I’m a big fan of this set! It looks amazing! One thing though, it feels like Galadriel’s current ability is more green that it is blue. Being able to look at the top card of your deck is green and blue, but the second ability seems a lot more green. But that’s just my two cents.
Keep up the good work!
“Why think outside the box when you can set it on fire, punt it into the river and sail off to become a pirate queen?” - Kathleen DeVere
Looking good. I noticed that Bard still has a typo. Should be "its controller"
Thanks for reporting it! At the moment I printed two "limited" 40-cards decks, all monocopies, to test on paper the achetypes with my girl. I went for GW aggro vs UB midrange. I must say they feel very funny and strong, and they work mostly as intended. As soon as I test all five archetypes I will update the set with the small fixes that I'm finding. Stay tuned
The set is awesome! I liked all the art and cards. Keep doing this great job!
Although, I just became aware of your work this week. I would like to comment on a few things about some cards. I am a big fan of Lord of the Rings books and films, and also MTG. I am very fond of the color philosophy of magic and all the characteristics of each color. Having this in mind:
- Did you considered making Gandalf a white creature? I mention this because white is the color o order, peace, and collectiveness, which is exactly what Gandalf is trying to bring to Middle-Earth. Instead, the Gandalf I saw was blue and red. Blue didn't bother me as much, but the red did. Red is the color of impulse, chaos, passion. These characteristics do not fit Gandalf well. If had to do a Gandalf card I would make it mono white.
-I believe that the purpose of Gandalf was to bring peace to Middle-Earth in form of guiding, councils, and advice for the fellowship. So, making Gandalf dealing damage when he enters the battlefield is conflicting to me, don't you agree? I think that the key feeling for Gandalf is hope.
- One more thing. Gandalf died when he defeated the Balrog, so I would change the way he transforms, for something like this "When Gandalf the Grey dies, return it to the battlefield transformed under your control at the beginning of your next upkeep as Gandalf the White".
Please, I loved your work, I am not asking for you to change anything. What I am trying to do is just doing positive criticism, because I believe all of us are fans of Lord of the Rings. And sorry for any mistake I have made in my english.
Hey Maxmat, thank you so much for your words For me Gandalf the Grey and Gandalf the White are really different personalities.
Gandalf the Grey is a wonderer wizard, investigating about the problems of the world but not in the frontline. It's more the character we see in The Hobbit then the one of LOTR. For me there is no doubt he is blue red: Blue encapsulating his knowledge and research, red his being a man of action, as well as his irascibility (we see this aspect in The Hobbit sometimes). Plus, keep in mind his magic is affine with fire (fireworks and lighting up pine cones against the wolves are great examples).
Gandalf the White is a leader. Beacon of humans in the war, always in the frontline in the battles, which he fight with both the sword and the staff. He is clearly white, as you said. Not sure if mono-white (in previous versions he was even tri color) but the ablities I've put on it are more white than other colors, so in the end I opted for a mono W card.
Regarding his death, I reckon that probably put on him a "When dies" abilties made him a suicidal card, that you want to throw away just to transform. That is not very flavorful, so I prefer the ability to transform it after a "fight".
Now that I know what was your idea behind the choice of red, it makes more sense to me now. Having the Hobbit as a perspective made me change my mind about the color.
And I also didn't realize that you added white the to planeswalker side, sorry kkkkk, I didn't see it.
And I agree with you about making him a suicidal card, it makes more sense to transform him. Making him to literal would not necessarily make him more flavourful.
I still have some question, more out of curiosity:
- Why did you make the mudborn ability blue and black? Instead of red and black?
- Why did you add a blue adventure to Treebeard? For me, he is one of the most mono-green creatures there is (and he is indeed a mono-green, just the adventure is blue). Is it because of the water from the river? For me, the act of destroying the dam was to protect Fangorn against Saruman. Basically what they did was to destroy all goblin/orc and all the machines around Isengard. Why not do something along the lines of "Destroy all creatures with toughness 4 or less" (which would be something related to treefolks in general) or "Destroy all artifacts and enchantments" (which would be related to all the machines in Isengard)?
Is it you that did all this work? I am not sure if the Universe Beyond product will be good, I am still doutfull, but if they do half of the job you did here the set will be awesome. Congratulations.
When I designed the set I wanted to create something playable and draftable: something more than just a bunch of LOTR characters. So I defined five color combinations and design a playstyle for each of them. One of the factions was the Isengard one. Since I reckoned that Saruman itself is a very character I went for the "blue black orcs" faction. I ended up giving the mudborn ability to it, because the other ability, Merciless, implies a "sacrifice theme" and fit more well the other evil color combination, the Mordor one, which is .
The adventure of Treebeard ended up blue for no particular reason, actually. I wanted to use the concept of "Dam destroyed = exile tokens and counteres" because it gives a sense of "relief" to me, and it's kinda flavourful because it destroyes all orc tokens as well as remove the -1/-1 counters (in the set there are no +1/+1 counters btw). The effect was to be put on a rare, for obvious reason, and I opted for treebeard. Other color options could be black or probably green.
The video you linked is infact really interesting, I wish I watched it a year ago (altough I ended up happy with my choices). A couple of my color choice could be slightly different from the personality of the characters, but again: this is mean to be a playable set, so you have to keep a certain number or cards in each color combination and possibly make each character in the faction he/her belong. For example, I couldn't throw in the set a random white/black card when there are no faction supporting it in the limited environment
We saw blue zombies in Innistrad, so why no blue orcs in this set? (To be fair blue is part of the color faction, but there are not mono orcs)
I used the planeswalker template with an unproper use of the "Gozilla bar". In the recent version of the set that I'm going to post soon, tho, the fortress have been completely redesigned as artifacts instead of planeswalkers, due to the mixed review the current design gathered