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Post by cardist on May 18, 2021 6:08:25 GMT
I've been working on a Dark Souls 2 themed set. It's almost complete. I just was wondering if these mechanics and cards are balanced. Some of the mechanics are not originally my own, but are made by Jared McLaughlin. You can check out the first Dark Souls mtg set here (with enough patience with loading). You can also check out the full set of card images in this imgur album. I'll post higher quality card images of that set if enough people want it. You can provide input on the original Dark Souls mtg set mechanics too. However, I'll just be posting my mechanics here, check webarchive or the imgur album if you want to provide feedback for those mechanics.
In no specific order: Bleeding — This creature deals damage to creatures in the form of 0/-1 counters that last until the end of your next turn.- Hollowing number—cost — When this creature dies, {for_mana_costs(add:"pay ", param2)} and return it to your side of the battlefield with {english_number_a(param1)} -1/-1 counter(s) on it. It is exiled the next time it leaves the battlefield.
- Dark sigil number — If you have three or more hollow counters, this creature gets {english_number_a(param1)} +1/+1 counter(s).
- Dark magic cost — You may pay an additional <cost></cost> to cast this spell. If you do, a target opponent loses (some number) life.
EDIT: Sorry if the Way of White (circle) watermark is too distracting to read the card text. That is one of the changes I'll be making before completion of the set.
EDIT2: "Seed of a Giant Tree" isn't complete. I still need to get the card image for it.
EDIT3: Upon review of my own cards, Lucatiel's flavor text doesn't need to credit her own quote.
EDIT4: Throne Watcher's typeline text isn't supposed to be messed up looking. That's just me experimenting with templates. Please ignore it.
EDIT5: Ignore Frozen Elem Loyce, it's a WIP.
EDIT6: Please ignore the "undead" creature type. It's a leftover that carried over from the "Dark Souls: The Gathering" set. It will be changed in the final version.
"Dark Souls: The Gathering" MechanicsMechanics designed by Jared McLaughlin for his Dark Souls themed card set
Hollowing Counters:
The two most important keywords in the set are Kindle and Darksign. When you Kindle, you may return cards with Darksign from your graveyard to your hand. Of course, with card advantage like that, there must be a drawback. When a card with Darksign enters the graveyard, it checks to see if you have any Hollow counters on yourself. If you have three or more, that card is exiled. If you have two or fewer, you put a Hollow counter on yourself.
This works in three ways; by closing potential two-card loops, by working in synergy with other keywords (more on that later), and by fitting the flavour of the set. Kindling is the act of feeding the flames of a bonfire to increase its power. Those who are cursed with the Darksign use this power to regenerate and heal, just as a player uses kindling to respawn cards into their hand. Eventually, a player may go “Hollow” and will begin to lose those cards into exile. This doesn’t mean that those cards are gone forever, though. The light of the First Flame also brings the dark of the Abyss.
Keyword Summary:
Darksign (Whenever this card is put into your graveyard from anywhere, if you have three or more Hollow counters, exile it. Otherwise, you get a Hollow counter.)
Kindle (Choose a card with Darksign in your graveyard. You may return it to your hand.)
Reverse Hollowing (You may remove a Hollow counter from yourself)
Chaos X (When you cast this spell, you may exile X cards from your graveyard. If you do, copy this spell. You may choose new targets for the copy.)
Crystal Magic – If you have twenty or less cards in your library, you get some sort of benefit.
Scale X – Exactly like Scavenge, but puts X +1/+1 counters rather than the creature’s power. This allows it to be put onto noncreature spells.
Reach from the Abyss (Choose a nonland card in exile. You may cast that card and you may spend mana as though it were mana of any colour to cast it. Then, if its an instant or sorcery, exile it face-down.)
The text versions will always be the most updated. The art may not be updated because it takes longer to process and upload.
- 6-26-21 Updated to include feedback from both thaneofglamis and galva94 , thank you. The white colored cards have been revised and some of the keywords have been revised or removed and replaced.
