|
Post by emberfire17 on Apr 18, 2023 22:04:51 GMT
ah thanks for the @, I'll try to judge this tomorrow.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on Apr 20, 2023 20:25:31 GMT
|
|
|
Post by emberfire17 on Apr 21, 2023 17:37:41 GMT
Sorry again, this week has been very busy for me so I forgot again. Judging time! fluffydeathbringer - I like the synergy with itself, and the 0 ability could be very powerful. Idea - A snow planeswalker is very cool! I feel like the +1 ability could use rewording but the concept is clear enough. I'm a fan of stun counters too, glad to see them being used. moweda - A well balanced walker with a super good and hard to reach ultimate, I like the flavor too. Reality Glitch - A land planeswalker is certainly interesting and could lead to a lot of mechanics shenanigans, but I like it! The win will go to Idea with runner up being fluffydeathbringer.
|
|
|
Post by Idea on Apr 22, 2023 0:16:29 GMT
Thank you for the win emberfire17 ! For the next challenge, planeswalkers are supposed to be your allies, not your servants. Loyalty abilities represent how far they are willing to go for you, and loyalty counters ho much their loyalty stands for you. Nonetheless, you still control their actions mechanically. This is a pretty open-interpretation challenge: Try to design a planeswalker that feels like they are more their own independent agent than someone taking orders from you. Feel free to do this in any way you feel is appropriate. I look forward to seeing what you come up with!
|
|
|
Post by Flo00 on Apr 26, 2023 20:34:19 GMT
I guess Urza, Academy Headmaster would be a good answer to this. Jokes aside, I'ver got an idea but its digital only: A planeswlaker who's abilities change depending on what happens in the game. Gzhuel, Harvester of Srrows Legendary Planeswalker - Gzhuel Linked - number of cards discarded by all players this turn. You may activate this during any turn if you haven't activated Gzhuel since the beginning of your last turn. 0 - : Each opponent loses 1 life and you gain 1 life. 1 - : Return up to one target creature card from a graveyard to its owner's hand. 2+ - : Each opponent sacrifices a creature with the greatest power among creatures that player controls. : Linked - Gzhuel has been dealt damage since your last turn. Yes - Create two 1/1 white Spirit creature tokens with flying. No - Create a tapped 2/2 blck Zombie creature token. : Linked - Gzhuel's remaining loyalty. 0 - Draw a card for each Planeswalker card in your graveyard. 1-2 - Target creature gets -X/-X until end of turn. 3+ - Put a menace counter on each of X target creatures. Ok, maybe it could work in paper. It's just that the last ability's link is "win the fight"-level stuff that really doesn't work in paper.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on Apr 27, 2023 2:29:51 GMT
©#@0$ 1|\|©@Ⓡ|\|@+3 Legendary Planeswalker — ©#@0$ As ~ enters the battlfield, roll a d6. They enter with a number of loyalty counters on them equal to the result. : Roll a d10. 1-4 | Roll a d4. You and a random other player each draws a number of cards equal to the result and loses that much life. 5-7 | Roll a d8. Put a number of loyalty counters on each of ~ and a random other planeswalker equal to the result. 8-9 | Roll a d12. You and a random other player each return a random card with mana value equal to the result from their graveyard to their hand. 10 | Roll a d20. ~ deals damage equal to the result to themself and another random permanent or player that can be dealt damage.
|
|
|
Post by ZephyrPhantom on Apr 27, 2023 6:53:06 GMT
Beware the witch-queen that whispers quietly in your ears... Morgause, the Schemer Planeswalker - Morgause Any player may activate Morgause's abilities. : Each player exiles the top card of their library face down. : You may discard a card. If you do, reveal a card exiled by Morgause chosen at random. You may cast that card this turn and you may spend mana as though it were mana of any type to cast it until end of turn. : Each player loses life equal to the number of cards exiled by ~. Morgause can be your commander. A political PW/Commander that everyone can exploit to their own ends...at least, until she starts killing left and right in everyone's bid to get the most out of her.
