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Post by viriss on Oct 23, 2023 2:31:17 GMT
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Post by Flo00 on Oct 26, 2023 0:58:39 GMT
Yidris, Anomaly Amplifier Legendary Creature - Ogre Wizard Trample Paradox — Whenever you cast a spell from anywhere other than your hand, copy that spell. Whenever Yidris deals combat damage to a player, discover X, where X is the amount of damage dealt. (Exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)5/4
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Post by Flo00 on Oct 26, 2023 1:04:27 GMT
That paradox ability uses the stack. Which means the spell can still be countered before the ability resolves.
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Post by Idea on Oct 27, 2023 16:09:55 GMT
That paradox ability uses the stack. Which means the spell can still be countered before the ability resolves. Thank you for pointing that out! I went to check the paradox cards to make sure I can do this, and indeed Impending Flux and Surge of Brilliance seem to suggest the paradox pseudo keyword is defined by caring about the number of spells you cast from anywhere other than your hand, rather than specifically triggered by that event, so I went ahead and changed it to a static.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Oct 31, 2023 14:32:07 GMT
Calling for last entries.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 5, 2023 7:50:28 GMT
The winner is Idea , the Paradox part is on par with the lore, nice entry, I liked all entries. However there can be only one winner, and Idea a winner is you.
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Post by Idea on Nov 11, 2023 1:12:38 GMT
Apologies for the delay with this, I'm afraid I simply forgot with this one.
In any case, for the next challenge: Make a card that can only conditionally be your commander (be it a legendary creature or another kind of legendary permanent), kind of like the conditions for the companion mechanic. Bonus points if your card also has an static ability linked to whatever that condition is (and isn't the ability which defines the condition of course).
Edit: For clarity, this is a card for which your library needs to meet a certain condition for them to be chosen as a commander at all. So a non-creature could have "this card can be your commander if (condition)" or a legendary creature might have "~ can't be your commander unless"
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Post by viriss on Nov 11, 2023 4:13:26 GMT
EDIT: new submission
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Post by Idea on Nov 11, 2023 8:35:09 GMT
Does this work? Or are you looking for something that needs a condition to be castable from the command zone? No, sorry for not being clear. The challenge is to create a card that conditionally a commander, this is it needs a condition to be chosen as a commander / to be in your command zone at all. I added an edit to the prompt post just now that should hopefully help clarify this. Thank you for asking.
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Post by Daij_Djan on Nov 11, 2023 10:43:33 GMT
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Post by melono on Nov 14, 2023 20:39:16 GMT
Squire of Legends Creature - Kithkin Knight Whenever a commander enters the battlefield, if it was cast from the command zone, you may gain life equal to the amount of mana paid to cast it. Lieutenant of a white Knight - Lose 10 life ( You can have two commanders if this is your commander and the other is a white Knight. If this is your commander, you lose 10 life at the beginning of the first upkeep.) 2/2
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Post by Idea on Nov 18, 2023 11:37:12 GMT
I'll be giving this a review tomorrow! If anyone wants to add anything last-minute, feel free!
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Post by Idea on Nov 20, 2023 3:31:52 GMT
viriss {Spoiler}Good job with the condition, no bonus points as the restriction and effects seem unrelated. The card itself also seems too weak to be worth it's own restriction not to mention being played as anyone's commander. Daij_Djan {Spoiler}Love this, it's a very interesting card and exactly the kind of thing I was looking for. It presents an interesting deck building challenge and a benefit that spices up the gameplay if you follow it. The cost/stat ration seems pretty great, though maybe I would push it just slightly higher given that even in non-commander games locking your opponent's sorceries and instants entirely this early could be a potential death sentence for some decks. melono {Spoiler}Not entirely meeting the prompt as this card doesn't need a condition to be your commander, just to be an extra commander. Looking past that though, the fact that aside from a 2/2 body the only thing it does it give you some life equal to the mana spent (at the price of 10 life early on in the game) makes this card pretty bad even as lifegain goes, as you might be spending 5 mana for a Chaplain's Blessing with a bear on the side. You could argue that it's repeatable as a commander so its fine to be somewhat inefficient, but even if you have the mana to spend for that kind of thing (which is far from guaranteed) you're also potentially losing out on other commander options by taking this. It's not entirely replacing your commander slot so there isn't a full loss of the opportunity cost of the other commander, only a restriction for the other commander, but nonetheless I think at minimum some keywords and a more efficient lifegain would be in order for a card like this. Winner
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Post by Daij_Djan on Nov 25, 2023 19:58:13 GMT
Almost missed this one - big thanks for the win!
Your next challenge is: Design a commander with a two-colored color identity which features only hybrid and generic mana costs.
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Post by Idea on Nov 26, 2023 3:00:56 GMT
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Post by viriss on Nov 26, 2023 6:58:40 GMT
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Post by melono on Dec 1, 2023 13:13:00 GMT
Jern, Mad Alchemist Legendary Creature - Vampire Mutant Each card you own that is both black and red that isn’t on the battlefield has madness. The madness cost is equal to its mana cost. Whenever a creature enters the battlefield under your control, if its madness cost was paid, it gains haste until end of turn. Madness ( If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
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Post by gluestick248 on Dec 1, 2023 16:53:28 GMT
Mat’selesnya the Nourisher Legendary Creature — Dryad Elemental Vigilance Tap three untapped creatures you control: Put a +1/+1 counter on another target creature. Activate only as a sorcery. At the beginning of your end step, untap all creature tokens you control. 4/8
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Post by Flo00 on Dec 2, 2023 23:20:14 GMT
Just had a funny idea and then realized that it fits here. Feels a little bit like cheating though... From An Alternate Reality Enchantment - Background Switch the power and toughness of each commander creature you own.
