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Post by sdfkjgh on Oct 25, 2020 2:32:10 GMT
EDIT: Updated to 4 abilities That's actually 5 abilities.
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Post by SilentKobold on Nov 1, 2020 23:43:57 GMT
Pretty sure I can make this all fit, I'll fiddle with a render mainframe later. Gideon, Inspiring Captain Legendary Planeswalker - Gideon Whenever another creature you control attacks, put a loyalty counter on Gideon. During your turn, as long as Gideon has four or more loyalty counters, he is a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him When Gideon attacks, if he has six or more loyalty counters, create two 1/1 white soldier creature tokens tapped and attacking. As long as Gideon has twelve or more loyalty counters, attacking creatures you control get +3/+3 and gain flying and indestructible.
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Post by sdfkjgh on Nov 5, 2020 16:57:25 GMT
Judging!
Flo00: I find it interesting that both you and SilentKobold chose ol' Beefslab (though, I guess now he should be called Deadmeat?). Could it be because he toes the line between 'walkers and creatures the most? Anyway, your entry splits that line even finer, just barely feeling like a planeswalker, but that ultrafine balance is enough to get you high marks. I seriously wanna run this in a self-bounce shell.
Daij_Djan: What's better than Superfriends? Superfriends all on the same card! Obv. Your entry in a Superfriends selfmill shell seems like it would be almost impervious to damage-based removal, as +three loyalty whenever you want it is pretty powerful. I'm glad you included the self-limiting factor. I've said before that 'walkers need to stop being so helpful to control strategies, and I fear that players will only use your entry in control strategies, but I won't hold that against you, especially since the easiest way to fight against it is the same strategy to fight against Dredge decks. Hmm, Superfriends Dredge with Belat...paging @originaloestrus!!!
viriss: Boy, just getting your entry to compliance was a bit of a rollercoaster, made worse by the fact that I didn't see you had made the 2nd edit until just before I started the judging process. I kept looking at my quoted copy. D'OH! Your entry feels more Sultai than Temur, as nothing about it says to me. Everything else about it is incredibly interesting, especially the starting loyalty, which you correctly put at the lowest possible number, because damn that first ability is annoyingly powerful to play against. The self-protection ability is also fascinating, and could lead to some pretty convoluted plays in order to work around it (attack just enough to reduce him to burn range, then let him have it next turn).
SilentKobold: It does no good to have indestructible disappear as soon as combat ends. Your entry reads as being less like a planeswalker than Flo00's, yet it feels slightly more like a 'walker than their entry, as you make a bit more use of your loyalty counters. However, the blunder with flying and indestructible's duration sets you back quite a bit.
For such a difficult Challenge, you all did amazingly well, and are all as asymptotically close to being even as possible.
4th, by a few inches: SilentKobold 3rd, by an RCH: viriss (misidentifying color identity hurt you) Tie for 1st: Daij_Djan & Flo00. I just can't decide between you two, going back and forth, so I'm just giving it to both.
Once again, you all turned in some stupendous work, bar a few slight mistakes. Congratulations to all.
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Post by Flo00 on Nov 5, 2020 22:54:08 GMT
Thanks for the shared win sdfkjgh!
I hope it's ok if I do the next challenge then?
Make a planeswalker where the absolute values of all numbers on the card add up to 20. (Numbers include mana cost, loyalty & text box; not counting number words; not counting collector number, copyright year, etc) And in case that's a little too mathematically: absolute value means that negative numbers make the total bigger, not smaller. If you have any more questions, feel free to ask.
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Post by SilentKobold on Nov 6, 2020 0:54:06 GMT
Was going to give this challenge a pass (I have a hard enough time balancing planeswalkers anyway) until I saw I had just finished one that fits yesterday...
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Post by sdfkjgh on Nov 6, 2020 17:27:04 GMT
How about an alternate-reality Venser from a stray timerift?
Venser, Marked by the Rifts Legendary Planeswalker--Venser Venser, Marked by the Rifts has hexproof as long as you control a creature with power less than or equal to the number of loyalty counters on him. : Up to one target creature with power less than or equal to the number of loyalty counters on Venser, Marked by the Rifts gains lifelink until end of turn. It can’t be blocked this turn. : Exile target permanent, then return it to the battlefield under its owner’s control at the beginning of the next end step. : Create a colorless 0/0 Elemental Avatar creature token with “This creature gets +1/+1 for each loyalty counter on Venser, Marked by the Rifts.” : You get an emblem with "Whenever a creature attacks you or a planeswalker you control, exile that creature, then return it to the battlefield under your control."
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Post by Flo00 on Nov 13, 2020 13:24:17 GMT
Can't do a full judgement right now. I'll give this one to SilentKobold.
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Post by sdfkjgh on Nov 13, 2020 17:35:28 GMT
Can't do a full judgement right now. I'll give this one to SilentKobold . Oh god, did I go over with that +1/+1?
