magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jun 2, 2020 0:13:39 GMT
can anyone please help me with feedback on my customs? there's several sets and each has each own imgur link, but all the links can be found on a sub-reddit at https://www.reddit.com/r/swtg/comments/gmzx0e/star_wars_the_gathering/ I apologize in advance, there are a lot. I need to know if anything seems way too over the top, way too under powered, if there are any blaring mistakes, and just general feedback (ie. did you like it? did you hate it?)
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 9, 2020 14:23:22 GMT
Been looking over these for the past few days. I think you're on the right track, but there are a few glaring issues I see with the set overall. I'm not really going to go into individual card balance (historically I haven't been great at judging that), but I might be able to offer some advice for top-down set design. 1) Creature Types: I'm not sure if this will be an issue, but the massive amount of new creature types is going to be hard to keep track of. While a lot of these types don't seem to have a tribal element, it still seems excessive, especially when "Alien" could work for a majority. 2) Factions: Looking over this, I had a hard time finding factions/archetypes throughout the set. Even after reading your explanation on the Reddit post, I still had a hard time patching everything together. 3) Complexity: These cards are incredibly complex. Most of your keywords don't have any reminder text which seems like it would cause huge gameplay/memory issues. I know you have the keyword-specific reminder cards, but seeing rarely-used or new abilities with no reminder text makes the cards inherently hard to process. I feel like you're trying to represent every aspect of a character, but that leads to some unnecessarily complicated cards. I guess if whoever you're playing these cards with is fine with the power/complexity, you're free to leave it as is. However, for a lot of players (specifically newer players) it will be incredibly hard to understand. 3.5) FutureSight Frames: Something I saw brought up on the Reddit post was the use of FutureSight frames for everything. I personally don't mind it, but I agree it makes the cards look that little bit more complicated. 4) Rarity: This is a problem I definitely struggled with for a long time. Everything in your set is Rare/Mythic, which drastically increases the power level and complexity of the set. While it may seem cool to have everything be super complex, it often turns out making it so the really cool cards can't shine since everything is at such a high power level. To quote fellow MSE user collex , "If every card is complex and powerful like a mythic, then they all just blur together." Hopefully you find some of this helpful. I'm super impressed you managed to build seven unique sets, and I'm excited to see where you go with this in the future!
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jun 23, 2020 8:57:08 GMT
Thank you very much for the feedback. I agree the complexity is high, though I really originally only planned on playing them with my friends. It wasn't until about a month or two ago that I decided to share them with everyone, just in case someone else might enjoy them. Being that I'll be playing them with my friends, who are for the most part on the experience level that I am, I felt that confusion should be mitigated fairly easily. I do completely understand how a new player would get lost, but at the same time, I think a new player could get lost anyway if they stray into the wrong part of magic history. I have 10 sets up now, if you wanted to see the latest 3. Sets 1-4 have been finalized and won't change.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jun 23, 2020 9:04:55 GMT
Also, about the rarity thing. I don't know what to do about that. I don't have the patience to decide what each card's rarity should be, based on it's power level. And if I start delving into rarities, then I feel I would have to balance the rarities, and a lot of cards would have to be made worse to do so. I set the rarity symbol to red, because I like the way it looks, not that I'm trying to imply that everything is mythic. I could have just as easily picked black, silver, or gold (or purple, lol).
When I open a pack of magic cards, the majority of the time I'm 15/15 disappointed, and on occasion only 14/15 disappointed. I don't like the idea of having to go through 14 cards that I don't want to get to the 1 that I might want. I get that's how WotC makes their money, and more power to them; but as a custom creator, why bother? Just make the cards that you feel you would want to play with in any format, which is what I did.
I've said at times I was going to make a cube with these, but at this point I don't know. I've been told my pool is way too big for that. Most likely, I'll just have my friends build EDH decks out of the cards and we'll have a free for all.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 1, 2020 3:46:44 GMT
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