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swarmguildmage
0/0 Germ
Posts: 5
Favorite Card: Karador, Ghost Chieftain
Favorite Set: Alara Reborn
Color Alignment: White, Black, Green
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Post by swarmguildmage on Dec 5, 2023 13:48:40 GMT
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Post by Daij_Djan on Dec 22, 2023 22:40:03 GMT
This is gonna be the first one: This challenge is now closed - no further changes of entries!
Too much other RL stuff to get back on track with – but here we finally go: { Idea}Not gonna lie, it feels like I'm missing something with this one. That first ability is interesting for sure – but why should my own Assassin commander make it harder for me to kill my opponent's creatures? Also minor nitpick concerning the second ability trying to grow your Shade to leathal size while being combined with a tap ability as an enabler.. { viriss}Really like the idea of a proper Shield counter commander. Since sure, while there are some commanders that feature them, none of them really are about them. Honestly don't have much more to add. { melono}Yeah, fitting entry to be used simultaneously for this challenge and the Golden Game. Not sure whether I'd want this effect at uncommon, but the requirement is probably harsh enough to valifate a step down from Falkenrath Gorger (also that card clearly is much more pushed). { gluestick248}I'm quite curious about which rarity you had in mind for this one, since it feels a bit underwhelming for a seven mana rare commander – but at uncommon I actually think it's fine. Requiring three creatures to tap for a single +1/+1 counter is a bit much, but in the right token deck (insert obvious nod to the last ability here) I could see it snowballing quite fast. { Flo00}Nah, that's not cheating, that's just clever. Simple effect, probably will rarely do much – ironically this being a two-colored Background is probably the biggest advantage it'll offer. Also really nice flavor. { swarmguildmage}My only complaint here is how this card feels much more red than blue, but I guess it's still ok as a bend. That aside, I definitely like the concept and how having to cast the spell to exile in the first place nicely balaces it out. {And the winner is..}Once again we had some really nice entries I did think about the winner for a second – but in the end there's no way I'm not rewarding Flo00 for coming up with a clever but at the same time insanely flavorful yet simple design. Runner-up goes to viriss with a design I'd love to see in real life as a proper shield commander.
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Post by Flo00 on Dec 23, 2023 20:00:58 GMT
Simple effect, probably will rarely do much – ironically this being a two-colored Background is probably the biggest advantage it'll offer. Thanks for the win! That was kind of the idea... (: Next challenge: Make a "keyword tribal" commander.
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Post by melono on Dec 24, 2023 16:26:25 GMT
Durm, Brutish Poisoner Legendary Creature - Ogre Rogue Menace, deathtouch. Other creatures you control with menace gain deathtouch. Other creatures you control with deathtouch gain menace. "Stand in my way and you might feel a slight sting..." 2/3
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swarmguildmage
0/0 Germ
Posts: 5
Favorite Card: Karador, Ghost Chieftain
Favorite Set: Alara Reborn
Color Alignment: White, Black, Green
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Post by swarmguildmage on Dec 26, 2023 18:50:51 GMT
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Post by Idea on Dec 28, 2023 1:21:41 GMT
{Previous Correction}
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Post by Flo00 on Dec 28, 2023 2:16:40 GMT
A question on how you interpret/bend the rules for this: You have Smothering Abomination, Raiser of Offerings and 10 Frogs. You sacrifice a Frog for some reason, which causes the Abomination to trigger, which in turn makes Raiser of Offerings offer another sacrifice. When I sacrifice another Frog for Raiser of Offerings, then the Abomination triggers again because of the Raiser; and it also sees another creature being sacrificed so it triggers again, making the Riaser raise another offering?
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Post by Idea on Dec 28, 2023 2:35:39 GMT
A question on how you interpret/bend the rules for this: You have Smothering Abomination, Raiser of Offerings and 10 Frogs. You sacrifice a Frog for some reason, which causes the Abomination to trigger, which in turn makes Raiser of Offerings offer another sacrifice. When I sacrifice another Frog for Raiser of Offerings, then the Abomination triggers again because of the Raiser; and it also sees another creature being sacrificed so it triggers again, making the Riaser raise another offering? To my understanding "If you do" is conditional not causal in magic-eese. In other words, if you sacrifice to Raiser's ability the additional trigger is not caused by the sacrifice but Raiser's own effect. That being said the abomination does still trigger from the sacrifice itself again... It should be fixed by the time you read this reply.
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Post by Jartis on Dec 29, 2023 18:26:11 GMT
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Post by Flo00 on Jan 1, 2024 10:29:54 GMT
Judging. {melono}Menace deathtouch is a nice combination. I like that Durm works both ways, giving you a good range of cards to play.
{swarmguildmage}Looks like Sevinne has a new best friend. Also Kess says hi. The powerful abilities are a little compensated by the low p/t. That makes it a powerhouse that's still easy enough to remove to not be unfun to play against. {Idea}I think this is a card like Birgi: Technically it does make cards with exploit better, but there is so much more fun stuff to do with it. At least if I understand it right: If I sacrifice a creature with a "die" trigger, I can copy that trigger with Raiser of Offerings, right? Either way, definitely a fun card to play around with. {Jartis}Making a good ability really powerful. Makes extorting basically free. Once you got a Pontiff of Blight out with Zholot, your opponents will have a really bad time. I get the flavor-wise; it just doesn't make sense to me mechanically, since extort is exclusively . One small technicality: Extort is a triggered ability, so you don't activate it. Maybe do something like "Whenever you pay for an extort ability, ..." or "Whenever an extort ability of a permanent you control triggers, ..."
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Post by melono on Jan 1, 2024 20:06:11 GMT
Thanks for the win! Now, next up: Make a commander based on an existing, underpowered legendary creature. Do tell which existing card you chose, why you chose it, and why you find it underpowered.
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