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Post by gluestick248 on Feb 15, 2024 16:49:59 GMT
Yovan, the Unwinding Sands Legendary Creature — Djinn Wizard Vigilance If another nontoken creature would leave the battlefield, instead exile it with three time counters. If it doesn’t have suspend, it gains suspend. 3/5
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Post by Jartis on Feb 15, 2024 19:32:18 GMT
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Post by Idea on Feb 17, 2024 1:32:12 GMT
I intend to judge this tomorrow or the day after! Any last minute entries are welcome!
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Post by Idea on Feb 18, 2024 0:34:19 GMT
elchetibo{Spoiler}If you had put ward and can't be blocked, this maybe could've worked. Perhaps if it was only while this attacked that might also have worked even with hexproof. As it stands though this card is simply far too non-interactive. In terms of balance given other examples of the effects existing separately I think it's about balanced, maybe slightly too cheap, but combined hexproof and unblockable makes the only option for defense either something like a fog or a board wipe. But this works even for creatures non-attacking, and since it doesn't need to attack itself it entering the battlefield makes you immediately able to use your available now unblockable and hexproof creatures. Mana value is an interesting way to balance it, and I see the intent, but for now I think it might too easy to get around to function as a sufficient restriction for that combination, but also all tokens have mana value 0. Flo00{Spoiler} Eon Hub on legs, or clouds I guess by the art, is an incredibly cool card concept. While 2 mana cheaper than the original card, it's hard to properly compare a pure artifact from fifth edition with a 3-colored legendary creature of a more modern era. I think your card is probably good in that regard. The ramifications of a card like this are probably beyond the scope of what I could think of at the moment, but seeing as Hub exists rulings around how it would work should too. melono{Spoiler}I really wish wording to refer to this kind of effect - of raising or lowering power/toughness - existed. The effect is really interesting, especially in the way it specifically promotes a lot of smaller buffs from different sources over fewer but larger buffs, and though I don't think it would be worth a four mana cost, it makes sense with the body. vizionarius{Spoiler}A card that's simple yet complicated. You'll have to carefully micro-manage your tapping and untapping needs with something like this. I honestly think it's quite interesting as a high skill kind of card, in the sense that some minor degree of mastery of the rules pertaining to the mechanics involved in this card and general MTG timing is required to make much of any use of it, but if you do have those things you might be able to do something really fun and clever. Overall though, I think the card's applications are a bit too niche, and outside of very specific strategies made just for it you'd have a hard time making it anything more than a periodic nuisance. gluestick248{Spoiler}So each player suspends their own creatures when they would leave the battlefield. Yeah, I think this card is pretty fine. There's probably some shenanigans you could pull with this card with only you being able to take advantage of its effect, but in that instance you'd have built your deck around taking full advantage of this card and I can't fault a card for being really good in a deck specifically trying to take advantage of it (for the most part). Cost also seems fair.
Jartis{Spoiler}This seems balanced and like a fun card. As a commander though, I wouldn't give it a pass. Short of a combo deck (which typically want to deck themselves out for combo-triggering reasons and thus this card wouldn't help them) a commander like this probably wouldn't even get to use its effect in 99.9% of cases. Even then there's a good chance it wouldn't provide enough value to justify running this as a commander. Winner {Spoiler}Victory goes to Flo00 , and runner up is melono !
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Post by Flo00 on Feb 21, 2024 6:13:58 GMT
Thanks for the win Idea!
Next challenge: Show me a commander specifically designed for commander draft.
