating, I'm really bad with rules templating): - Each player reveals any number of cards of tradeable they got. A player is chosen at random.
- That player may choose a card they revealed and exchange it with a revealed card of another player if that other player agrees. They do this for each card they revealed.
- It's now the turn of the person to the right of that player and he does the same. The process repeats until everyone had the chance to trade.
Or you know, just let chaos rule and have people just trade left and right, casually that works just fine. I'll add the render later.
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Post by quazerflame on Aug 10, 2021 1:47:46 GMT
Rhetoric Filibuster
Conspiracy (Start the game with this conspiracy face up in the command zone.)At the beginning of your end step, you may remove Rhetoric Filibuster from your card pool for the rest of the match. If you do, take an additional turn after this one.
Removing something from your draft pool for the duration of the match is a cost that hasn't been explored so far. Feels like something you'd want on big effects.
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Post by kefke on Aug 10, 2021 5:59:55 GMT
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Post by quazerflame on Aug 10, 2021 7:06:24 GMT
Dithered a lot on P/T on this one. Meddling is actually pretty cheap, usually, so it feels like a worse meddle (predefined card chosen during the draft step) shouldn't be worth much as part of the creature's kit, but I also didn't want the card to be too much of a powerhouse on its own. Rare not because its strong in game, but because (a) draft is already a complex mechanic, and (b) because I feel like "is this card predestined to be hosed" mind games is the sort of effect you don't want happening often during draft. Still a decent blocker, and a type White typically has good support for, so I think it would still be a viable pick at slot, even with the situational effect. EDIT: I just noticed I missed a single comma in the text box, and I really don't feel like uploading a new version of the card just to put in a comma. I hope there's no basic land in the pack, then. Also, one, I think you'd need to reveal the card you were recording. Two, effects like these usually include every copy on cards named such. Look at similar cards in Conspiracy sets to see the wording they use.
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on Aug 10, 2021 8:40:38 GMT
So obviously this one would likely be archetype dependent in a draft environment, but even still thinning your deck by five cards is a strong effect, and at worst it's a decent attacker.
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Post by kefke on Aug 10, 2021 11:21:11 GMT
Dithered a lot on P/T on this one. Meddling is actually pretty cheap, usually, so it feels like a worse meddle (predefined card chosen during the draft step) shouldn't be worth much as part of the creature's kit, but I also didn't want the card to be too much of a powerhouse on its own. Rare not because its strong in game, but because (a) draft is already a complex mechanic, and (b) because I feel like "is this card predestined to be hosed" mind games is the sort of effect you don't want happening often during draft. Still a decent blocker, and a type White typically has good support for, so I think it would still be a viable pick at slot, even with the situational effect. EDIT: I just noticed I missed a single comma in the text box, and I really don't feel like uploading a new version of the card just to put in a comma. I hope there's no basic land in the pack, then. Also, one, I think you'd need to reveal the card you were recording. Two, effects like these usually include every copy on cards named such. Look at similar cards in Conspiracy sets to see the wording they use. 1. Draft Matters cards always replace basic lands in boosters. 2. In this specific case, revealing the noted card during draft would be mechanically unworkable, as it would allow the effect to be circumvented before the game even starts. However, I should probably add "secretly" to its effect to be consistent with other similar cards, and specify that it is revealed when it enters the battlefield. 3. ...I actually have no idea what you're talking about with "effects like these usually include every copy on cards named such".
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 10, 2021 16:40:07 GMT
I hope there's no basic land in the pack, then. Also, one, I think you'd need to reveal the card you were recording. Two, effects like these usually include every copy on cards named such. Look at similar cards in Conspiracy sets to see the wording they use. 1. Draft Matters cards always replace basic lands in boosters. 2. In this specific case, revealing the noted card during draft would be mechanically unworkable, as it would allow the effect to be circumvented before the game even starts. However, I should probably add "secretly" to its effect to be consistent with other similar cards, and specify that it is revealed when it enters the battlefield. 3. ...I actually have no idea what you're talking about with "effects like these usually include every copy on cards named such". How do you know which Agent noted which card? The current wording only supports names noted with that specific copy of the card, which is obviously impossible to track which is why any equivalent draft matters card has phrasing like "names noted by cards named CARDNAME" and the like. scryfall.com/search?as=grid&order=name&q=oracle%3Adraft
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Post by kefke on Aug 10, 2021 16:49:07 GMT
1. Draft Matters cards always replace basic lands in boosters. 2. In this specific case, revealing the noted card during draft would be mechanically unworkable, as it would allow the effect to be circumvented before the game even starts. However, I should probably add "secretly" to its effect to be consistent with other similar cards, and specify that it is revealed when it enters the battlefield. 3. ...I actually have no idea what you're talking about with "effects like these usually include every copy on cards named such". How do you know which Agent noted which card? The current wording only supports names noted with that specific copy of the card, which is obviously impossible to track which is why any equivalent draft matters card has phrasing like "names noted by cards named CARDNAME" and the like. scryfall.com/search?as=grid&order=name&q=oracle%3AdraftWell, the new version already addresses that, so it's a non-issue.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 10, 2021 16:49:37 GMT
Cathedral of Absolution Land Draft Cathedral of Absolution face up. As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.)
