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Post by Tesagk on Jun 20, 2019 16:11:29 GMT
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Post by Lady Mapi on Jun 20, 2019 18:31:47 GMT
Armala of the Pulse - Legendary Planeswalker - Armala Spells you cast cost less. Whenever you cast a spell, Armala of the Pulse deals 2 damage to herself. : Armala of the Pulse gains lifelink until end of turn. Draw a card. : You gain an emblem with "Whenever you cast a spell, you may sacrifice a land. If you do, proliferate."
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Post by augur on Jun 21, 2019 3:40:05 GMT
"Closed"- judging will start tomorrow, probably in ~13 hours. if you can get an entry/edit in by then, feel free to do so
If you are reading this message, judging has not yet begun.
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Post by augur on Jun 22, 2019 4:22:10 GMT
forgot to edit out the judging message, whoops {gateways7} Nia’s static is neat, but the untap and opponent choosing makes it almost like an anthem against decks with sub 3 power creatures. Likewise, the plus is nice yet also hampered since by nature you can’t choose to plus with no targets like you can with most walkers. The minus is probably the best part, especially since it grants the “mode” of just being a six mana conditional wipe. Overall, the abilities fit together well, but are also quite narrow and very difficult to make use of. {Xenozfan2} Oh my, a 5c all minus walker. I really like the idea of getting a certain number of default uses, but having to pump more mana in to reach certain ability combinations, as well as the ult. The first ability is quite nice, I’m fine with the second, and am lukewarm on the third. I think Armaaz’s main weakness is that it could use a little more “five-color-ness”- if you told me it was, say, UB or UBR I would believe you. {Jartis} I think that Inzerva suffers from being too much of a commander, if that makes sense? For a three color planeswalker, the plus is incredibly weak and the minus only does anything when paired with the ult, making your game plan “play t3 inzerva, try to plus and proliferate, then take infinite turns” since the ult allows you to cast every infinite turn spell that was supposed to not recur. Even if the ult were changed, I think that a walker that only provides value on ult is uninteresting, especially as a commander. (also generic hybrid mana, while a neat way to fulfill the challenge, makes little to no sense in a card aimed at commander) {Gear NO. 7} Josep’s plus and minus are quite solid- I like the options presented on creature-heavy or creature-light boards. The plus might want to drop either first strike or flying but it’s probably fine. A large issue is that both the plus and the minus are white effects that wouldn’t fit on a WU planeswalker. The ult, meanwhile, wouldn’t even fit on a mono-W planeswalker- granting defender is interesting (though possibly too “concede now” to print), but -X/-X effects don’t fit in white or blue. {ludvikeverviolet} Teferi’s plus is a very (very) good lockdown + card advantage engine. The minus is a little weak, especially for a six mana walker, but is probably fine in light of the plus. No complaints about the ult. On the hybrid- I would have preferred it to be straight multicolor WU, since the plus is not white by any means (especially with the card draw) and the ult is not very white (tuck in white has pretty much been moved out). {Tesagk} Jestyn’s plus grants a solid keyword soup (though it could be until your next turn). The idea of the minus is solid, but it really doesn’t need to check for a divinity counter on a six mana walker. Likewise, I like the idea of the ult, but six-seven turns to reach it is quite excessive (for comparison, the PW deck Angrath is five turns). {amechra} Armala of the Pulse Legendary Planeswalker - Armala Spells you cast cost less. Whenever you cast a spell, Armala of the Pulse deals 2 damage to herself. : Armala of the Pulse gains lifelink until end of turn. Draw a card. : You gain an emblem with "Whenever you cast a spell, you may sacrifice a land. If you do, proliferate." The static + trigger are super interesting- I with Armala was at a lower cmc since that effect is more relevant earlier in the game. The plus is also super interesting, though the card draw is out of color. I also love the minus, which fits really well in WR. Tough to narrow down, but…
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 22, 2019 15:25:13 GMT
Edit: This contest is NO LONGER ACTIVE. SEE MY POST BELOW FOR THE NEW CONTEST. Well, that was...unexpected. Ok, cool. Your next challenge: take an existing planeswalker and improve on it! I'm not saying make it more powerful, per se, just fix what you think was broken. For example: Nissa Revane Legendary Planeswalker - Nissa : Gain 1 life for each Elf creature you control. : Look at the top six cards of your library. You may reveal an Elf creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. : Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Keep the name of the card the same, unless it has some significance to the change. I will NOT be accepting a Tibalt, the Fiend-Blooded with the words "at random" removed. Judging will be based on the quality of the change and the environment the original card was in (was it in a planeswalker deck, supplemental set, etc.) Please link the original card at the bottom of your entry.
