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Post by ZephyrPhantom on Aug 10, 2020 23:52:35 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and twenty-eight challenge! The winner of the "Card of the Week #326: Poor Choices" poll was gateways7 with...And the challenge issued by our winner was... To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Jartis on Aug 11, 2020 1:43:53 GMT
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kazerima
0/0 Germ
Posts: 36
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by kazerima on Aug 11, 2020 2:47:43 GMT
From my magical girls set project with an Exile Matters theme.
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spazlaz
6/6 Wurm
Posts: 333
Color Alignment: Blue, Black
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Post by spazlaz on Aug 11, 2020 3:59:50 GMT
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Aug 11, 2020 5:26:33 GMT
Slight variant on scry. I tried to pick a word that could be applicable in multiple contexts.
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Soulmender
0/0 Germ
"Healing is more art than magic. Well, there is still quite a bit of magic."
Posts: 7
Formerly Known As: J0laN
Favorite Card: Soulmender
Favorite Set: M14
Color Alignment: White
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Post by Soulmender on Aug 11, 2020 7:22:20 GMT
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Post by ZephyrPhantom on Aug 11, 2020 7:41:37 GMT
I decided to go for a design that was inspired by New Phyrexia's Splicer cycle e.g. Blade Splicer. The idea of Golems being regularly present on a plane seemed like both a good flavor and mechanic idea so I went through a few names and designs before settling on this one. Sculpt is intended to be a fairly flexible keyword that has out of set compatibility with Golem tribal in other sets and can appear in multiple sets beyond its initial one. Molten Assault Sorcery Sculpt, then Molten Assault deals damage to target creature equal to the number of creatures you control. (To sculpt, create a 2/2 colorless Golem artifact creature token.)“Ten years of fury shall be returned tenfold by my works.” — Anya the CastlessAlso Soulmender I'm genuinely curious to see how many Soulmender tribal cards you'll make in the future.
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Post by melono on Aug 11, 2020 9:04:48 GMT
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Post by sdfkjgh on Aug 11, 2020 9:39:09 GMT
Here's a keyword action I designed in my sleep:
Bunker (Whenever this creature deals combat damage to a player or planeswalker, target creature gets +0/+X until the end of your next turn, where X is this creature’s toughness.)
And here's the ultimate payoff card for it:
Angus MacDall, Grove Martialist
Legendary Creature--Kithkin Soldier
Partner with Doran, the Siege Tower (When this creature enters the battlefield, target player may put Doran, the Siege Tower into their hand from their library, then shuffle.) First strike, vigilance, trample, bunker Other creatures you control have vigilance, trample, and bunker.
2/5
EDIT: Thanks to gateways7 , I'm changing my entry:
Bountiful Bugler Creature--Elf Shaman When Bountiful Bugler enters the battlefield, abundance 3 (Create three colorless Cornucopia artifact tokens with “Sacrifice this artifact: The next time you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.) 1/2
And the token (image credit is gathervictoria.com/2016/09/17/harvest-magic-invoking-the-horn-plenty/ ):
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Post by FLAREdirector on Aug 11, 2020 20:08:34 GMT
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Soulmender
0/0 Germ
"Healing is more art than magic. Well, there is still quite a bit of magic."
Posts: 7
Formerly Known As: J0laN
Favorite Card: Soulmender
Favorite Set: M14
Color Alignment: White
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Post by Soulmender on Aug 12, 2020 1:41:45 GMT
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Post by Jartis on Aug 12, 2020 2:10:26 GMT
ZephyrPhantom That brings up one of the few things that I think Yu-Gi-Oh! has over Magic. Archetypes are so fun and to do them in Magic you either have to do tribal (which tends to open a lot of unintended interaction and which YGO can also do) or use wording that names each specific card you want it to interact with. A bit of a shame, imo. It doesn't seem like it would be that hard to have effects like "Search your library for an 'Izzet' card, reveal it, and put it into your hand.' It would probably just need reminder text that whatever is in brackets (Izzet, in this case) has to be in the name, so that people can't say things like "Well, Tibor and Lumia are the Izzet Champions, and they have the Izzet watermark!" I dunno, just some thoughts.
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Post by ZephyrPhantom on Aug 12, 2020 2:34:42 GMT
ZephyrPhantom That brings up one of the few things that I think Yu-Gi-Oh! has over Magic. Archetypes are so fun and to do them in Magic you either have to do tribal (which tends to open a lot of unintended interaction and which YGO can also do) or use wording that names each specific card you want it to interact with. A bit of a shame, imo. It doesn't seem like it would be that hard to have effects like "Search your library for an 'Izzet' card, reveal it, and put it into your hand.' It would probably just need reminder text that whatever is in brackets (Izzet, in this case) has to be in the name, so that people can't say things like "Well, Tibor and Lumia are the Izzet Champions, and they have the Izzet watermark!" I dunno, just some thoughts. It's an interesting idea (and I messed with it myself once upon a time) but the actual reason Magic tends to avoid using card names because it makes translations awkward. This can be seen with a few Yugioh cards ( E.g. Number 23 Lancelot) that have a different localized name than an archetype they're technically a part of. Becomes a real logistics headache in the long run as a result; this is probably why watermarks-matter has never been black-border, either, because you can't guarantee a reprint will have the original's watermark.
