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Post by shiftyhomunculus on Mar 19, 2018 23:09:21 GMT
Brace yourselves for the headlong dive into the Blind Eternities - welcome to the Planeswalker Game!
This is a weekly game. Each week, a challenge will be set and you'll be tasked with designing a planeswalker that fits the challenge. The challenge setter judges after about a week and chooses a winner, and that winner sets and judges the next challenge.
I am the new judge. It's me.
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Post by shiftyhomunculus on Apr 6, 2018 15:50:31 GMT
Turns out I won the last Planeswalker Game on the old forums (thanks kinotherapy!), so here's a new challenge: Design a planeswalker with no minus abilities! s are fine, as are other ways of losing loyalty.
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Post by Daij_Djan on Apr 6, 2018 17:46:25 GMT
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Post by voltaic-qui on Apr 6, 2018 20:03:03 GMT
Blodwyn, Woeleecher Ascendant Legendary Planeswalker - Blodwyn : Tap target creature. You may remove a counter from it. : Create two 3/3 white Leech creature tokens. Then put two -1/-1 counters on it unless you pay . : Remove all counters from target permanent you control. You gain 2 life for each counter removed this way. Starting Loyalty: 3
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Apr 7, 2018 1:37:07 GMT
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celebi
0/0 Germ
Posts: 5
Formerly Known As: guhkun
Favorite Card: So many awesome cards to pick just one
Favorite Set: Khans of Tarkir
Color Alignment: White, Green
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Post by celebi on Apr 8, 2018 16:19:24 GMT
Well, lets see if you also likes this one Liona Sparkgiver Legendary Planeswalker - Liona When Liona is put into a graveyard from the battlefield, you may search your library or outside the game for a planeswalker card, reveal that card and put it into your hand. If you do, shuffle your library afterwards. : Untap target creature you control. It gains vigilance and lifelink until end of turn. : Choose target creature with no abilities. Create a token that's a copy of that creature. Starting Counters: 1
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Post by Daij_Djan on Apr 8, 2018 18:22:42 GMT
Very important note for this contest: We now have starting loyalty icons! The code is ::SLN:: with N working as any number from 0 to 11 as well as X.
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Post by 4d20 on Apr 8, 2018 20:47:10 GMT
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Post by Flo00 on Apr 8, 2018 20:51:13 GMT
Aneon, the Leafking Planeswalker - Aneon : Look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. : Until end of turn, Aneon, the Leafking becomes an X/X Avatar creature with hexproof, trample, haste and indestructible. X is the number of loyalty counters on Aneon. : Put up to three target cards from your graveyard on top of your library. Note 1: The X in the second ability is set as the ability resolves. It won't change later if Aneon gains or loses loyalty counters. Note 2: Yes, he gets damage while he is a creature which causes him to lose loyalty.
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touhoufanatic
0/0 Germ
Posts: 14
Favorite Card: Winged Coatl / Mystic snake
Favorite Set: Alara Reborn / Kamigawa
Color Alignment: Blue, Red, Green
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Post by touhoufanatic on Apr 9, 2018 3:47:58 GMT
Bebe, The rogue blossom Planeswalker - Bebe :rare: : add to your mana pool. : target creature get's +1/+1 until end of turn. : until the end of your turn, whenever you tap a land for mana, you get 2 of whatever mana it would produce instead.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Apr 12, 2018 20:42:31 GMT
Is there a style guide like the previous forum's? Such as how to create the mana symbols, etc? Or is it the same as sourceforge's?
