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Post by gamma3 on Oct 19, 2021 14:40:13 GMT
hydraheadhunter I think you want to use the "not named xyz" templating so that you can't loop two copies of the card.
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Post by noahlotr on Oct 24, 2021 23:10:25 GMT
I am going to judge this in a few days! Would love further entries if you have them!
(Also, just a thought - I don't think that every card in this cycle would necessarily be a 6/6 for 2 or 3 mana. Feel free to think outside the box even as you try to stay true to the original Elder Giants' design!)
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 26, 2021 4:07:40 GMT
Thank you for the win! For this next round, create a card for the Theros Beyond Death Titan/Elder Giant cycle. Uro and Kroxa have used up UG and RB, but any other two-color pair is fair game!
| Roa, Titan of Gods' Birth ["EverYoung" by Chris Cold] Legendary Creature — Elder Giant When Roa enters the battlefield, sacrifice it unless it escaped. Whenever Roa enters the battlefield or attacks, search your library for a God card, reveal it, put it into your hand, then shuffle. If that card has mana value less than or equal to the number of land cards in your graveyard, you may put it onto the battlefield tapped. Escape—, Exile seven other cards from your graveyard. 9/9
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In Greek mythology, Rhea was the Mother of Gods, who gave birth to Zeus only to be struck down from godhood and become a titan. In one myth, to save her son Zeus from being devoured by her husband Cronus, she hid Zeus away and instead gave Cronus a rock wrapped in cloth the size of a baby. Cronus swallowed the rock and believed that Zeus was now dead, which allowed Zeus to later grow up and smite Cronus. As a nod to this myth, Roa is only able to summon Gods to the battlefield if your graveyard has eaten enough rocks.
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Post by ameisenmeister on Oct 27, 2021 7:49:15 GMT
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Post by clhis on Oct 27, 2021 12:25:43 GMT
Hyvront, Titan of Nyx's Passion (UR) Legendary Creature - Elder Giant 6/6 When Hyvront enters the battlefield, sacrifice it unless it escaped. Whenever Hyvront enters the battlefield or attacks, scry 3, then exile the top card of your library. You may play that card this turn. Escape—UURR, Exile five other cards from your graveyard. "The clouds quivered as the home of the gods stepped down and embraced its love once more."
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Post by noahlotr on Oct 31, 2021 4:10:20 GMT
Judging! {hydraheadhunter}It's quite an interesting design! I like that it can be used for value or, potentially, do some wonky combo/reanimator things with cards like Allosaurus Rider. I do think that the wording is quite clunky, like you mentioned, and I also think that unlike the original titans, this isn't an ability that will always gain you value (although it won't hurt you). That makes it both more interesting and probably somewhat weaker (which is not a bad thing) than the originals. {Flo00}This one seems quite strong, in that it is always fueling its own escape cost and essentially super-filters for a card each time you play it. On the one hand, I like how it plays well with itself. On the other, I could see this one being quite painful to play against due to its ease of recursion. I also do like how clean the design is. {viriss}Resha is an absolute removal machine! I would imagine that it would have a home in both aggressive and controlling decks, although it might make a format totally inhospitable to aggro. But it's a super clean design, it's strong, and it feels on par with the other titans. (Also you chose cool art!) {MonkeyChewToy}I love the mythological tie-in to Rhea. Great flavor there! In terms of the card itself, I think it's probably not as strong as the original titans or many others in this challenge, but that is not a bad thing. It definitely feels a lot more niche, but very powerful in the right situation. I also like that with the 6 cost escape, it helps to make the ability feel different on first cast versus escape, as when escape rolls around it will probably be putting a God into play. I also like the deckbuilding costs it imposes on you, because you want Gods to keep putting into play with Roa but you can't have too many to keep your deck playable. {ameisenmeister}This one is so clever! I really enjoy how the ability plays so differently on cast vs. escape. It's also interesting in that you would very rarely run it out on turn 2, and it will sometimes be dead, which I think keeps the power level a little lower but also introduces more decision points. I think that it is probably exceedingly difficult to block because it will have removed the two best blockers by the time it is attacking, but the fact that a single removal spell can reset that means it isn't too dominating. My only critique is that it could probably be a mono-white card, in that there is no part of it that NEEDS blue. I think it feels blue enough, however. {clhis}This one has an interesting tension, in that you wouldn't want to play it on turn 2, or probably even turn 3, and when you escape it later in the game, you may not be able to get the card advantage. It is really once it starts attacking that you get an really reliable card advantage engine out of it. I think that all makes it interesting, but potentially more difficult to use effectively than it initially appears. Also, that flavor text is quite intense! {Runners-Up}hydraheadhunter - I like how your card makes me think! MonkeyChewToy - Love the flavor! {Winner!}ameisenmeister! Congrats! A clean, fun, and fair design.