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Post by SilentKobold on Nov 14, 2020 4:48:55 GMT
Thanks for the win. Gideon's main identifying feature is his willingness to join the rank and file creatures on your front line, however he's not the only one. Design a non-Gideon planeswalker that temporarily is a creature.
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Post by sdfkjgh on Nov 15, 2020 1:43:24 GMT
Garruk, Protector of the Wilds Legendary Planeswalker--Garruk This spell can’t be countered. Garruk, Protector of the Wilds has hexproof, indestructible, and “Prevent all damage that would be dealt to this permanent” as long as the number of creatures you control is greater than the number of loyalty counters on Garruk. : Until end of turn, Garruk, Protector of the Wilds becomes a 0/0 Berserker creature with trample and “This permanent gets +1/+1 for each loyalty counter on it and for each other creature you control” in addition to its other abilities. It’s still a planeswalker. Untap up to one land. : Create two X/X green Wurm creature tokens with trample. X can’t be less than 6 or equal to the number of loyalty counters on Garruk, Protector of the Wilds.
I figure that out of all the preexisting 'walkers, Garruk makes the most sense to inherit Gids' ability to wade into battle.
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Post by Flo00 on Jan 7, 2021 4:58:15 GMT
Svesk, Night Lurker Legendray Planeswalker - Svesk : Target permanent gains lifelink until the end of your next turn. : Transform Svesk, Night Lurker and it gains haste until end of turn. : You get an emblem with “Your opponents can’t gian life.” and “Whenever a crreature dies, each oponent loses 1 life.” --------------- Svesk, the Ever Hungry Legendary Creature - Vampire Whenever Svesk, the Ever Hungry deals combat damage, put a loyalty counter on it. If it dealt the damage to a player, transform it at end of combat. : Svesk gains double strike until end of turn. 3/4 Thanks to the Avacyn clause (a.k.a. the rules change in second Innistrad that prevents an ability to transform a card multiple times in a row), double strike won't cause this to transfrom back and forth after combat. Also, I thought it would be nice to be able to grant the lifelink to himself, that's why it lasts that long.
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Post by Daij_Djan on Jan 7, 2021 9:55:55 GMT
Wow, completely forgot about this challenge..
Will definitely prepare an entry once I'm back at my computer this evening as I do have a concept but need to make sure it doesn't end up being too wordy.
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Post by SilentKobold on Jan 7, 2021 10:41:09 GMT
Oops, I completely forgot about this one too. I'll leave it open for a couple more days for any last minute entries.
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Post by gamma3 on Jan 8, 2021 0:46:03 GMT
Five minute design for the win! Sarkhan Vol, the Godless Legendary Planeswalker - Sarkhan At the beginning of combat on your turn, Sarkhan becomes a 4/4 red Dragon creature with flying until the end of combat. : This turn, Dragon spells you cast cost less to cast. : Sarkhan deals 4 damage to target creature or planeswalker.
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Post by Daij_Djan on Jan 10, 2021 22:01:07 GMT
And here we go:
EDIT: Just noticed I apparently made some spacing error as the starting loyalty hides the final abilities last word (it's "cost" as you probably expected). Sorry, but I'm too lazy to redo the render
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Post by SilentKobold on Jan 13, 2021 21:13:33 GMT
Well, it's been well over a couple of days so I'll post winners to move this along. Hopefully I'll get a more comprehensive judging out this weekend. Winner: gamma3Runner-up: Flo00
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Post by gamma3 on Jan 14, 2021 14:41:47 GMT
Oh wow, I wasn't expecting a win on this one, thanks! For your next challenge, show me a planeswalker with at least one non-evergreen, non-deciduous keyword in its ability text.Clarifications:- You may still use evergreen and deciduous keywords if you like, as long as you include your non-evergreen, non-deciduous keyword(s)
- A keyword of your own creation can apply for this challenge, as long as you provide either reminder text or a brief rules writeup in your post, as well as an explanation of how the keyword would fit in the wider context of a set
- Ability words (Italicized words that act as markers for common templates, such as Landfall or Metalcraft) do not qualify
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Post by hydraheadhunter on Jan 14, 2021 16:52:17 GMT
| Guff, Youngspark Mentor Two Generic, a Blue, a Red, and a White Planeswalker - Guff Mythic
+2: Until end of turn, costs which remove loyalty counters from other planeswalkers you control are reduced by one, and costs which add loyalty counters to other planeswalkers you control are increased by one.
-1: Create Fledgling Spark, a planeswalker token with starting loyalty of there and a +1 and a -1 each determined by asking Urza once (To ask Urza, go to AskUrza.com and click the appropriate ability).
-7: You get an emblem with "Spells you cast have affinity for planeswalkers".
Starting loyalty 5
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I doubt this one'll win, but making uncards every once in awhile is fun. Yes, I know Guff died, but a short Guff Lives AU explaining the card lore: He had changed the universe's destiny once to avert sufffering, and so, he'd decided to change it again at smaller scale moments. Since sparking young would likely be a dangerous proposition, so to increase their chances of survival he uses his library to find where they will arrive and aid them in getting to their feet and orientating them to the multiverse and life as a planeswalker.