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on Apr 13, 2018 16:51:33 GMT
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 13, 2018 21:08:27 GMT
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 14, 2018 2:12:36 GMT
Semaros the Aggressor Legendary Planeswalker - Semaros : ~ deals damage equal to the number of loyalty counters on it to target creature, then that creature deals damage equal to its power to ~. : ~ deals damage to target player equal to the number of loyalty counters on it. : ~ deals damage equal to the number of loyalty counters on it to each creature, then each of those creatures deals damage equal to its power to ~. Intending for Semaros to take damage regardless of whether or not the creatures he kills die. Not sure if this templating makes that work, but that's what I'm going for. What I can tell... if the +3 action kills a creature, that creature is no longer in play and therefore not able to cause damage to Semaros. Lets say it hits a 5/5 vanilla creature on the first turn after it is cast. The effects in order would be:
1) Semaros gains 3 loyalty counters (2 + 3 = 5) 2) Semaros targets a creature (in our case, its a 5/5 vanilla whatever) 3) Semaros deals 5 damage to its target (if target still valid). 3.5) Damage calculation drops target creature to 0 life points. 3.75) If target creature can be destroyed, it is 3.875) If target is destroyed, it goes to graveyard/exile/command zone. It no longer becomes a valid target for the purposes of evaluating the second effect of Semaros. 4) Since target creature has left play, the second effect of Semaros fizzles, leaving Semaros with 5 loyalty counters.
This might be an intended effect, but if it is, then the +3 loyalty might be too OP, as you can effectively one-shot any X/5 or lower vanilla for just 4 mana.
Also, it has an uncertain effect against infect creatures. Considering damage dealt to planeswalkers is a form of damage-replacement effect (as planeswalkers do not actually take damage, but instead remove loyalty counter, I am uncertain of how infect would work with this ability. Consider a 6/6 creature with infect would survive the initial attack, but then attack Semaros with infect damage? As the attack first hits the player (and is then redirected to the planeswalker), the damage is converted to poison counters, then redirected automatically to the planewalker, would it still count as damage, or would the original replacement mean that the planewalker gains poison counters? I am not sure what the ruling is? I might be wrong here.
As for the +1, it is not OP per se, but I imagine a deck running Gideon Jura, Darksteel Myr, and Semaros would be unbeatable. Gideon forces opponent to only attack it next turn. You block with Darksteel Myr. You spam Semaros' +3 ability until its Loyalty counters exceed your opponent's health, then unleash the +1 ability to deal lethal damage. As this deck would likely be R/W/B, a Leyline of Punishment would make the damage unpreventable. The only counter I can come up with is flashing in a Vampire Hexmage to wipe Semaros before it can deal lethal damage.
And finally, your 0 ability is almost unusable, as every other ability it has is superior by design. I suppose this ability would be able to shut down White Weenies or token swarm decks, but unless you are willing to abuse the indestructible keyword, it will just as likely kill your creatures too.
I like the idea, but the intent of also causing damage to Semaros can be easily negated Jonny Combo style.
Keep it up. I like the idea.
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 14, 2018 2:22:58 GMT
Subverted with Sorin Markov (or any other mind control-like ability). Use Sorin's -8 ability to take control of your turn, then use Uhtsus' 0 ability to move all of its loyalty counters onto a planewalker I control.
Would be stronger if its 0 ability read: "0: Move any number of loyalty counters from Ühtsus, Kylem’s Pride onto another planeswalker you control."
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Post by voltaic-qui on Apr 14, 2018 2:25:26 GMT
What I can tell... if the +3 action kills a creature, that creature is no longer in play and therefore not able to cause damage to Semaros. Lets say it hits a 5/5 vanilla creature on the first turn after it is cast. Wrong, sorry-- see Garruk Relentless. I do think +3 is excessive for that ability, though.
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 14, 2018 2:29:02 GMT
What I can tell... if the +3 action kills a creature, that creature is no longer in play and therefore not able to cause damage to Semaros. Lets say it hits a 5/5 vanilla creature on the first turn after it is cast. Wrong, sorry-- see Garruk Relentless. I do think +3 is excessive for that ability, though. Garruk Relentless does not include the operative word "then". With Garruk's case, the damage is done simultaneously as worded. With Somarus' case, the operative word "then" splits the action into two actions on the stack instead of one. If the intent is for the damage to be dealt simultaneously, just omit the word "then" from the ability text so that it happens as a single stack action. Same with the 0 ability.
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on Apr 14, 2018 3:15:23 GMT
Thanks for the clarification! Fixed the wording so it works as intended. Oh, and infect only has a replacement effect upon dealing damage to creatures or players - its reminder text is "This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters," so when it deals damage to a planeswalker it should be applied as normal.
