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Post by emberfire17 on Apr 23, 2023 15:34:59 GMT
I will be getting to this one in a few hours, apologies that I've been so delayed on these.
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Post by emberfire17 on Apr 23, 2023 17:39:59 GMT
judging time! kefke - A well balanced ability, and overall the card is very pretty too. fluffydeathbringer - A good ability, though it is just weaker Arcades. melono - Very amusing card, strong ability balanced with the fact that most starfish are not very powerful. moweda - Fun ability, though I'd probably make the card a 5 or 6 drop because it is a powerful one. Flo00 - I'm a big fan of eminence and this definitely a balanced ability. Winner is moweda with runner ups kefke and Flo00
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Apr 24, 2023 1:12:28 GMT
Thanks for the win emberfire17! Some fun cards in that challenge. For the next challenge, I would love to see some hate. Whether mechanical hate for a color, artifacts, etc or flavored by hate. Give me a commander with both mechanical and flavorful hate, even better!
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Post by Flo00 on Apr 27, 2023 18:19:54 GMT
Beqix, Prosperity’s Conquerer Legendary Creature - Ape Warrior You may activate abilities of creatures you control as though those creatures had haste. Whenever an opponent taps a nonland permanent for mana, gain control of that permanent until the end of your next turn. Whenever a land enters the battlefield, if its controller had another land enter the battlefield under their control this turn, untap that land and gain control of it until the end of your next turn. 2/2 Note that the last ability also works on your own lands.
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Post by kefke on Apr 28, 2023 15:40:06 GMT
For context; There is a popular fan-theory in D&D that the sun god Pelor is actually the evil god of human supremacy, Zarus, in disguise. This interpretation is referred to as "Pelor, the Burning Hate". To adapt this idea, I gave my card the first ability of The Immortal Sun, for the Sun flavor (and because it's the only sun-related hate ability I know), and damage to non-humans taking longer to heal for the "human supremacy" angle. I know the Immortal Sun isn't a true sun, but I wanted to have ties to an existing card, and the only other effects I could find that might associate with a "hateful" sun were direct damage or outright destruction, and I didn't want to make a nuke.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 6, 2023 4:05:04 GMT
Bump for more entries. Judging in about 48 hours.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 9, 2023 15:56:25 GMT
Flo00 Beqix, Prosperity’s Conquerer I think this guy is really cool! I love the flavor as an Ape and all the abilities are interesting and fresh. Really bang up job. Balance-wise, I'm really not sure. I think you have the colors right but I think you could push the casting cost/p&t a little more. The first ability is not necessarily super powerful on its own without the combo enabler on Thousand-Year Elixir and the other two abilities are both pretty narrow and can be negated by opponents' choices. I think you could safely cost this guy at and even then maybe bump one of P/T to 3. Really cool commander though, I would play with him. kefke Chosen of the Burning Hate This guy definitely is hateful! Wow, I really like this. The Immortal Sun ability probably should be spread around a bit more and this is a good place for it. I really like the second ability also. There is possibly a memory issue with recalling how much damage creatures have taken. That's an original design decision by Dr. Garfield. However, I think as an ability on a single (probably should be Mythic) rare creature, it's maybe doable. There is a lot more to track these days with the proliferation of tokens and counters so players may be more used to it. However, I would strongly recommend making it combat damage only to limit how many damaged creatures have to be remembered. Great job by both of you! These are both very unique and clever commanders and I think they would make for some really interesting game situations. Ultimately I will go with Flo00 as the winner because I'm not sure that Wizards would really consider printing kefke's submission for memory reasons. Thanks to you both for participating!
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Post by Flo00 on May 9, 2023 18:41:56 GMT
Thanks for the win moweda! I'll hand this one over to kefke since I'll soon be on vacation for three weeks.
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Post by kefke on May 10, 2023 19:17:22 GMT
Well, if it's getting passed over to me, then how about a commander that's an Enchantment?
It can be an Enchantment Creature, an Enchantment with "~ can be your commander.", a double-face card, or whatever else you can come up with, but in some way it must "be" an Enchantment.
