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Post by Daij_Djan on Feb 22, 2021 23:07:25 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and fifty-fifth challenge! The winner of the "It's not me, it's you" poll was missingno with...And the challenge issued by our winner was... Create a card that uses your least favorite trope in magic. Keyword, tribe, older mechanic, etc, if it rubs you the wrong way, make it your own and take back what annoys you! To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 23, 2021 0:14:16 GMT
Is there anyone who hated the "i-take-million-extra-turns-and-I-still-can't-win-the-game" deck (looking at you, Nexus of Fate and Wilderness Reclamation)?
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Feb 23, 2021 0:39:39 GMT
Alrighty kids, time to take a trip with Uncle Inferno in the Wayback Machine TM to time and place long past! The year is The Recent Past, Sometime Approximately 4 Years Ago. The setting is Your Friendly Neighborhood Local Game Store. There I was, 16 years old and minding my own business with my causal Red-White Aura kitchen table deck just chilling while a few friends finished up their round in small draft we had put together. And then walks in Spike, who smells like tobacco smoke and beer that's been stale for a week (literally giving me a migraine from across the table) and offers to play a few games with me. What could possibly go wrong? Then he pulls out his tuned for Modern blue mill you out in 3 turns deck and proceeds to clobber me with it 4 times in a row. Dickweed. Anyways, that's why I hate mill with a burning passion. Don't get me wrong, I think the concept on a small scale is fine, but it's super unfun to play against a deck where the entire point of it is "I'm going to kill you by taking away the one resource you actually need to win the game and you have virtually no way to get back." Rant over, here's the card: Mind Shatter Sorcery Each player puts their hand on top of their deck in a random order, mills 2, and then draws 3 cards. (I think mill could be tertiary in red if you find a way to make it chaotic.)
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Post by Daij_Djan on Feb 23, 2021 0:58:19 GMT
When I saw the given challenge, two possible approaches came to my mind instantly. - Cards getting too wordy. (If you know me, you know I prefer clean cards.)
- Magic's "recent" choice to remove downsides of cards and rather taking an "all upside" approach.
So in the end, I decided to take the second choice and go all out. I'm not sorry (ok, maybe a little bit )
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Feb 23, 2021 3:18:59 GMT
mass land destruction this is like that, but people don't get completely boned
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on Feb 23, 2021 3:35:22 GMT
So my most disliked aspect of recent Magic design is the fact that cards feel like they're designed with Arena in mind. What I mean by this is the abundance of cards that are difficult to keep track of without the automation that Arena has, and are annoying to track on paper. To me, Ikoria had not only all of these ideas, but featured them front and center as part of it's set design, making what is in my opinion, the worst set Magic has produced in a long time.
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Post by missingno on Feb 23, 2021 3:40:22 GMT
The things that make me the most salty in 1v1 and free for all formats are boggles, infect, and dying to commander damage, so I figured I'd make a card that was the best of all those terrible worlds.
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Post by zybourne on Feb 23, 2021 4:50:58 GMT
I got back into Magic for Lorwyn/Shadowmoor (and I'm a Timmy), so I was fond of the Tribal mechanic. But, the Tarfire/Tarmogoyf interaction always rubbed me the wrong way (Goyf doesn't even care about Gobbos!). Delirium is a whole mechanic dedicated to that same rules space I hate, so I knew I had to make this.
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Post by ZephyrPhantom on Feb 23, 2021 6:40:04 GMT
Hi white bad here is my cool solution that will fix everything Ceremonial Tithes Instant Counter target noncreature nonplaneswalker spell unless an opponent has you draw cards equal to that card's converted mana cost. "For the right to practice your rites, a small pithance is required of thee..."
I get that Armageddon isn't fun, but things like Thalia, Guard of Thraben, Steelshaper's Gift, Giver of Runes, Knight of the White Orchid, and many more cards across White's history show that there are plenty of ways to make White interesting and/or have interesting card advantage/manipulation without just slapping raw card draw on everything. While I don't disagree with the idea of counterspells in White as much, I feel like it also gets often taken too far without considering the limitations they typically get ( Battlefield Medic, Dawn Charm, Mana Tithe, etc...) that are clearly done in the interest of making White's counterspells feel distinct - in particular, most White counterspells are either conditional or soft counterspells. I don't mind wanting to a fix a color or play with its pie, but doing it with some grace goes a long way. I tried to go for a Smothering Tithe/ Alms Giver take on this idea that would parody the the typical "white bad" memes (specifically, the multiple card draw without any strings attached suggestions) while still trying to retain some semblance of White's conditional counterspell design. In this case you're probably not going to be able to spend this well against something like a Lightning Bolt as opposed to a Omniscience, which is part of the idea of White trying to keep things 'fair' by controlling out your opponent's big bad plays. I also wanted to avoid letting this easily hit 'creature-esque' stuff, so I decided to specify noncreature and nonplaneswalker. It might seem odd to leave instants and sorceries within this card's range, but I'm willing to argue a bend for that and suggest that that would roughly be the equivalent to prevent damage or lifegain effects trying to stop burn spells.
