jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Dec 11, 2020 0:56:18 GMT
Devasarva (set 1 of 3): drive.google.com/drive/folders/1ZlJXqgLBkJnnDBFjijKp6QI6nfK4bU-Z?usp=sharingDevasarva United (set 2 of 3): drive.google.com/drive/folders/1BnxVbmtlMJ6dIGWzfFgMqhtbo1aa9Y5A?usp=sharingSecrets of Devasarva (set 3 of 3): drive.google.com/drive/folders/12WzopXBqH7UiZlzOFY8pf_5H150nHkd4?usp=sharingThis is my third and final set (I think) on Devasarva, a plane inspired by Hindu mythology. The entire block has a 'discard matters' theme, although that is least prevalent in this third installment. The set was designed around ten two-colored archetypes which are meant to pair well with themes and mechanics already established in the previous two visits to Devasarva. These are: 1. WU - ancient 2. WB - karma/lifegain 3. WR - adventures 4. WG - guardian 5. UB - skulk/mill 6. UR - treasures/spellslinger 7. UG - secrets 8. BR - expel 9. BG - recycle 10. RG - reincarnate New mechanics include: * Secret [cost] (You may cast this card face down as an enchantment for [2]. At any time, you may exile it and cast it face up for its secret cost.) * Guardian (This creature can block an additional creature or a creature with menace each combat.) * Ancient (Artifacts, enchantments, and Temples are ancient.) < a new batching word that works just like Historic * Recycle [cost] (pay [cost], Exile this card from your graveyard: Draw a card.) Returning official mechanics include: * Adventures * Skulk * Mill * Treasure Returning mechanics from the other Devasarva sets include: * Reincarnate (When this creature dies, reveal the top card of your library. If it's a creature card with equal or lesser power, put it onto the battlefield tapped. Otherwise, put that card into your hand.) * Expel (You may discard a card as you cast this spell. If you expelled a card, EFFECT) * Karma (At the beginning of your end step, put a +1/+1 counter on this creature if it did not attack this turn. Otherwise, remove a +1/+1 counter from it.) Please have a look and let me know if there is anything you think seems busted or off. I am fairly confident that the set is finalized, but there are always tiny errors that get missed. Thanks!
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Dec 13, 2020 20:52:19 GMT
Some random suggestions I write while reading the cards: - Temple of rebirth: On the back side should sey "Add CG" instead of "Add 1G" - Avian reconnaissance: I think it's too weak played "normally". As it is basically forces players to cast it with secret. Probably I would change it cost to U. - Azva of the dawn: Too strong for an uncommon. 5/5 flying for 5 is already too big, and you put also a bonus ability. - Balance seeker Garusa: too strong as well: 4/4 lifelink for 4 mana is too big and breaks limited format - Banamati soul priest: the wording is wrong, I think. Take Mogis, God of Slaughter as a template for the ability you are making. The word "If thay can't" is not used by wotc I think - Bhavita: cool ability - Temple of future: The wording should be as in Precognition Field. - Butatva summoning: I'm not sure about the wording in its activated ability. The card itself is pretty strong, maybe too much. Also should say Elemental creatures you control get +1+1. - Celestial Confinement: It's me, or this is just a over-rared version of journey to nowhere but slightly weaker? Maybe change it to uncommon? - Crystallize: very good flavour but not that good actually. I would dare the addition of "draw a card" because with this you almost never are able to make a 1 for 1. - Deep in thought: powerful! Would love to play it in a Modern mill deck. - Desolation elemental: love it - Deva offering: you already have a similar effect in black in your set. I would say that two are too many - Devious archivist: Seems a little complex for a common - Elemental breach: an extra capitalized letters in the text - Entice: as it is, the card is card disadvantage. Why not put the creature disrctly onto the battlefield (maybe adjusting the cmc) - Eye of wonder: I think the first ability is problematic: I'm not sure if the "game" can remember if a card has been already revealed, and keep track of which are and which not. Moreover, writing "up to one secret" you mean that the opponent would never reveal anything, because the choice is taken by him/her actually, not by you.