- 9-8-21 Updated all cards before 2021 to bring them more in line with MTG game rules and color playing styles. Will keep updating the rest of the cards with the same aim in mind.
- 9-11-21 Updated all cards that needed fixing. Some cards will have "WIP" in their text boxes. These ones are still being worked on and can be ignored until a further update finishes them.
There's no glitch, it just occurred to me that sorting by "color" will exclude "colorless", as it is only including colored cards and not including colorless cards. A separate link to both versions is now posted.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on May 18, 2021 12:57:52 GMT
hi cardist, here my feedback: Bleeding: This mechanic seems "overkill" for what it does. There is a specific reason why you want your damage to affect the toughness of creatures? This can be a lot of confusion for nothing (especially having in the same set -1/-1 AND -0/-1 counters: I discourage you on doing so) Hollowing: A persist type of effect which requires mana to go is interesting. I probably would get rid of the number param and put it always on 1. Dark sigil: What is a hollow counter? I assume is the -0/-1 counter you are talking before. Anyway, I reckon that keeping track of all this counters and buffers produces really messy and probably unfun games. And again, be careful mixing too many tipes of counters in your set! Dark magic: cool idea but very very little space design. You probably would put this on a couple of burn spell, and that's it.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 18, 2021 20:12:30 GMT
Going to drop my two cents here. Keep in mind I know nothing about Dark Souls, so I tried to rein in my criticism for things I figured might be for flavor reasons.
galva summarized the issues with the mechanics pretty neatly, and I'll add in that's it's pretty confusing to read so many different effects involving the word "hollow" that aren't related at all.
Flash Sweat: Lots of issues here. First of all, it's "prevent all damage that would be dealt to enchanted creature..." Second, referencing words showing up in text is solidly in silver-border territory. Finally, referencing the word "fire" leads to a massive flavor disconnect - why can it protect you from getting blasted by an Elaborate Firecannon, but fails to stop a Cone of Flame or even Firebreathing? Sand Basilisk: Difficult to judge without knowing much about how hollow counters work. Is there a reason it's colorless? Also, Basilisk is already a creature type if you want to use it.
Aid from the Blue Sentinels: Sometimes you capitalize hollow counters and sometimes you don't, so I'd advise deciding on one or the other. Otherwise a fine card. I didn't notice any cards that care about Arcane spells, though - why is it Arcane?
Bell Keeper: That's a lot of words for an uncommon. It's also a very confusing card. I'm going to attempt to translate this into MTG syntax, so let me know if this isn't what you intended: "Vigilance When ~ enters the battlefield, create a tapped token that's a copy of it. Whenever a creature enters the battlefield under an opponent's control, if you control four or more Plains, reveal a card from your hand at random. If it's a creature card, you may cast it. It costs less to cast this way. If you don't cast a spell this way, reverse hollowing." To be blunt, this ability leads to bad play. If you have a Bell Keeper and its token copy out, it encourages you to wait for your opponent to play creatures so that you get a chance to play your creatures for cheap - i.e. not casting any spells on your turn.
Benhart of Jugo: Personally, I dislike the use of in sets without a strong colorless theme. This set doesn't use anywhere else, and only has one land that taps for , so I would drop that entirely. Mixing tap abilities with non-tap abilities feels messy. Also, is the vigilance ability meant to be permanent? If so, why not just make it have vigilance naturally and make it cost more?
Blinding Bolt: White spells can't deal damage to creatures that aren't tapped, attacking, or blocking.
Caressing Tears: Choose cards use an emdash after "Choose one" and a bullet point before each choice. Also, removing poison counters from players is a huge no-no.
Dark Priestess: "gains protection from black"
Heavenly Thunder: Again, white can't do direct damage like this. This is a red effect.
King Vendrick: These abilities don't last until end of turn - if they're supposed to be permanent, they should use emblems. I also think you misunderstand how Adapt works. Adapt is an activated ability that costs mana, not just an action. Also should probably be legendary.
Lightning Swing: I would make it cost 1 more mana, and drop the "All" from "All creatures", but other than that it's fine.