|
|
|
Post by Idea on May 2, 2023 10:17:02 GMT
I will be reviewing this late today or early tomorrow. Any last minute entries are free to come!
|
|
|
Post by Idea on May 3, 2023 12:42:02 GMT
Flo00{Spoiler}I think this is a little too confusing to read as is, so I'll treat it as what it was in your original conception - a card that is digital and therefore just changes on its own. I think that is quite an interesting solution to the problem of needing a player's input for action, since there is a separation between the player's computer and the player themselves that can help create that sense. It's very hard to tell if this card is balanced when it has this much different stuff going on, though I do like the token making ability for not only being stronger when you're put at a disadvantage, but the zombie coming in tapped also means that its easier for an opponent to get to your planeswalker than if you got a new blocker. The -X on the other hand is one of the most confusing ones. I assume it's linked to the remaining loyalty but I guess it's not the exact loyalty? Since if the planeswalker had ' loyalty it would go away and wouldn't be able to activate any ability. Reality Glitch{Spoiler}I'm not 100% sure if this card's first ability would work as is. Not saying it isn't, but at a glance it does seem like "As you cast ~ roll a d6. It enters the battlefield with a number of loyalty counters equal to the result". So this way it doesn't enter with 0 counters, which I'm uncertain as to whether it can survive doing so. Either way with a name like that this is most certainly a silver border card.
I think randomness is pretty good approach to the independent planeswalker idea, and the abilities certainly do feel well thought-out albeit probably needing some refinement on wording (I'll leave that to people who understand that part better than myself though). Without an image and with that name it's a little hard to really get any sort of flavor out of this card and while it's balanced I can't see it as anything but niche use for the memes since a lot of the time you may not get the effect you want or even benefit oppononents and card can just nuke itself out if you happen to roll 10 then anything 6+ on first activation (or the worse but admittedly extremely rare scenario of finishing the game with an OTK 10 - 20 roll set). ZephyrPhantom{Spoiler}The strategy to make the planeswalker feel independent is a little less straightforward, but I like it. She has both a little bit of randomness and she often betrays you - both in letting other players use her abilities and in making you lose life to her ultimate as well. This feels like a strong but fair card, though I do wonder how one would build a deck around this, since other players can cast your stuff through her ability so anything you put in your deck to give you a unique advantage could well become your opponent's advantage using her. Winner {Spoiler}The entries were fantastic and I loved how each tried its own approach to the theme! I'll give this victory to ZephyrPhantom for what feels like the most practically designed card, albeit I certainly don't want to take away credit for the difficult challenges the other participants gave themselves either. The runner-up is Reality Glitch .
|
|
|
Post by ZephyrPhantom on May 3, 2023 17:40:37 GMT
Part of what I really liked about the design is that the challenge in reliably building around her really let me push her base 'stats' - she's a 2-mana PW that can be your commander and goes up to 5 loyalty immediately, potentially much more if your opponents want to exploit her (if everyone plays along, she'll be at 11 loyalty very quickly!), meaning she'll be incredibly hard to get rid of - which means another tempting reason to keep her around or play her.
My best guess is that in Commander you deliberately run bad or group hug/slug cards that would've harmed or benefited you anyway, making you benefit the most from her unpredictability on average. Not sure about 60 card - maybe as some kind of 8rack piece or similar? Or perhaps constantly using counter transfer cards to make sure she doesn't get too out of control while fuelling other PWs/custom PW-creatures? The possibilities are interesting, that's for sure.
