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Post by Jartis on Sept 25, 2018 6:40:58 GMT
I'd debated several ways of going about this. In the end, this is what I settled on, and settled is really the best word for it because I'm still not sure how happy I am about it, but at the end of the day, it's 2 mana (and 8 life) for a 13/13 with flying and trample.
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Post by Tesagk on Sept 25, 2018 10:38:43 GMT
Becomes a 13/13 permanently?
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Post by Jartis on Sept 25, 2018 11:25:34 GMT
That was the idea, yes. The only other 'walker that turns into creatures is Gideon, and all of his transformations are 0 or + abilities, so I figured given the cost, it should be a big deal. Sort of like he's been draining you and your creatures, so now he's strong enough to manifest himself.
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Post by gluestick248 on Sept 26, 2018 14:36:46 GMT
Muru, the Poisoner 2 Legendary Planeswalker — Muru You may put a -1/-1 counter on target creature you control. If you do, put a -1/-1 counter on up to one target creature an opponent controls. Draw a card for each player who controls a creature with a counter on it. Gain control of all creatures with counters on them
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Post by Jartis on Oct 8, 2018 5:03:52 GMT
Judging soon, hopefully?
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Post by Neottolemo on Oct 8, 2018 9:32:05 GMT
My bad, I had forgotten about this in its entirety.
Tesagk : Second ability wants you to put counters on others' creatures, third wants you to put counters on all of your own; fights against itself. See what I said for gluestick248 's entry as well.
Flo00 : The +2 kind of worries me and feels like it'd be better as a +1, but the rest seems fine.
mixedrandomj : Second ability mentions regenerate, which isn't a thing anymore. The +1 and the corresponding ability on the other side are odd because usually keywords are only granted to stuff one player controls, but I guess they work. Hexproof is kind of out of colour in black.
viriss : The tokens this makes are too powerful for a four mana 'walker.
augur : Yeah, good entry.
Daij_Djan : Interesting, though the ultimate might afford to be cheaper imo.
Jartis : Feels like a creature, not like a planeswalker, since it doesn't do anything with its loyalty counters aside from becoming a creature permanently. Also probably too cheap.
gluestick248 : Interesting. Feels like a better version of Tesagk 's entry because this actively encourages you to spread counters among creatures controlled by different players and doesn't require you to put counters on all of your own creatures. Still a bit of an odd idea because I can't really imagine how the set this would go in would utilize -1/-1 counters overall, but this seems fine, and could probably work even if it was the only thing that put -1/-1 counters on your own stuff in a set.
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Post by augur on Oct 8, 2018 19:24:37 GMT
Thanks!
Your next challenge: Design a planeswalker with converted mana cost 3 or less!
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Post by viriss on Oct 8, 2018 21:04:44 GMT
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Post by Tesagk on Oct 8, 2018 21:28:58 GMT
Thanks! Your next challenge: Design a planeswalker with converted mana cost 3 or less! Kuthan, Shield of Voira Legendary Planeswalker - Kuthan +1: Prevent all damage that would be dealt to you or a planeswalker you control until the beginning of your next turn. -4: Draw until you have the same number of cards in your hand as the opponent with the most cards in hand. You gain life for each card drawn this way. -8: You get an emblem with, “As long as you have more creatures than an opponent, creatures they control can’t attack you or planeswalkers you control.” <3> {Render}
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Post by gluestick248 on Oct 8, 2018 22:56:19 GMT
As you might imagine, designing a 0-mana Planeswalker is tricky. That being said... Goarrg the Scarlet Legendary Planeswalker — Goarrg : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Goarrg deals 1 damage to you. : If you control a Mountain, Goarrg deals damage to each non-Kobold creature equal to the number of Kobolds you control. : Create 10 0/1 red Kobold creature tokens named Kobolds of Kher Keep. Kobold creatures you control get +5/+5 and gain first strike, trample, and haste until end of turn.