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Post by sade612 on Feb 23, 2021 8:09:32 GMT
I made a midrange bomb that basically wins the game by itself
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Post by melono on Feb 23, 2021 17:56:10 GMT
I hate planeswalkers, especially how much fucking text is on them. Oh, you don't know exactly what this planeswalker does? Have fun reading a book in the middle of the game and remembering exactly what everything does as the boardstate changes. It's open information, but because of how much planeswalkers do, they're a chore to play against and they become essentially unknowns. And then they made planeswalkers with four bloody abilities and passives as well... Though, the uncommon ones with a passive and a minus ability I do enjoy. Simple fun those are.
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Post by sdfkjgh on Feb 23, 2021 18:34:33 GMT
You all know how much I hate Control with a burning passion, so here's an Un- card:
I'm an Assholic Control Player Legendary Enchantment Flash This spell can’t be countered. Hexproof, indestructible : Counter target spell, activated ability, or triggered ability controlled by an opponent. This ability can’t be countered. As an additional cost to activate this ability, that opponent punches you in the face as hard as they can. ----------------------------------------------------------------- I am completely anhedonic unless someone else is suffering. Pwease give me a taste of my own medicine!
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Post by gluestick248 on Feb 23, 2021 20:05:12 GMT
Any guesses for my pet peeve? Coran the Wise Legendary Creature — Human Wizard Whenever you cast a spell, draw a card 1/5
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Post by Aarhg on Feb 24, 2021 0:31:01 GMT
I've always disliked the rarity of decent dual lands. Everyone needs them, and so they get printed in the rare slot to drive up the value. People who can afford it load up their decks with stacks of expensive lands that give them an edge.
So I made this uncommon dual land that's fantastic as long as you keep your deck's nonbasic land count to a minimum.
Cactus Flats Land - Forest Plains Cactus Flats enters the battlefield tapped if you control another nonbasic land. “Like myriad hands that reach for the sky, these prickly plants offer an odd sense of hope in a sunbaked scenery.” —Journeyer’s Jottings
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spazlaz
6/6 Wurm
Posts: 333
Color Alignment: Blue, Black
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Post by spazlaz on Feb 24, 2021 4:32:39 GMT
I hate mono-red. Especially burn.
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Feb 24, 2021 4:51:11 GMT
As Daij_Djan said, a recent trend for magic cards is for them to be super wordy. I personally hate this trend, especially on cards that just staple a bunch of effects together like Uro. I also especially hate Uro because I love Simic and having Simic be considered OP by the community makes me want to play it less. So, introducing...
Wordy Simic Value Mythic With Protection and/or Recursion! (tm)
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Fermat
8/8 Octopus
Posts: 427
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 24, 2021 13:12:17 GMT
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Post by bazzboda on Feb 24, 2021 17:19:50 GMT
I don't like cards that are self synergistic, namely stuff like Griselbrand that have you pay life and that also gain you life. In this case the card gets you more cards which while synergistic with the end step ability at least cycles threw cards, plus even though its a modal doublesided card to best work you still benefit from having other cards that make treasure. (modal front) Glurt, Treasure Hoarder Legendary Creature - Goblin Noble ~ can not be countered. When ~ enters the battlefield, ~ does damage equal to the number of treasure you control to any target. 2/1 (modal back) Treasure Hoard Legendary Enchantment At the beginning of your upkeep, draw a card. At the beginning of your end step, discard a card. If you do, create a Treasure token.
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Post by hydraheadhunter on Feb 25, 2021 7:23:44 GMT
The things that make me the most salty in 1v1 and free for all formats are boggles, infect, and dying to commander damage, so I figured I'd make a card that was the best of all those terrible worlds. View AttachmentRule Lawyer here with a rules question: If you take control of a commander that has already dealt ten or more commander damage to you or another player; does that player immediately lose the game the next time statebased actions are checked? You all know how much I hate Control with a burning passion, so here's an Un- card:
I'm an Assholic Control Player Legendary Enchantment Flash
This spell can’t be countered.
