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Post by ZephyrPhantom on Oct 21, 2018 9:01:42 GMT
Judging within the next 24 hrs.
EDIT: Sorry folks, I have some emergencies to take care of. Will try to judge within 48 hours of this edit.
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Post by ZephyrPhantom on Oct 22, 2018 22:39:02 GMT
it'll be brief but I do want to give feedback, so judging: {Spoiler} Erziel: Hypergenesis meets the infamous GDS3 design. I like that it encourages you to kill creatures, make opponents discard, and restock your hand with Green's various Regrowth effects. I feel like it'll generally benefit off of Black effects way more than Green ones but other that I think it's a very good alternative twist to all those graveyards-matter Golgari commanders. Definitely helps that Green and Black are no strangers to card draw. Arissa: Interesting with Entreat the Angels, Arcane Adaptation, and the like. I like that even if there's an obvious synergy the better decks with this commander will come from people getting creative. I don't like that you have to remember what each individual effect an Angel has - memory issues for token decks for days. Should've been chose one effect and all Angels get it. Kesta: Straightfoward Angel reanimator that fits what Innistrad's about. I'm mainly curious as to how the Human/Angel ratio would ultimately balance out in decks like these, also ironically good Brisela support. A bit niche with requiring two tribals but not without potential. Liara: I guess if Tarkir monoGreen dragons can fly, I don't see why not. Seems like an interesting sidegrade to Kamahl where you rely less on Kamahl pumping things and moe on getting Liara to have a single big guy get in with evasion. Cestra: Banding and flying are a nonbo iirc if your band has nonflying creatures. Banding and Flanking is a clever combo though. I get the chaotic feel this card is going for but I honestly don't see how you'd control the to your advantage in anything outside Zedruu (and that means Cestra) isn't the commander. Given that the idea of "banding commander that discourages blocking" and "random enchantment" feel too randomly slapped together. Kalon: Interseting that's she's essentially a Voltron supporter rather than being the ideal Voltron target herself. Excellent in the 99 for sure. Valor: Now this is how you flip a well known effect on its head. No real complaints here, perfectly captures the spirit of the archetype. Idalla: Hmmm. Less practical flicker? Upping the storm count? I feel like this has potential, I'm just not sure where. Grizelda: There's not a lot about this card that's (and this is Pre-SOI Innistrad so White as a color hasn't been warped on a design level either). As a monoB creature I think it would be great but as is it's sort of a near miss to me. Nyka: Very different way to do the powerpuff girls but I actually like it, to the point I'd want a similar cycle of them. I like the passive push towards using black cards like Phyrexian Arena without flat out stating it, and it handle the typical weirdness "Draw a card" very well in the context of the card. Not sure if I view it as a powerpuff but I view it as a very intriguing Commander. Rana: I love the idea of potentially, deliberately drawing spells towards you to get more tokens so that you can counter other spells later. There's a lot of text there but I think resulting effect has this nice, efficient appeal to it. Also doubles as a more casual control option that doesn't punish opponents until they start trying to hit you. Arisa: Good call on having a simple but notable effect to make sure the new use of the card type doesn't throw everyone for a loop. I do like the potential of Scheme creatures, allowing you to ensure Schemes aren't just completely useless out of Archenemy. I'm actually really impressed at how this card could fit in either format without really upsetting anything. Phalia: Slight wording hiccups aside ("Flying, haste", "Other creatures you control have"), it's a good "infinite pings" enabler and I like that it can support itself, but not as efficiently as an external card engine might. 1st: gateways72nd: Fleur3rd: elf491
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Post by gateways7 on Oct 22, 2018 22:58:33 GMT
Thanks so much for the win! On a completely unrelated note, I was looking at all of the names for the angels, and only 3 of them have names that don't end in the letter A. Weird.
Anyways, your next challenge is going to be to make a Commander that only uses one sentence of rules text. The renders can be all the length you want, you can have any flavor text, commas and other non-period punctuation are allowed, but you get one sentence in your rules text. Good luck!
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Post by viriss on Oct 23, 2018 0:47:36 GMT
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vedrick
0/0 Germ
Posts: 7
Favorite Card: Glimpse the Unthinkable
Color Alignment: Blue, Black
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Post by vedrick on Oct 23, 2018 20:18:32 GMT
Hope is properly written. As I´m used to spanish cards, sometimes I´m struggling with the grammar and vocabulary.
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Post by Tesagk on Oct 23, 2018 20:29:21 GMT
Graw, Heart of the Wild Legendary Creature - Furbolg Shaman Whenever another creature enters the battlefield, creatures you control get +1/+1 until end of turn. "While not a natural leader of any sort, Graw still represents the raw, primal purity of the wild. Its chaotic, yet ordered structure. Every being is able to find more strength when they stand alongside him.”3/4 {Render}
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Post by Jartis on Oct 23, 2018 20:38:28 GMT
Hope is properly written. As I´m used to spanish cards, sometimes I´m struggling with the grammar and vocabulary.