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Post by ameisenmeister on Nov 1, 2021 16:48:58 GMT
Thanks for the win! Your next card might seem a bit odd but it has a lot of knobs to play with when designing a cycle around it. Your next card is Stormbreath Dragon. Have fun!
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Nov 2, 2021 0:55:24 GMT
Thanks for the win! Your next card might seem a bit odd but it has a lot of knobs to play with when designing a cycle around it. Your next card is Stormbreath Dragon. Have fun!
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Post by viriss on Nov 2, 2021 2:12:05 GMT
I was going to do a vertical cycle card with an uncommon whelp... =)
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Post by hydraheadhunter on Nov 2, 2021 5:50:53 GMT
| Stargaze Angel Three generic and Two white Creature - Angel
Flying, Lifelink, protection from black
Seven generic and three white: Monstrosity 2.
When Stargaze Angel becomes monstrous, exile a number of other target permanents up to its power. For each permanent exiled this way, its owner may pay two generic to have it return to the battlefield under their control; otherwise, it returns to the battlefield under your control.
4/4 |
christianity's biblical angels are pretty horrific/monstrous, so the type feels like a good fit for the white slot in the cycle of color iconic monstrousities, despite how theyr usually depicted in MTG. Mechanically, a blink with a tax to maintain control of it feels white-ish enough, and getting to do that six times for ten mana (by default) would probably make it the most powerful card in the cycle, at least in 1v1, cause that's half your opponent's land under your control if you activate it on curve. It's honestly probably too powerful hitting lands, but eeeeeeeeh.... white gets the weak card in the cycle often enough to let it have a little over-powered nonsense as a treat.
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Post by noahlotr on Nov 2, 2021 13:09:19 GMT
Chargeleader Centaur Creature - Centaur Vigilance, trample, protection from blue : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Chargeleader Centaur become monstrous, other creatures you control get +1/+1 and gain trample and vigilance until end of turn. 3/2
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Post by ameisenmeister on Nov 5, 2021 16:30:20 GMT
MonkeyChewToy Fine card that plays into the cycle on multiple angles. I like how the mana and monstrous costs are different by , just like the Dragon's. This card also seems to play into a hand-size-matters theme of which I'm not sure whether you really planned it or if it's just a coincidence. Anyway, the card is alright but could probably be a bit stronger in its non-monstrous form – a 6/6 for seven mana isn't going to impress people these days, even with trample and pro red. viriss This really looks like a cycle card to Strombreath Dragon. The name is similar, the mana cost and monstrous cost are mirrored as are power and toughness. The somewhat hidden shtick of Stormbreath Dragon is that it punishes both of red's enemy colors – one directly via the protection, and the other by an ability that becomes stronger when the opponent does what the color inclines them to do (eg. Drawing cards). Your card does exactly that by having pro green and punishing a opponent for gaining life. Strong entry! hydraheadhunter I don't mind getting the best card of a cycle, but being able to exile lands (and put them under your control) is not exactly the kind of powerful that leads to exciting gameplay. I like the thought of Angels being monstrous and your explanation for it, though. noahlotrThe card looks neat but doesn't look like as it's part of a cycle with Stormbreath Dragon. I like the card and it looks fit to be put into the next set that features monstrous but the green member of a cycle with a red dragon should better be a wurm, a hydra or something else iconically green. And be bigger. On the other hand, Theros features a lot of centaurs, so the card has that going for it.
{And the winner is...} viriss!