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Post by Lady Mapi on Aug 12, 2020 17:38:38 GMT
ZephyrPhantom That brings up one of the few things that I think Yu-Gi-Oh! has over Magic. Archetypes are so fun and to do them in Magic you either have to do tribal (which tends to open a lot of unintended interaction and which YGO can also do) or use wording that names each specific card you want it to interact with. A bit of a shame, imo. It doesn't seem like it would be that hard to have effects like "Search your library for an 'Izzet' card, reveal it, and put it into your hand.' It would probably just need reminder text that whatever is in brackets (Izzet, in this case) has to be in the name, so that people can't say things like "Well, Tibor and Lumia are the Izzet Champions, and they have the Izzet watermark!" I dunno, just some thoughts. Magic mainly builds archetypes through shared mechanics, rather than pre-baked card combos. One of the side effects of YuGiOh's method is that decks tend to build themselves, since just shoving in all the good cards in an archetype into a deck along with some staples is generally going to be better than trying to build something more ideosyncratic. I'm also going to go out on a limb here and say that YGO drafts don't work nearly as well.
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Aug 13, 2020 1:00:56 GMT
I'm also going to go out on a limb here and say that YGO drafts don't work nearly as well. Yu-Gi-Oh drafts would be literally impossible. Ignoring the fact that each pack only has 9 cards, some of those cards are Extra Deck monsters - essentially creatures you can cast from your sideboard under specific conditions. If you're unable to meet those conditions (which will almost always be true in a draft deck), that card in the pack will basically be useless. A Yu-Gi-Oh cube might be possible, but would be super difficult to get working, and a lot of card choices would be omitted simply because they need the rest of the archetype to function.
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Post by Jartis on Aug 13, 2020 1:14:32 GMT
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Post by viriss on Aug 13, 2020 1:57:28 GMT
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Post by sade612 on Aug 13, 2020 2:15:07 GMT
I'm not really great at coming up with new game actions, but I think I come up with pretty catchy names for existing mechanics. Price of Secrecy Sorcery Disbelieve—Suffer (Counter this spell if any player pays its disbelieve cost. To suffer, lose three life unless you sacrifice a nonland permanent or discard a card.) Deny target player. (Look at their hand. You may choose a nonland card from it. If you do, they reveal the chosen card, put it on the bottom of their library, then draw a card.) Draw a card. Shoutout to Umbral Reaver for Disbelieve. Suffer is the "Torment of" mechanic from Hour of Devastation and Deny is the ability on Vendilion Clique. All together it gives blue an overpowered Thoughtseize or an undercosted Tormenting Voice with options for the opponent to interfere.
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Post by gateways7 on Aug 13, 2020 3:05:06 GMT
Here's a keyword action I designed in my sleep:
Bunker (Whenever this creature deals combat damage to a player or planeswalker, target creature gets +0/+X until the end of your next turn, where X is this creature’s toughness.)
And here's the ultimate payoff card for it:
Angus MacDall, Grove Martialist Legendary Creature--Kithkin Soldier Partner with Doran, the Siege Tower (When this creature enters the battlefield, target player may put Doran, the Siege Tower into their hand from their library, then shuffle.) First strike, vigilance, trample, bunker Other creatures you control have vigilance, trample, and bunker. 2/5 just to clarify, this isn't actually a keyword action - keyword actions are typically verbs and actions that occur whenever you hit a certain trigger, or when a card tells you to do so. for instance, surveil is a keyword action, and it has instants or sorceries that tell you to "surveil X", or triggers on permanents such as Barrier of Bones's that tells you to surveil when it enters the battlefield. the "bunker" mechanic is a keyword ability, because it isn't an action you take when a card tells you to. (also like, looking at the mechanic outside of the contest, it seems like you could suuuuuper easily run into memory issues, as a result of the fact that it lasts through the turn when your creatures untap.)
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Post by Fleur on Aug 14, 2020 6:26:59 GMT
Hotheaded Hijacking Sorcery Gain control of up to one target artifact, then you may calibrate 5. (Put five +1/+1 counters on a noncreature artifact you control. It becomes a 0/0 blue Program artifact creature with haste.) "How can you say that toaster's yours? It's running straight towards me!" -Cyberpunk Mindall
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Post by sdfkjgh on Aug 14, 2020 16:27:11 GMT
Hunter of Exotic Flavors Creature — Human Warrior Trample Whenever a creature dealt combat damage by ~ would die, exile it instead. Then ~ cooks a number of times equal to that creature's toughness. (To cook, create a colorless Food artifact token with ", :, Sacrifice this artifact: You gain 3 life.”)"I warn you, this one may taste a bit too gamey."3/4 And people say MY first entry would cause memory issues. I think you forgot to add "this turn":
Whenever a creature dealt combat damage by ~ this turn would die...
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Post by burntsquirrelman on Aug 14, 2020 19:30:32 GMT
Also, on the topic of Yugioh drafts, as I ran Yugioh tournaments every Saturday (or at least I was running them before the pandemic) I can tell you that the Draft Format is...not great. None of my players had anything good to say about it.
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Rat
0/0 Germ
we're rats, we're rats, we're the rats
Posts: 34
Formerly Known As: KingpinRat
Color Alignment: Red, Green
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Post by Rat on Aug 16, 2020 17:38:58 GMT
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Post by t2stonerain on Aug 16, 2020 22:50:55 GMT
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Post by Daij_Djan on Aug 16, 2020 23:27:47 GMT
While I'm still not completely back and ready, I at least want to start leaving an entry for this week's challenge..
Time to use a new design featuring an old ability I came up with:
Card is obviously a play on Phyrexian Arena - trading information for potentially some life.
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Post by sdfkjgh on Aug 17, 2020 0:29:11 GMT
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Fermat
8/8 Octopus
Posts: 429
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 17, 2020 3:31:54 GMT
sdfkjgh: Whoops! My bad. Yeah, I forgot to add "this turn." Fixed. Thank you.
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Post by ZephyrPhantom on Aug 17, 2020 23:11:14 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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