I will continue the review when I have time! For now I like what I see! Good job
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Dec 13, 2020 23:13:29 GMT
Thanks. Many of these suggestions are things I would never have noticed. Keep em coming! I'll adjust as needed.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Dec 15, 2020 17:18:11 GMT
Let's continue a bit:
Fabled chimera - Should say "As enters" not "When enters", or it turns into a triggered ability which is not what you typically want. See for example Adaptive automaton Forgotten factory - Cool design, I wonder if it's intentional adding mana uring upkeep, when they probably will go to waste Frilled ajjana - I would expect an effect like this from a blue card... Soft-breaking the color pie for a common seems a bit odd. Moreover, the card is preatty strong for a common. At least I would put it as UC Gaia pacifist - The advenutre is a bit redundant when you have Fledgling Wyvern in the set (1/1 flyer for W) Golem forger - the Tap symble must be put before the 1W and not after. Also the correct wording is "gains" not "has" indestructible (has is for permanent abilities, gains is for untile end of turn)
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Dec 16, 2020 0:18:22 GMT
Thanks again for the additional feedback. I'll give some updates on the cards you've mentioned.
- Avian reconnaissance: Agreed that it's a bit weak for 2cmc. I changed it to create two 1/1 fliers instead for 3cmc. That makes the secret mode more relevant and makes the card comparable to other effects that create two 1/1 flying tokens.
- Azva of the dawn: I don't think it's too strong for an uncommon, but it's definitely too strong for 5cmc. I had already adjusted it to 6cmc before you had mentioned it. I'll see how it plays in testing before making further changes.
- Balance seeker Garuda: changed it from 4/4 to 3/3. Still pretty strong. - Banamati soul priest: I used Plaguecrafter as an example of the rules text. "Each player sacrifices a creature or planeswalker. Each player who can't discards a card." I had to change the wording to apply to only one player, but I think it is close to what WotC would use.
- Celestial Confinement: Couldn't find space for this in uncommon. I added flash to the card. That makes it stronger than seal away. I can't justify reducing the mana cost further, so I'll have to add additional effects if flash isn't good enough on its own.
- Crystallize: My aim with this card was to be somewhat situational. It can either give you a strong blocker (while keeping your creature alive), reduce incoming damage (always useful), or allow you to get some unblockable damage in with a skulk creature. There are a small number of cards in the previous sets that check toughness for various reasons, so there is some relevance there as well.
- Deva offering: I agree that I probably don't need two of these in the set. The black one is meant to be a slightly weaker version of Village Rites (which I think is overpowered). I wanted to white one to be even weaker than that, hence the limited sacrifice options and increased casting cost. Still, drawing two cards in white is pretty rare, and I used a similar effect in one of my previous sets that involved removing +1/+1 counters as an additional cost. I looked at other "offering" cards across Magic's history and the commonality is "destroy something, gain life equal to its cmc". I don't have artifact destruction in white, so I might change it to that. White still needs at least one draw effect in common, which is otherwise missing without this card.
- Devious archivist: This effect hasn't been used by WotC in a long time, but the previous Devasarva sets have a strong monocolor theme, especially in black, so this card is meant to interact with those.
- Entice: I decided to change it to XG and put the tutored creature directly onto the field. With the sacrifice in the cost, I think this is reasonable, but it might still be too cheap. I looked at Chord of Calling and Eldritch Evolution for inspiration here. Might have to make it XGG if it's too powerful.
- Eye of wonder: I can't remember what cards I based this wording on, but they were old - really old. It seems that modern cards that reveal a single card always do so randomly, so I went with that. Originally I wanted this artifact to be anti-secret, but I ended up making it a mill card with the following abilities. "T: Target player reveals a card at random from their hand. That player mills cards equal to the revealed card’s converted mana cost. 4, T, Sacrifice Eye of Wonder: Each player discards a card at random. Then each player mills cards equal to the total converted mana cost of cards discarded this way." Might be completely busted in a multiplayer game, but I need to test it to find out.
