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Post by Daij_Djan on May 24, 2021 21:06:22 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and sixty-eighth challenge! The winner of the "Pay-Day" poll was Flo00 with...And the challenge issued by our winner was... I'm a big fan not only of Magic, but of card and boardgames in general. Let's see how you are doing on this account. Take an Element from another (mainly) non-digital game and represent it on a Magic card. Or turn the game as a whole into a card. Please also tell us what the game is (hint: I'm a big fan of BGG links), it will be included in the poll. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by sdfkjgh on May 24, 2021 21:34:46 GMT
Due to lack of sleep, the only thing my brain can come up with looking at that title right now is this.
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on May 24, 2021 23:48:30 GMT
Instant Choose one - - Counter target spell or non-mana ability.
- If target player would draw a card other than their first card this turn, they instead mill one.
- Cards in graveyards or exile can't be the target of spells or abilities this turn.
Referencing the karama cards/mechanic from the Dune boardgame, which allows you to stop most factions' special abilities.
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vstrange
1/1 Squirrel
Resurrecting the dead, D.N.D.
Posts: 52
Formerly Known As: Lich Puppy
Favorite Card: Ur-Dragon
Favorite Set: Ikoria
Color Alignment: Black, Green
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Post by vstrange on May 25, 2021 1:13:18 GMT
I'm a big fan not only of Magic, but of card and boardgames in general. Let's see how you are doing on this account. Take an Element from another (mainly) non-digital game and represent it on a Magic card. Or turn the game as a whole into a card. Please also tell us what the game is (hint: I'm a big fan of BGG links), it will be included in the poll. Flo00 Do they have to be from non-digital games?
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Post by Flo00 on May 25, 2021 7:43:51 GMT
Do they have to be from non-digital games? Yes. No video games please.
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Post by The Harlequin on May 25, 2021 8:51:35 GMT
Edit: Render is some posts below
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Post by Flo00 on May 25, 2021 9:11:38 GMT
Gambler Creature - Human Rogue If you would draw a card for the first time during each of your turns, you may reveal the top four cards of your library instead. If you do and two of them share a card type, put the revealed cards into your graveyard. Otherwise put them into your hand. 2/2 It's a promo for Port Royal.
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Post by Flo00 on May 25, 2021 9:16:39 GMT
First brainstorm without a rendering Endgame — 2RB Legendary Enchantment — Mythic All damage is dealt in form of -0/-1 counter. If damage would be healed, remove that many -0/-1 counter instead. Context: This is the damaging-mechanic of the WoW-Tcg. It may also end up being a Plane from Planechase — Depending on the Artwork ;-) At first I wanted to argue that damage isn't healed in Magic, only prevented. Then I remembered regenerate. Looking at the reminder, I think the correct term is to remove damage. The problem is that this is actually what is happening in the cleanup step and I don't think that is what you intended to do. So maybe something like "If damage would be removed except during the cleanup step, ..." would be suited best.
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Post by The Harlequin on May 25, 2021 9:54:06 GMT
Flo00Yea there was something :-) I will look into the rulings of wither, infect and co. to find out if there is damage to be removed from permanents during cleanup— cause it is replaced by the counters. And I don’t think the cleanup step was ever mentioned on any card (may be wrong tho) Edit: Found that: 702.90c Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule 120.3. So it seams there is no damage to be removed (isn‘t marked) — so I can skip the cleanup step exception. But have to word it like wither and co. to gain that result.
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Post by crashington on May 25, 2021 10:36:14 GMT
I chose to do the obvious here and picked Chess as my game ^^ This obviously represents the pawn and quite a few of it's in game specialties. It has menace to represent its forking ability, can turn into a queen if it goes unblocked (Queening) or can destroy a creature that it went past (En Passant, which the name is also a nod to). Its pretty weak easily destroyable just like pawns in chess are easy to defeat, but it can become very dangerous if left unchecked.
Haste could have fit in here to represent the 2 field move pawns can do once, but the would not have fit into the Black/White colors that I tried to keep it in, for obvious reasons.
