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Post by Daij_Djan on Jul 12, 2021 18:27:03 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and seventy-fifth challenge! The winner of the "Send Them to the Dungeon!" poll was quazerflame with...And the challenge issued by our winner was... Universe Beyond opens up a lot of card ideas, and that has me thinking how cards from other TCGs would work translated into Magic: the Gathering. So, here's my challenge for everyone: Make a MTG version of a card from a different TCG, CCG or one of those in a way that references how the card works in its original game. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Jul 12, 2021 20:49:15 GMT
I actually haven't played all that many card games besides Magic. One that I have played, and enjoyed (and would have spent money on by now if one of my LGSs stocked it . . .) is the Final Fantasy TCG.
Lightning Farron Legendary Creature - Human Warlock When ~ enters the battlefield, return target Spirit creature card from your graveyard to your hand. , , Discard a Spirit creature card: Destroy up to two target creatures with mana value 4 or less. Boost (To boost, discard this card, then add . Boost only as a sorcery.)[3/3]
A quick explanation of the card design: Everything other than the "boost" ability is as direct a conversion of possible of one of the Lightning cards from the FFTCG (without concerns for power). The "boost" ability references that all cards in the FFTCG can be discarded to gain a single "CP", which is basically equivalent to Magic's mana.
Also considering breaking the straight conversion to make the activated ability only destroy one creature, to make the card possibly more balanced.
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Post by viriss on Jul 12, 2021 21:11:07 GMT
My first idea; not my best idea.
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Post by Daij_Djan on Jul 12, 2021 21:28:27 GMT
I've played a tiny bit of Yu-Gi-Oh back when it came out, but I don't remember many known cards that don't pretty much were MtG rip offs to begin with I think I'll go with a Swords of Revealing Light design.
EDIT: Here we go:
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Post by Tesagk on Jul 12, 2021 21:40:46 GMT
Based on feedback from the Custom Magic Discord, I'm going to go with a new entry: {text}Blastoise (3)(U)(U) Creature - Turtle (Rare) Rain Dance — Blue creatures you control have ward (1). Hydro Cannon — : Target creature gets -3/-0. Then if that creature’s power is 0 or less, return it to its owner’s hand. A brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
Kanto Pokedex #0094/4 {Old} {Text} Blastoise (4)(U)(U) Squirtle Pokemon - Blastoise (Rare) Pokevolve Wartortle, (1)(U)(U) (If you cast this spell for its evolve cost, put it over target Wartortle. This card replaces the card beneath it.)Water Gun — (U): Target pokemon gets -1 attack until end of turn or target creature gets -1/-0 until end of turn. Shell Shield — (U)(U): Target pokemon gains 2 poke loyalty counters until end of turn. If it is a Blastoise, it gains 2 poke loyalty counters instead. Hydro Cannon — (U)(U)(U): Return target pokemon to its owner’s hand. ATK: 5, Loyalty: 5 {Rules}10. POKEMON RULESET
1000.1 Pokemon Type
1000.1a. As an addendum to rule 205.2a., pokemon is also a card type.
1000.1b. Pokemon and Pokémon are considered interchangeable on the type line and as a type reference.
1000.1c. Pokemon always have a supertype, this type identifies the Pokemon family that the Pokemon belongs to and only the Pokemon family it belongs to. For example: Squirtle, Wartortle, and Blastoise all have the Squirtle supertype.
1000.1d. Pokemon subtypes include: Squirtle, Wartortle, Blastoise.
1000.1e. Pokemon also have elemental subtypes which include: Water.
1000.2 Pokemon
1000.2a. A player who has priority may cast a planeswalker card from their hand during a main phase of their turn when the stack is empty. Casting a pokemon as a spell uses the stack. (See rule 601, "Casting Spells.")
1000.2b. When a pokemon spell resolves, its controller puts it onto the battlefield under their control.
1000.2c. Pokemon have the pokevolve ability (See ). If a pokemon spell is cast using pokevolve, the new pokemon permanent is placed on top of the old pokemon permanent and replaces it.