You were the only one who got that Stormbreath Dragon's abilities aren't just random but fulfill the purpose of punishing both of red's enemy colors. Well done!
Thanks everyone for participating!
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Post by viriss on Nov 6, 2021 14:53:21 GMT
Next challenge: Choose Your Own Cycle • There exists a tribal equipment for each creature type in the Party keyword except for Cleric, create one. (Party example Strength of Solidarity) - OR - • Each color has a main spellcaster creature type (Cleric, Wizard, Warlock, Shaman, Druid) but Cleric, Warlock, and Druid don't have a tribal equipment yet, create one Reference: Current Tribal Equipment cards
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Post by Flo00 on Nov 7, 2021 6:48:17 GMT
The first one is included in the second one. Or am I missing something? Blessed Amulet Tribal Artifact - Cleric Equipment Equipped creature has vigilance and “ , : Prevent all damage target spell or permanent would deal this turn.” Whenever a Cleric creature enters the battlefield, you may attach Blessed Amulet to it. Equip
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elRekko
0/0 Germ
Posts: 12
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by elRekko on Nov 8, 2021 10:46:35 GMT
Only 4 Cleric creatures in all of the Lorwyn block... Lets try this; Reviewing all the cleric cards you don’t need something that already bring cleric cards like preventing damage.
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Post by hydraheadhunter on Nov 8, 2021 11:35:11 GMT
Sacred Wreckingball 3 generic Artifact - Cleric Equipment
Equipped creature gets +3/+0 and has vigilance. Equipped creature has trample and lifelink as long as it's attacking and has first strike and deathouch as long as its blocking. Whenever a Cleric creature enters the battlefield, you may attach Sacred Wreckingball to it. Equip 6
FT: "What? It's not an edged weapon: that means I can use it." |
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Post by viriss on Nov 14, 2021 13:45:32 GMT
Flo00 You're right, the second cycle contains the first one. In my head they were different when I first started. Oops. ------------------ Flo00 Looks good. I do think the preventing all damage is really strong especially when paired to anything but effects. elRekko Good art. Each ability makes sense at uncommon. The equip cost should be lower on equipment that doesn't give toughness bonus. hydraheadhunter Good name. Holy Sword of Vengeance++. I do like how strong it can make a cleric since they are usually tiny creatures. First strike & deathtouch?! =) ------------------ Winner elRekko
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elRekko
0/0 Germ
Posts: 12
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by elRekko on Nov 15, 2021 8:32:41 GMT
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Post by hydraheadhunter on Nov 15, 2021 12:01:55 GMT
Comrade Jim's New Æther Revolution Three generic and Three red
Enchantment - Saga Mythic
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
One and Two | Create two 1/1 Servo artifact creature tokens with flying and two treasure. You may pay four generic to remove a lore counter.
Three | Until the end of your next turn, whenever an artifact enters or leaves the battlefield, add R. Until the end of your next turn, your mana pool does not empty at the end of steps or phases.
Four | Creatures you control gain “A generic and a red: Creatures you control get +1/+0 until end of turn” and “a generic, a red, tap and sacrifice this creature: It deals damage equal to its power to any target,” until end of turn.
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The card depicts the events that happened leading up to and during Aether Revolt.
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Post by Flo00 on Feb 4, 2022 9:36:11 GMT
The Rise of Chaos Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I & II Each player discards their hand, then draws seven cards. III The Rise of Chaos deals damage to each opponent equal to the number of cards in their hand.
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Post by ameisenmeister on Mar 13, 2022 20:12:27 GMT
Yeah, yeah, I know, the fifth sun of Mirrodin actually was green not yellow but I couldn't find a good picture. Just use your imagination.
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Post by hydraheadhunter on May 20, 2022 9:06:53 GMT
This one's been stewing for couple months elRekko , so it might be time for a judging. Or failing elRekko reappearing within a week after a two month hiatus, maybe ZephyrPhantom would be willing to give it the gm's judgement?
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Post by hydraheadhunter on Jun 1, 2022 15:08:19 GMT
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Post by ZephyrPhantom on Jun 1, 2022 21:11:55 GMT
Winner is ameisenmeister . I think it strikes a good balance between simple and complex and depicts the event in question very gracefully.