: Produce one mana of any color from among cards you removed from the draft with cards named Cathedral of Absolution. Those who abandon their schemes find peace.
I kinda wish there was a clean way for this to care about Conspiracies, but alas, no such luck. Also I use "Produce" instead of "Add" for mana because unlike Wizards of the Coast I understand how often the word "Additional" is used in the game and how nightmarish it is to search for mana sources ever since the words mana pool got removed from cards.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 10, 2021 16:50:40 GMT
How do you know which Agent noted which card? The current wording only supports names noted with that specific copy of the card, which is obviously impossible to track which is why any equivalent draft matters card has phrasing like "names noted by cards named CARDNAME" and the like. scryfall.com/search?as=grid&order=name&q=oracle%3AdraftWell, the new version already addresses that, so it's a non-issue. No it does not. Your wording is still wrong as it still doesn't check for "cards named CARDNAME", it JUST cares about THAT SPECIFIC CARD, which again, impossible. EDIT: If you're like me to reword your card so I can show exactly how you're doing this wrong, feel free to ask.
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Post by kefke on Aug 10, 2021 16:52:22 GMT
Well, the new version already addresses that, so it's a non-issue. No it does not. Your wording is still wrong as it still doesn't check for "cards named CARDNAME", it JUST cares about THAT SPECIFIC CARD, which again, impossible. EDIT: If you're like me to reword your card so I can show exactly how you're doing this wrong, feel free to ask. Excuse me? What planet's English are you speaking?
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 10, 2021 17:00:08 GMT
No it does not. Your wording is still wrong as it still doesn't check for "cards named CARDNAME", it JUST cares about THAT SPECIFIC CARD, which again, impossible. EDIT: If you're like me to reword your card so I can show exactly how you're doing this wrong, feel free to ask. Excuse me? What planet's English are you speaking? Please try reading the example cards I gave you. For example, is Animus of Predation's oracle text: Or is it Your current formatting is the first option, which is wrong and does not work.
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Post by kefke on Aug 10, 2021 17:10:10 GMT
Excuse me? What planet's English are you speaking? Please try reading the example cards I gave you. For example, is Animus of Predation's oracle text: Or is it Your current formatting is the first option, which is wrong and does not work. You could have saved a lot of time by not being condescending and pedantic, and just said how you think it's supposed to be worded to begin with.
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Post by sdfkjgh on Aug 10, 2021 17:46:02 GMT
Please try reading the example cards I gave you. For example, is Animus of Predation's oracle text: Or is it Your current formatting is the first option, which is wrong and does not work. You could have saved a lot of time by not been condescending and pedantic, and just said how you think it's supposed to be worded to begin with. kefke : but then they wouldn't be the5lacker we all know and lovefeargrudgingly tolerate.
Looks like it's official, the5lacker 's back.