1000.2d. Pokemon subtypes are always a single word and are listed after a long dash: "Squirtle Pokemon -- Blastoise." Each word after the dash is a separate subtype. Pokemon may have multiple subtypes. The last subtype is always one or more of the elemental types. See rule 1000.1d and rule 1000.1e for a complete list of pokemon types.
1000.2e. Poke Loyalty is a characteristic only pokemon have.
1000.2f. The poke loyalty of a pokemon card not on the battlefield is equal to the number printed in its lower right corner underneath the word "poke".
1000.2g. A pokemon has the intrinsic ability "This permanent enters the battlefield with a number of poke loyalty counters on it equal to its printed loyalty number." This ability creates a replacement effect (see rule 614.1c).
1000.2h. The poke loyalty of a pokemon on the battlefield is equal to the number of poke loyalty counters on it.
1000.2i. Pokemon can be attacked only by other Pokemon or by creatures that specify they can attack pokemon. (See rule 508, "Declare Attackers Step.")
1000.2j. When pokemon attack they can only attack other pokemon and they deal damage equal to their Attack which is listed in the box on the bottom to the left of their poke loyalty, under the text "attack".
1000.2k. Damage dealt to a pokemon results in that many poke loyalty counters being removed from it.
1000.2l. If a pokemon's poke loyalty is 0, it can no longer attack, use its activated abilities, its triggered and other abilities do not work, and is considered knocked out.
1000.2m. A knocked out pokemon can receive poke loyalty from other sources. If it does, it is no longer knocked out.
1000.2n. A spell or ability that exiles or destroys permanents will exile or send pokemon permanents to the graveyard. A spell or ability that sends permanents to their owner's hands will send pokemon permanents back to their owner's hands.
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Post by collex on Jul 12, 2021 23:28:54 GMT
Are we limited only to TCG and CCG (i.e. games with a collectible element to them, usually in the form of randomized boosters) or cand we use other form of card games like deck-building games (Dominion, Ascension, etc.), FFG's Living Card Games (Game of Thrones, Marvel Champions, Arkham Horror, and many now defunct ones like Netrunner or Star Wars) or other kind of games that were players have their own decks of cards (Sentinels of the Multiverse, Smash Up), etc?
I ask because I haven't played much TCGs beyond Magic, and those I've played were so long ago I barely remember anything. But I've played a crap-ton of deckbuilding games.
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Jul 13, 2021 1:08:27 GMT
*reprints divination and calls it pot of greed*
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Post by quazerflame on Jul 13, 2021 2:07:10 GMT
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Rat
0/0 Germ
we're rats, we're rats, we're the rats
Posts: 34
Formerly Known As: KingpinRat
Color Alignment: Red, Green
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Post by Rat on Jul 13, 2021 3:33:42 GMT
Anyone here ever play Elements? That was my jam before getting into MTG. Also, no, I could not find a higher res image of this lol
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 13, 2021 6:19:54 GMT
Alright, so my first attempt failed horribly when I realized the challenge was for a translation of a specific card, not just some rules. {First Attempt} However, I refused to let that keep me down. I was going to make Duel Masters work. So here is a more memorable old card from Duel Masters. (that became horribly wordy to make work as the original did, to the point where I unfortunately had to cut the flavor text.) {With Flavor Text} {Original, for reference}
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Jul 13, 2021 12:23:08 GMT
{Original Argent Protector from Hearthstone} Argent Protector Creature - Human Knight When Argent Protector enters the battlefield, put a divine shield counter on another target permanent. (If a permanent with a divine shield counter on it would be dealt damage, instead remove a divine shield counter from it.)
Leaving it as a 2/2 instead of upgrading it to a 3/2 like in Hearthstone currently because A. this is the version people are likely to be familiar with and B. it's a better fit for Magic, White doesn't typically get 3/2's for 2.