Lindelt Cleric: "Whenever a creature dealt damage by ~ this turn dies, reverse hollowing."
Lucatiel of Mirrah: Is Hollowing supposed to be mandatory? You might want to throw a "may" in there. Also, the Adamant ability needs to trigger when Lucatiel enters the battlefield. All of this together probably means it should cost more or be smaller than 3/5.
Manscorpion Tark: Destroying creatures with power under a threshold is a black ability. White cards tend to destroy large creatures, not small ones. Also, why desertwalk? There aren't any deserts in this set.
Resplendent Life: Easy mistake to make: Enchantments do not tap, ever. Second, repeatable damage prevention is primarily a thing of the past.
Royal Infantry: The first thing that caught my eye was the Zombie type. Why are you using both Undead and Zombies? What makes them different? Second, "When ~ enters the battlefield, if you control another creature," Finally, Battalion triggers off attacking with two other creatures, not one, and it would have to say "~ gains flanking until end of turn."
Sacred Oath: This one made me do a double take. This is not at all what Threshold means. See Werebear. As for the actual effect, it's interesting. Not sure how powerful it is.
Shanalotte, Emerald Herald: "Shanalotte gets +1/+1 as long as you control a Dragon." Why isn't it legendary? It has a proper name and title.
Soul Appease: I would say "Destroy up to three target Undead, Zombie, and/or black creatures." Still very strange to make Zombies and Undead different. Also, extremely situational cards like this are usually not a good idea.
Stalwart Approach: White does not get haste, period. This might also be too efficient for 3 mana.
Sunlight Blade: Drop the period on "enchant creature". Split the second sentence into two lines, and the latter should read "Whenever enchanted creature attacks, ~ deals 1 damage to defending player." Honestly I'm not sure if this is a color break in white. It's at least a bend, but I'm willing to give it a pass.
Syan Knight: Dark sigil doesn't specify when the creature gets the counter, so I would make it just a static +1/+1 as long as you have enough hollow counters.
Tears of Denial: Correct syntax would be as follows: "Enchant creature When ~ enters the battlefield, reverse hollowing. If enchanted creature would die, instead remove all damage from it and sacrifice ~."
Vendrick's Assault: What are "all the different undead creature types"? This is also another card that is very situational - it's useless if your opponent isn't using any of those creature types.
Sorry for the massive wall of text, I got really into this and decided to stop after the white cards. Let me know if this advice is helpful at all - I'll stop if you don't want to hear me ramble.
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Post by cardist on May 18, 2021 23:48:39 GMT
Sorry for the initial confusement over what is a hollow counter. The original mechanics are posted in the webarchive link. I'll post them in the OP for easy viewing.
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Post by cardist on May 19, 2021 18:56:14 GMT
I've updated the OP to clear up the confusion.
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Post by cardist on May 19, 2021 21:15:19 GMT
Going to drop my two cents here. Keep in mind I know nothing about Dark Souls, so I tried to rein in my criticism for things I figured might be for flavor reasons.