Aether Pilferer Creature--Illusion Rogue Reveal Aether Pilferer as you draft it, and draft it face up. Reveal the next nonland card you draft, note its name, and draft that card face up. Each player passes all cards from each booster pack that share a name with a name noted as a player drafted Aether Pilferer to a player who drafted a card named Aether Pilferer. Flying Whenever Aether Pilferer enters the battlefield or deals combat damage to a player or planeswalker, you may search your hand and/or library for a card with a name you noted as you drafted cards named Aether Pilferer. You may cast it without paying its mana cost. If you searched your library this way, shuffle. 4/6
I know the chances of multiple Aether Pilferers in the same draft pod are miniscule but nonzero, but are they high enough that I should change the wording to reflect what to do when it happens? #PagingFrankKarsten
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Post by ZephyrPhantom on Aug 10, 2021 18:37:29 GMT
Sitcom chat is nice and all, but let's at least try to keep things in the realm of cards and not each other's personal sensibilities. Fwiw I think it's easy to miss the difference between the 1st Vathran Agent and the 3rd worded-like-WoTC Vathran Agent - I had to reread both several times myself to realize what the difference was. To rephrase the point made by quazerflame and the5lacker, the way Vathran Agents v1 and v2 are worded, you would need to attach a sticky note or write on the sleeves of your Vathran Agents what the noted cards were, because as is each 'instance' of Vathran Agent you draft is essentially holding a separate 'box' of names specific to itself. (e.g. Meddling Mage doesn't share noted names with its copies by default.))* This could get pretty physically awkward or even end up as unintentional marking, depending on whatever you have to stick to the card as a reminder. Draft matters cards thus use "Cards named by <CARDNAME>" to get around this restriction by saying "Okay, all of these cards share one box of names." This means you can just slap a single sticky note on the side of the table and forget about it until the game starts instead to having to put a sticky note on each individual draft-matters card that has to remember its own little specific box of names. I.e. This is less about who's right and who's wrong, and more about how the card would physically play in a game of magic. * If you hate yourself and want to try observing this problem in paper magic, try playing four copies of Skullbriar, the Walking Grave in a Legacy-legal deck that uses a few types of counters. It's fun.
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Post by Daij_Djan on Aug 10, 2021 20:25:30 GMT
To rephrase the point made by quazerflame and the5lacker, the way Vathran Agents v1 and v2 are worded, you would need to attach a sticky note or write on the sleeves of your Vathran Agents what the noted cards were, because as is each 'instance' of Vathran Agent you draft is essentially holding a separate 'box' of names specific to itself. (e.g. Meddling Mage doesn't share noted names with its copies by default.))* This could get pretty physically awkward or even end up as unintentional marking, depending on whatever you have to stick to the card as a reminder. Small addition: Or the card would need to be exclusively used online like some of the new Jumpstart: Historic ones..
Also, here's my own take on the challenge:
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Post by viriss on Aug 10, 2021 22:04:25 GMT
Okay new idea... {previous}previous entry
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Post by Tesagk on Aug 11, 2021 0:54:30 GMT
Wary Warrior (W) Creature - Human Warrior (Uncommon) Vigilance As you draft it, you may reveal Wary Warrior. If you do, it perpetually gets +1/+1. Keep your eyes open!1/1
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Post by t2stonerain on Aug 11, 2021 5:35:47 GMT
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 11, 2021 12:39:01 GMT
Please try reading the example cards I gave you. For example, is Animus of Predation's oracle text: Or is it Your current formatting is the first option, which is wrong and does not work. You could have saved a lot of time by not being condescending and pedantic, and just said how you think it's supposed to be worded to begin with. Someone saying you are wrong is neither condescending nor pedantic. I'm sorry me trying to teach you an aspect of the game you've overlooked was taken as such, though I feel this interaction says a bit more about you than it does me.
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Post by zybourne on Aug 11, 2021 13:38:24 GMT
{Text} 3 Sword of Hatred Artifact - Equipment Draft ~ face up. As you draft a card, you may remove it from the draft face up, then turn ~ face down. (The removed card isn’t in your draft pool.) Equipped creature gets +2/+2 and has protection from the colors and mana values of cards removed from the draft with cards named ~. This effect doesn’t remove ~. Equip 2 It's a hate-draft sword. I liked the idea of choosing a color pair that you anticipate that you'll have a weak matchup against and hosing it. To keep this from being a sweeper, you'd have to be careful with set design to not include five color cards and/or to include plenty of artifact removal.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Aug 11, 2021 14:50:21 GMT
{Text} 3 Sword of Hatred Artifact - Equipment Draft ~ face up. As you draft a card, you may remove it from the draft face up, then turn ~ face down. (The removed card isn’t in your draft pool.) Equipped creature gets +2/+2 and has protection from the colors and mana values of cards removed from the draft with cards named ~. This effect doesn’t remove ~. Equip 2 It's a hate-draft sword. I liked the idea of choosing a color pair that you anticipate that you'll have a weak matchup against and hosing it. To keep this from being a sweeper, you'd have to be careful with set design to not include five color cards and/or to include plenty of artifact removal. I think you may technically need a "You" in there ("cards you removed from the draft" instead of just "cards removed from the draft"), unless you want all Swords drafted by all players to feed into one another, which... would be a bold move, but I think would technically work? Draft matters cards are hilariously finicky because the game really doesn't like having effects from outside the game matter.