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 14, 2018 3:22:51 GMT
No problems. As i said in another post, im a munchkin by trade, so i pick apart syntax like no other. Corrected, it negates the obvious loophole i stated.
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Post by Daij_Djan on Apr 14, 2018 9:07:51 GMT
Wrong, sorry-- see Garruk Relentless. I do think +3 is excessive for that ability, though. Garruk Relentless does not include the operative word "then". With Garruk's case, the damage is done simultaneously as worded. With Somarus' case, the operative word "then" splits the action into two actions on the stack instead of one. If the intent is for the damage to be dealt simultaneously, just omit the word "then" from the ability text so that it happens as a single stack action. Same with the 0 ability. The "then" doesn't matter, though. State based actions aren't checked while an ability is currently resolving (so the entire step 3.75 of your list doesn't happen until afterwards). And no, "then" doesn't make it two seperate actions on the stack. Otherwise tutors like Rampant Growth would work in really weird ways As long as it's one paragraph on the card, then its one ability (a.k.a. one stack action).
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Post by shiftyhomunculus on Apr 14, 2018 22:26:20 GMT
Let's judge.fluffyDeathbringer and k'Klaglca the Hellpit: The whole "gradually gets stronger but also hurts you worse" gimmick is hard to pull off, but this one's close. I think this particular example may be too efficient even with the damage. 3 mana and 5 life is a pretty solid deal for any combination of two of these at X=2 and 3 (assuming they can be protected), and having the option to just let them sit and take no damage is both a significant upside and a little out of flavor for a character whose abilities seem to scream wild and uncontrollable. Daij_Djan and Setheret, Artful Advisor: This guy suffers in that the loss-prevention / self-mill ability overshadows his status as a planeswalker and the potency of his abilities. He's certainly a jaw-dropping bomb, but the static ability draws more attention than all those powerful pluses and that's not a great sign. I could get behind this if it were just the self-mill drawback, I think - that'd put it more in the vein of the classic black Overpowered Card At A Terrible Price, rather than a planeswalker stapled to a mostly-unrelated big enchantment. voltaic-qui and Blodwyn, Woeleecher Ascendant: Har har. The internal synergies are cute, and I can deal with the quirkiness. What I can't deal with is making two 1/1 tokens (which might not even be 1/1s if you have spare mana) as a plus on a four-mana walker. You gotta be four mana at the least to make one token as a plus ( Elspeth, Knight-Errant, Sorin, Lord of Innistrad). Tone that down and this could be a fine 'walker, though it's still probably too weird for some tastes. kinotherapy and Tavric, Rabble-Rouser: This is clean and conceptually strong. He does violate the rule of not being able to plus without targets, though; relatedly, I'm not sure I like that he needs to be able to blow up artifacts or enchantments to increase the damage potential of his last ability. You could throw him some targets yourself, I guess, but at that point you're basically burning your own board to charge up a Lava Axe, and there are better uses for throwaway artifacts and enchantments. Most of the time, I suspect he'd be his middle ability and little more - but that's not necessarily a bad thing. celebi and Liona Sparkgiver: The abilities on this card are kind of all over the place. It tutors/wishes for a planeswalker on death but it kinda buffs your creatures while it lives, except untapping and granting vigilance is almost always redundant? And the ability to clone vanillas comes so out of nowhere that I thought I'd accidentally skipped over to another entry at first. Very few decks will have need for vanillas-matter and Superfriends-style tutoring at once. It's pulling in a lot of different directions which don't really come together. 4d20 and Ühtsus, Kylem's Pride: disqualified for making me Google alt codes Planeswalkers that exist mostly (in this case, entirely) to affect other planeswalkers are a... controversial topic, let's say, and I mostly fall on the "they're a bad idea" end of the spectrum. Mechanically they're very insular and unbelievably feel-bad for Limited (where that's relevant), and flavorfully they undercut planeswalkers being rare wildcard beings. If we have to have one, I suppose this one's a decent execution, though I'm wary of anything that lets a planeswalker ult quickly, especially at this low a cost. Flo00 and Aneon, the Leafking: I don't know how I feel about creaturewalkers taking damage while they're creatures. Taking loyalty damage from combat is odd, to say the least. The first ability is also very underwhelming for five mana. It comes