Post by Daij_Djan on Jun 28, 2021 23:31:38 GMT
Welcome to the Deckbuilders' Challenge originally created by sdfkjgh! To participate in this Contest you'll have to design a deck along the contest guidelines and throw it into the arena with other competitors' entries! At the end of every two weeks, a winner will be determined by forum poll, and the winner decides the challenge for the next fortnight's Contest!
Here we go, competitors: our thirty-third challenge!
The winner of the “What's yours is mine and what's mine is mine. poll“ was ZephyrPhantom with...
(Legacy, Casual) {Comments} A Collected Company-based deck that sets out to live the dream of stealing your opponent's your nuisances of all sizes via slamming Preacher and Old Man of the Sea onto the table. We run both Stoneforge Mystic and Professor of Symbology (see "Neat Tricks you Can Do with Lessons") to fetch all sorts of power-boosting Equipment and sneaky Sorceries and Instants to manipulate Old Man of the Sea's power to grab anything we want. If our opponent isn't playing creatures for whatever reason or is playing too many tokens/powerful creatures, Reclamation Sage, Deputy of Detention, Swords to Plowshares, and a variety of removal lessons help us thin the ranks of things we can't target or get rid of chaff creatures that might interfere with our Preacher. If our opponent finds us too clever by half and just burns our poor overly religious grunts off the table, our plan B is to use Stoneforge Mystic or Professor of Symbology to win with a more regular beatdown by running a giant "Spanish Inquisition" Batterskull, Kaldra Compleat, Fractal Summoning, or Mascot Exhibition into their faces. May your excessive preaching frustrate all beachgoers this summer! Neat Tricks you can do with Lessons: - Reduce to Memory a pesky noncreature, and use Preacher to grab the token. Or do the same with a big creature to bring it down to adequate size for a powered-up Old Man of the Sea to grab. - Mercurial Transformation can quickly get a bad blocker out of the way for a turn or turn a useless Preacher/Old Man of the Sea into a surprise attacker for lethal damage. - Introduction to Annihilation lets you get rid of something you don't like having to keep controlled, draw a card, and free up a Preacher/Old Man of the Sea to keep stealing other things. |
And the challenge issued by our winner was...
ZephyrPhantom said:
With the coming of Adventures in the Forgotten Realms, it's time to set up some character sheets and roll some dice. Design a deck based on something you'd do in a roleplaying game!(Note: Both digital and tabletop RPGs count.)
Please provide a decklist using deckstats, tappedout or similar. Feel free to add some comments as they will be included in the final poll. Please provide a deck name as well as choose a card to represent your deck in the poll.
And now, time to begin the challenge!
Best of luck, competitors!