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Post by Tesagk on Jun 23, 2019 3:49:04 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 25, 2019 23:32:35 GMT
Considering it's been three days and all that's happened is Tesagk's blank reply, I shall assume the contest is defunct and shall eschew it. The new contest is now make a mono-white or Boros planeswalker that either ramps and/or puts cards in your hand, directly or indirectly (making Clue or Treasure tokens, for example.) Hopefully this gains more traction.
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Post by Tesagk on Jun 26, 2019 2:09:55 GMT
Considering it's been three days and all that's happened is Tesagk 's blank reply, I shall assume the contest is defunct and shall eschew it. The new contest is now make a mono-white or Boros planeswalker that either ramps and/or puts cards in your hand, directly or indirectly (making Clue or Treasure tokens, for example.) Hopefully this gains more traction. Sorry about that, fixed it. But... yeah...
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Post by burntsquirrelman on Jun 26, 2019 12:27:38 GMT
I hope I understood the contest correctly. Specifically, it is only his -3 that happens to ramp you, but it also works well with the theme and flavor I was trying to do with him.
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palorius
0/0 Germ
Posts: 8
Favorite Card: Library of Leng
Favorite Set: Odyssey
Color Alignment: Blue, Green
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Post by palorius on Jun 28, 2019 1:45:06 GMT
Arion of Roag 4WW Loyalty 6 +3 Each player creates a treasure token -2 Disenchant -12 Create a treasure token for each land in play
*Snip* All renders require proper artist credit in the appropriate space. ~Daij_Djan
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Post by Tesagk on Jun 28, 2019 13:26:27 GMT
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Post by augur on Jun 28, 2019 14:47:38 GMT
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Post by Tesagk on Jun 29, 2019 12:32:41 GMT
Tesagk : heads up, not sure if Aurelia meets the challenge at the moment Ugh, you're right. Edit: Updated
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 29, 2019 20:04:55 GMT
I keep forgetting I have this challenge. Love the cards. Keep tuning them if you've got them, and make an entry if you don't!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 30, 2019 10:16:13 GMT
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Post by Tesagk on Jun 30, 2019 13:09:34 GMT
@mk are you intending for his ultimate to have a huge drawback component?
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Post by gateways7 on Jul 4, 2019 3:24:30 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jul 4, 2019 16:14:14 GMT
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Post by Jartis on Jul 4, 2019 22:39:08 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 5, 2019 7:17:03 GMT
Mkay, I don't like having this hanging over my head. Judging soon! Get those edits in!
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Post by mrlozano on Jul 5, 2019 10:46:07 GMT
I hope I'm not late!
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Post by 2wb on Jul 6, 2019 11:34:40 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 7, 2019 6:21:34 GMT
Ok, I'm closing up shop on this one. I'll be judging through the night, so it might take a while to get the final post up. 2wb: I asked for a mono-white or Boros planeswalker. As you were the last one in, I will grant you a grace period of until I post the final judgement (about 8 hours or so) to get a working entry. Good luck.
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Post by 2wb on Jul 10, 2019 4:02:35 GMT
No i misread i thought it said red/boros since i was rushing don't worry about it
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 10, 2019 11:30:10 GMT
Alrighty, on to judging! {burntsquirrelman and Soon Kong, Westbound} Soon Kong, Westbound Legendary Planeswalker - Kong : Deal 1 damage to up to one target creature. Until the start of your next turn, that creature can't attack. : You may play an additional Mountain or Plains card this turn. If an opponent controls more lands than you, you may play two additional lands instead. : For each Mountain and Plains you control, exile target creature until that land leaves the battlefield. If I'm not mistaken, this is based off a Chinese myth, correct? I'm not too familiar with it, but this doesn't seem too on flavor. The doesn't seem on color, although the balance aspect of is there. The is problematic as it forces an association between two unrelated things and as far as I know, it's never been done and/or doesn't have the rules to support it. {palorius and Arion of Roag} Arion of Roag Legendary Planeswalker - Arion : Each player creates a Treasure token. : Destroy target artifact or enchantment. : For each land in play, create a Treasure token. Vanilla good? Nothing screams unusual, but for 6 mana I was expecting something a little more game breaking. Blow something up, make a Treasure. Destroy all your opponents' stuff, make more treasures. Something. {tesagk and Aurelia, the Flame Ignited} Aurelia, the Flame Ignited Legendary Planeswalker - Aurelia Whenever a creature with power 2 or less enters the battlefield, choose one- : Create a 1/1 white Human Soldier creature token with vigilance. : Until the beginning of your next turn, creatures you control get +1/+0 and gain first strike and vigilance. : For each creature you control with power 2 or less, create a 4/4 white Angel creature token with vigilance and lifelink. Two things right off the bat: we've never had an angel planeswalker, and I don't like sparking Aurelia. That aside, the formatting of the first ability would squish the others, so either cut some words off the others or remove the choice. Ravnican Soldier tokens do not have other creature types, as there are minotaurs, humans, elves, etc. working together. The mana cost is wonky but workable, at least. I would have preferred , but eh. {monger and Rai, Student of Naena} Rai, Student of Naena Legendary Planeswalker - Rai : Create a 1/1 red and white Viashino creature token with haste. : For each creature token you control, choose one- - Put a +1/+1 counter on that creature.