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Post by melono on Feb 21, 2024 7:55:36 GMT
I always thought that The Prismatic Piper and its background counterpart could be cooler (and useable). Actually useful outside of adding a color. I understand that it's common so you're more likely to be able to get your partner in the right color, but did anyone actually have to use that thing? Thus, an alternative: Ily, Symbiotic Partner Legendary Creature - Shapeshifter If Ily is your commander, choose a color before the game begins. Ily is the chosen color. As long as Ily is white, it has vigilance and flying. Blue, hexproof. Black, deathtouch and lifelink. Red, double strike. Green, trample. : Ily becomes the colors of target permanent you control in addition to its other colors until end of turn. Partner 3/3
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Post by Idea on Feb 22, 2024 23:09:06 GMT
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Post by Flo00 on Mar 4, 2024 11:03:37 GMT
Giving this a bump in hope for more entries. ...or not. Judging: melono The piper is supposed to be available to everyone. I can see Ily as a card that actually needs to be drafted to be used. I like how the choice of the color gives it different keywords; and how the color-adding ability is actually keyword adding that also depends on the partner. Idea Interesting concept to make the player gamble during the draft on cards (and ideally commanders) that they want to play. The clone-ish ability is also nice. Good order of timings to make the free cast an etb effect so that Mirrorlurker can clone the thing that made it free. melono wins
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Post by melono on Mar 9, 2024 10:40:15 GMT
Tyftw! A shame there weren't more entries. Next challenge: 1. Make a commander that is more type(s) than just a creature, 2. and have there be synergy with this other type(s). 1. Think of a commander with an adventure on it, or a flip side, or simpler, something like an artifact creature. 2. The synergy is either contained within the commander card, or is available within the deck that would want to run it (like how a prowess deck loves adventures). I hope the challenge is clear with that, and otherwise, an obvious example would be Kellan, the Fae-Blooded or Calix, Guided by Fate
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Post by Idea on Mar 9, 2024 18:34:04 GMT
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Post by vizionarius on Mar 9, 2024 21:29:00 GMT
Sahir, Soul of Magic Legendary Instant Creature - Efreet (This spell resolves onto the battlefield, then is no longer an instant.)
~ deals damage to target spell's controller equal to that spell's mana value. Flying, first strike Each instant and sorcery spell you cast is a 2/1 Elemental creature spell in addition to its other types. It has haste and "At the beginning of your end step, sacrifice this creature." 4/4 Note: There needs to be a spell on the stack to cast this, since it targets.
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Post by elchetibo on Mar 9, 2024 21:34:37 GMT
Didn't found out who the artist was. Probably one of the concept artists of Detroit: Become Human
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Post by Jartis on Mar 10, 2024 0:24:23 GMT
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Post by Idea on Mar 10, 2024 1:24:26 GMT
So this thing can be like a 0 mana 5/5 if you have 5 normal mountains
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Post by Jartis on Mar 10, 2024 4:14:28 GMT
Yeah. With no protection, or evasion, or even haste.
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Post by Flo00 on Mar 12, 2024 21:09:14 GMT
Hanhaah, Magescorch Legendary Creature - Horror Warlock First strike, flying Whenever Hanhaah, Magescorch deals combat damage to a player, you may search your library for a Curse, reveal it and put it into your hand. If you do, shuffle. You may transform Hanhaah and attach it to that player. 3/3 ----------------- Curse of Infection Enchantment - Aura Curse Enchant player Whenever a nontoken Curse becomes attached to enchanted player, for each other opponent, create a token that’s a copy of that Curse attached to that player. : Transform Curse of Infection. Acitvate only as a sorcery.
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Post by melono on Mar 26, 2024 20:25:36 GMT
Time to get this one over with too: Judgement! {Spoiler} Idea - Dowfiel: An aura matters commander that can get anything from your deck onto itself or it’s enchanted creature for pretty much free in the intended 40-life format that is commander. That’s something I can see get broken quite hard, but at the same time, it’s a 6 mana commander. 7 if you want to enchant another creature. It’s at least interesting and I’d like to see it get played. vizionarius - Sahir: Hm, I’ve seen your instant and sorcery creatures before, but I always asked myself, “Wouldn’t an on-cast trigger work just as well?” but seeing this card’s ability of turning the instants/sorceries into its own creatures, yeah, I can see it work. Especially with return-to-hand or blink shenanigans. Thinking of that, that might slightly break the game? What happens if you blink an instant creature? Does the effect only happen on cast? The 2/1s, gone, sure, but this guy itself? I’d assume not. Anyways, returning creatures to hand would still be a neat trick. elchetibo - Markus: Unfinity lovers, unite! Robots matter! It’s a solid card, which will steal your robot wife and robot kids if you let it. It’s clear what it wants to do; kill or control. A shame, but understandable, that it only controls other artifact creatures when dealing combat damage instead of any kind of damage. Jartis - Jabal: Big mountain goes big. It caring only about basic mountains makes my basic heart fill with joy. Its activated ability, however, is too much. Either it’s gotta be way more expensive, or its targets must be limited (to probably only face). Otherwise it’s too controlling for a land in my opinion. Flo00 - Hanhaah: Ha, spreading the love of curses. That’s pretty baller, and something I’d love to see (together with a couple more curses to fill the deck). The possibility of transforming back in a pinch or if you need more curses is a good option to have included. {Spoiler} Winner: going with the cursed love, Flo00 with runner-up being Idea
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Post by Flo00 on Mar 31, 2024 12:19:46 GMT
Thanks for the win melono!
