|
Post by ZephyrPhantom on Mar 9, 2020 1:53:47 GMT
I have a challenge idea but if anyone of the other winners wants to put up one, I'll leave 24 hours open for someone else to say if they want to work it out.
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Mar 9, 2020 13:24:26 GMT
I will formally withdraw from the running.
|
|
HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
|
Post by HvT on Mar 9, 2020 15:32:11 GMT
Nah, I'm good. I did a challenge just a few weeks ago I don't need another.
|
|
|
Post by sdfkjgh on Mar 9, 2020 20:38:14 GMT
Awww, but I wanted to be able to shout "FIGHT! FIGHT! FIGHT! FIGHT!"I'm glad you're all able to settle this so amicably, and I'm sorry that my Ral Zarek has been acting up so much lately. He will be severely punished for the remainder of this week by being put into a 1,000-card Group Hug casual jank deck with absolutely no way of getting him out onto the battlefield.
Ral: You wouldn't!
Just watch me, sparky. You're lucky I don't take away your Legends viewing privileges.
Ral: No! Don't take away my beloved Haircut!
In fact, I'm this close to banning you from AO3 slashfic, reading AND posting!
Ral: I'll be good, I swear.
That's better. Now apologise to the nice people.
Ral: Sry.
I can't hear you.
Ral: I'M SORRY, OK!
That's better, but if there's a next time, and there better not be, lose the attitude.
|
|
|
Post by ZephyrPhantom on Mar 10, 2020 2:43:18 GMT
So it's been 24 hours and judging by the general nature of the responses I think it's safe to get the ball rolling:
Since the last challenge was effectively about making a planeswalker work at 1-3 mana, your next challenge is to go to the other end of the spectrum and make a planeswalker that costs 10 or more mana! Good luck!
|
|
|
Post by kefke on Mar 10, 2020 7:42:26 GMT
Well, I wouldn't be me if I didn't go weird... I started out by considering what kinds of cards are already on the 10+ side of the spectrum. Naturally, the Eldrazi came to mind. They're huge monsters able to move between planes already. Emrakul is the most iconic, but I also saw a unique opportunity with her. Being as she is (in theory) sealed in the moon, how could she visit other planes? Two things came to mind. First, that Emrakul's alter-ego Emeria had come to Nissa in a vision on Ahmenket, and second that Emeria apparently is a legitimate goddess with angels and everything, despite just being a twisting of the true legends of the Eldrazi. Thus, the concept of an avatar that Emrakul could use to visit other planes by proxy came to mind. From there, my thoughts were twofold. First, that if you're spending that much on a planeswalker, they ought to be a real game-changer. You don't just want something that diverts damage away from you and you maybe get to use a couple of its abilities for a turn or two after sinking that much mana. Secondly, that Emeria's abilities ought to reflect Emrakul's, since they truly are one and the same. Since both versions of Emrakul have abilities that revolve around extra turns, and various means of protecting themselves, I decided that Emeria's should too. Of note is that Emeria's most basic ability only protects her (much like Emrakul did in the past, she lays in wait and bides her time before making a move) while in the second ability she leans into her role as "goddess" and grants protection to others. Also, with such a high up-front cost, I made the second ability akin to what on a normal planeswalker would be a capstone. Speaking of the capstone, I wanted a worthy one. Ordinary planeswalkers have capstone abilities that can swing the tide of battle and permanently change the game in your favour. For Emeria, I tried to think not only what would be bigger than that, but also what would be worthy of convincing one of the most powerful beings in Magic to cut loose and bring out the big guns on your behalf. I liked the idea of an alternate win condition, as that's both a pretty damn big effect, and fulfils my earlier criteria that bringing out such a high-costed 'walker should be a game-changing event in itself. Obviously, if there's only about five turns left before the game ends, that really changes the way things are played. It becomes a race to either kill the player, kill the 'walker, or get her loyalty down to a point where spells work. All while under the threat of a second ability that can punish overcommitting...hard. However, it seemed a little anticlimactic. That's when I came up with "each other player loses". That means no draws, no ambiguity...and no teamwork. Winning by Emeria makes you the only player who gets to win. A minor distinction in most cases, but I felt like it gave just that slight extra little sting to the ability that it needed.
|
|
|
Post by sdfkjgh on Mar 10, 2020 21:46:40 GMT
kefke : You wanna go weird? Let's go weird!!!