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Post by The Harlequin on Jul 13, 2021 12:39:59 GMT
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Post by sdfkjgh on Jul 13, 2021 15:15:14 GMT
Ok, let's get really obscure! For a few years, starting round about late 2012, I was playing an online cardgame called HD: Xyth. Now that Flash has been baleeted, and any and all emulators have been nuked from orbit, I have no idea if you can even play it anymore, but I built a ton of decks, and fully upgraded every single one of them, which isn't easy, let me tell you. That game gave me many ideas for Magic designs, but for the purposes of this contest, I think I'll go with one of the simplest:
Azorius Field Office Land Azorius Field Office enters the battlefield tapped. : Add or . Sacrifice Azorius Field Office: Detain target creature. Activate this ability only as a sorcery. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
So, the Corporal's double chevron means an etbf effect, that circular insignia is like an upkeep effect, and you have a maximum life total, which can be increased by various means, which are usually better in the long run than effects which just heal back any lost health. I didn't wanna obsolete the Tarkir gainlands, so I cut the etbf effect. Plus, it's a little hard to translate the life totals of HD: Xyth to Magic, as HD: Xyth usually starts out at like 30-60, and there's also the upper limit.
Plus, HD: Xyth has 8 different colors of energy (mana equivalent), and even then, there's way too much overlap in what factions have access to which abilities.
Anyway, my card is an almost direct translation, and I wish you all could play HD: Xyth to see how true that is. Mebbe you can, idk.
EDIT: Also also, the energy didn't go away at the end of your turn, and there were no instants. There was one "instant speed" exploit with a couple of cards, but I don't know if that was patched or not, as it tended to crash the game.
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Post by Tesagk on Jul 13, 2021 15:15:57 GMT
Made a number of changes, including rules, for my new card. Let me know if it's still within the spirit of the contest. I can make a simple pokemon creature if that would fit better. I just went with a creature instead, due to reactions from Custom Magic discord.
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vstrange
1/1 Squirrel
Resurrecting the dead, D.N.D.
Posts: 52
Formerly Known As: Lich Puppy
Favorite Card: Ur-Dragon
Favorite Set: Ikoria
Color Alignment: Black, Green
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Post by vstrange on Jul 13, 2021 15:39:06 GMT
Anyone here ever play Elements? That was my jam before getting into MTG. Oh yeah, I remember that game. and that cat was the star of my Quantum Death deck, skeleton tokens for days.
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itsmekidney
0/0 Germ
Posts: 33
Favorite Card: Jungle Patrol
Favorite Set: Mercadian Masques
Color Alignment: White, Blue, Red
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Post by itsmekidney on Jul 13, 2021 15:42:59 GMT
I love trading card games and know a bunch of them, yep!
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Post by crashington on Jul 13, 2021 16:48:38 GMT
Inspired by Slay The Spire's Bullet Time!
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Post by The Harlequin on Jul 13, 2021 17:23:44 GMT
{Reference}
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Post by quazerflame on Jul 13, 2021 18:54:31 GMT
For context, this is to emulate Yu-Gi-Oh's take on attacking. Pharaoh's Arena Legendary Enchantment Creatures can't attack players that control a creature and gain trample and " : This creature fights target creature you don't control. Activate this ability only during your combat phase". The challenge is to port a specific card to MTG, not a mechanic
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Post by Daij_Djan on Jul 13, 2021 22:21:29 GMT
I did think about it - and I might still add it - but right now I actually prefer keeping it as clean as it is (especially considering morphs are much more niche that stuff being face-down in Yu-Gi-Oh)..
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Jul 13, 2021 23:18:34 GMT
I had a hard time since I don't play any other TCGs or CCGs, but thanks to the update on the challenge, I'm going to make a card for one of my favorite deck-builders, Slay the Spire!
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Post by collex on Jul 14, 2021 2:22:15 GMT
Alright, so I decided to make a card from Dominion. Not just any card, but my personal nemesis. Why that one? Well, because at least in MtG, when someone at the playgroup plays it, I get to smash his face in revenge! {Here's the original} And here's my version: {Design notes. }So I tried to copy the ability of the card as faithfully as I could. Of course, because of how MtG works, its effect will play somewhat differently (trading a card costing 3 for one costing 2 in Dominion is almost always a downside, for example, while in Magic that's not necessarily the case).