galva summarized the issues with the mechanics pretty neatly, and I'll add in that's it's pretty confusing to read so many different effects involving the word "hollow" that aren't related at all. Flash Sweat: Lots of issues here. First of all, it's "prevent all damage that would be dealt to enchanted creature..." Second, referencing words showing up in text is solidly in silver-border territory. Finally, referencing the word "fire" leads to a massive flavor disconnect - why can it protect you from getting blasted by an Elaborate Firecannon, but fails to stop a Cone of Flame or even Firebreathing? ► Do you suggest I add "Flame" as a keyword? Would that make the card unbalanced? ► It's colorless because it hangs out in deserts and wastes, e.g. colorless environments. If there's another color that would suit a desert creature (red?) I would like to know. Thanks. ► You are right, I will stick with lowercase for "hollow" if it isn't at the beginning of a sentence. I think the confusion for me was when I was deciding whether or not to make it a creature type. I decided not to do that in order to avoid more confusion. ► I will take your suggestion for the rarity and syntax of the creature's ability, thank you. "Undead" is a deprecated type of the first set that carried over. EDIT6 in the OP for more details about that. I will be replacing it with Zombie for this card. ► Thanks for the feedback on both the syntax and balancing. I will nerf this card's ability to make it more balanced. ► It is the only colorless card in the set. This is a big project so things like that tend to escape my awareness. I will change it from to . The vigilance ability isn't meant to be permanent, no. I will make that more clear in the text, thank you. I have three lands that tap for . One is combining it with to tap for . ► I didn't know that. How do you think I should modify this ability to be more inline with its color type? Dealing damage after tapping it seems overpowered. ► I forgot give this card that formatting, thanks for noticing. ► Will fix this syntax and typo. ► Thanks, I didn't know white cards couldn't deal direct damage at all. I will think of a creative way of changing this ability that isn't dealing direct damage. ► I didn't know about eblems being a thing. I also noticed that loyalty counters should probably implemented more in the planeswalker cards I created. Thank for bringing this to my attention. I will change this ability to better match planeswalker syntax and play. ► Noted, will make it cost more and drop the "All". ► Thanks, will change the syntax to better match MTG syntax. ► I like the idea of it not being mandatory, so will be changing that now. How much more should it cost or how much less should be its power/toughness be? ► I didn't know that ability was black specific. What do you suggest? Destroy a large creature with sacrificing or discarding something the player owns? The desertwalk will be change to wasteswalk. If you think I should shift from colorless to something like red for all things desert related, I will do that and make this ability mountainwalk instead. However, "Jugo" is more of a wastes environment than a mountainous environment by its description. ► I didn't know enchantments don't tap. What do you suggest should replace damage prevention to convey a healing spell? ► Technically, Undead is an umbrella term that includes multiple creature types. It is a deprecated creature type. I will change the "Undead" creature types left over from the previous set to reflect the newer rules. I must of misread how battalion exactly worked. I will change it to include two instead one other creautre(s). I will also change the syntax to better reflect MTG syntax. ► I will remove the "Threshold" keyword then and just leave the ability text as is. Hopefully it isn't unbalanced/broken in real play. ► I didn't know that's what qualifies as a legendary card. I will change that then, thanks for the info. I will change the syntax of the ability. ► You are right. That was strange to make Undead and Zombie separate. Since Undead it technically now an umbrella term. Maybe it should then read as "Destroy up to three creatures that are undead." instead. Do you have a suggestion to make this not so niche? The fact that "undead" could be seen as an umbrella term is interesting, and maybe make it not so niche. ► There are a select few white cards that do grant haste (I think the fulfillment conditions balance it out though). However, it is not common to have haste as an ability in white cards, and when it is present it is usually something that is high cost or is hard to trigger the ability that grants haste. I will change this to something more inline with this cards color type, and also increase the casting cost requirement, thanks for helping. ► I will take this suggestion and make the changes. You might be right that is a bend for a solely white colored card. So perhaps I should make it multicolored. However, I have been struggling to find cards that could be considered a white color because this game (Dark Souls) is a dark fantasy themed game. Most things in it are dark fantasy themed, tending to lean towards black color's aesthetic. Perhaps a cost will make this more canon to MTG. But that also doesn't make it strictly a white card, which could be a problem for balancing out the distribution of the separate colors in the set. Should I change it and search for another thing to turn into a white colored card? I'll think about it. Thanks for helping a bunch with this cards syntax. ► Could you please elaborate how that would be typed out? Something like, "As long as you have three hollow counters, this creature gets a +1/+1 counter"? ► I will change this, thanks for helping me understand these rules and syntax. ► As mentioned before, "undead" is considered an umbrella term. I'm simply using it in the ability text. mtg.fandom.com/wiki/Undead That's 12 creatures types in total. If you have a suggestion to make this less niche/situational please share. ► Keep the advice coming. I need it (am MTG noob). It's been very informative. Btw, I've updated the OP to include a text only version of my cards. So you can more clearly see the mechanics and keep giving this noob some more advice on how the syntax and abilities should be formatted. Thanks again for all the feedback!