Looks great to me. Don't worry about it. ^_^
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Post by augur on Oct 26, 2018 4:45:43 GMT
(snip) Hope is properly written. As I´m used to spanish cards, sometimes I´m struggling with the grammar and vocabulary. Looks mostly correct. Since this is a replacement effect, it should be written with an "if" instead of a "whenever." Also the "instead" should be moved to after "you may." (see: Archmage Ascension, which also has an optional replacement effect) Attachment DeletedFenaire, Eternal Scholar Legendary Creature- Zombie Wizard Whenever a creature an opponent controls dies, if it wasn’t sacrificed, you may return it to the battlefield under your control, then sacrifice it. 2/5 “To Raise a body is to imprison a soul. Much more merciful to simply allow it one more breath of life.”e: no longer goes arbitrarily large with two
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Post by gluestick248 on Oct 26, 2018 6:39:45 GMT
Augustus, Stubborn Mathematician Legendary Creature — Human Wizard As long as Augustus, the Mathematician is on the battlefield, replace all instances of X in spells or abilities with 10. “I don’t vnderstand the yovng people. In my day, X was always V plvs V.”2/3
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Post by mrlozano on Oct 27, 2018 19:33:33 GMT
Von Vornom, Tax Collector Legendary Creature — Human Wizard Whenever an opponent draws one or more cards you draw that many cards and you gain that much life unless that player sacrifices a permanent. 2/3
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Post by Daij_Djan on Oct 28, 2018 19:09:00 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Oct 29, 2018 2:23:43 GMT
Shanta the Fortress Legendary Creature - Human Soldier Other creatures you control gain absorb 1. 2/4 It's a modified version of another card I made.
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Post by gateways7 on Oct 30, 2018 22:10:18 GMT
Judging in 24 hours, get those entries in!
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Post by Lady Mapi on Oct 31, 2018 3:33:44 GMT
Rotten-Bough Elsein Legendary Creature - Dryad Horror You may have Rotten-Bough Elsein enter the battlefield as a copy of target land or target land card in a graveyard. She lives within any scrap of her forest.2/3
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Post by Jartis on Oct 31, 2018 9:18:11 GMT
Fatespinner Sphinx Legendary Creature - Sphinx Whenever an ability affects the top of your library, you may replace all instances of “the top of your library” with “the bottom of your library.” 4/4 Pretty sure the wording is awful, but I hope the intent is clear.
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Post by gateways7 on Nov 1, 2018 1:12:29 GMT
Alright, judging time. viriss: Joanna is a cool idea, but the major problem I see is that if one player wants to use a board wipe, they bring down everyone’s land supply and make the game kinda unfun. If they had recursion or indestructible, I think the card would be a lot more fun. I also think the card would be interesting if the power of the lands scaled with the number of times their controller has cast their commander rather than just you. vedrick: I like Zhestra’s design and the constraints it gives, because instead of allowing the creature to disrupt and ruin opponent’s +1/+1 spells/commanders, you have to find good cards that do it yourself. I think that it’s a pretty interesting card! Tesagk: Graw is a solid card. I like the way that it turns massive token creators into Overrun-style effects, giving those effects different kinds of uses. I also like the interaction it has with haste creatures and other things that have triggers when they enter the battlefield based on their power. However, I think that the card might benefit if it also gave your creatures some static ability when something enters the battlefield - maybe trample, if that’s not too broken. (Also, Furbolg is definitely not a supported creature type.) augur: Although Fenaire is a cool idea that could be fun to play, it doesn’t work well as a commander because it’s really hard to build around it. The trigger doesn’t work for your creatures with good ETB / LTB triggers because it only triggers for opponents. If you changed that, I think it would be a more fun card to play. gluestick248: Augustus feels like an un-card in both flavor and effect. However, taken in that lens, it’s a really fun card that would be fun to build around for commander. There are a lot of ways to exploit that card, though. Drawing 10 cards for three mana? Nuking the board and making 10 1/1’s for 2? 0-mana 10/10? This feels super-broken. mrlozano: Von feels like a good way to play on something like Consecrated Sphinx, but in the same way that Rhystic Study gets annoying, I feel like this would be unfun to play against, because everytime someone draws a card, you ask them to sacrifice a permanent - and the cost of sacrificing a creature is a lot higher than paying 1. Daij_Djan: Hei’lyn’s a pretty interesting, Notion-Theif-esque way to interact with extra cards drawn, but I feel like the ability is a drawback a lot of the time - I’d rather draw 5 cards than make 5 1/1 flyers. I don’t think there’s a good reason to play this card. Xenozfan2: Shanta is a cool card but it’s not innovative and just grants your board a keyword ability (that I am strongly biased against. Absorb sucks, because 90% of the time, it’s just the same as giving a creature +0/+1.) Lady Mapi: Elsein is good in concept, but Dark Depths exists. “BG: Make a 20/20.” Tacking on the fact that you can bring her back from the commander zone, she’s way, way too broken. Jartis: Fatespinner seems interesting at first glance, but all it really does is make scrying annoying, and makes it complicated to interact with the top / bottom of your library. I do like the interaction it has with putting creatures on the top of your library, though. It was close between Vedrick and Tesagk but I'm gonna have to give the win to Tesagk 's Graw, Heart of the Wilds.