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Post by gamma3 on May 11, 2023 6:25:17 GMT
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Post by melono on May 12, 2023 20:02:44 GMT
Dramea, Aural Enhancer Legendary Creature - Human Shaman Vigilance Whenever you cast your first Aura spell each turn, you may copy that spell. You may choose new targets for the copy. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) 2/3 // Dramea's Enhancing Aura Legendary Enchantment - Aura Enchant creature Enchanted creature has vigilance and gets +1/+1 for each other enchantment you control. If ~ would be put into a graveyard from anywhere, exile it instead. An alternative/extra to the whole Enchantress draw thing.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 13, 2023 16:10:30 GMT
Atala, Bearing the World Legendary Creature - Centaur Shaman Artifacts, creatures, and lands you control are enchantments in addition to their other types. (Including this creature.)Whenever an enchantment you control is put into a graveyard from the battlefield, you may destroy target permanent that shares a card type with it. 3/3
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Post by kefke on May 21, 2023 2:08:53 GMT
Sorry for the delay. I've had things going on. gamma3 - I think this is a pretty cool design. However, it has a very weird balance problem. In the right deck, it could easily spiral out of control, but at the same time WotC doesn't like to use a lot of different counters in the same set anymore, due to tracking issues. So it manages to simultaneously have an over and under powered set of abilities.
melono - I wouldn't exactly call this an "Enchantress-like" effect, but I see what you were going for. It does seem like a solid, and possibly very powerful effect for an "Enchantments/Auras matter" deck, though. My one concern would be that the disturb cost might be a little low, given that the front side is already geared around stacking up lots of enchantments. I do like that this card has a built-in use for multiple copies, though.
moweda - This one has an interesting set of effects. I'm actually not sure if I'd be able to judge it without seeing it in actual play. However, I'm a bit leery. Turning every creature on your side of the board into a bomb discourages combat, which is a major part of the game, and this goes beyond even that. That's not to say that there aren't cards like that which work, but generally they come with a drawback of some sort.
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Post by melono on May 21, 2023 8:37:05 GMT
Thanks for the win. And I agree, the disturb cost can go up quite a bit. 5 or 6 maybe even.
Next challenge: Create me an uncommon commander with three colors in its identity.
This is something that has only recently happened in tricolor heavy Capenna. Probably because a card with three hard colors in its casting cost would be too hard to cast normally for it to be uncommon. So unless you imagine your card to be in a tricolor heavy set, try not to put three colors flat in the casting cost.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 25, 2023 23:46:18 GMT
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Post by gamma3 on May 26, 2023 3:52:03 GMT
Grand Marshal Kennidor Creature - Dwarf Soldier Whenever a nontoken creature you control dies, if it was dealt combat damage this turn, create a 1/1 red and white Dwarf Soldier creature token and Grand Marshal Kennidor deals 1 damage to each opponent. 3/3
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Post by kefke on May 26, 2023 17:01:36 GMT
This might be a little pushed for Uncommon, but I think it's viable.
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Post by Flo00 on Jun 1, 2023 16:06:05 GMT
Keean, Ceta Upstart Legendary Creature - Volver , discard a card: Keean, Ceta Upstart gets +X/+0 and gains flying until end of turn, where X is the discarded card's mana value. : Draw a card if you control the creature with the greatest power among creatures on the battlefield. You may put a land card from your hand onto the battlefield. 2/3
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Post by melono on Jun 9, 2023 15:06:51 GMT
Judging your three-coloured uncommonders {Spoiler} thaneofglamis - Meriel: Cost reducer in the command zone, especially for artifacts, is pretty solid. The ability also fits, getting Meriel’s enthusiasm into the artifact creature. All of Meriel’s abilities are good, but very comprehensive, making it apt to be an uncommon instead of the often more complex rare. gamma3 - Kennidor: Nice way of putting three colors in its cost, whilst still keeping it flexible enough to be uncommon in most sets. Its ability likes your non-tokens dying in combat in order to get damage and token creatures from it, and that’s fitting for the three colors, but can also fit in pure white (which is a possible cost one could pay to cast it). Only thing is is that it promotes very defensive play on your side as you can’t guarantee your creatures that you want to have die will be blocked when attacking. But that’s fine with tax effects and its own effect of damaging opponents on nontoken combat deaths when you do block. kefke - Ronan’s Wall: You don’t see a wall legendary every day, so that’s neat. Its abilities are also very defensively oriented, except for the last one (though that ability suggests having a defensive playstyle with defenders on your side). The first ability is solid and lets others leave up mana when you are doing so as well if they wanna try and get through with their spells, if it works as you’d want it to… Because when your opponent casts a spell, they are also immediately targeting, so even if you give your creatures ward afterwards, the ward doesn’t work for that spell anymore. Unless that’s intended. Which would be a bit too complicated ruleswise for an uncommon… Second ability fits reasonably well and scares off little attackers/token/go-wide strategies. Third ability is a shame that it taps your biggest attacker as well: your commander. You are in blue though, so untapping isn’t unheard of. Flo00 - Keean: Just generally solid material for a value engine. If you have mana, you’re getting cards, which you can turn into power. Or first power, then more cards… Anyhow, delve strategies and other high mana cost cards will be a must for this card. Nice using the obscure Volver type. Its limitations for getting true value do make me lean to saying that this is an uncommon and not a rare, so good job on that. Winner {Spoiler} Gotta say, some of these submissions were really nice, but I gotta give it to one person. And that will be gamma3 for this one. thaneofglamis second and Flo00 third.