- Add .
: Nonland permanents you control become 4/4 red Dragon creatures with flying and haste until end of turn. I am super excited to see this character. I assume Naena is a dragon, but I want to know more. Quite balanced except that which can get out of hand (though it's not really a problem, as it requires some setup) and has a formatting issue. Not too much of a problem. He crosses a little into Sarkhan's territory, but with how many characters are in Magic, there's bound to be overlap somewhere. {mk and Ajani, Peacebringer} Ajani, Peacebringer Legendary Planeswalker - Ajani Whenever you gain life, you may pay . If you do, reveal the top card of your library until you reveal a creature card with power 2 or less. Put that card in your hand, then put the rest of the cards on the bottom of your library in a random order. : Create two 1/1 white Cat creature tokens with lifelink. : Exile target nonland permanent. You gain life equal to its converted mana cost. : You get an emblem with "At the beginning of each end step, your life total becomes equal to your starting life total." That is more words in one ability than I like to see. It certainly does add cards to your hand, but at the cost of a very wordy, cram-the-other-abilities-together format. Other than that, I love how the second and third abilities work well with it. The second ability allows you to untap next turn and make use of the first, while the third likely won't be much use the turn he comes down. Speaking of the third ability, Ajani doesn't have (not that he can't have, just that it's never come up) interaction with "nonland permanents," only creatures. Ok, ok, Ajani Vengeant. But other than his "get revenge" phase it's not been done in his design, so a bit of a fail there. The ultimate's ridiculous but it is on a 6 CMC card and not unbeatable, so it's fine. *cough* Tainted Remedy*cough* Overall, pretty good, just needs some tweaking. {gateways7 and Dwyn Alvia, the Wayward} Dwyn Alvia, the Wayward Legendary Planeswalker - Dwyn Whenever a card you own is exiled, Dwyn Alvia, the Wayward deals 1 damage to any target. : Exile the top card of your library. You may play it until the end of turn. : Exile target creature you control and target creature you don't control. : Return all creature cards exiled with Dwyn Alvia, the Wayward to the battlefield. Return all all other cards exiled with Dwyn Alvia, the Wayward you own to your hand. I did not expect to see the "add cards to your hand" part of the contest on an ultimate. She's good; very good. I can see her doing very well in a midrange deck. No complaints here. { ludvikeverviolet and Alyssa, the Soul Warden} Alyssa, the Soul Warden Legendary Planeswalker - Alyssa Whenever a creature enters the battlefield under your control, put a loyalty counter on Alyssa, the Soul Warden and you gain 1 life. : Until end of turn, whenever you gain life you may pay . If you do, draw a card. : Target creature you control gains lifelink and "Whenever you gain life, put a +1/+1 counter on this creature" until end of turn. Four loyalty on a 3 CMC planeswalker is not unheard of, but on this one I'd have it at 2-3, as it's really easy to add counters. It does only have minus abilities, so I guess it's fine. Maybe switch the abilities? Drawing a card is generally more powerful than gaining life and a +1/+1 counter. Just thoughts. {jartis and Koth, Purifying Alloy} Koth, Purifying Alloy Legendary Planeswalker - Koth : Destroy target artifact. Draw a card. : You get an emblem with "Untap all Mountains you control during each other player's untap step." : Koth, Purifying Alloy deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control. Yay, it's Koth! Love to see him back. Using current design philosophy, the first ability should be "up to." The second and third abilities should be switched (I think) because as he is , the number of Mountains you have will be reduced. Speaking of which, I'm not really seeing in here at all. {mrlozano and Vorgos, Tormented King} Vorgos, Tormented King Legendary Planeswalker - Vorgos : You may discard a card. If you do, Vorgos deals 3 damage to any target and you gain 3 life. : Discard your hand, then draw three cards. You gain 3 life. : You get an emblem with "Discard a card: This emblem deals 6 damage to any target and you gain 6 life." Hum. , discard Fiery Temper or Alms of the Vein, hit for 6, gain 3 or 6 life. Not really Modern playable, but fun. That emblem, though... Jeez, maybe Modern playable in a tempo deck. Modern Madness. Huh. {2wb and Aubren Qulaan} Aubren Qulaan Legendary Planeswalker - Aubren : Add . Reveal the top card of your library. You may cast it as long as it remains the top card of your library. : Discard any number of cards, then draw that many cards. Aubren Qulaan deals damage to any target equal to the number of cards you discarded. I cannot use this entry, as it does not meet the requirements of the contest. However, I can give you my opinion of it. Definitely (or , even) for one; this is way strong. The first ability has some rules issues, I think, as it deals with hidden zones. The second is ridiculously strong, as it allows you to cycle cards at an intense rate, enabling madness, filling the graveyard, as well as dealing a lot of damage. minimum is my guess, especially as you can pop this twice before it goes away. Ok, on to the final podium! {Third place}Jartis and Koth, Purifying Alloy! I'm not choosing this just because it's Koth, but because I like the design, if it was mono . A few design flaws, but quite good nonetheless. Also, three people made it to third place, which is almost unheard of in my time judging. It was difficult. {Second place}mk and Ajani, Peacebringer! I love this card's synergies, but flavor and wording kept it from reaching the top spot of winner. Oooh, so close.