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Post by ameisenmeister on Jun 2, 2022 22:05:51 GMT
Thanks for the win! Back when Magic Origins was released, I saw the card Chandra's Ignition and instantly loved it. However, I was really disappointed to find out that the other four planeswalkers the set cared about didn't have their spark moment represented as a card. Please complete the cycle and make my dream come true. You may use other planeswalkers than Gideon, Jace, Liliana and Nissa as long as they exist in real mtg's lore. Have fun!
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Post by hydraheadhunter on Jun 2, 2022 22:51:58 GMT
Thanks for the win! Back when Magic Origins was released, I saw the card Chandra's Ignition and instantly loved it. However, I was really disappointed to find out that the other four planeswalkers the set cared about didn't have their spark moment represented as a card. Please complete the cycle and make my dream come true. You may use other planeswalkers than Gideon, Jace, Liliana and Nissa as long as they exist in real mtg's lore. Have fun! Do you have links to the stories with their ignition moments, it might be helpful cause I only know how Chandra ignited with a vague understanding of Liliana and maybe Narset's ignitions.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 3, 2022 15:33:08 GMT
Sorcery - You draw five cards and you lose 5 life. After realizing he was being manipulated all along by the dark powers to bring the last Cataclysm, Ob Nixilis couldn't do anything but laugh all alone.
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Post by hydraheadhunter on Jun 3, 2022 16:42:11 GMT
In that case, we did get two others:
Jace's moment of ignition was unexciting oopsie-daisy of an accident that happened after Alhammarret won their clash of wills (ori) and memory erased the boy. The closest for Liliana is Tainted Remedy, but her ignition happened later in a struggle between her and her resurrected brother.
Depict planeswalker ignitions is a fun challenge so I'm not poking holes in the brief, ameisenmeister; even if the set of 5 were complete, which it's not, it's just slightly more complete than you thought, we'd still have the two and three color walkers to play wit; I'm just saying for your illucidation.
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Post by hydraheadhunter on Jun 3, 2022 18:14:50 GMT
I felt like entry into this challenge wouldn't be complete without a matching sparker; but that's just me making extra work for myself.
Bonus Sparker
Tibalt, Pain's Initiate A generic, A black, and a red
Legendary Creature — Human Devil Wizard
First strike As Tibalt dies, if he has dealt six or more this turn, exile him then return him to the battlefield transformed under his owner’s control.
FT:Tibalt had miticulously tortured his victims, gleefully tuning his instruments to conduct a screaming orchestra.
2/2
| Tibalt, Torture Connoisseur No cost (B-side)
Legendary Planeswalker, Tibalt.
+1: Create two 1/1 red Devils creature tokens with "When this creature dies, it deals 1 damage to any target." -1: Tibalt deals 1 damage to each other permanent and each player. -8: Each opponent gets an emblem with, "If a source would deal damage to you or a permanent you control, it deals double damage instead." You may discard you hand to draw seven cards.
SL: 6
| And the actual prompt
Tibalt's Reckoning A black, and a red
Instant
Target creature deals damage to itself equal to the amount of damage it's dealt this turn. FT:As the deal was struck, Tibalt felt every wound he'd ever inflicted upon others tear through his body; It had made his victims scream, but before the inquisitors’ eyes, he vanished, laughing like his devils. |
Unlike most of the sparkers, Tibalt won't be able to ignite on his own. You'll need other cards to make it happen, and without that support he's a below average agro beat stick, but being able to transform him gives midrange potential to agro. Tibalt's Reckoning thematically makes him deal damage to himself equal to the damage he's dealt this turn, causing him to 'feel all the pain he's inflicted on others' and then igniting him.
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Post by Flo00 on Jun 4, 2022 9:09:08 GMT
When Urza's time machine exploded, Teferi got trapped in an extremely slow-time bubble. Jhoira had to get him out with some kind of fog machine. I tried to capture this here: Time Machine Explosion Sorcery Choose target creature or planeswalker. Exile each other nonland permanent with a number of time counters on it equal to its mana value. They gain suspend. The chosen creature phases out until there are no cards in exile with time counters on them.
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