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Post by cardist on May 19, 2021 21:30:35 GMT
hi cardist , here my feedback: Bleeding: This mechanic seems "overkill" for what it does. There is a specific reason why you want your damage to affect the toughness of creatures? This can be a lot of confusion for nothing (especially having in the same set -1/-1 AND -0/-1 counters: I discourage you on doing so) Hollowing: A persist type of effect which requires mana to go is interesting. I probably would get rid of the number param and put it always on 1. Dark sigil: What is a hollow counter? I assume is the -0/-1 counter you are talking before. Anyway, I reckon that keeping track of all this counters and buffers produces really messy and probably unfun games. And again, be careful mixing too many tipes of counters in your set! Dark magic: cool idea but very very little space design. You probably would put this on a couple of burn spell, and that's it. - Bleeding in Dark Souls is a build up status effect that damages a portion of the players health all at once when the status meter is filled. The status effect meter is filled the more times the player is attacked by a weapon that causes bleeding. This is similar to bleeding in games like D&D. Do you have a suggestion that can more accurately reflect this mechanic, and in the meanwhile keep MTG balanced?
- Will consider changing this keyword, thanks.
- That's not what a hollow counter is. Look at the updated OP for more details. About too many counters and buffers, I will keep that in mind when designing cards in the future. This "Hollow counter" business isn't my own invention, but is Jared McLaughlin's. I like the new mechanic being a part of these Dark Souls themed sets. So I'm keeping them for these sets.
- "Dark magic" is going on a few burn spells. It's to reflect how dark magic casting in Dark Souls works. It's a magic that's supposed to go past the players defenses to some extent, e.g. shield and armor. The armor's and shield's parameters are supposed to lessen the damage. I just made it into a trample effect to convey it's defense bypass property. If there's a better way to convey this that makes it have more space design, please let me know.
Thank you for critiquing my keywords. There is now a link to a text only version of my cards, and the list of original keywords and mechanics designed by Jared McLaughlin in the OP.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 20, 2021 18:57:21 GMT
I'm glad you're enjoying my advice. Just so you know, the google doc with the text version of your cards isn't public, so we can't read it.
Flash Sweat
► Do you suggest I add "Flame" as a keyword? Would that make the card unbalanced? Maybe change it to protection from red? You already have a lot of keywords, and adding another just to interact with this one card is a bad idea.
Sand Basilisk
► It's colorless because it hangs out in deserts and wastes, e.g. colorless environments. Desert- related creatures show up in every color. It's fine for it to be colorless - that used to be reserved for cards that were artifacts or Eldrazi, but recently there are some colorless creatures that aren't.
Blinding Bolt
► I didn't know that. How do you think I should modify this ability to be more inline with its color type? I would change it to something like: "As an additional cost to cast ~, tap an untapped creature you control. ~ deals 3 damage to each attacking creature." and make it an instant.
Heavenly Thunder This might be too different from the original concept, but you could make it destroy all tapped creatures?
Lucatiel of Mirrah
►How much more should it cost or how much less should be its power/toughness be? You could choose one of these: -Get rid of cascade -Make it a 2/3 or 3/2
Manscorpion Tark ►What do you suggest? The desertwalk will be change to wasteswalk. If you think I should shift from colorless to something like red for all things desert related, I will do that and make this ability mountainwalk instead. I think an interesting ETB would be "destroy a creature with the greatest power among creatures target opponent controls." Also, wasteswalk would be similarly pointless as there aren't any Wastes in your set either. I think you can drop the landwalk ability entirely. Basic landwalk isn't used anymore either.
Oh, I missed this on my first look, but you can probably make it just a Scorpion instead of a Scorpionfolk. For example, the Leonin are Cats, the same as any normal cat.
Resplendent Life ► I didn't know enchantments don't tap. What do you suggest should replace damage prevention to convey a healing spell?
Here's my idea: "At the beginning of your upkeep, you gain 2 life. , Sacrifice ~: Kindle."