I gave it the repeatable trigger used in the Titan cycle to simulate the constant replaying of cards that happens in Dominion, since it's this repeatability that made me hate that card so much. Finally, I gave it some evasion to help him get through and thus give ability a better chance to trigger more than once.
As usual, my costing may be way off, so any feedback is welcome. It's a hard ability to evaluate. It would probably require a lot of playtesting to do so accurately. Also, I tweaked the name of the card a bit because "Saboteur" alone didin't feel Magick-y enough. Is that against the rules of the challenge?
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Post by quazerflame on Jul 14, 2021 2:37:14 GMT
[...]Also, I tweaked the name of the card a bit because "Saboteur" alone didin't feel Magick-y enough. Is that against the rules of the challenge? As long as it's clear what you're referencing.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Jul 14, 2021 3:05:34 GMT
I think munchkin fits here:
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Jul 14, 2021 7:20:46 GMT
i think hearthstone's roaring torch is a cool implementation of the "shuffle a card into your deck" idea, since it fixes the variance problem by making the token really, really good
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Post by ZephyrPhantom on Jul 14, 2021 11:45:43 GMT
*reprints divination and calls it pot of greed* Hmmm..... Flash of Avarice Sorcery As an additional cost to cast ~, shuffle five creature cards from your graveyard into your library. Draw two cards. Exile ~. See cards like Blessed Respite and Barishi for why the 2nd color is . Surprisingly comparable to Treasure Cruise. Exile clause was added to keep it from easily recycling itself and creating a busted loop of some kind. From my experience you generally don't play Pot of Avarice to recycle it later either.
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Post by hydraheadhunter on Jul 14, 2021 14:01:13 GMT
I think munchkin fits here: I agree. The Charging Gazebo of ArlonFour Generic Legendary Artifact Creature - Construct The Charging Gazebo of Arlon can’t be blocked by more than one creature. Whenever a creature blocking The Charging Gazebo of Arlon dies, its controller loses 3 life. 4/4
Couldn't find good art, so no render.
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Post by The Harlequin on Jul 14, 2021 19:57:16 GMT
In a kontest like this one i would request that everyone puts a link to the referenced card to his creation -- so that ppl who may not know the reference can look it up
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Post by t2stonerain on Jul 15, 2021 2:45:55 GMT
This is originally a card (well, 2 cards later reprinted as single modal card) from Duel Masters, known as Kaijudo in the West, a direct descendant of MTG published by WotC. dragonspit999 's post covers the uniqueness of combat, so I decided to try and implement its mana mechanics. In this game, any card can be played upside-down as a mana source in the Mana Zone, just as you'd play a land. To facilitate that, I defined a new land type Zone that should work normally. Any weird rules interaction from having a instant/sorcery card in play should follow the same rules as having a manifested instant/sorcery. To add commentary to the card, the front side is an Arboreal Grazer effect, while the back side is there to recycle high-cost creatures you used as mana in the early game at the cost of another creature. Original:
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 15, 2021 3:49:11 GMT
dragonspit999 's post covers the uniqueness of combat, so I decided to try and implement its mana mechanics. In this game, any card can be played upside-down as a mana source in the Mana Zone, just as you'd play a land. To facilitate that, I defined a new land type Zone that should work normally. Any weird rules interaction from having a instant/sorcery card in play should follow the same rules as having a manifested instant/sorcery. If it was to do rules, I was also avoiding this one myself for WotC made a conspiracy that does very similar things. Hence me initially designing shields. Sovereign Realm said you couldn't play basic lands and your hand size was five. Exile a card to play basic lands from outside the game this turn. Basic Lands have tap for one of any color. Sadly, my favorite part of the mana system was always that you only needed one card of its color to have that color unlocked, and that is where this misses out, as does the extra land plays potential. All in all, you tackled it in a nice way, still adhering to the rules of designing a card specifically.
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