Ko Autonu ::50:: Legendary Planeswalker--Ko This spell costs less to cast for each counter on cards, permanents, and players. Ko Autonu can be your commander. : Add . ::L-20::: Choose an opponent, then create Curse of Willpower, a white, blue, black, red, and green Enchantment Aura Curse token with “Enchant player”, “You control enchanted player”, and “Remove two loyalty counters from a permanent you control named Ko Autonu: This permanent gains hexproof and indestructible until end of turn” attached to the chosen opponent.
|
|
|
Post by marshmellow on Mar 16, 2020 6:47:08 GMT
|
|
|
Post by Tesagk on Mar 16, 2020 14:46:29 GMT
Io, the Father of All Legendary Planeswalker - Io If your devotion to each color is greater than five, you may cast ~ without paying its mana cost. +3: Create three 3/3 colorless Drake creature tokens with flying. Until end of turn, creates you control get indestructible, trample, hexproof, haste, and menace. -6: Each other player chooses a permanent type. Then they exile all permanents they control of the chosen type. -12: Until end of turn, all other conditions for winning or losing a game are treated as though they weren't met. Each other player loses the game and you win the game. <8>
|
|
|
Post by Flo00 on Mar 16, 2020 19:44:39 GMT
Karn, Father of Machines Legendary Planeswalker - Karn Affinity for artifacts : Create a 2/2 Contruct artifact token with infect. : Reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. : You get an emblem with “Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost.” and “Artifacts you control have infect.”
|
|
|
Post by augur on Mar 16, 2020 20:37:54 GMT
|
|
|
Post by gluestick248 on Mar 16, 2020 23:54:31 GMT
Ugin the Observer Planeswalker — Ugin : Draw three cards, then put any number of cards from your hand onto the battlefield face down. (They’re 2/2 creatures.): Exile up to five target nonland permanents. At end of turn, return any number of them to the battlefield under their owners control. : Search your library for a permanent card not named Ugin the Observer and put it into play, then shuffle Ugin into your library.
|
|
|
Post by sdfkjgh on Mar 17, 2020 8:27:00 GMT
gluestick248: For the first ability, you could just template it as:
: Draw three cards, then manifest any number of cards from your hand.
|
|
|
Post by gluestick248 on Mar 17, 2020 12:29:03 GMT
|
|
|
Post by Daij_Djan on Mar 20, 2020 19:05:28 GMT
@ sdfkjgh : It might be abit late for a response: But big thanks for the tied win - glad you liked my card
For our new challenge.. How about this:
|
|
|
Post by ZephyrPhantom on Mar 20, 2020 20:33:38 GMT
Going to be closing this in the next day or so to judge. Get those last minute entries in!
|
|
|
Post by ZephyrPhantom on Mar 23, 2020 2:32:04 GMT
kefke Good writeup, and I appreciate giving a breakdown into your design choices. They all fit the character in question while promising an effect powerful enough (the middle ability in particular) that I'm sure decks across various formats would all try and break in some form or fashion. My only slight point of contention in this is the idea that only Emrakul can win, since Ugin's Insight explicitly states "they came as three" and if theories like the "Eldrazi are the multiverse's cleanup crew" are true, it is likely the three original Eldrazi do have aligned interests, if not the same goal. That said, that's a minor complaint, the rest of the card comes together fairly well. If you could find a way to resolve that flavor disconnect (some mild statement about Ulamog or Kozilek being dead in another card could work, I guess), I think this would be set-ready. sdfkjgh - I feel like it's worth pointing out the 2nd ability's 'drawback' only really has weight in a multiplayer game, and even then might just lead to really unfun games where everyone just tries to stop the Ko player from taking control of every other player and establishing a soft lock of sorts in the process. The affinity idea is promising but I think this tries so hard to be funny that it completely missed the implication that it could be a serious design had some of the values like the casting cost and how long the control effect lasts had been adjusted. Good meme, but could've been an even better card. marshmellow - Representing the Gatewatch as an organization is a pretty interesting idea - granted, you can't search up Karn or Ugin with this, but neither are currently part of the Gatewatch so I don't particularly mind that flavor oddity. I like flavoring of the abilities as well - the idea of the organization 'protecting' one of its own, mafia-style, through the plus, and while the payoff is fairly predictable it fits that MCU final-charge type scene well. Gameplay-wise, it's obviously a rather expensive card that would mostly see play in Standard decks trying to cheat it out or Superfriends decks that can afford to ramp up to an ultra-tutor, but I think it justifies itself well in those roles and can fittingly be cheated out with Deploy the Gatewatch. All in all a solid design, I'd say this is set ready. Tesagk - I'm a bit interested about how this interacts with hybrid mana. As noted by WoTC, "A permanent that costs count toward both their colors but aren't counted twice; meaning your devotion to red increases by 2, your devotion to green increases by 2, and your devotion to red and green also increases by 2 (but not 4 as one might have guessed)." Thankfully getting three