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Post by Lady Mapi on Nov 1, 2018 2:41:11 GMT
I'm confused - unless I'm getting the rules wrong, Elsein-copying-Dark-Depths should enter the battlefield with 10 ice counters on it (since it enters the battlefield as Dark Depths). Similarly, it would ETB tapped if it copied an appropriate land. Can someone please tell me whether or not I've got that right?
In any case, congrats Tesagk.
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Post by gateways7 on Nov 1, 2018 3:01:26 GMT
Lady Mapi : Sorry, I didn't read your card right - I think it does work.
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Post by Tesagk on Nov 1, 2018 3:08:48 GMT
Oh, wow. Thanks. Not sure if my judging will be up to par, but create a commander that plays well with other legendaries(/commanders).Edit: While Partner is certainly acceptable, it's worth pointing out that even if someone uses Partner, I really want to see some synergy between the Commanders and Legendaries (or other Commanders) in general.
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 1, 2018 3:37:41 GMT
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Post by Jartis on Nov 2, 2018 7:52:22 GMT
Squemgek, Dirty Tactician Legendary Creature - Goblin Advisor : Until end of turn, target legendary creature deals commander damage. Activate this ability only any time you could cast a sorcery, and only once per turn. 1/1 Thought about making it instant speed, but that felt too broken since you could just wait until blockers are declared and pick an unblocked creature. Also thought about a design that had Partner and gave other legendary creatures Partner, but I'm not actually sure that would have worked. Partner is kinda one of those meta-mechanics.
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Post by Tesagk on Nov 2, 2018 10:29:14 GMT
Squemgek, Dirty Tactician Legendary Creature - Goblin Advisor : Until end of turn, target legendary creature deals commander damage. Activate this ability only any time you could cast a sorcery, and only once per turn. 1/1 Thought about making it instant speed, but that felt too broken since you could just wait until blockers are declared and pick an unblocked creature. Also thought about a design that had Partner and gave other legendary creatures Partner, but I'm not actually sure that would have worked. Partner is kinda one of those meta-mechanics. While Partner is certainly acceptable, it's worth pointing out that even if someone uses Partner, I really want to see some synergy between the Commanders and Legendaries in general.
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Post by Daij_Djan on Nov 2, 2018 13:32:38 GMT
@ gateways7 : Big thanks for the comments I guess you're right about the powerlevel of the tokens -guess I should have increased the CMC of the card itself and then buffed the spirits somehow..
For the new challenge, here's my concept for now. Final tweaks will happen once I get acces to my computer (and therefore MSE tomorrow ) {original concept} ?? Legendary Creature - ?? Vigilance If ~ is your commander, it and commanders your teammates control get +1/+1 for each time you've cast it from the command zone this game. 1/1 EDIT: Added render to my entry.
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Post by viriss on Nov 2, 2018 21:34:14 GMT
I used the wording from totem armor, but maybe it should sacrifice instead? Edit: Fixed missing artist credit.
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Post by spruder on Nov 4, 2018 20:42:00 GMT
Eclyn, Glory's Champion Legendary Creature - Human Soldier As ~ enters the battlefield, choose a player. Creatures controlled by you and creatures controlled by the chosen player get +1/+1 for each legendary permanent controlled by you or that player. 1/1Could be fun in an EDH setting where lots of legendaries happen, and bargaining/alliances are normal, especially with white flicker effects to change teams or suddenly boost someone to take down a threat. Especially powerful if going wide, as anthem effects are more efficient/powerful with more bodies to target, and can make boosting your opponents' creatures too worthwhile if you significantly outman them. If you choose yourself, your creatures just get +1/+1 for your own legendaries.
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Post by Tesagk on Nov 5, 2018 1:32:38 GMT
For some reason, this thread is no longer notifying as participated for me.
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Post by spruder on Nov 6, 2018 12:36:17 GMT
Jartis : It might be worth considering making the effect "Until its controller's next end step" or "During its controller's next combat phase" or "Activate this ability only before attackers are declared during combat and only once per combat." for more possible player interaction or bargaining, etc. Since it is limited to sorcery speed (which I agree is a good decision) it currently can't allow creatures that other players control to swing for Commander damage.
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Post by Tesagk on Nov 6, 2018 16:50:49 GMT
Apparently my challenge wasn't very popular. Nevertheless, this shall be judged in 24 hours, so make last minute changes or submissions before then. Have fun!
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Post by gluestick248 on Nov 6, 2018 17:34:13 GMT
Rolfe, Boastful Propagandist Legendary Creature — Human Advisor Other legendary creatures you control get +2/+2 and have vigilance. , : Gain control of target creature until Rolfe leaves the battlefield. If that creature is legendary, you gain 5 life. Activate this ability only any time you could cast a sorcery. 4/4 Empress Galina 2.0 go!
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Post by korakhos on Nov 6, 2018 17:42:14 GMT
Vindicator Mirathen Legendary Creature - Angel Flying When ~ enters the battlefield, destroy all nonlegendary creatures. 8/8 Render to come once I'm not on my cell phone.
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