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Post by Daij_Djan on May 18, 2020 13:39:01 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and seventeenth challenge! The winner of the "Legendary Randoms" poll was Aarhg with...And the challenge issued by our winner was... Design a card with two of the following types: artifact, creature, enchantment, instant, land, planeswalker, sorcery, tribal. Have fun! To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Daij_Djan on May 18, 2020 15:26:27 GMT
While I'd otherwise probably never would try to tackle them the challenge tempted me trying a rather wild type combination
Time to re-use Pan-Gu I'd love to give him the color indicator dot, but sadly that messes with the typeline too much.
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Post by sdfkjgh on May 18, 2020 17:06:32 GMT
Too easy.
Aaliyah's Blessing Tribal Instant--Angel Incarnation Cast this spell only if your life total is less than your starting life total. Your life total becomes equal to your starting life total. If you gained life this way, create Aaliyah, a legendary X/X white Angel Incarnation creature token with flying, first strike, vigilance, lifelink, trample, and shroud, where X is the amount of life gained this way. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
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Post by gurfafflekins on May 18, 2020 17:35:23 GMT
Scrap Assembler Artifact Creature - Golem Whenever you cast a creature or artifact spell from your hand, put a +1/+1 counter on ~. 1/1 This is boring, but I’m also out and about (safely and necessarily during these weird times). Might spice it up and do some sort of wacky “instant enchantment” or something later.
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Post by sade612 on May 18, 2020 18:30:39 GMT
I went with Creature/Sorcery: Dutybound Mummy Creature - Zombie Soldier Cycling 3/2 -- Drag Graveward Sorcery Aftermath Destroy target tapped creature.
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on May 18, 2020 22:03:14 GMT
This is a concept I explored a bit in an old set I never quite got around to finishing.
According to the Comprehensive Rules as they are, this spell technically doesn't work, but with the rules text listed on the card it should be fine. The rule in question is 608.2k. In my hypothetical set, there would be a sub clause added to that rule which specifies that Instants/Sorceries which are also Permanents will follow the rules for Instants/Sorceries and then follow the rules for Permanents.
{Spoiler}
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Post by fluffydeathbringer on May 19, 2020 0:49:38 GMT
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Post by Aarhg on May 19, 2020 1:06:04 GMT
Here's an intant using a modified version of ninjutsu. It's not as strict as ninjutsu, since it allows you to return any attacking creature you control to your hand, but then it doesn't have a way to cast it without "ninjutsu'ing" it.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on May 19, 2020 1:10:56 GMT
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on May 19, 2020 4:59:20 GMT
Peaks of PerilEnchantment Land — Mountain ~ enters the battlefield tapped. When ~ enters the battlefield, sacrifice it unless you sacrifice two untapped lands. Creatures you control have haste. : Add . "Danger makes for a great accelerant."
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on May 19, 2020 6:07:16 GMT
Here's mine. The creature gains the powers of a shade, but if they abuse it they'll pay the price.
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Post by sdfkjgh on May 19, 2020 12:23:38 GMT
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Post by gateways7 on May 19, 2020 18:19:07 GMT
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Post by SilentKobold on May 20, 2020 9:30:59 GMT
{Old Entry} Hinterland Scourge Creature - Giant Creatures with power less than ~'s power can't block it. When ~ deals combat damage to a player, it fights up to one target creature that player controls. 5/4 // Hunt the Beast Sorcery - Adventure Target creature you control fights target creature you don't control. Seems a bit wordy, but I don't have a template to test it out. Does anyone have one handy?
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Post by Xenagos on May 20, 2020 20:18:10 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 21, 2020 2:48:29 GMT
*Snip* Using preexisting art is fine, but you were missing artist credit. ~Daij_Djan
Sorry for using art from a real card, finding art of kor is hard. Also, I have no idea why the set symbol didn't show up, it's uncommon.
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Post by sdfkjgh on May 21, 2020 21:34:26 GMT
Arsenal Thresher says "Hi! Your card doesn't seem to be strong enough for . It barely qualifies for ." Arsenal Thresher is quite a bit harsher and blunter than I would be, but it does seem to have a point.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on May 23, 2020 1:19:22 GMT
=
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Post by gamma3 on May 23, 2020 1:37:00 GMT
I always liked the cycle of items of the gods in the original Theros, and (though I understand why now) I was disappointed that it didn't extend to the other ten gods, so here's my attempt to rectify that:
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on May 23, 2020 17:22:12 GMT
thaneofglamis I really like Aspirant Mountaineer, except that it fetches Plains, not Mountains!
Daij_Djan Pan-gu is hard for me to evaluate really. It's a land that has the downside of being much easier to kill, but you can get a 3/3 out of it after four or five turns? I don't know of a deck I'd put it in, but maybe that deck just doesn't exist yet.
sade612 Nice and clean design. Combos well together.
Aarhg It took me a second to understand how well this card works with the ninja theme. Very nice!
Fermat This seems like a fun land to play. I like how it works!
Orion Rings I like the idea here, I do have one problem though. If the idea is for the enchantment to have a downside if it's abused, then I think it should give the creature the ability. My first thought with this was to cast the enchantment on an opponent's creature, which turns it into a kill spell. Is this something you had in mind? If so, then you can disregard me.
gamma3 I like the concept, but I do have a flavor issue with it. From my understanding, the gods' artifacts were intended to have synergistic interactions with the gods' effects. Kruphix let you have any amount of cards in hand/mana in pool, and this doesn't really do much with that I don't think. That's the only thing I dislike about it.
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Post by aiamethyst on May 23, 2020 19:27:08 GMT
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 25, 2020 1:23:26 GMT
Production Facility Artifact Land : Add . , : Add one mana of any color. Spend mana only produced by artifacts to activate this ability. Nothing special, just thought if wizards ever revisited artifact lands they would probably start with a strictly worse versions of nonbasics.
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on May 25, 2020 1:26:23 GMT
Orion Rings I like the idea here, I do have one problem though. If the idea is for the enchantment to have a downside if it's abused, then I think it should give the creature the ability. My first thought with this was to cast the enchantment on an opponent's creature, which turns it into a kill spell. Is this something you had in mind? If so, then you can disregard me. Yes, I had planned for this card to be a removal spell in a pinch. You make a good point for the creature having the ability, but it would mess up this functionality. Also, Aspirant Mountaineer is a super cool card design... But it's missing power and toughness
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 25, 2020 4:38:10 GMT
Also, Aspirant Mountaineer is a super cool card design... But it's missing power and toughness I knew I missed something.
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Post by Boogymanjunior on May 25, 2020 11:18:05 GMT
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Post by Daij_Djan on May 25, 2020 16:39:24 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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