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Post by sdfkjgh on Aug 11, 2021 17:37:22 GMT
You might wanna tone down Power a little bit. 3-mana 6/6s as early as turn 2 are kinda unbeatable in Limited. As I was reading it, I thought that Power would give one, maybe two +1/+1 counters, as that would match the overall power level of the other choices. But four is just too much, and even three is pushing it a little too far.
EDIT: Just noticed you have this as an . Even if you were to implement the change I suggested, this is far too strong for , and you don't want multiples of this in Limited. would be better.
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Post by kefke on Aug 11, 2021 19:18:10 GMT
{Card} You might wanna tone down Power a little bit. 3-mana 6/6s as early as turn 2 are kinda unbeatable in Limited. As I was reading it, I thought that Power would give one, maybe two +1/+1 counters, as that would match the overall power level of the other choices. But four is just too much, and even three is pushing it a little too far.
EDIT: Just noticed you have this as an . Even if you were to implement the change I suggested, this is far too strong for , and you don't want multiples of this in Limited. would be better.
Honestly, even with the "power" option toned down, and even at Rare, this might still be too strong a card. Even without the choice of modes, really. Any individual option on this card gives you a very mana-efficient draw that can fit into any deck. Ten life and a 2/2 on turn 3 in any deck? A 6/6 at turn three in any deck? Though honestly, most of all, I can't see very many people choosing other than Knowledge. Even without it getting a 2/2 body on the field, two-card draw with no downsides on turn three, with any mana, in any deck is so good that this card would always be the first or second draft pick of any pack it appeared in, hands down. No matter what you're running, this would be one of the most powerful options to make it happen, even before you know what you have to work with and what direction you should be drafting in. Also, it has the same problem people pointed out with my card where, as written, you would need to individually track the option selected for each copy in some way. EDIT: It's also worth mentioning that, while colorless itself, this card is pretty big color pie break. By using only generic mana, it allows you to fit its effects into colors that normally wouldn't get them. Which is pretty significant when it's already strong for those options in the colors that normally get them. It's even worse if the set includes any kind of mana ramp or cost reduction, in which case a player could potentially take something their color normally can't do at all, and do it better than the color that does normally do it. The best way I can personally see to handle that is if, rather than terms like "Knowldege, Power, and Health" you had players pick "Blue, Green, or White" and the player had to pay an amount of mana in the chosen color as an additional cost to cast it.
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Aug 11, 2021 19:30:49 GMT
Draft and draft matters isn't my forte, so here goes nothing.
Yes, I'm aware of the "individual note" problem, and have yet to decide whether or not I want to try and find a way that's better.
Angel of Contracts Creature - Angel Draft ~ face up. Note the pick number of this pack that you drafted ~. Flying, lifelink, vigilance When ~ enters the battlefield, if it was the first, second, or third pick of the pack, put a +1/+1 counter on it. [2/2]
Was also considering a version of this that encouraged trying to wheel the angel, i.e. rewarded being drafted as late as possible.
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Post by kefke on Aug 11, 2021 19:49:13 GMT
Vunik - If you're open to suggestions, I think the odds of someone managing to draft several of these at Rare are low enough that something like this wouldn't be unbalanced;
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Post by ZephyrPhantom on Aug 11, 2021 19:55:33 GMT
Sitcom chat is nice and all, but let's at least try to keep things in the realm of cards and not each other's personal sensibilities. I know we're moving on pretty fast to the new cards from the last few hours, but I'd like to remind everyone to keep this in mind and again, stick to keeping the criticism to cards, and not what you think about one person or another. If you need to bring it up again to a mod, we've got plenty of those, but let's not pick fights or imply things when there's no need to - it just takes away from the discussion.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Aug 11, 2021 20:18:25 GMT
Insectoid Investigator Creature - Human Insect Rogue Draft ~ face up. As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.)~'s power is equal to he number of cards you removed from the draft with cards named ~. ~ has first strike as long as it's attacking. */1
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Post by hydraheadhunter on Aug 11, 2021 23:25:37 GMT
"Shares a creature type with a card removed from the draft with cards named Elderly Sage." This effect as worded would include the cards removed by Elderly Sages owned by other players. Even if that is you intent, it's still ambiguous whether this considers just the Elderly Sages in your pod of the draft or Elderly Sages across all pods.
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