Vendrick's Assault ►If you have a suggestion to make this less niche/situational please share.
Maybe something like "Create three 2/2 white Knight creature tokens with vigilance. If an opponent controls four or more creatures, create five of those tokens instead." "Undead" isn't actually considered an umbrella term. There is no ability text that references undead creatures. The wiki page exists due to an obsolete creature type, and just references creature types that are considered to be undead by players, not by the game's syntax.
Follow-up post about the blue cards coming soon.
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Post by cardist on May 20, 2021 23:22:14 GMT
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Post by cardist on May 21, 2021 8:13:45 GMT
About the arcane spell, I decided to make it an arcane spell for lore or thematic reasons. You're right that there isn't any other cards that target the Arcane subtype. If I can't figure a way out to implement it mechanically, I'll just remove it then. I need to find some more examples on how Arcane spells are used and referenced.
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Post by cardist on Jun 1, 2021 0:08:17 GMT
Flash Sweat
► Do you suggest I add "Flame" as a keyword? Would that make the card unbalanced? Maybe change it to protection from red? You already have a lot of keywords, and adding another just to interact with this one card is a bad idea.
When I said "keyword" I meant adding the word "Flame" along with the word "Fire" in the description in order to cover more cards. It will only prevent spells that deal damage because that is how the spell works in Dark Souls.I changed it.
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Post by cardist on Jun 8, 2021 15:05:12 GMT
Two cards have names that already exist in MTG, "Ogre" and "Firestorm". I decided to change these two to "Drangleic Ogre" and "Pyromancer's Firestorm".
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Post by cardist on Jul 27, 2021 10:29:39 GMT
I've changed the set symbol sizes to make the rarities more easily visible.
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Reality Glitch
2/2 Zombie
Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Aug 1, 2021 3:43:21 GMT
There's a lot of awkward templating on the cards in this set, but most of that is nit-picking except for the reverse hollowing keyword. It's clearly meant to be a keyword action (though, I would argue doesn't need to be keyworded or is better as an ability word), but it often appears on permanent cards as it's own line with no surrounding text, the same as instants and sorceries. Permanents can't have effects that just happen (like instants/sorceries), there needs to be an activation (like on Amana Shrine Maiden) or a trigger (like Alonne Knight). The most commonly used method to emulate this is "When ~ enters the battlefield, reverse hollowing.", though "When you cast this spell," is an exceptible alternative. Do be warned that it's rarely used for a reason. (The ability goes on the stack before the spell resolves, which means it's unaffected by countering the spell, among other interactions.) "As ~ enters the battlefield," and "As you cast this spell," are theoretically possible but strongly advised against as they are static abilities that just happen, without the ability for players to intervene.
That's just the thing that stands out to me most (along with the keyword soup, but that's only problematic if you intend on emulating Premier-set (standard-legal) levels of set complexity); I can give a card-by-card critique if you'd like more.
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Post by cardist on Aug 18, 2021 19:33:32 GMT
Reality Glitch Thanks for the feedback. I will make sure to take in your input and make the required changes to my set. I'll ask you for individual critiquing after applying the advice you gave me. I'm not super aware of the specific rules of MTG, so this has been a learning process for me.
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Reality Glitch
2/2 Zombie
Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Aug 18, 2021 19:37:00 GMT
I happy to be of assistance in your growth as a designer.
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Post by cardist on Aug 23, 2021 18:16:30 GMT
Reality Glitch I have applied your suggestions and updated the spoiler text link. The cards will be alphabetically ordered for now, since the grouping option doesn't display the generic mana only cards.
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Reality Glitch
2/2 Zombie
Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Aug 28, 2021 2:08:23 GMT
Starting from the top, Flash Sweat still has a couple problems, one minor and one major. The minor problem is that the damage prevention would be better templated as “Prevent all damage red sources would deal to enchanted creature.” The major problem it the reverse hollowing ability: abilities that begin with the word “if” are replacement effects—abilities that cause something to happen instead of something else happening—if you want it to still actually leave the battlefield, you would use “When this leaves the battlefield, reverse hollowing.” so that it would be a triggered ability that enters the same interactions as spells and activated abilities do upon the removal of the Aura. I also think this should cost one white mana instead of two generic as the card as a whole is very mechanically a white card. If you want reverse hollowing i all colors, there are better ways to go about that.