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Post by ZephyrPhantom on Oct 9, 2018 0:49:38 GMT
Elish, The First Man Legendary Planeswalker - Elish : Until end of turn, ~ becomes a 2/1 Human creature with "Remove a loyalty counter from ~: prevent all damage that would be dealt to him this turn." He’s still a planeswalker. : Untap target creature. You gain 3 life. : ~ permanently becomes a 7/7 Horror creature with flying, double strike, vigilance, trample, and indestructible. (You must have seven loyalty counters to use this ability.)
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Post by Jartis on Oct 9, 2018 5:07:08 GMT
It's hard to know if you've gone too powerful when cards like Liliana of the Veil and Jace Beleren exist at 3 CMC, so I just went with the fairly standard "5 turns to nuke" and figured I'd hope for the best.
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Post by Fleur on Oct 11, 2018 14:55:17 GMT
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Post by augur on Oct 16, 2018 22:44:38 GMT
Going to close in around 29 hours.
edit: closed
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Post by gateways7 on Oct 21, 2018 18:42:12 GMT
Are you going to judge this? @ augur
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Post by augur on Oct 23, 2018 4:11:32 GMT
Indeed I am- sorry for falling behind on all these :/ (villian should be judged tomorrow as well) {viriss} Interesting semi-grouphug design. The tokens being so fragile is a little awkward, especially since your opponents are incentivized to chump or trade with them to weaken the potentially quite potent -2. I like that the ult breaks the symmetry of the tokens, although it’s not what I’d expect from a Pheddagrif. The ult may be overcosted but with any reasonable board presence it puts you quite ahead, so it’s probably fine. {Tesagk} Kuthan, Shield of Voira Legendary Planeswalker – Kuthan +1: Prevent all damage that would be dealt to you or a planeswalker you control until the beginning of your next turn. -4: ;Draw until you have the same number of cards in your hand as the opponent with the most cards in hand. You gain life for each card drawn this way. -8: You get an emblem with, “As long as you have more creatures than an opponent, creatures they control can’t attack you or planeswalkers you control.” <3> {Render} (edit: removed paragraph I had rewritten, sry) I really don’t like how the plus has the potential to prevent nearly all interaction with Kuthan. If you can land him early game, you can just start plussing him to ult, or up to a high enough loyalty that you can use the -4 more than once. While it’s interesting how he’s vulnerable when using another ability or protecting you, I don’t think the neat flavor piece is worth removing elements of what makes planeswalkers unique. Really like the ult though, and the -4 is a neat effect in white. {gluestick248} Goarrg the Scarlet Legendary Planeswalker — Goarrg : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Goarrg deals 1 damage to you. : If you control a Mountain, Goarrg deals damage to each non-Kobold creature equal to the number of Kobolds you control. : Create 10 0/1 red Kobold creature tokens named Kobolds of Kher Keep. Kobold creatures you control get +5/+5 and gain first strike, trample, and haste until end of turn. This is a very useful card for Aristocrats-style decks, but I’m worried it does too much. Making sacrifice/chump block fodder at the cost of life is interesting. The minus abilities lend this a little too much versatility, however- especially the ultimate. 10 5/6 Kobolds is 50 power with trample will win nearly any game the ability gets activated, which I don’t think is a good spot for a 0-mana card to be (although I’m not sure what cmc the walker would have to have for that much power to be a good idea). {ZephyrPhantom} Elish, The First Man Legendary Planeswalker - Elish : Until end of turn, ~ becomes a 2/1 Human creature with "Remove a loyalty counter from ~: prevent all damage that would be dealt to him this turn." He’s still a planeswalker. : Untap target creature. You gain 3 life. : ~ permanently becomes a 7/7 Horror creature with flying, double strike, vigilance, trample, and indestructible. (You must have seven loyalty counters to use this ability.) I feel like I would like this more if it were just the first two abilities. I like the variant on the 2/1 for W as well as the mini-story of transforming into a monster. The “ult” makes things hell for your opponent on attack or defense, since the Horror is quite difficult to remove outside of exile and can swing for 14, then block. Maybe a lower cost but a weaker body? The “static costs”: hm. Not quite sure how I feel about these but I think I like them. It’s a good way to use abilities that will interact with the walker itself without opening it up to “response, Bolt.” There’s certainly design space for them outside of the ult that would break the mold even more, beyond just preventing blowouts. {Jartis} Does the Scion token have the inherent sac ability?? I’m going to assume it does (otherwise why use the same type? also a 1/1 is a pretty weak plus). The minus as-is is pretty weak and could be okay at -1, but then you’re potentially looking at sacrificing multiple permanents across turns. It could also be “exiles a permanent they control” pretty easily (and that would make the card more eldrazi-esque as well). The ult is interesting- it won’t necessarily help you if you’re about to lose, but gives you a big edge in terms of inevitability and actually playing spells. {Yoshi} Kathyran has a lot going on. I really like the plus as a method of both a permanent boost, non-stacking boost, and etb synergy. The -X isn’t very exciting but provides an alternate use as removal. The -X is, however, very strong with the ultimate’s emblem, essentially allowing you to get a Lightning Helix every turn with the additional versatility of other abilities plus the Elemental synergy. The “4” starting loyalty puts the ult in the easy reach of two turns without damage- minus 7 or maybe 6 would be better imo. Onto the results... {Winners} The winner is viriss! Yoshi is the runnerup.