Hexproof, indestructible
: Counter target spell, activated ability, or triggered ability controlled by an opponent. This ability can’t be countered. As an additional cost to activate this ability, that opponent punches you in the face as hard as they can. ----------------------------------------------------------------- I am completely anhedonic unless someone else is suffering. Pwease give me a taste of my own medicine! You know what's worse than control? Prison. | Prison Sentence Two Generic, a white, and a blue Enchantment - Aura Curse Rare
Enchant Player. When Prison Sentence enters the battlefield choose a main phase or a step other than the untap step. As the chosen step or phase during the enchanted player turn begins, that player may pay two. If they don't end the step or phase. If they do put a chain counter on Prison Sentence, then if the number of chain counters on prison sentence is divisible by three, create a token that is a copy of Prison Sentence.
Art by LadyMintLeaf |
One of the awkward things you can do with this that's not intentionally a part of the design is skip the declare blockers step during your turn.
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Post by missingno on Feb 25, 2021 17:33:51 GMT
The things that make me the most salty in 1v1 and free for all formats are boggles, infect, and dying to commander damage, so I figured I'd make a card that was the best of all those terrible worlds. View AttachmentRule Lawyer here with a rules question: If you take control of a commander that has already dealt ten or more commander damage to you or another player; does that player immediately lose the game the next time statebased actions are checked? The loss as a state-based action is intended, that's why the CMC is high and they're a 1/1. They're a voltron combo piece, my bane of existance. However, the gaining control of other commanders is not intended so I'll change control with own and player with opponent, thanks for the insight.
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foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 25, 2021 17:59:39 GMT
Here's one that I somewhat hate: milling that one card you need. Saboteur Clique Creature - Faerie Rogue Flying Whenever a player would mill one or more cards, they mill that many cards plus one instead. 2/2 I actually tried to design a balanced mill card, but man this would still be annoying to play against.
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itsmekidney
0/0 Germ
Posts: 33
Favorite Card: Jungle Patrol
Favorite Set: Mercadian Masques
Color Alignment: White, Blue, Red
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Post by itsmekidney on Feb 26, 2021 6:23:19 GMT
My least favorite trend in Magic right now is the push for more extremely busted 5 color commanders. One of the coolest things about Commander is that changing your color identity changes so much of your deck and it's weird to think "well I could just run Golos" every time I'm building a new deck. My attempt to fix it is to make a Commander that cares about something that really deserves 5 colors, ie versatility. Charms are fun for their versatility also, so why not have a 5 color commander who cares about charms? I also made it an elemental bird because, imo? If Ajani's pridemate gets to count as a cat, phoenixes get to be birds.
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Post by Flo00 on Feb 26, 2021 6:28:12 GMT
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Post by Flo00 on Feb 26, 2021 6:46:11 GMT
One of the awkward things you can do with this that's not intentionally a part of the design is skip the declare blockers step during your turn. So why not make it enchant opponent?
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Post by hydraheadhunter on Feb 26, 2021 8:56:17 GMT
One of the awkward things you can do with this that's not intentionally a part of the design is skip the declare blockers step during your turn. So why not make it enchant opponent? Because if it enchants opponents, it makes donate strategies like Zedruu awkward because donating causes it to fall off. I guess, you can get around this by donating it to a player that's also the opponent of the player it's enchanted to, but honestly, either way is a bit sketch. I'll think on which way I want to go, and edit if I decide I should.
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Post by sdfkjgh on Feb 26, 2021 17:28:13 GMT
Flo00: That's the most maihusbando Tezzeret I've ever seen. I guess some people just really like the bad boys.
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Post by Flo00 on Feb 27, 2021 11:08:55 GMT
Flo00: That's the most maihusbando Tezzeret I've ever seen. I guess some people just really like the bad boys. What does maihusbando mean?
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Post by hydraheadhunter on Feb 27, 2021 13:15:42 GMT
Flo00 : That's the most maihusbando Tezzeret I've ever seen. I guess some people just really like the bad boys. What does maihusbando mean? It's a boy wiafu.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Feb 28, 2021 18:11:33 GMT
Barrier to Entry Enchantment Creatures can’t attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of tapped creatures you control. I don't really like building pillow fort style commander decks, I've built enchantment decks before but I don't care to include things like Ghostly Prison or Propaganda. I find they just slow down the game and take up slots in the deck that could be more win cons. So this is my compromise, a pillow fort card that requires you to have creatures and to be doing something proactive with them.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 1, 2021 20:43:51 GMT
One of the more annoying things that has been popping up in magic design is taking an older card that saw a decent amount of play, and would be considered good, and putting its effect on an efficient body. Examples I am thinking of are Terror of the Peaks being the a pushed Warstorm Surge, and Tegrid, which is an improved it that betrays for a 7 mana discount that also has a card printed on its back. For my card I took an old favorite of my green decks, and gave it the standard green beater rate we have now.
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