Next, the reverse hollowing keyword itself. This really shouldn’t be a keyword; hollow counters are already themselves the mechanic that the card is interacting with. Darksign makes perfect sense as it’s a very specific way of getting hollow counters that indirectly gives the counters non-arbitrary meaning. Reverse hollowing, on the other hand, is just removal of hollow counters with nothing else to it. If reverse hollowing had a cause that was consistent across cards, like darksign does, that’d be fine, but as-is, it’s a) not enough to be it’s own keyword, and b) a little to much “jargon” (for lack of a better term; ironic, I know) for one mechanic (that being darksign and hollow counters as a single mechanic). Just because it’s terminology used in-universe, isn’t enough justification to get a third name to interacting with the same mechanic.
This post is getting a bit long, so I’ll cut it here and wait for your thoughts on my thoughts before continuing.
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Post by cardist on Sept 3, 2021 2:03:00 GMT
Reverse hollowing isn't something I made up, it's Jared McLaughlin's. I would have to go through his cards and recreate them to remove reverse hollowing as a keyword. I don't know if I want to do all of that work. I can more easily do them with my own DSII set. Which I'm thinking of doing after what you said. But recreating Jared's cards sounds tough. It would probably just be a lot of time spent looking for the images he used. Flash Sweat was meant to be cast with generic mana because it reflects its general use in the game. IIRC it has the lowest stat requirement of any spell in the game, so it can be used by anyone really. But maybe I'll make it a generic/white hybrid. Something like 2/W ought to do it.
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Reality Glitch
2/2 Zombie
Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Sept 3, 2021 2:52:49 GMT
I can more easily do them with my own DSII set. Ah; I thought that's what I was looking at. Still, a good place to improve in said sequel set. Flash Sweat was meant to be cast with generic mana because it reflects its general use in the game. IIRC it has the lowest stat requirement of any spell in the game, so it can be used by anyone really. But maybe I'll make it a generic/white hybrid. Something like 2/W ought to do it. That's not a good justification. It's important to remember that the needs of Magic as a game outweigh strict adherence to the accuracy of the adaptation. Using isn't any better, either. Cards that represent spells which are easy and simple to cast draw you a card to replace themselves (known colloquially as "cantrips"). Considering how small and niche Flash Sweat's abilities are, you could reasonably get away with adding "When Flash Sweat enters the battlefield, draw a card." while keeping the mana cost down to a single white mana. If you still want it to be in all colors, then I suggest splitting it into five cards, one for each color, with each preventing damage from a different color based on the color of the Aura. I understand there's probably not any equivalents in the source material (unless you're willing to be more loose with how certain elements are adapted), but a blue that prevents damage from green sources, a black that prevents damage from white sources, et cetera, sounds like a nice cycle of cards to have as one-mana cantrips at common.
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Post by cardist on Sept 3, 2021 3:30:50 GMT
Okay so flash sweat now looks like this. I've also updated all my cards in both links.
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Post by cardist on Sept 8, 2021 2:07:51 GMT
Reality Glitch Thanks for all the help you've provided, I really do appreciate it. I'm a noob when it comes to MTG rules, but I'm now reworking all my cards because of all the constructive feedback. I've been looking at the keywords I've used, different wrong mechanics I had implemented, and I've been changing them all. It will probably be finished by tomorrow. So I would like to hear what you think of it once I'm done. There will also be new and WIP cards in the mix, so please ignore the WIP cards. Thank you again, Reality Glitch thaneofglamis galva94
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Reality Glitch
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Post by Reality Glitch on Sept 10, 2021 18:55:53 GMT
Okay so flash sweat now looks like this. I've also updated all my cards in both links. I Since you removed the damage prevention effect, I think you could deffinately get away with reducing the cost to . Reality Glitch Thanks for all the help you've provided, I really do appreciate it. I'm a noob when it comes to MTG rules, but I'm now reworking all my cards because of all the constructive feedback. I've been looking at the keywords I've used, different wrong mechanics I had implemented, and I've been changing them all. It will probably be finished by tomorrow. So I would like to hear what you think of it once I'm done. There will also be new and WIP cards in the mix, so please ignore the WIP cards. Thank you again, Reality Glitch thaneofglamis galva94 I glad you feel I've been of assistance. I would still like to go through th rest of the cards (sorry for the delay), but I understand if you want me to wait until you've got the next version of the set retool'd.