creatures that cost 5 (or any number of smaller creatures), are able to match with the top of the line creatures, and not die so quickly is Wild Pair levels of jank. To be honest, if I had a complaint about this guy, it's that he just seems a bit on the plain side. He gives keyword soup, his middle ability is basically Ugin's middle with Karn-type selection, and a lot of the times his ability is just "Win the game" or "Win the game, but can't be countered by Angel's Grace". There's a lot of ways to make an ult that says "You win the game", and I just think this needs to be a smidge more exciting somehow - maybe make it have something to do with his drakes? Or something crazy with devotion? There's potential here but it needs more. Flo00 - So, to be honest, my first thought with this Karn was that I wonder why affinity deck would want an Infect finisher. I guess his +2 is a slow advantage finisher but I can't help but wonder if the token should have flying because otherwise I think something like Urza or Ravager or even Metalwork Colossus provides faster or more resilient advantagae. The much more likely use (and bizarrely, costing ::10: works out for you perfectly here) IMHO is a Tron player trying to gather 4 Tron lands to slam down their equivalent of Jace the Mind Sculptor for the brainstorm and the self-protecting +2, ignoring the ultimate. I guess to me this card seems almost confused on what it wants to do - it says it supposedly wants to support Infect decks, but its cost lowering measure isn't much in-line with the the major Infect players who often use artifact-less creatures. Then it could support Affinity, but the payoffs are kind of slow compared to other Affinity options. The result is that its best use case is a deck that probably wasn't intended to use it and definitely doesn't use it as intended, which I think speaks to how poorly the idea of affinity and infect currently mash up on this card. If it had been Affinity for Infect or if you had told me this took place on a hypothetical set with Glistener Elf as an artifact, maybe I could root for this card a bit more, but as it currently is it feels like it's trying to tie together two different ideas that would be better off on two separate planeswalkers focused on each individual keyword. augur - Even not knowing who Laviere is, I can already get an understanding of the card's Emerge flavor, which is a great start for selling me on its use. The abilities fit the color identity and the Eldrazi colorless mechanic design quite nicely and I could honestly see this going into a Standard set at some point. I do wish it did a little more with the graveyard with all the sacrificing going on, but PWs don't have to be perfect self-sustaining engines, so that's more a personal nitpick than anything else - frankly, I have a hard time saying much about this card because it just feels right in a lot of aspects. Feels set-ready to me. gluestick248 - Karn, Eldrazi, and Ugin, the entire colorless gang's here, huh. I like the advantage generated by the manifest spam, working as both a card draw and a card advantage engine, and that third ability really got my attention once I noticed it, being a sort of ultra-manifest. I was a bit puzzled about the middle ability at first until I realized it played into the manifest theme and I think that really sold me on the design as this top-end toolbox finisher. Set-ready. Daij_Djan - Designs like these leave me wondering just how people come up with these interesting ideas all the time. I expected a lot of mechanics to show up but Assist was one I had completely forgotten about, and the Planeswalker effects does feel appropriately costed for 2-3 team games. Obviously, the larger the teams are, the more broken this gets, but when Archenemy and Emperor usually expect a team of 3 players, I think it's fair to say that there's only so many situations you can account for. The emblem design is smart as well, allowing the opposing team a chance to win so long as the Fianne player is taken out, and the general nature of the first two abilities ensures that it will benefit a wide variety of decks. Set-ready. All in all I think multiple entries were poised to win this, and 1st and 2nd place switched quite a few times for me. But there can only be one, so: 1st - Daij_Djan - I think what makes this design edge out on the others is that it took a very different approach compared to what I expected (I expected a lot of Affinity, Eldrazi, or Karn/Ugin designs) and did it in a design space where there is still a lot of unexplored ground. Assist/Surge-type designs may already exist but the scaling advantage and the idea of 'taunting' the opposing board into focusing you is a very novel concept. 2nd - augur - Planeswalkers don't get flavor text, but this practically tells a whole story while being a mechanically solid package all on its own. Great job. 3rd - Tie between gluestick248 , marshmellow , and kefke . Solid designs that just had very stiff competition.
|
|
|
Post by Daij_Djan on Mar 23, 2020 23:42:17 GMT
Nice, big thanks for the win - glad you liked my entry
Your next challenge is.. Design a planeswalker with a starting loyalty of 1 or less.
|
|
|
Post by ZephyrPhantom on Mar 24, 2020 0:08:31 GMT
|
|
|
Post by Tesagk on Mar 24, 2020 17:26:28 GMT
Nice, big thanks for the win - glad you liked my entry
Your next challenge is.. Design a planeswalker with a starting loyalty of 1 or less.