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Post by viriss on Jan 14, 2021 19:13:46 GMT
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Post by Flo00 on Jan 14, 2021 20:05:04 GMT
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Post by dangerousdice on Apr 18, 2021 23:02:05 GMT
judging?
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Post by ZephyrPhantom on Apr 18, 2021 23:07:44 GMT
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Post by gamma3 on Apr 19, 2021 1:11:11 GMT
How the hell did this go 3 months without someone (including me) noticing? Whoops! Judging in progress, please wait. Judgement has arrived! hydraheadhunter - Guff, Youngspark Mentor: Well, I don't really know all that much about pre-mending story, so I can't really judge your flavor there. However, I do love Urza (the planeswalker, not the degenerate creature) and askurza is so much fun. My only criticism is that this should probably cost one more; this looks like a really fun card. viriss - Vivien, Packmaster: Simple enough card, fits her flavor well. Since the regenerate isn't a loyalty ability, it can happen multiple times a turn and at instant speed, right? The card looks fun, and well balanced, good job here. Flo00 - Blasterius, Preateromancer: While this is hilarious, I feel like I'm drowning in words. Blast from the Past is an emtertaining card, but is a little confusing. Emulating that on a planeswalker, throwing in even more keywords for more confusion, just seems like a bad idea, sorry. Giving the win to viriss, with hydraheadhunter as a close second
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Post by viriss on Apr 19, 2021 3:49:10 GMT
Next Challenge: A two-color double-faced planeswalkers-on-one-side something-related-to-them on the other.
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Post by dangerousdice on Apr 19, 2021 4:36:53 GMT
ahzalia, heated debatist legendary planeswalker - ahzalia conjure incarnation – (If you cast this spell for , when it enters the battlefield create an 4/4 white and red incarnation creature token with flying.) ::+1::: you may inspire target creature. (create a inspiration token and attach it to that creature.) ::-2::: ahzalia, heated debatist deals 2 damage to target creature. [3] /// ahzalia's shard enchantment arifact - shard whenever you cast a enchantment, you may inspire target creature. (create a inspiration token and attach it to that creature.) , return ahzalia's shard to it's owners hand: create an 4/4, white and red incarnation creature token with flying. heres the inspiration token for reference. Inspiration Token Enchantment -- Inspiration Aura Enchant creature Enchanted creature gets +1/+1 [2], Sacrifice this enchantment: Scry 1.
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Post by hydraheadhunter on Apr 19, 2021 10:04:35 GMT
Oop, I missed the prompt (needs to be two color) *panicingly makes it White-Green* (Front face) Yanggu, Gentle Caretaker A generic, a green, and a white Legendary planeswalker - Yanggu
Plus One: Put two +1/+1 counters or a +1/+1 counter and a trample counter on target creature.
Minus Two: Remove all counters from target creature. It gets +1/+1 until end of turn for each counter removed this way.
Minus six: Creature you control get +1/+1 for each counter on them until end of turn, then gain double strike until end of turn if they have trample, then gain trample until end of turn.
Starting Loyalty of two. | (Back face) Mowu, Unwavering Protector Three generic and two green Legendary Creature - Dog
Vigilance
If you would put one or more counters on a permanent you control, you may put an additional counter on it.
If you would remove two or more counters from a permanent you control, you may remove one fewer.
2/2
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Post by Flo00 on Apr 19, 2021 10:55:55 GMT
Dack, Master of Trickery Legendary Planeswalker - Dack : Mill a card. You may repeat this process up to two times. Return the last milled card to your hand. : Target permanent you control becomes a copy of target creature until your next turn. : You get an emblem with “Whenever a permanent deals damage to you, gain control of it.” ------------- Dack’s Stealth Sorcery Target creature can’t be blocked this turn. Whenever it deals combat damage to a player this turn, gain control of target artifact that player controls and return this card from a graveyard to its owner’s hand. The doesn't say "Mill up to three cards." because I think you would have to decide how many you mill before the actual milling; not sure though.
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Post by Flo00 on Apr 19, 2021 11:00:12 GMT
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Post by dangerousdice on Apr 19, 2021 15:45:29 GMT
thanks for pointing that out! it was originally jeskai, and i must have forgotten to remove some blue!
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Apr 23, 2021 16:35:51 GMT
Tika, Badland Mirage Legendary Creature - Elf Scout Haste Whenever Tika, Badland Mirage attacks, add two mana of any combination of colors. Until end of turn, you don't lose this mana as steps and phases end. 2/2 --------------------------------- Tiktaalik, the Coming Storm Legendary Planeswalker - Tiktaalik : Add X mana of any combination of colors to your mana pool, where X is the number of creatures you control. : Create a 3/2 red and green Salamander creature token with haste and trample. : You get an emblem with, "Whenever one or more creatures you control attack, add that much mana in any combination of colors. Until end of turn, you don’t lose this mana as steps and phases end."
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