{First place}monger and Rai, Student of Naena! It was a difficult decision, but way less so than third place. I'm interested to learn more about this person. Also, viashino. Cool.
Well, it was a bit longer than I expected, but I hacked through it and got it done. Contrats to the winner, and have a good whatever!
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 10, 2019 11:47:06 GMT
On an awesome note, I'm getting the hang of formatting! Yay! It's way different from the old site, much harder, but I'm learning!
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Post by Tesagk on Jul 10, 2019 13:09:54 GMT
Aurelia, the Flame Ignited Legendary Planeswalker - Aurelia Whenever a creature with power 2 or less enters the battlefield, choose one- : Create a 1/1 white Human Soldier creature token with vigilance. : Until the beginning of your next turn, creatures you control get +1/+0 and gain first strike and vigilance. : For each creature you control with power 2 or less, create a 4/4 white Angel creature token with vigilance and lifelink. Two things right off the bat: we've never had an angel planeswalker, and I don't like sparking Aurelia. That aside, the formatting of the first ability would squish the others, so either cut some words off the others or remove the choice. Ravnican Soldier tokens do not have other creature types, as there are minotaurs, humans, elves, etc. working together. The mana cost is wonky but workable, at least. I would have preferred , but eh. I have some serious issues with this judging. It felt more like I struck an entry that hit your personal taboo than an objective look at the design. Not trying to attack you, I have no grudge against you here, but it doesn't feel like I got a fair shake.
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Post by gateways7 on Jul 10, 2019 15:41:30 GMT
Aurelia, the Flame Ignited Legendary Planeswalker - Aurelia Whenever a creature with power 2 or less enters the battlefield, choose one: : Create a 1/1 white Human Soldier creature token with vigilance. : Until the beginning of your next turn, creatures you control get +1/+0 and gain first strike and vigilance. : For each creature you control with power 2 or less, create a 4/4 white Angel creature token with vigilance and lifelink. Two things right off the bat: we've never had an angel planeswalker, and I don't like sparking Aurelia. That aside, the formatting of the first ability would squish the others, so either cut some words off the others or remove the choice. Ravnican Soldier tokens do not have other creature types, as there are minotaurs, humans, elves, etc. working together. The mana cost is wonky but workable, at least. I would have preferred , but eh. I have some serious issues with this judging. It felt more like I struck an entry that hit your personal taboo than an objective look at the design. Not trying to attack you, I have no grudge against you here, but it doesn't feel like I got a fair shake. While it not might be the case for you, a lot of people (myself included) often use the flavor of a card as a means of judging it, and your card breaks one of the lore rules of Magic (angels can't be planeswalkers, as they are beings made of mana and can't hold a spark), and a random legendary from a random set seems like a weird choice to make a planeswalker out of. Design isn't the only thing we're judging, otherwise, we wouldn't use art, card names, or flavor text in any entry - for some judges, flavor is just as important.
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Post by Tesagk on Jul 10, 2019 17:32:45 GMT
I'm not arguing against judging based on flavor. This didn't seem like that. The way he phrased it, it just wasn't to his personal taste.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 10, 2019 17:44:41 GMT
Tesagk: Figured that was going to be a sticking point. I should clarify, then: I was just noting that we've never had an angel planeswalker. We've never had a viashino planeswalker, and that was the winning entry. It's not that it was counted against you, it was simply me taking note of the design. Sparking Aurelia, that was personal taste, but still didn't count against the judging. You were one of the entries that tied at third place; I loved the card, it just felt that there were design flaws that kept it from progressing higher up the rankings.
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