a little too late to be enticing as ramp, and, while it does buff Aneon substantially for when he attacks, it feels odd having the loyalty gain sometimes being the only thing you get from it. Seeing your next draw is an upside, yes, but a very minor one. The last ability also feels really out of place. I get that you can use it to recycle lands to the top for his first ability, but why would you spend turns on that kind of extremely slow ramp with a planeswalker whose biggest attraction is becoming a huge creature? touhoufanatic and Bebe, the Rogue Blossom: Ah, the greater-spotted one-mana planeswalker. I... don't know how you decided that doubling your mana as a plus ability on a one-mana 'walker was a good idea. That, plus the first ability letting you refund its casting cost, makes it a more efficient accelerator than any mana elf, arguably more so than Sol Ring. Hard pass. Casstastrophe and Semaros the Aggressor: Talk about commitment to a theme. I agree with norench that the last ability is unenticing unless you can abuse it, which is odd when it's thematically a much stronger expression of I Hate All Y'all than the other two. I do also wonder if just spamming the +1 might be too good - 4 damage on landing, potentially 5 the next turn, that kills in four turns on its own if uninterrupted, which is startlingly good for a plus. norench and Norin, Master of Retreat: Cute. Maybe too cute, in that its ability to dodge removal and attacks makes it functionally just an enchantment that gives you one minor effect per turn as long as you don't cast spells or attack first. The whole point of planeswalkers is that they're kind of like mini-player allies - they grow, they develop, and you can attack them - and Norin here sadly does none of the above. I don't want to seem overly critical - good efforts all round, especially given that the challenge was, in retrospect, maybe a little too hard. This is a tough call, but I'm giving it to kinotherapy with fluffyDeathbringer as a runner-up.
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norench
1/1 Squirrel
Posts: 79
Favorite Card: Ashnod's Coupon
Favorite Set: Homelands
Color Alignment: Colorless
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Post by norench on Apr 15, 2018 0:20:02 GMT
Point taken. Just my thought on how Norin the Wary would function as a planeswalker. Never intended it to be a serious contender.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Apr 15, 2018 2:18:11 GMT
Thank you xox Those comments on the difficulty, + how I wound up judging the previous contest, gave me an idea. It might be an awful idea. Let's see Design a planeswalker card that would be appropriate (in power level and complexity) for a planeswalker preconstructed deck. For those who don't know these "uncommon" planeswalkers, here's a few recent examples: Jace, Ingenious Mind Mage; Angrath, Minotaur Pirate; Teferi, Timebender. I will be judging the titles so make sure they're dumb and generic. You can use your own walkers but bear in mind that I don't know anything about anybody's characters. sorry
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on Apr 15, 2018 18:32:49 GMT
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Post by Daij_Djan on Apr 15, 2018 20:29:18 GMT
With so many "awe-inspiring" names, I just couldn't resist:
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Apr 16, 2018 3:33:23 GMT
Daretti, Insidious Inventor Legendary Planeswalker - Daretti Starting Loyalty: : Create two 1/1 colorless Construct artifact creature tokens with defender. : Return target artifact card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. : You gain an emblem with "Artifacts you control have " : This artifact deals 3 damage to any target."" As a bonus, I felt like making his PW deck tutor as well: Crazed Construction Sorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, reveal it, and put it into your hand. Search your library and graveyard for a card named Daretti, Insidious Inventor, reveal it, and put it into your hand. Then shuffle your library.
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Post by burntsquirrelman on Apr 17, 2018 15:56:52 GMT
I am submitting a Planeswalker that was once just a regular Legendary Creature from a set I never finished. He was an Jailer and Warden to a massive planar prison complex. While it probably housed many innocents as well as monsters, it was originally made to imprison just one being, and he was to be Her ever watching eye. {Card Render}
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Apr 24, 2018 15:21:24 GMT
Will judge this in two days. I promise. A couple more entries would be nice though, so feel free to join in anybody (´・ω・`)
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Post by Fleur on Apr 25, 2018 0:34:38 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 25, 2018 15:52:05 GMT
Well, Tibalt...
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