I had this idea all of a sudden and I want to share it with you guys (I'm new to this forum, so some guidance will be apreciated). since there's already a "Haunt" mechanic I chose Posses for the keyword, but it's basically a sort of bestow effect with which you attach a spirit creature with the keyword under a creature or artifact, as if it was possessing it and giving it life, bestowing it with powers or cursing it. I hope you can help me with the wording and maybe some ideas.
Post by ameisenmeister on Oct 17, 2020 8:07:26 GMT
Your wording is slightly off. The rules text should say what exactly happens to the card eg. that it is exiled "possessing" target creature. You don't just "put" cards under others. When you say artifact or creature card you are also not referring to permanents on the battlefield but to cards in graveyards, libraries, exile,... On the battlefield, cards technically stop being cards and are only permanents. Also, there's a typo in the word possess in your rules text.
The rules text should probably be:
Possess : (Exile this creature possessing another target creature or artifact you control. Possess only as a sorcery.)
There are some minor issues with the individual cards, too, that I can tell you about. All in all though, I like the mechanic. As you said, it's kind of like an bestow-from-the-battlefield and it is easy enough to understand and yet opens up a lot of design space. The flavor of Soulbound Automaton is also super sweet.
Actually you can put cards under others, as per Mutate. I suggest odivesco looks at Mutate for their wording in addition to Bestow, as well as looking to them both for balancing of the ability's cost. There's potential to this mechanic, but it needs working out mechanically before you explore all the space it can open up.
ameisenmeister , thanks for the pointers, yeah, somehow I forgot to specify it only targets permanents on the battlefield, but it does have to be adressed. Regarding the placement of the card once "possessing" another permanent, as SirnightNano just pointed out on the comment above, I took some inspiration from the Mutate keyword, which lets you decide whether the mutating creature entering the battlefield goes on top or under, in this case it would always go under and it wouldn't inherit any abilities to the possessed permanent unless stated by its textbox "posses creature yada yada" you know what I mean. I noticed you suggested only targeting permamnent the owner controls, I would have to disagree on that, I kinda want some of these spirits to be able to possess enemy permanent as if they were cursing them, giving them negative effects and stuff. I've been thinking about this mechanic lately and I thought... "well, why don't you just word it as mutate?"
this way you have to choose whether you wanna cast the creature or possess something with it.
Post by ameisenmeister on Oct 18, 2020 6:44:35 GMT
The issue with „put this under target creature“ was mainly because it was unclear whether the possessing creature was then still on the battlefield or not. Changing it in a way that it possesses straight from the hand solves this problem. You are absolutely right that possess should work on your and your opponent‘s creatures. I kind of missed that. However, I feel that possess is now very much like bestow, just without the possibility that bestowing creatures etb after their target died. This isn’t a problem in itself but I feel that possess was more innovative when it still worked from the battlefield.
It could go back to the way it used to be, I was just trying out stuff but it does feel a little derivative, it's either like Bestow, or like Mutate, the "old way" was sort of like an equipment mixed with bestow and it made more sense flavourwise to have, like an evil spirit jumping in and out hosts. I think I'll get back to that and tinker some more with the idea.