Your next challenge is to make a Planeswalker based on a science fiction work. (Mass Effect, Star Wars, Star Trek, etc...) How strictly or loosely you interpret this challenge is up to you - you can make a fantasy equivalent version of a character from the work, make a crossover card, or try to adapt some kind of technology or 'magic' in the setting to a Magic equivalent, to give a few examples. Good luck.
|
|
|
Post by serraphim on May 3, 2023 21:20:01 GMT
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 5, 2023 14:49:13 GMT
|
|
|
Post by Idea on May 5, 2023 17:14:28 GMT
Abathur is a Zerg from Starcraft II, Heart of the Swarm. For those that don't know, the Zerg are Starcraft's "biological alien" race, most of them being pretty much animalistic and fighting through their incredible biological powers and unfathomably fast adaptability and evolution. From endless swarms of zerglings to Ultralisk with tusks that can slice through mechas, the living acid bombs that are bainlings, and many other varieties the zerg's variety of forms and ability to match hyper advanced technology with said bodies alone makes them contenders for one of the most dangerous races - which is to say nothing of their ability to infect other life to turn it into their own kind. Another important factor is that Zerg are (mostly) controlled by a singular ruling hivemind, at first this was the Overmind and more recently its the Queen of Blades. Abathur is an entity created by the Zerg Overmind as an accelarant and conductor of evolution. He spends his days inside a leviathan "spinning sequences", experimenting and discovering new ways to push the evolution of many zerg species, including formulating genetic adaptations to specific problems or circumstances (like discovering a way to adapt the swarm to a planet where the whole surface freezes from time to time for a period, making them able to operate during a time when everything else is frozen solid, or the time when he used the energy from an experimental nuke fired at them to turn ultralisks into self-reviving abominations). While not strictly necessary, such adaptations are often strengthened by finding creatures in the galaxy with adaptations that happen to be similar to what he might want (or that are just interesting in general), killing those creatures for their essence in order to learn to replicate it in the zerg. There are limitations to his capabilities in terms of how complex he can make things, and often strains will be incompatible with one another. Furthermore, biomass is usually needed to have things actually grow and develop. However, when it comes to zerg, he is capable of great feats, namely at one point implying that so long as the essence isn't damaged he can bring zerg back to life. My reasons for finding him so cool go beyond his role and abilities, and into his personality, though that is a lot less relevant for the card itself.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on May 5, 2023 17:54:58 GMT
I'm not 100% sure if this card's first ability would work as is. Not saying it isn't, but at a glance it does seem like "As you cast ~ roll a d6. It enters the battlefield with a number of loyalty counters equal to the result". So this way it doesn't enter with 0 counters, which I'm uncertain as to whether it can survive doing so. Either way with a name like that this is most certainly a silver border card. I used wording similar wording to Clone and The Mimeoplasm; since it’s a static ability, rather than a triggered ability, it happens before state-based actions are checked, so it’ll have loyalty counters before it dies for having 0 loyalty. Also, “As you cast” would make it so that it entering the battlefield without being cast would always leave it at 0 loyalty, which isn’t what I wanted. Without an image and with that name it's a little hard to really get any sort of flavor out of this card Yeah; it was a bottom-up design I had lying around that just happened to fit the challenge. The name is “Chaos Incarnate” spelled without using any letters, which I can see why that’d be a big weak point for the card.
|
|
|
Post by Idea on May 5, 2023 18:36:10 GMT
I'm not 100% sure if this card's first ability would work as is. Not saying it isn't, but at a glance it does seem like "As you cast ~ roll a d6. It enters the battlefield with a number of loyalty counters equal to the result". So this way it doesn't enter with 0 counters, which I'm uncertain as to whether it can survive doing so. Either way with a name like that this is most certainly a silver border card. I used wording similar wording to Clone and The Mimeoplasm; since it’s a static ability, rather than a triggered ability, it happens before state-based actions are checked, so it’ll have loyalty counters before it dies for having 0 loyalty. Also, “As you cast” would make it so that it entering the battlefield without being cast would always leave it at 0 loyalty, which isn’t what I wanted. Without an image and with that name it's a little hard to really get any sort of flavor out of this card Yeah; it was a bottom-up design I had lying around that just happened to fit the challenge. The name is “Chaos Incarnate” spelled without using any letters, which I can see why that’d be a big weak point for the card. Fair enough.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on May 5, 2023 19:17:21 GMT
Unicron, Living Planet Legendary Artifact Land More than meets the eye— , Exile X permanents you control (You may cast this spell converted for its cost.)Hexproof, indestructible : Add . If one or more permanents you control would be put into a graveyard, you may exile them instead. Whenever one or more permanents you control are exiled, put that many loyalty counters on ~. Then if a creature or planeswalker and a noncreature, nonplaneswalker permanent you control was exiled or put into a graveyard from the battlefield this turn, convert ~. Unicron, Planet Eater Legendary Artifact Planeswalker — Unicron Hexproof, indestructible If ~ would leave the battlefield, convert them instead. : Destroy target creature or planeswalker. If you do, add . : Each player loses 3 life unless they discard a card or sacrifice a non-Unicron permanent. Each player exiles a card of their choice from their graveyard. : Exile target permanent and target card from a graveyard. You may activate this ability for an additional . If you do, change its text by replacing each instance of “target” with “a”.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on May 19, 2023 3:26:11 GMT
|
|
|
Post by ZephyrPhantom on May 19, 2023 4:41:52 GMT
Sorry, been dealing with a lot. Best I can guarantee is that I'll have a judging up by next Friday, but expect me to close it whenever I think I have a decent moment to judge.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on May 21, 2023 19:39:31 GMT
Wish you well.