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Post by Tesagk on May 25, 2021 13:20:12 GMT
World Domination (W,U,B,R,G) Legendary Enchantment (mythic) When World Domination enters the battlefield, each player gets five territory zones. They may put a creature they control in each territory zone. When players declare attackers, they may attack a territory zone. If they do, they may only declare one attacker per territory, that attacker fights any creature in the declared territory. If the creature in that territory dies, the attacking creature occupies the territory. At the beginning of your end step, if one player occupies eight or more territories, they win the game Art by Sasha Beliaev I'm not even sure it works, but I knew there was only one game I wanted to do. Edit: Game is obviously... {Game} Risk
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Post by Flo00 on May 25, 2021 14:48:48 GMT
Flo00Yea there was something :-) I will look into the rulings of wither, infect and co. to find out if there is damage to be removed from permanents during cleanup— cause it is replaced by the counters. And I don’t think the cleanup step was ever mentioned on any card (may be wrong tho) Edit: Found that: 702.90c Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule 120.3. So it seams there is no damage to be removed (isn‘t marked) — so I can skip the cleanup step exception. But have to word it like wither and co. to gain that result. Oh, right. That makes totally sense. There haven't been any cards printed with cleanup step on them. There are some cards which have been errated into mentioning it though.
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Post by zybourne on May 25, 2021 16:31:11 GMT
{Text} Cribbage Board 1UU World Enchantment At the beginning of each player’s end step, each player draws two cards, then exiles two cards from their hand face down. Then, put all cards exiled this way into their owners’ graveyards. For each combination of three cards among them with the same mana value or a total mana value of 15, each of the active player’s opponents gets a poison counter.
I like Cribbage for the tough decisions of what to dump in the crib versus what to hold for the play, and for the surprise of finding out what your opponents have given you, so I wanted to make a card around it. The total mana value number should probably be smaller, but I don't think it would be clear enough otherwise.
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Post by sade612 on May 25, 2021 16:48:27 GMT
Replaced the leyline ability with the Once Upon a Time freecast, players can no longer add cards they don't own to their hand.
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Post by The Harlequin on May 25, 2021 17:08:55 GMT
Reference: WoW-TcG The hardest part was trying to word the combat system: You may choose to attack the "hero" aka player or their allies aka minions. The closest possibility was to give every creature provoke, BUT there is a kniff in that. -- Allies with the keyword "protector" may be assigned to block, even if an Ally gets attacked -- But you can't change blockers while provoked. So instead i choose to go with the non-existence of damage-priority in combat (well "long-range" exists in the WoW-TcG which basically means that a ally with long-range doesn't get any damage in return if he attacked, but you can't consider everything, am i right ;-) )
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on May 25, 2021 18:15:33 GMT
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Post by sdfkjgh on May 25, 2021 18:36:49 GMT
inverness: I've never played Catan, but it seems like the production roll should be 8 or higher. Is it really supposed to be only a 1-in-11 chance of getting Sheep?
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Post by Flo00 on May 25, 2021 20:12:58 GMT
sade612 it's possible that multiple creatures dealt combat damage to one creature in the same turn. In formats like THG, they could even be controller by different players. Maybe phrase the last ability like Whenever a nontoken creature dies, the controller of each creature that dealt combat damage to it this turn may put a card ... I coulnd't really find a cleam wording that works with multiple players each drawing only one card even if multiple creautres they control dealt damage to the same creature. inverness I hoped so much that someone would come up with a good Catan related card. Thank you a lot! inverness: I've never played Catan, but it seems like the production roll should be 8 or higher. Is it really supposed to be only a 1-in-11 chance of getting Sheep? It's actually 5 in 36 (a little bit less than 1 in 7). And yes, tht's how Catan tiles work.
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on May 25, 2021 21:11:47 GMT
inverness : I've never played Catan, but it seems like the production roll should be 8 or higher. Is it really supposed to be only a 1-in-11 chance of getting Sheep? As Flo00 said, Catan cares about whether you hit the number exactly. Because you need to hit 8 total on two six-sided dice, you need to have one of the following combinations: 2-6 3-5 4-4 5-3 6-2
These 5 options are out of a total of 36 options (6 x 6), so the odds are actually not bad, especially if multiple players are each rolling during their turns.