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Post by cardist on Sept 12, 2021 1:35:36 GMT
I glad you feel I've been of assistance. I would still like to go through th rest of the cards (sorry for the delay), but I understand if you want me to wait until you've got the next version of the set retool'd. I'll keep the updates posted in the OP. I've worked on almost all of my cards to make them have better mtg syntax and mechanics. I also help work on Cajun's templates. So if I don't show activity as much on this for a while, it's probably because of that. I've got some progress on a promo template I'm working on, but I'm having trouble with it working without being borderless or frameless. Here's an example: Still a WIP as is evident by the power/toughness box being a different color EDIT: Ignore the "1 mana", I just realized that was a syntax error of mine.
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Post by cardist on Sept 12, 2021 3:38:19 GMT
I'm going to be really blunt, but some of Jared's cards could use some work. So I might recreate all his planeswalkers and make them more planeswalker friendly. Then post that as a separate bonus set to Jared's Dark Souls set. It will be probably a new thread entirely. But seeing as how Jared didn't post his set here, I might just post it in this thread.
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Reality Glitch
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Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Sept 17, 2021 4:59:01 GMT
Looking at Dragon Acolyte, here’s what immediately comes to mind (I know this isn’t helpful with the template, but that’s outside of my skillset.): • That first ability is better as a 2/3 with “Dragon Acolyte gets +1/+0 for each spell you’ve cast this turn.”; no need to specify “until end of turn”. I know this doesn’t cause their power to fluctuate while not on the battlefield, but that’s a reasonable sacrifice for cleaner wording with how the rest of the card is set up. • The activated ability should have the return-to-hand effect as a cost to activate, an the rest read “Draw a card for each Dragon creature on the battlefield.” • That triggered ability is way out of color; “add one mana of any color” is squarely in green with few exceptions, all of which have very specific reasons. Maybe adding ::C::, but would usually need a restriction on what you spend the mana. Also, “to your mana” is no longer written on cards.
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Post by cardist on Sept 23, 2021 2:05:20 GMT
Thank you for informing me about how "to your mana pool" is no longer used on any cards. I thought it was still only used on nonland cards. Anyways, here's what the card looks like now, now with a finished look for the promo type. (I'm still working on the promo framework, it's going to take a while.)
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Reality Glitch
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Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Sept 28, 2021 11:23:37 GMT
That first ability should still say “cast” instead of “played”, as “played” is only used when it’s land or could be a land, and “cast” when only spells. The last ability is also still solidly in green; if you’re dead set of this being mana accelerant, then “Add U. Spend this mana only to cast instant or sorcery spells.” is the most appropriate for blue.
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Post by cardist on Nov 17, 2021 23:37:38 GMT
Sorry I haven't been on this thread in a while. I took a break from this for a while because I felt a bit exhausted from doing a lot of it. I will now continue developing things for it. I just had a lot of other things to get done. I hope anyone involved with helping with this project understands.
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Reality Glitch
2/2 Zombie
Posts: 129
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Reality Glitch on Nov 18, 2021 0:16:57 GMT
I've been going through similar, so I do understand.
One quick thing before getting back into looking over the set: the dark magic keyword doesn't work in black boarder as trample only applies to a creature's combat damage. You'd need to spell out "You may pay an additional <cost> to cast this spell. If you do, excess damage it deals to a creature is dealt to its controller or a planeswalker they control."
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