|
|
|
Post by ZephyrPhantom on May 28, 2023 4:36:45 GMT
Alright, let's get this done. serraphim - Mccoy seems a bit situational (and consequently overcosted), but I can overlook it given the modal nature of the card and how useful Scott will be in a lot of situations. I do think it's fair to say Scott hard carries the usefulness of the card, though, which feels a bit odd - maybe make the removing a -1/-1 a "you may"? Interesting pair to feature; my first thoughts would usually go to featuring Kirk or Spock for this kind of thing. moweda - Kind of funny that the COTW as I'm writing this is the Millenium Falcon and that Chewie's a perfect fit for it as well. It's actually really hard to judge this fairly with this in mind, but I do like that he's guaranteed to search out Han (and I'd hope Han does the same) and that it captures his background well ignoring a certain Christmas Special. Good, solid design that works on its own merits and I do think it's worth noting that it's so well thought out it happens to work with an entirely separate design that came after it....I' Idea - I'm almost surprised Abathur wasn't Simic, tbh. The idea of treating any counter as a loyalty counter is brilliant and extremely in-character him though, I love that. There's a lot going on here - (I feel like it's worth noting a lot of your designs have ended up on the wordy side lately, no offense.) - like, is it really necessary at 3 mana that Abathur can -0 and get free counters and benefit off anything dying? I worry there's too much being done here to emphasize the character is when one or two less abilities would accomplish the same result and still have a similar relatively clean design. Solid idea and a flavor homerun, but I wonder if he's a bit overdesigned, as-is. Reality Glitch - Seems like the appropriate scale for a PW given the home series. I like that it's consistent with its fellow Transformers cards while giving an in-character flavor for it too. Is the intention of the ultimate to get around targeting? I'm not sure how I feel about that since that's what "choose" exists for and this feels kind of like a janky fix to make ti work roughly the same way. Winner: Close competition between the top two, but I think moweda wins this one by designing so well it worked perfectly with an card that was made a week later. Idea for a great runner up idea.
|
|
|
Post by Idea on May 28, 2023 11:41:40 GMT
(I feel like it's worth noting a lot of your designs have ended up on the wordy side lately, no offense.) Thank you for the feedback! And no worries, no offense taken. I just often can't be satisfied unless I'm trying something weird or out of the box, that or I'm trying to capture a certain flavor... Either way, such things can often be the enemies of simplicity, especially if a theoretically simple concept actually ends up needing a lot of words due to conventions or needing to specify certain things.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on May 30, 2023 18:36:06 GMT
Seems like the appropriate scale for a PW given the home series. I like that it's consistent with its fellow Transformers cards while giving an in-character flavor for it too. Is the intention of the ultimate to get around targeting? I'm not sure how I feel about that since that's what "choose" exists for and this feels kind of like a janky fix to make ti work roughly the same way. Originally, they were two separate abilities (one saying “Exile target permanent.” and the other saying “Exile a permanent.”; the latter having *some* precedent and being less awkward than “Choose a permanent. Exile it.”), but I switched it to a text altering effect since the only planeswalker with more than four loyalty abilities is formed by the back faces of a meld pair and the nonloyalty abilities also took up room when counting those.