Is it possible to have a zero loyalty with an ETB that gives it loyalty?
|
|
|
Post by Daij_Djan on Mar 24, 2020 18:50:50 GMT
It can't be an ETB (as the planeswalker would "die" with the ability still on the track), but an ability worded similar to Arcbound Worker for loyalty counters would indeed work (and be something I indeed had in mind as a possibility).
|
|
|
Post by sdfkjgh on Mar 24, 2020 23:19:32 GMT
Servant of the Masters Legendary Planeswalker--Librarian Servant of the Masters enters the battlefield with an additional X loyalty counters on it, where X is the amount of mana spent to cast it. : Search your library for a basic land card and put it onto the battlefield, then shuffle your library. : Search your library for a planeswalker card with converted mana cost of X and put it onto the battlefield, then shuffle your library. Servant of the Masters can be your commander.
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Mar 27, 2020 4:59:12 GMT
Daij_Djan: Technically X is looked at as 0 except on the stack, so would that work?
|
|
|
Post by kefke on Mar 27, 2020 8:01:43 GMT
I had the idea to do a silver-bordered planeswalker with negative starting loyalty and some kind of gimmick, but I couldn't come up with a good way to make it work.
|
|
|
Post by Daij_Djan on Mar 27, 2020 19:29:00 GMT
|
|
|
Post by Daij_Djan on Apr 6, 2020 19:06:34 GMT
Only two entries indeed is rather unusual for this specific game.. Is the challenge just too weird in the end?
Last call for entries, this we be judged tomorrow!
|
|
|
Post by burntsquirrelman on Apr 7, 2020 1:16:50 GMT
Uh, sure, I'll throw something in. Why not.
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Apr 7, 2020 18:12:22 GMT
Aaah, forgot my entry! Oios, Planar Drifter Legendary Planeswalker - Oios : You may return Oios, Planar Drifter to your hand. If you don't, scry 1. : Draw a card, then each opponent may draw a card. For each opponent who does, gain 3 life. : You get an emblem with "Whenever an opponent draws a card, gain 1 life and scry 1."
|
|
|
Post by Flo00 on Apr 7, 2020 18:16:53 GMT
So if this is allowed: Elina, the Last Protector Legendary Planeswalker - Elina Whenever a source deals damage to Elina, the Last Protector for the first time each turn, destroy target noncreature permanent that source’s controller controls. : Return target permanent card from your graveyard to your hand. : Create three 0/0 colorless Spirit creature tokens, then put a +1/+1 counter on each creature you control.
|
|
|
Post by Daij_Djan on Apr 12, 2020 16:09:25 GMT
Nice to see we did in fact get a few last minute entries This challenge is now closed - please no further changes of entries! EDIT: And here we go! { ZephyrPhantom} An almost Ball Lightning planeswalker? Hilarious! Abilities are strong, but at tripple red mana and with no way to increase loyalty on his own, he seems to be reasonably balanced nethertheless. { sdfkjgh} While the flavor looks really interesting, this card is pretty much broken. A mana planeswalker that Rampant Growths as his is insanely powerful even if he only gets to use that ability once – but if he then survives till your next turn.. { burntsquirrelman} This one is really tricky to evaluate. At first I wanted to point out her should have an „up to one“ clause, but then I realized it‘s probably intentinally missing. She can be really powerful if you an somehow protect her with your other creatures, but it‘s her triggered ability that‘s hard to avaluate as she has no ability herself to lower her loyalty. So your opponents‘ need to either hit her for the exact right amount, or you need to use some tricks.. All in all, I definitely like her concept, but I think I‘d really need to playtest her to really evaluate her powerlevel. { Xenozfan2} A planeswalker with only three abilities, yet many choices to make. Scry 1 each turn can be quite powerful as Thassa, God of the Sea taught people, but when Oios is low on counters but you have lots of mana available, you can return and recast him (?) and pump as much mana into the as you want. The right call for your opponents on the will almost always be drawing an extra card, but who knows My only complaint would Oios looking rather tame as none of his abilities really look that exciting – even though I do think he’ll play really nicely. { Flo00} That‘s an interesting and definitely punishing triggered ability – really like how it can‘t hit attacking creatures in revenge. Creating (at least) three 1/1 flyers for her is also nice, but it‘s the Nature's Spiral that probably interests me more. I think as soon as you cast her for X=2 or higher, your opponent will have to make really tough choices about whether he‘ll want to to return additional cards or get punished by her trigger.. {And the winner is..} This was not an easy decision, but in the end I decided to give the win to Flo00 – congratz to our winner!
|
|