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Post by kefke on Jun 9, 2023 17:19:28 GMT
Dangit, you're right! Ward does specify that it triggers only when the creature becomes targeted. Somehow missed the timing issue during design. If I had it to do over, I'd completely rework that ability, though I'm not sure to what. Hexproof feels too powerful, though it would achieve the desired effect. Possibly, it would have ended up with "Untap each other creature you control." to keep the general concept of supporting a defensive play style.
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Post by gamma3 on Jun 13, 2023 1:31:52 GMT
Thanks for the win and apologies for the delay! For your next challenge, show me a non- spellslinger commander!
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Post by kefke on Jun 13, 2023 7:22:22 GMT
Alright, I may have overdesigned this one, but I wanted to give my own take on both a Legendary Spellshaper, and a Magus.
On the Magus side, rather than a sac ability, I have him casting Winter Sky as an ETB. Then, on the Spellshaper side he exiles from your graveyard (rather than discarding) to cast Soul Burn. Cost is the standard Legendary Spellshaper cost, split between Red and Black since Soul Burn uses both, then with one of the generic mana turned Red for the cost of Winter Sky (I figured I didn't need to raise the cost beyond making it require a more specific base, since Winter Sky is CMC1, and the card is already more demanding than a normal Spellshaper). Might be more spellslinger- adjacent, but I think he's technically still supporting the play style by allowing you to recycle your graveyard, and either getting you cards or doing more burn when he comes into play.
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raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
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Post by raphiezar on Jun 14, 2023 4:36:04 GMT
I decided to try what a Dune-Brood Spellslinger commander would look like to qualify the Non Blue portion of it. This wording doesn't use Retrace so that it can be used in any set without the Retrace keyword.
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Post by serraphim on Jun 15, 2023 20:56:12 GMT
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Post by melono on Jun 16, 2023 7:19:29 GMT
Captain Bombs-a'rainin'on'em Legendary Creature - Dog Pirate Whenever an instant or sorcery spell you control deals damage to a player, that player exiles the top card of their library, then you exile the top card of your library. Cards exiled this way may be played by its owner until the end of their next turn. "Load the cannons with anything and everything, even the booty." 1/3 I really want to post a render, but mtg.design isn't accepting imgur links for some reason. Edit: thanks vizionarius , did it that way. Annoying though :/
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Post by vizionarius on Jun 16, 2023 23:14:44 GMT
I really want to post a render, but mtg.design isn't accepting imgur links for some reason. They apparently got put on imgur's blacklist for some reason (might have been me with all my rendering lol [jk]). Been using imgbb in the meantime.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 17, 2023 17:43:53 GMT
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Post by vizionarius on Jun 21, 2023 19:08:19 GMT
Blaskin the Extorter Legendary Creature - Human Cleric Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)When you cast your third spell each turn, exile target creature an opponent controls unless its controller pays 3 life. 3/3
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Post by gamma3 on Jun 29, 2023 1:38:56 GMT
I must apologize again for the delay - moved out of my parents' house and this got lost in the shuffle. I don't have time to do a proper judging, but these are all interesting designs! To keep the game moving, I'm going to declare melono the winner with Sanfonier of the Night and vizionarius as close runners-up. If you want commentary on your card, feel free to DM me and I'll try to get back to you in a couple days. Thanks for all your submissions!
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Post by melono on Jun 29, 2023 16:09:05 GMT
Thanks for the win! I always like to hear feedback, but just post it if you've got time.
And next challenge, next up, I'll still be sticking to my current fixation: pauper commander. So what I want you to do next, is: Choose any one existing common card (post it as well), then create an uncommon commander that would synergize with and be a great commander for that common card.
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