Forgotten factory - I see what you mean. I removed the mana gain effect and reduced the card's cost to 5cmc. It's already strong without the bonus mana, so we'll see how that goes. What I have found is that by the time you get 5 or 6 mana to cast this card, you don't have that many cards left in your hand to discard, making its initial effect pretty slow and weak until it gets going.
Frilled ajjana - You're right that the first effect feels blue. I mostly wanted to accentuate the second ability by somehow keeping this creature alert. I just gave it vigilance for now while keeping the second ability. I might make it -2/-0, but that might make this thing too strong.
Gaja pacifist - The token isn't unique as a flier, but the fact that it's a Bird matters a lot for the previous sets with a strong tribal theme. Plus the art was too perfect to ignore for the card's effect!
Golem forger - You're right about "gains" but I'm not sure what you mean about the mana ability. Mana costs always come before tapping.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Dec 16, 2020 8:31:09 GMT
About the Golem Forger, I was distracted and miss the point: I wanted to say that the correct wording is "1W, T, Discard a card:" instead of "1W, Discard a card, T:".
Impermanance - I suggest to change the cost to 1UU for an hard counter. The expel upside is very narrow, tho. I would put a more strong upside to justify the card disadvantage Inspiring Kinnari - Cool card, but I cant understand why this is also an enchantment Irsyin - Same issues as golem forger: the wording is "B, T, Sacrifice another creature: [effect]" Journey's end - This can be really strong in the right deck, maybe too much. In Modern if you have 2 fetches in graveyard, it's a better manamorphose. If you are playing some kind of dredge, this can generate a lot of traures. In this case maybe I would remove the cantrip effect, but this can make the card too weak. Don't know.. Khini - Why don't use the "Nyx" frame for enchantment creatues? Krura - This card is strong. It's a solid 2x1 every time. The adventure part is a 1 for 1, and an efficient one. Probably I would increase by 1 the adventure OR the card iself cmc. Lightning rod - Cool Loop of anchestry - Cool as well, but too wordy for a common. UC would be optimal imo Lotuscape - This kind of effects are of two kind: symmetrical, and in this case the cmc is around 3 or 4 (heartbeat of sping, dictate of karametra), or asymmetrical. In this case the cmc is 6+ (zendikar resurgent, mana reflection). Your version is very very strong. Increase its cmc or make it symmetrical Malika - Cool Mantri - Just my personal opinion, but I like it better if the second ability says "target player reveal their hand and each face down card they control". The card itself is fine, but not amazing: a planeswalker for six (well, five) mana often has the ability to protect itself. Mayureza - I like it a lot Melt - Cool and flavourfull! At this point of my review I noticed that Secred makes you CAST the cards from the battlefield. I wonder if this breaks some rules of the games or not. Mysterious thicket - Cool but i'm not convinced the balance is right. Draw a card for 2 mana is not that appealing, and so is Explore for 3. Naga fugitive - Be careful with this repetitive destruction effects, they can break limited format easily. Expecially in a set kinda-based on enchantments. Narset - In the +1 ability the wording must be: target creature gets +X/+0, where X is [..], and gains your choice of [..].