|
|
Reality Glitch
2/2 Zombie
Posts: 131
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Reality Glitch on Jun 12, 2023 20:06:59 GMT
How long do we wait on moweda before moving onto Idea?
|
|
|
Post by Daij_Djan on Jun 12, 2023 20:20:35 GMT
How long do we wait on moweda before moving onto Idea ? Considering moweda hasn't been online in two weeks now, I think it's fine for Idea to take over.
|
|
|
Post by Idea on Jun 13, 2023 11:32:48 GMT
Very well, then. Since we just had the topic of scifi, the next challenge will be to make a planeswalker with technological themes but without having this planeswalker be focused on "artifact matters". Clarifications: - Technological Themes: scifi works, though things like gearpunk, steampunk etc... also work for example
- Focused on: Having maybe one ability of artifacts, or two if it happens to be like a four ability planeswalker, is fine, so long as artifact matters is not what the main aspects of the planeswalker are about.
- Artifact Matters: Searching for an artifact, counting the number of artifacts, other effects that care about artifacts without caring what kind of artifact it is. Specific artifacts, artifact subtypes and such are not forbidden as mechanical foci by this rule.
|
|
|
Post by kefke on Jun 13, 2023 16:57:09 GMT
Alright, this might be a weird one, and it might be cheating, but I'm going to use my Battle Boards character.
The symbols there are for Cyan mana, which I described on the Battle Boards as follows;
So, mechanically Tristan's abilities relate to equipping creatures with specialized tools, placing something in a "stasis field" or the like, and conducting research in order to establish mass production.
|
|
|
Post by Idea on Jun 13, 2023 17:22:31 GMT
O.O I now fear the day of giving feedback
|
|
|
Post by Daij_Djan on Jun 13, 2023 20:26:41 GMT
Looked through some art till I found an inspiring piece:
|
|
|
Post by Idea on Jul 1, 2023 11:50:52 GMT
I’ll be judging this one come tomorrow. Any last minute entries are free to come!
|
|
|
Post by Idea on Jul 2, 2023 14:27:31 GMT
kefke{Spoiler}I'mma be honest, Cyan just comes across like a particular expression of blue, maybe izzet, flavor-wise. But that's a minor side thing and will not factor in this judging.
I like the first ability is pretty modular, and can also affect opponent's creatures. So you can give a creature of yours an upgrade or sidegrade to fit the situation, but you can also disrupt an opponent's creature that uses a certain type of counter. Second effect seems a little weak for a -2, it takes something out of the field for a turn effectively and doesn't even give you the option to use it for bouncing/blinking ETB effects. The last ability is a suitably strong infinite value ability, though the really crazy part is giving all of the exiled cards flash. I can't decide if this is just cool or also something with a little too much potential to turn obnoxious. Daij_Djan{Spoiler}I like unique angle this planeswalker takes, but the card comes across as pretty weak to me. Paying 2 life for something isn't that big of a deal in most cases, and you get the negative too. Esper isn't a super aggressive combination either, which would make it a harder to use this to apply pressure with life loss. Meanwhile the ultimate negates one card name, which might be useful for disrupting combo decks or any deck really that relies heavily on one or two cards without having backups, but seeing as the previous ability poses little impediment I think even with a pretty good set up you'd have a hard time ulting more than once, and really there's limited impact of this even in decks that heavily rely on a few cards. The tech flavor here is also a little unclear, like I suppose they are using technology to control it (charging 2 life or shutting it off completely)? But that's just a guess. Winner {Spoiler}Overall, I think kefke 's entry was more balanced as a planeswalker and with more clear (if a bit heavy-handed in a tell-not-showing way) with the prompt's themes, so I'm giving them the win.
|
|