Next challenge: A vehicle that can be your commander.
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Post by Jartis on Apr 4, 2024 4:37:59 GMT
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Post by Idea on Apr 4, 2024 15:52:29 GMT
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Post by elchetibo on Apr 5, 2024 22:34:08 GMT
Sina Prime, Mothership Legendary Artifact - Vehicle Flying. Whenever ~ attacks, put a +1/+1 counter on each attacking vehicle. , : Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is the number of permanents with +1/+1 counters you control. Crew 3. 4/5
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Post by Flo00 on Apr 9, 2024 15:52:18 GMT
Judging. Jartis I'm not sure if this is a joke? Actually an interesting way to make a vehicle that is already a creature matter by giving all vehicles an ability. I've never played with banding; I just think it's odd. Idea Looks like an interesting build-around card. I guess this wants to run a lot of impulse draws and cascade/discover. 2/2 seems a bit small for this. elchetibo I like that you have decide between the attack trigger and the tap ability - or you give it vigilance. Repeatably creating a bunch of Thopters for 1 mana sounds too strong to me. Lacking "~ can be your commander." Idea wins.
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Post by Jartis on Apr 9, 2024 16:07:27 GMT
Flo00 Is Thomas the weirdest crossover Magic's done, honestly?
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Post by Flo00 on Apr 9, 2024 16:19:25 GMT
Flo00 Is Thomas the weirdest crossover Magic's done, honestly? It's mostly the "Artifact Creature - Vehicle" plus banding combination, that makes this very strange.
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Post by Jartis on Apr 9, 2024 16:27:15 GMT
Fair. As far as I could tell, there's nothing in the comprehensive rules the prohibits a vehicle from being a creature already. And Banding just feels like the best way to handle how trains work, imo
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Post by Idea on Apr 11, 2024 1:02:52 GMT
Thank you for the win Flo00 ! For the next challenge, make a commander that is clearly not intended to stick on the battlefield. Anything from an instant/sorcery as a commander, to a Blitz Helion-style ability to an evoke creature. Adventures don't count, but modal cards can as long as the generally preferable play is to use the non-permanent side or else it is required in some way for the permanent side. Bonus points for no built-in way to get around the commander tax!
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Post by elchetibo on Apr 11, 2024 7:49:11 GMT
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Post by ZephyrPhantom on Apr 11, 2024 9:57:08 GMT
Nerela, Endlessly Mourned Legendary Creature - Spirit Horror Deathtouch : Exile up to one target creature card with mana value X from a graveyard. If you do, you may cast that card without paying its converted mana cost and it enters the battlefield with a commander counter on it. (Creatures with a commander counter on them may be treated as your commander.) 2/2 "I see her everywhere I go. In their hollow faces, their unbound eyes, their dripping mouths."Note: if a creature w/a commander counter leaves the battlefield, it's no longer a commander, so you aren't intended to be able to put them back into the command zone.
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Post by vizionarius on Apr 11, 2024 12:00:48 GMT
The Mythical Egg Legendary Creature - Egg At the beginning of each end step, if a nontoken creature you controlled died this turn, you may exile ~ and cast it transformed without paying its mana cost. There is life even in death.0/4 //// Birth of a Legend Sorcery Choose one-- * Return target creature card from your graveyard to the battlefield. It's a Phoenix in addition to its other types and has flying. * Create a 2/2 red Phoenix creature token with flying and "This creature gets +2/+2 for each time you've cast your commander from the command zone this game."
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Post by gluestick248 on Apr 11, 2024 17:53:31 GMT
Fire Eye, Viashino Bey Legendary Creature — Lizard Warrior Haste, first strike Whenever ~ or another permanent is returned to your hand, ~ deals 1 damage to each opponent. At the beginning of the end step, return ~ to its owner’s hand. “Strike fast and leave chaos in your wake. So say I.”4/2 Reminder that with Outlaws of Thunder Junction, Viashino will now be Lizards.
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