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Dec 16, 2020 23:00:32 GMT
Secret is definitely a rules nightmare. I like the way it plays though, so I've left it as is. Realistically, the cards need to be cast from somewhere other than the battlefield to make the game rules work, so if anyone asks I'll just say you exile the card before you cast it. I'm still messing around to see if I can squeeze it into the reminder text without adding a lot of lines.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Dec 18, 2020 14:23:53 GMT
Nemesis Hound - Probably you need a "Then" after the full stop. Pestilence shore - I like it Petrified library - Interesting. I was just thinkg: maybe it makes more senso to keep the "map" layout only for temples, so that players can easily count and check the relative abilities Plundering riches - nice design. The only complaint that I make is that this "ramp" effect is not particularly linked with the color black. Popoulation explosion - Cool Predatory eagle - not really a white effect, but cool flavor as well Preserve speciment - Cool flavor Rain of destruction - I would have worded: "~ deals 6 damage to any taget. If you expelled a card, ~ deals 6 damage to each of two target instead." (See Drakuseth from m20 for inspiration) Ranakamin's destiny - Those three points in the flavor text are strange... Reckless escapade - This is a Through the Breach but stronger. uhm Reforge - Two mana for a stronger Trash for treasure. uhm Rishka mercenary - Very cool Runic grasp - Should be "If [condition], [effect] instead". Sagrama - I'm not sure if the effect is too strong. Allows to turn it at infinite power with something like shuko, from kamigawa. I check that similar effects exists, but often buffs only the toughness.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Dec 29, 2020 8:45:41 GMT
Scrap golem - Cool design Secret tokens - Probably these are not really tokens, but just enchantments. See morph "tokens" as reference Spellcleave - Probably I wouldn't make a copy spell as common Spiritual guidance - Very strong tempo play! Maybe too strong if compared with similar effects ( Drag Under, Repulse, Force Away) Stoneflats platou - I feel like the flip condition for this cycle is too loose: probably you can have 3 mana at turn 2 very often with some 0 cmc artifact, or at least 4 mana on turn 3 in a color that typically doesn't offers ramp. What about change it to controlling two? Territorial confrontation - Super flavorfull! Time of blood - Impressive art. The wording should be "activate" instead of "play", I guess. Moreover I fell like cmc 3 is too much for this narrow effect. I would put it at a single red mana. Titans' awakening - Cool! Traumatic memory - Nice idea to cycle your card in order to cast opponent card. Tsarati reconnaisance - The idea is good, but I have the feeling that this can become too strong on a one-mana enchantment. I would change it to a creature to make it less oppressive Uluka visionary - I would love to play this in my mono ninja U pauper deck! Vajra of balance - Correct wording is "T, pay 2 life" and not "pay 2 life, T". Nice design no matter what. Vasumati heiress - This ability is cool, but it's the kind of effect I prefer to see on a rare personally. Volcanic viper - This feels extremely strong: a 3/1 haste for 2 is already pretty strong ( Pyromantic pilgrim costs 3). Add two abilities to it and you get almost a mythic Zazvata nestling - I guess its a Phoenix and not a Pheonix. Interesting too see a 1/1 flying for R. Zriya - Her adventure is interesting but surely abusable in some storm deck. Probably this will be an insta-ban in modern and legacy That's all my feedback! I'm impressed to what I've seen on this set, and I found it inspiring for my future works. Keep it up!
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Jan 26, 2021 11:10:15 GMT
By the way, can you post me some links for the previous sets on this cycle?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jan 26, 2021 22:48:26 GMT
Sure. I'll do it when I get to work today.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jan 26, 2021 23:56:48 GMT
Ok, the links should be updated now. I noticed a few cards that are not as up to date as they are in the set files, but I don't feel like doing another full export right now (I have to fix the watermarks first). Maybe later. The difference would be barely noticeable, however.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Jan 27, 2021 8:13:11 GMT
Thank you! Just to know: have you printed these sets?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jan 27, 2021 22:46:25 GMT
Yes, I have. Not professionally, but just for use with my friends and family.
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galva94
2/2 Zombie
Posts: 123
Favorite Card: Cryptic Command
Favorite Set: Kamigawa
Color Alignment: Blue, Green
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Post by galva94 on Jan 28, 2021 17:08:33 GMT
Yes, I have. Not professionally, but just for use with my friends and family. I'm curious about the number of cards you printed. For example, how many copies of each commons? Or you just printed singletons for a "cube" experience?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jan 28, 2021 21:11:40 GMT
I did a full playset (x4) of every card. Took FOREVER to cut and sleeve more than 3000 cards, but yeah. It's done.
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