Post by hydraheadhunter on May 23, 2021 1:13:24 GMT
Notable MTG Lore analysizer and communist with nice nails Spice8Rack recently made a video discussing Rats as they appear in MTG, and how both their flavor and ludonarrative carry a lot of misconceptions about the creature types.
I just wanna take it as inspiration to make some nice rats for a change, and offer others the chance to also do that.
We can change this into a more general game after the first round of cards if anybody has any ideas about how this prompt could be gamified.
We could call it What the Flavor, where the prompt is to take something bothersome about MTG's canon lore and be like, okay WTF: let's reflavor this aspect of the game.
Post by hydraheadhunter on May 23, 2021 2:25:06 GMT
Guard Mouse A generic and two white Pack Creature - Rat Soldier
Other rats you control get +0/+1. (A deck can have any number of pack creatures with the same name.)
FT: Sezco communities are gaurded by militia so well regemented other races regularly seek to hire their leadership from among even the least experienced militia volunteers.
Art by Stu Harrington
Pocket, Wistful Wayfarer Three generic a green and a white Legendary Creature -- Rat Scout Whenever a rat you control becomes untapped create a 1/1 white and green rat creature token.
Tap two untapped lands you control: Target rat can’t be blocked this turn.
FT: “Come. Let’s enjoy our homecoming and journey out again.” — Sezco Proverb
Art by Kiri
Sezco Travellers A green or a white Creature - Rat
Whenever Sezco Travellers or another rat enters the battlefield under your control, gain a life.
FT: “The homecoming is the best part of the journey.” — Sezco proverb.
Art by Kiri
Sezco Waystones Three generic and two white Artifact Attacking creatures you control have lifelink.
Blocking creatures you control have first strike. A generic, two white, and tap: Create a 1/1 white and green rat creature token.
Art by Kiri
Yonder Horizon Two generic and two green Tribal Sorcery - Rat Lands you control gain “T: Target creature gets +2/+2 until end of turn.”
For each rat you control, untap up to one target land.
FT: “If there’s a balance to strike between homesickness and wanderlust, I haven’t found it yet.” — Pocket, Sezco Wayfarer
Art by Kiri
The Sezco (Derived from the Polish word for rat, Szczur) are a semi-nomatic race of ratfolk FROM AN UNKNOWN PLANE whose society encapulates the contradiction between wanderlust and homesickness. Sezco regularly go on aimless journeys away from home, returning only for urgent matters unless homesickness overtakes them. Their settlements are well-ordered town-cities designed to handle twice their typical population load, as aside from homecoming festivals, any given time up to half of the community is out travelling. Mechanically they appear primarily in white and green. The ludonarative of their mechanics is split between the sezco who are travelling, and the sezco who are living in the community, with a number of there cards representing the very important part of their culture that is coming home from a journey.
Make more sezco or enjoy making your own wholesome ratfolks.
Okay, so, upon seeing this challenge, I knew I wanted to do something with lab rats. I also knew there was a statue commemorating the sacrifice of lab rats in furthering our understanding of DNA. So I borrowed a bit of Lorehold's "spirit statue teacher things" idea and came up with this. It basically turns rats into food tokens, which is...kinda sadly accurate, particularly before the modern era. But yeah, rats have been irreplaceable in medical advancements, and they make great pets, and honestly don't deserve the bad reputation they get. I didn't watch the video, so if any of this was already mentioned, I apologize XD
Fun thing, I fell in love with rats because the first two Magic decks I bought were the black deck from Eigth Edition, which had Ravenous Rats and the Netsumi deck from Kamigawa. I still haven't got a rat myself. Once I have enough time and capacities for a pet, I'll definitely get me some rats.
"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.