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Post by viriss on Oct 23, 2018 20:32:04 GMT
Go team Phelddagrif!!
Next Challenge: Design a Planeswalker that gives you, or a teammate, an emblem.
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Post by Tesagk on Oct 23, 2018 22:31:59 GMT
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Post by Jartis on Oct 25, 2018 8:22:59 GMT
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Post by gluestick248 on Oct 25, 2018 10:43:30 GMT
Tamiyo, Soratami Scholar Legendary Planeswalker — Tamiyo : You get an emblem with “your maximum hand size is increased by 1”. : Draw a card. : Draw X cards, where X is the number of cards in your hand. For each card in your hand, return up to one target nonland permanent to its owner’s hand.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Oct 29, 2018 19:07:09 GMT
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Post by augur on Oct 31, 2018 21:40:14 GMT
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 1, 2018 0:24:36 GMT
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Post by Daij_Djan on Nov 1, 2018 1:19:54 GMT
So, if the challenge specificly mentions the possibility of granting an emblem to a teammate.. Why not go all the way?
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 1, 2018 1:47:37 GMT
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Post by Daij_Djan on Nov 1, 2018 1:53:40 GMT
@ lordojutai: Now it works just fine, but the emblem is missing the artist credit.
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Post by gateways7 on Nov 1, 2018 3:27:52 GMT
(technically, it can give the emblem to you or a teammate *wink*)
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 1, 2018 3:40:22 GMT
gateways7, the way the ultimate is worded it doesn't do anything. The person who controls the emblem would control the player with the emblem. Then I read the card name and see I've been bamboozled. lol
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Post by gateways7 on Nov 1, 2018 3:44:43 GMT
lordojutai: nope, it was intended to work. i'm just an idiot.
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Post by viriss on Nov 2, 2018 21:03:30 GMT
Tesagk , Solid design, though it feels like Gideon. Who is Kio? =) The first ability requires a creature (i think) and is missing some text. The ultimate is strong, but not impossible to get around. Jartis , That's powerful. Then if I can get it a second time... noice! I'm not sure -6 is enough. gluestick248 , I like the first ability emblem. It's simple and straightforward. But the payoff for the ultimate, I have to have cards to get cards? Evil Coco , Why is it a gradient? The emblem doesn't really do anything? I may draw the revealed card, but scry doesn't reveal. And the shuffle after a scry is odd. augur , I like the first two abilities and how they work together, and the cost seems good. But the ulitmate doesn't feel big enough. lordojutai , I like that Gwenyver builds an army and has an ultimate that plays off of that. But the second ability murdering her own people. What kind of monster is she? Daij_Djan , solid design and i'm glad to see the teammate emblems. gateways7 , Free instant or sorcery from your hand on turn three... as the +1... that *might* be too powerful. I like the *idea* of the 0 ability, but doubt it would be worth it. And yeah, that last ability doesn't do anything, but if it did... that's game over. It just might takes several turns for it to be over over.
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