I'm not sure I can explain it well over text, you may want to watch a quick video about how it works.
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Post by Jartis on May 26, 2021 1:46:56 GMT
This was really hard and I'm not sure how many other ways this could have gone XD Worker placement is a pretty common mechanic nowadays, but the first game to use these Carcassonne
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Post by ZephyrPhantom on May 26, 2021 4:30:56 GMT
Rakdos Ruinwheel Instant Each player rolls a six sided die. Whenever a player rolls a 6 this way, ~ deals 6 damage to that player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)"Five out of six rate it as a thrilling experience!" - Rakdos PosterRussian Roulette does seem like something the Rakdos are crazy enough to sell as entertainment. It's a little harder to kill superpowered Planeswalkers, though.
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Post by Tesagk on May 26, 2021 11:25:07 GMT
From Reddit: Is that true? Should I just call them territories and drop the zone bit? I'm not a fan of their suggested replacement.
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Post by Flo00 on May 26, 2021 13:56:23 GMT
From Reddit: Is that true? Should I just call them territories and drop the zone bit? I'm not a fan of their suggested replacement. To me the card doesn't really make it clear if the creatures in the territories can still attack. If they are their own zones, they are not on the battlefield anymore so they can't attack. Or can they? I think a marker of some kind would be more intuitive. Maybe a monarch-like thing. This might go away from the original idea, but I can imagine this would have a "capture the flag" feel to it: World Domination When ~ enters the battlefield, each player gets five flags. and may attach each of them to a different creature they control. At the beginning of your end step, if a player has eight or more flags, they win the game. Flag The flagged creature can be attacked by a single creature each combat. It must block that creature if able. As the flagged creature dies during combat, attach this Flag to a creature that dealt combat damage to it this combat and that creature's controller gets this flag. That way there could potentially be other things interacting with flags. The Flag turned out a bit wordier than I imagined. Looking at the current CotW poll, sade612 is doing pretty good with "creating zones from thin air"
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Post by melono on May 26, 2021 20:59:44 GMT
Boss Monster, a board/card game where players are boss monsters, and must create dungeons by putting dungeon rooms down in order to stop the heroes from killing them. When you kill a hero, you get a soul and with a specific number of them you win.
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on May 27, 2021 3:52:46 GMT
Honestly this week was difficult, since most of the non-MTG tabletop games I play are pen-and-paper RPGs. Still, I made this, inspired not by one specific game but the deck-builder genre as a whole, so games like Dominion, Ascension, Star Realms, etc. Anything that uses the idea of a communal buy row essentially.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on May 27, 2021 10:58:12 GMT
Let's go old school with this one. Slippery Coatl Creature — Snake Flash Hexproof Whenever ~ deals damage to a creature, return that creature to its owner's hand. They have caused many a downfall to the unwary, or those who simply have tragic luck.2/3
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Post by Tesagk on May 27, 2021 14:24:36 GMT
Another attempt, but this is so wordy it looks worse than a Yugioh card:
When World Domination enters the battlefield, each player gets five territory counters. They may put a territory counter on a creature they control. If they have any counters not on a creature, they may move one of those counters onto a creature entering the battlefield. When players declare attackers, they may attack a creature with a territory counter. If they do, they may only declare one attacker per territory, that attacker fights any creature in the declared territory. If the creature in that territory dies, put the territory counter on the attacker. If a creature with a territory counter dies to something other than combat damage, the counter may be placed on a creature entering the battlefield. At the beginning of your end step, if one player controls eight or more territory counters, they win the game.
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Post by pacifistwestwoman on May 27, 2021 20:15:21 GMT
I wanted to do Catan, and figured that the mechanic of building roads could be interesting.
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Nonagon Infinity
2/2 Zombie
Posts: 124
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by Nonagon Infinity on May 28, 2021 0:45:02 GMT
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Post by Flo00 on May 28, 2021 3:45:28 GMT
Nonagon Infinity you repeated "with the number". And the sentence with "If the number is equal ..." has two problems: • It should be a "When the number ..." (Else you'd have to choose the targets on cast, which I think doesn't work with your wording.) • "return to theri owner's library" isn't well defined. On top? Bottom? Shuffle?
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